Mimic, and Mimic Accessories

Time for a Mimic Thread.

Lets talk about Mimics their ecology and history, Variant mimics, like rugs, clocks, bags of devouring.

Lets talk about Fun times you have had with them in your games.

I'll start. A long time ago, back shortly before or after 3.0 came out I had my player encounter a mimic at the end of its reproduction cycle.

It was a Chest... full of coins and gems, other small trinkets.

All of the Coins and some of the gems were baby mimics.

The Mother Mimic didn't attack the players, as it wanted them to loot her, and spread her infants around in her dungeon and others.

Harmless tricky ones are cute.

Variant Mimic's you say.

>rugs
Are flatbears a bear rug variant of mimics, or just very flat bears?
Taxonomists are still not certain

Oh god, no!

Sounds similar to that other idea for mimics that let players take "gold" so it can be carried to other mimics in the dungeon.

Canon descriptions in various systems aside, do you give your mimics eyes?
I always felt that eyes and mimics just dont go well together. There's just no way to make that look good IMO.

I much rather be my mimics be blind and rely on other senses. That also makes dealing with them more interesting.
Maybe they rely on a fine tremor sense. They have a wide contact area with the ground, so they'd be pretty good at picking up minute movements and once triggered will home in on anything that moves.
Or maybe they rely primarily on echolocation. Their wooden squeaks and creaks are actually pinging sounds. That way they can easily maneuver in pitch black darkness and conveniently move to wherever they'll be seen most easily when adventurers bring light into the dungeon.

Mimic Room, full of bloodied chests and various bones scattered about
They're normal chests, the room itself is a mimic.

Oh Yes. Yes indeed.

>Wake up
>See that your toilet is a mimic now
wat du?

Is... Is it still bolted down?
If so, just take a morning piss and use the other bathroom to take a shit from now on.

How do you like your mimics, Veeky Forums? Inanimate objects come to life? Organic monsters using said inanimate objects as disguises?
>Have bully mimics in my setting
>They don't try to kill/eat you
>They'll just beat you up good and take your stuff

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EshEsh made a Life Size Mimic Chest not to long ago.

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>put one of these in a dungeon
>PCs open it, see teeth
>attack the chest and destroy it
>see that its just a normal chest, destroyed all the treasure inside

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Consider that idea stolen.
Bonus points if the chest was filled with explosive potions

All empty now.

It holds about 5-6 Standard sized RPG books

Sturdy Handel's for easy carrying.

Mother of God.... Who would do this.

Would you Veeky Forums?

Bump

I like the dungeon meshi hermit crab mimics. Not as iconic, but it makes more sense.

I've always been fond of the "hermit crab in an empty chest"-type mimics. Like pic related.

Idea: the mimic mimic.

It's a mimic that pretends to be a mimic. It looks like it's a chest with teeth, but is in fact harmless, and just a chest.

Next idea: the mimic mimic mimic. It's a mimic that looks like a mimic mimic. First they see what looks like a mimic. Then when it doesn't attack they'll think it's actually a mimic mimic, and thus safe to loot. Then, when they've just about got almost all the treasure out, that's the point where it reveals itself as a mimic mimic mimic and attacks them.

You know, mimic is one of those words that starts to sound really weird when you say it a lot

Fun Fact:
According to Dragon magazine, mimics and ropers may have evolved from puddings.

>According to Dragon
Might as well say "According to a thread on Veeky Forums", there's a similar amount of thought put in.

Supernatural personifications of human greed.

Move to India, hope there aren't street mimics

Tie the lid up and the seat down, use bolt-cutters to dull the teeth, use it as normal.

You rang?

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OH GOD WHAT THE FUCK

that's pretty fucking horrifying.

That's fucking great. I'm going to save these pics and use them as reference.

Also that beholder is 10/10

A suspicious chest in an otherwise empty room, with a sign above it that says "Caution: Mimic".

The sign is a mimic

But at least Dragon magazine is official.

1. Not really
2. That's meaningless by itself.

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dumb idea:
>mimic is friends with kobold
>kobold often carries around the mimic as though transporting a chest
>on seeing the party, kobold "panics"
>drops her "treasure chest"
>and goes to alert the rest of her tribe
>obviously a chest being carried by something still alive isn't a mimic
>adventurers open the chest
>kobold returns with reinforcements
>mimic takes a bite

>>mimic is friends with kobold
I already love it.

They fight crime!

How Smart are Mimics?

Can they talk?

>You come across a little girl that's definitely not a mimic
>She asks in a deadpan tone to help her up
What do?

Make sure she makes it safely home.

>kobold lets mimic know what's going on around things
>they sometimes gossip with each other, usually with her draped over the mimic to hide whatever they're saying
>mimic sometimes offers to hide her in the "treasure chest"
>y'know, for safety
>mimic is no longer entirely sure it's a joke or if she'd actually be kept safe

They know Common, I think. INT 10, so as smart as the average human.

So a mimic is essentially an anglerfish, right? It disguises itself as something appealing to get potential prey to drop their guard and get close enough for the mimic to attack.

Using that logic, what potential mimics would your party fall prey to? My party would probably fall prey to codpiece mimics... because they always like to prove who's the big dick.

I once used a telepathic mimic as a mini side encounter for my players. They were wandering some random island when they happened upon a portal with a staircase that led down. When they saw it, a voice offered them power and wealth if they climbed down. They left quickly, but the idea was that a group of villagers worshiped it as a god, and would send "chosen" into it to be "ascended".

The smarter you make your mimics, the more fun and dangerous they are.

There is something in my setting, like the gold pieces. But it's not a mimic, at least not exactly.

It is a gold coin mimic that feasts on gold coins and/or other mimics. It lays pearl or gem looking eggs and hatches to look like a featureless gold coin. It will slowly eat away at the party's coins and riches.

But there is also a wizard that will pay handsomely for live samples to offset that dickish point. Or it can be used to make certain rare potions and scrolls.

Such is life for the party rogue.

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I like this idea a lot

Coin, jewel, door, stair and ground mimics are my favourites.
Once my players explored an "abandoned castle" that was actually a giant mimic slime monster. They are my favourite monsters from D&D.

So not ones like these, I take it.

Hermit crab mimics look cool

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what kinda ripoff dark souls is this?

fuck you jason

It's a souls ripoff with a weaboo main character to milk off weebs in the west

I try making some advanced mimics something similar to supersharks, able to catch electric signals from other lifeforms in the air as well as a shark is able to gather them in water. The reason why they always act in a surprise round is because they can sense react and attack creatures before those creatures become really aware of something amiss and their nervous systems go into overdrive.

This allows them to surprise even high level rangers or rogues, some using their own ambush abilities, for lethal results.

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Im planning on using them in a dungeon im making. The idea of the dungeon is that it was once a mine, that became a font of magical power, that power was harnessed but the way it was being harnessed broke causing magic to animate the inanimate.

So we have Animated Weapons, Tools, and Armor. Pseudo-Elementals. and Mimics. The big piece of treasure is a magic weapon with sentience.

Get the best rimjob of my life.

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>EshEsh made a Life Size Mimic Chest not to long ago.
>EshEsh
Hmmm. I checked her page and it's still up for sale.
VERY tempted.

I like that. It makes a lot of sense actually.
Well, except that I'm not sure if electrosense even works in air, but fuck it, magic!

If electroreception is too big a stretch, there's always infrared sensing, like in certain snakes.

f off eshesh

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an entire country with all objects as mimics. i ran an entire town as mimics with entire buildings as mimics. the beds were mimics, the lamps, the tables, the books. i kept rolling "encounter" chances. the party fighter was on the toilet when he discovered it was a mimic.
good times were had.

Game?

You know what would be fun?
A dungeon where a mad wizard turned fucking everything into mimics.
Mimic Chests. Mimic Books. Mimic Doors. Mimic Floors and Walls, fucking candle sticks.
Even a Mimic Girl NPC at the end who tries to pull PCs into her "Chest" as a prank.
I just want to see how paranoid PCs can really get.

The Wzard's still on the loose.

>Mimic Doors.
Beat you to that one, actually.
Right now my players are working for a Rakshasa, so of course only a handful of the servants in his manor are actually regular folk. The doorman has excellent timing, and always opens the door before you touch it. They have never seen him not touching the door in one way or another.

They almost caught him once. When they asked him what's up, he simply responded, "I am the door-man."

But keep the tongue for a pleasurable cleansing

Manlets, when will they learn?

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IS IT A WOMAN MIMIC HUNTING CHESTS
OR
A MIMIC CHEST HUNTING MANS

WE WILL NEVER KNOW FOR SURE

>on their way to an isolated chapel, the party finds a treasure chest half dug in the ground, two corpses nearby, one holding a sword and the other a shovel
>thinking they killed each pther for the loot the approach the chest, luckily the ranger has an intuition and warns them the corpses' wounds are clearly teeth marks.He proceeds to grab the shovel to poke, or rather bash, the chest
>the shovel is a damn mimic.
>the chest too is a damn mimic
>fast forward to the chapel they fought horrible abominations and finally managed to get some rest in the abandoned church
>one of them puts his stuff on a table that is suspiciously not broken into pieces like the rest of the furniture
>"hey what if the table is a mimic?"
>character laughs
>party laughs
>table laughs
>party stops laughing, and rolls initiave as the mimic table starts chomping the character

>mimic glue

I like the shorter version:
"The party sits down at a bar. The bartender asks why they've got their weapons out. 'Mimics!' they respond. The bartender laughs. The party laughs. The table laughs. They kill the table. It was a good time."

Had my players sort of befriend a mimic. The diplomancer rogue nearly got her head bittenn off, but she managed to sweet talk it and start up a conversation. The mimic revealed that, despite eating them, humans were endlessly fascinating to it and that it dreams of being able to take on human form some day. They parted on peaceful terms, with the promise to meet again one day.

I'm planning on having it come back later down the line, having managed to partially transform into a human woman but not all the way. Uncanny valley, ho!

>That pic
Did a wizard animate a puddle of splooge or something?

Its from an old Pathfinder supplement, it's unclear as to whether its a newborn mimic or a mimic when its not transformed into anything. If its the latter, no wonder they're always never seen in their natural form.

I once ran a stair mimic as a part of a deranged sorceress'personal villa and fun house. My players didn't lose their paranoid streak for a month.

It's the result of cockvore and a miscast resurrection spell on the prey.
):3c

Its basically souls:japan called nioh. Has famous personages as well, and does a good job with japanese lore and myth.

The interesting thing is the stances and various weapons and magic. There are basically three stances that are applied to all weapons, low, mid, and high. Low is quick, mid is the middle ground, high is hard hitting. There's also sheathed, and i'm fairly sure you can blade catch in that stance, given the right timing.

Its had a few demo's so far, seems to be a good game. An interesting thing is they actually seemed to have taken player feedback over the course of the demo's.

>does a good job with japanese lore and myth
It's as if it was made by japanese

you'd be surprised how badly a people can fuck up their own lore.

>Be DMing
>Party is exploring an old mine, being tasked with finding a macguffin which may or may not have been there
>Party finds several strange looking, empty chests
>They get scared, carefully search room
>Chests are nothing special, just old and decrepit
>Patry leaves room
>Door in hallway is locked
>Party tries to bash it down
>Minotaur bard's axe gets stuck to the door
>wejustdontknow.webm
>Mimic proceeds to attack party
>Cleric almost gets knocked out
>Bard almost gets knocked out
>Patry barely defeats mimic because auto grapple and surprise fucked up people

My cleric player liked to say that the mimic almost turned him into a glove

So in Pathfinder all mimics want to be human, but are too alien to pull it off and those that try meet only failure and a mind shattering epiphany of how utterly wrong they are, leading to insanity and an agonizing loss of control over their form.

So I made up a mimic alchemist NPC who was smart enough to get a human form with Alter Self instead of her natural shapeshifting. While clever, she was a bit low on Wisdom, and often caused herself and the party trouble by jumping out to surprise people, regardless of form. Once while tossing an armful of alchemist bombs up like confetti. She toned it down after that.

Still, she was popular enough I'm considering another such NPC, possibly as crew for some sky-pirates this time.

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