/40krpg/ 40k RPG General

"Everything is snowflake, nothing is snowflake" edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/d28i243u2k7di3z

After Cadia, Biel-Tan is next, but at least they're bringing Ynnead in. at the head of the new Aeldari Grand Alliance. Will you, or your players, be able to fight combined forces of Craftworld, Dark, and Harlequin eldar?

Other urls found in this thread:

app.roll20.net/lfg/listing/52123/ow-fools-rush-in
twitter.com/SFWRedditGifs

How long do your battles usually last?

what's Veeky Forums opinion on Integrated weapons, in an OW context, especially in a Regiment with strong Mechanicus ties, enough to get them and the potentia coil to make them work, but still not an Admech force ?
I don't think they are OP per se, though I do think strange that the Catalytic driver is now Extremly Rare instead of very rare from The Lathes Worlds.
So, Integrated Weapons, yes or nay ?

define what you mean by battle
No Potentia Coil without beeing a tech-priest or maybe some kind of elite tech guard. Anything else just breaks lore.

They're not really bad. There are better weapons out there, but integrated weapons just remove ammo problems. They're convenient, but still las-style weapons. The mass driver just fucking sucks though.

"Tech Guard" don't really exist as a concept anymore, it's been taken over by Skitarii.

>what's Veeky Forums opinion on Integrated weapons,
I loathe them. They're yet one more thing that says "This is more powerful than equivalent gear, and it's only for techpriests, nyah!" Techpriests are already damn powerful as it is, with tons of TP exclusive gear that ranges from 'neat' to 'very powerful', and I can't help but see Integrated Weapons as yet one more techpriest dong fellated by FFG. And the concept makes so little sense, and the benefits are so meager, that the extensive "no, this only works for techpriests, you can't just hook an integrated weapon to an electrocoil backpack and use it that way" just get that much more grating. Fuck Integrated Weapons. Also, the Catalytic Mass Driver is utter shit.

say, personnal Inquisitorial retinue, or really, really wealthy Rogue Trader with the rights connexion with Admech, for instance an Augmenticist that want augmented troops ? or is that too snowflakey and too lore breaking ?

They've always been the same concept -- an augmented human security force serving the Adeptus Mechanicus. FFG just didn't have the license to use the term Skitarii so we got the Crimson Guard.

Incidentally the Skitarii demonstrate perfectly well how you can be a cool cyborg military force without integrated weapons.

>the extensive "no, this only works for techpriests, you can't just hook an integrated weapon to an electrocoil backpack and use it that way"
What is your main malfunction?

>Integrated Weapons link to and draw power from the potentia coil, and as such only those that possess this implant may use this type of weapon.
So get a potentia coil. It's obviously available separate from mechanicus implants by the way they keep saying "Implanted Potentia or Mechanicus Implants" in every relevant Talent. You just have to work out a deal with your GM. Or kill a techpriest and take their shit.

Augmeticist wanting cyborgs makes sense, I just don't think anyone who isn't a techpriest is going to get a coil. They don't even let non Mechanicus see them