Am i alone in liking the use of teleporting villains? Especially super intelligent casters who always have a back up plan?
Claiming that someone who's probably a master planner doesn't have an escape plan (even something as cringy as teleport) is silly an dun fun in my opinion.
Good way of surprising the players (without Cheese) comes from Sir Badd, an Eldritch Knight.
He was the villian of one o0f the longest campaigns we ran, pretty much from lvl 1 to 20, we managed to kill him at 20 thanks to a lucky roll.
when we first met him, he was in a party of 4, Himself (we though he was a fighter) a Cleric a Rouge and a Wizard (necromancy). We managed to kill the other three, himself hard to hit and acting 'not bright' (the amount of Aoo's on him... staggering.), but exhausted ourselves down to our last Hp's and spells. He was pretty healthy, probably at half, but he had to deal with four mad as the hatter players. He manged to get us pretty low, droping our fighter into unconscious land.
Thing was, he had use magical device, and when we finally got him down to near death (it probably would have taken a single hit) he just smiled told us we were all going to die soon and that he was just stalling. He then popped his scroll and bailed, leaving us to some guards that showed up.
The next time, similar party (made from the corpses of his fallen comrades), except this time we kept getting hit by hidden spells and other highjjinx. We just though it was the wizard. Finnaly get him cornered and wear and he pulls out a scroll again. Rouge not today'd him and shot the scroll out of his hand (prepared actions are a dick), he then smiled, told us we were all going to die soon and promtly popped teleportation. It was at this point a player claimed cheese and an argument started.
we then learned he was an Eldritch Knight, was high enough to be able to cast teleport, and we all laughed at the dickery.