Itt original races

and not just some animal + culture shit

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Ethereals from Warcraft + Camels? Nice one friendo

Are you ready for this?

The prolds are one of the more unique races of the world in that it's a symbiotic race comprised of two completely different species - small, hyperintelligent avian humanoids resembling penguins and hulking walrus-like pinnipeds with marsupial pouches where they carry their avian companions. However, these two see each other as mere aspects of the same race. Indeed, their symbiotic existence predates their culture and their status as a sentient race. Millennia of mutual evolution eventually made the two species vitally dependant on each other.

In their symbiosis, the avians are the brain, they do the thinking and make the decisions, which they're extremely good at due to their impressive intelligence and formidable psychic powers. The pinnipeds are the brawn, they follow the commands of the avians and protect them using their unmatched physical strength. But they're more than just brute force, they're also extremely skilful. Their flippers are very evolved and capable of performing very delicate tasks.

In spite of their strange appearance and lifestyle, the prolds do have a complex and highly developed culture. They're organised into trusts, which are a mixture of a clan and a limited company, and specialise in fishing and fresh water production. They use magic to purify seawater, freeze it into icebergs and then transport them wherever there's demand for it. Most of their cities are also located on artificial icebergs that drift relatively freely in the sea. Their ports on the firm land serve as little more than large marketplaces.

The avians are very uppity and snobbish, prone to overusing obscure and sophisticated vocabulary in their speech, even to the detriment of clarity. They're not afraid to talk down to anyone, knowing that their pinniped would protect them if things get out of control. The pinnipeds come across as dim-witted brutes. They hardly ever speak, usually allowing the avians to do the talking.

I think the ethereals themselves were supposed to be OP's original race donut steel

Wow that sounds original

and also really fucking uninteresting and not cool at all

... banjo kazooie?

>itt original races
>first picture is an ethereal from wow

I think that should be pretty obvious.

I've never actually played banjoo kazooie, I just know the rough outline.

even if this is banjo kazooie, it's still cool

so ethereals are unoriginal? other settings where this race repeats?

what i would change in this race is that the walrus body is part of the avians. they are a species that has a second, mindless distant body, like some natural telekinetic biomass puppetry.

Any setting that has a cunning merchant race.
>but muh mummy wrappings
Are purely aesthetic. You can have a race of tentacled six-legged crocodiles who live in mines, drink ale and hoard gold, and they would still be fucking dwarves.

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That would destroy the reference, which is pretty much the reason why this race exists

Ethereals are like goblins, but mummy ghosts, and also less developed.

You should have posted a Draenei, now that's a good original race.

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Ascalon forever!

never forget

what a shitty build

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I've always been a fan of really playing up the fantasy elements. That's why I have a race of self aware sentient songs in my setting.

I like war crafts Murlocs

You now obviously have to tell about your setting. Also, Douglas Adams had sentient shades of a colour.

I loved those toys. The flashing lights were cool as hell.

Hyperintelligent Shades of Blue, specifically.

>Original
Ethereal race in some manner of clothing/armor

It's been done as npcs, monster, and playable races.

Pic related

Tau are basically avian asians

Thuul

>Leeches that cluster together
>Form colonies shaped like human bodies
>Communicate telepathically with each member of cluster
>Only sentient when clustered together
>Feral when alone
>Clusters form raiding parties to find food
>Food is generally anything with enough blood to feed the cluster

Reminds me of the Tines from A Fire Upon the Deep, but more... bug. Tines...

>Look vaguely like dog people, sort of.
>Form packs that communicate telepathically
>Packs are generally only sapient while they consist of 4-8 individual members
>Each 'pack' has a personality derived from the gestalt of its members, but an individual continuity that can outlive a given configuration. Essentially, the whole pack is a person and subject to the Ship of Theseus quandary, since they don't necessarily stop being their former selves as they suffer turnover, but will forget, chance, and/or drift over time and members lost/gained.

>Lekgolo
>Original

While I'm sure it's been done before, Cultists were one of the more unique races in that game.

At the very least aesthetically.

>communicate telepathically

No

>Tau
>avian
wat?

You know that tune that gets stuck in your head? That you can't help but hum? Thats one of them. The more you think about them the more they can think. They can exist without a person where they will cause natural sounds to chain together into their tune. Most are quite polite and only ask you spread them as opposed to forcing you. This is however meaningless as it is hard to communicate with them. They have no voices nor can they use words so you have to interpret their song. With no experience you can only get a vague understanding.
The most well known about ones work as number crunchers for wizard guilds, given concerts to harvest thought to aid in research.

The sci-fi version of this game had a race that was essentially endless clones of one self-obsessed guy. Now that was cool and would be even cooler n fantasy.

Out on the rim there's an asteroid belt where photosynthetic fungus ecked out a living doing literally nothing except occasionally spewing spores out over the rock it was on and occasionally floating off to land on another part of the belt.

One such spore burst landed on a defunct satellite and grew around the mechanical parts. It burned a little on the circuits and shorted what was left, but the alterations also caused a cancerous little development that functioned as the beginnings of a nerve system and eventually linked into some of the basic machinery and batteries. It hashed together enough of a brain between the semi-nerves and the circuitry to recognize similar devices and try to move to them when the repair drone came by, sabotaged the link and began to grow onto the drone as well. With a little propulsion system, it began to add to its little technological augmentations with whatever junk it could find.

Eventually ti realized that it could do more with more seekers, and started spore-venting onto other machines to reproduce.

The Myconid (just stealing the name) continued their progress. The first of their kind has now enveloped a small space-station's worth of technological components and is floating amid the wrecked ruins of the rest of the station after a humanoid conflict destroyed it, while its little kin gather rocks along with their smaller computational components to lend weight and mass to manipulate and launch themselves between the asteroids in the belt. Their eyesight itself is only moderate, but their photosynthetic skin gives them a long-distance perception of objects that is peerless among organic senses in the system.

The rocks also function as one would expect rocks in snowballs, resulting in these fungal folks having punches from the punch dimensions.

My space setting has a race called the Hibikai. They're so lucky that they blundered into defeating the big bads of the setting and also fumbled into becoming the dominant race of the galaxy.

No one has yet to quantify the extreme amount of luck they have so the pudgy naked molerats are assumed to be hyper-capable and functioning on levels no one understands when in reality they're mostly weak, over weight, functionally retarded rat midgets that are the very definition of failing forward.

In the system I'm running them on, pretty much all of their stats are nerfed into oblivion but they get a shit load of rerolls per session with the chance to level and gain more.

Horatio and the Cultists didn't feel similar to me.

That's basically Kobolds in space.

Can you read?

The Hibikai are extremely hedonistic, basically abusing their bodies until their luck runs out and cardiac arrest finally manages to win the lottery. Imagine the Irken empire but instead of being war mongering, they were all for love and peace and a bunch of be kind to thy neighbor bull crap.

While love and peace may be scoffed at and seen as non-pragmatic, it actually works for the Hibikai who have never seen a reason to attack anyone. Their military success or any perceived conquest is largely built on their enemy's failures.

Solar flares, equipment malfunctions, warp coordinates messing up and entire merchant flotillas somehow teleporting into the opposing side. Ignoring all that, the Hibikai have gained so many resources at this point they actually manage to face roll everyone else through sheer numbers when acting in self defense.

Humans and Hibikai oddly get along more than any two races despite humanity being so new. It's most likely because humanity invented the hoagie which has enriched the lives of many Hibikai throughout the galaxy.

A little too magical realm tbqh

What was Blizz thinking making one of the major races a people of actual horsecock futas?

Maybe we don't understand how Draenei biology works and the women are the big burly ones and the men are the svelte ones with big tits and horse cocks...

Sentient guns.

No no, not like your animes where it's cute girls holding their representative weapons.

I am talking actual fucking guns with classic cartoon-style black stick figure limbs with gloved hands, who communicate telepathically to compensate for their lack of vocal chords.

They're required to have a full magazine inside of them, and firing is a painful experience which tires them out as the magazine empties.

They reproduce in factories. Couples that want to have a kid go to said factories and design their child based on parts that come from the both of them.

Drugs are bad

Drugs are very bad

Kobolds are lucky and stupid? Sounds more like halflings.

Halflings are not stupid and not luckier than anyone else. Kobolds, on the other hand, are weak and functionally retarded reptilian midgets that are the very definition of failing forward. It's safe to assume that whatever they accomplish, they accomplish by sheer luck.

I can only hope that the aforementioned playing up of the fantasy elements doesn't begin and end with sentient songs.

in the most recent editions of dnd halflings literally get a feat called lucky.

Apparently not. I misread it as you calling Horatio the sci-fi version of the Cultists, rather than Endless Space the Sci-fi version of Endless Legend.

Though really Endless Legend is pretty scifi in the later eras.

>Hoagies improve Humanity's political standing

Why is it that humanity in space is always depicted as Space America?

You know why.

Why don't you start op?

How is that not just a basic hivemind?

Maybe in American media.

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On the contrary, I believe the Hibikai that user posted are a much more apt representation of the US.

You're reaching a little bit... Do... Do you want them to be kobolds user?

Mindworms?

IIRC it was radio or something wasn't it?

I've been trying to do this for an upcoming Numenera game. I'll have a corvid descended species and an octopoid descended species nearby and then the weirder stuff later on.

Ideas:
Thinking of taking the bodyplan from the Snaiad speculative evolution project as a baseline; i especially like the idea of the hydraulic push muscles.
Thinking about a language based on scent: Individual scents, yeah, it'd never work, but if you had a couple dozen and it's the combination of them in the "scent pile" that gives meaning, suddenly you've got something. You'd have to have a way of clearing piles in quick succession, though, and I haven't quite put that together yet.

I like the idea of an intelligence that goes through a metamorphosis process, the way jellyfish and butterflies do. I know OSC did this with the pequenos in Speaker for the Dead, though.

Also tempted by the peer-to-peer intelligence of the octs in Eclipse Phase: Gatecrashers and the Tines in Fire Upon The Deep.

The animal intelligences are alien enough, though. For instance, I have the cephalopods communicating largely on gesture and polarized light, and RL cephalopods use entirely different structures to see color than we do. The corvoids, well, since the bird syrinx can make sounds in parallel, their language has coarticulated sounds that humans have no hope of replicating, and drawing on how RL island crows use tools, instead of hands they have a manipulatory organ descended from the tongue. Like, I feel like that's pretty weird already, right?

I know Veeky Forums has a hateboner for Sanderson but I thought the Parshendi were pretty original:

>Physically malleable race that change their forms (affecting both physiology and psychology) by entering into symbiotic bonds with Emotion Elementals
>have a pseudo hive-mind in that they talk and think in terms of songs and rhythms that every individual can attune to and keep pace to with the rest of the race reguardless of how far they are physically separated
>Cyclically hijacked by the God of Hate and sent to destroy humanity

Well theres also Queac: serpents of the sky. They aregiants snakes who slither through the sky. People build cities on them or hanging under them. They prey on aether jellyfish and giant birds. The aether jelly is used by the people for alchemy and magic as well as basic flying machines. The snake riders are known for their divination skills, a necessity when the Queac could fly into a storm any day.
I know I'm veering off topic but theres a little more to my setting

>Thinking about a language based on scent
I've done this for the ichthyocentaurs in my setting, only it was not scents per se, but pheromones, and they were used to indicate emotions. That's why the ichthyocentaurs came across as autistic to the surface races (actually autistic, not Veeky Forums's ridiculous definition of autistic).

Your setting sounds like precisely my cup of tea. Please post more details.

I strongly want to borrow them for my elemental plane of sound, but I feel bad for copying such an original idea.

I thought was solely people's fantasies. What does Blizz has to do with it?

Nothing, Veeky Forums is being full of retards as per usual.

Shekel Lords so OP

My setting has a race that I like to think are a little novel, at least. They're intelligent telepathic worm-caterpillar-slugs called the Neurax. They're the larvae of large, slakemoth-like psychic predators that are one of the apex predators on their homeworld.

However, once they undergo metamorphosis they lose sentience, which they really only have as a byproduct of the adults ability to eat minds, and their subsequent tendency to imprint parts of their victim's psyches into their spawn. This gives each Neurax a kind of identity crisis because they're each hatched with a clusterfuck of alien memories and instincts, which it generally takes them a while to sort out.

It does make them massively xenophillic as a culture and generally fantastic diplomats, because their memories combined with their telepathy generally mean they know exactly what it's like to be someone else.

They spend most of their lives high as balls because the metamorphosis won't trigger until they've been healthy for an extended period, and so they take huge amounts of drugs in order to stave it off. Once they turn they're more or less mindless, and often used as tools/slaves/pets by the still-larval citizens. On that note, the adult neurax breed semi-parasitically, implanting their egg sacs in hosts that they've prepped and basically turned into meat puppets for their developing young. The neurax have figured out how to use that to their benefit, and can have the adults hollow out a victim without laying eggs, turning them into a telepathically controlled slave. Said slaves do much of the work in Neurax society, and also make their neighbors really uncomfortable

Original in that I'm pretty openly stealing from an original concept for Xenomorphs that were never used.

A highly advanced race of psuedo-fae like creatures with a fairly parasitic life cycle. For the most part they simply stick to 'birthing' new members of their species by finding some cattle or closest equivalent, and jabbing it with an exceptionally sharp and extended "tongue" of sorts, depositing the egg like a "seed" inside the creature.

Within the course of a week, the wound from the "jab" by the tongue grows to the size of a fairly large tumor, at which point it explodes into a gory mess as the infant creature emerges. The creature lacks sentience at first and exists as a sort of entirely carnivorous predator. As time goes on however, it undergoes a series of "changes", it loses it's sharper teeth, its body grows larger and becomes more humanoid, it becomes capable of independent thought and understanding the world around them.

Technologically the species is generally at or below the galactic standard, while culturally it's highly advanced with numerous murals and artwork, as well as philosophical writings.

They still retain a degree of carnivorous-ness however, and many have no qualms about devouring "food" made from other sentient races in the galaxy. Understanding that the species exists on a galactic stage, it's fairly insular and cautious. It has a caste of "diplomats" which are essentially the most empathetic and virtuous members of its society that it press gangs into representing itself on the galactic stage.

The species itself is fairly nocturnal in nature, some even being deathly allergic to exceptionally bright stars outside of its own solar system. This limits its colonization options.

Members of the species born from sentient beings rather than sacrificed animals are considered prestigious, to a degree--as they achieve sentience much faster than if a simple beast was sacrificed in their birth.

>I know Veeky Forums has a hateboner for Sanderson
W-we do? But I was enjoying Mistborn...

Go for it, my players have managed to avoid them too many times so I'd like to see them get a story. If it helps my first version was they would be like a virus, forcing the host to hum so others would hear and join in.

This species is practically begging for a genocide.

>generally fantastic diplomats

Until they find out that they are a parasitic murder race.

>tfw humanity isnt represented as space-yugoslavia

>If it helps my first version was they would be like a virus, forcing the host to hum so others would hear and join in.

Lol, this is exactly how they appeared in my mind, although I imagined them more as a parasite than a virus. You know how earworm melodies ruin your concentration, making you fail even the most elementary tasks? If we consider that these melodies are sentient parasites living in your brain, it would be safe to assume that they feed on your mental activity that would otherwise be dedicated to work or leisure. In terms of gameplay, that would result in penalties to all kinds of rolls.

When they force people to hum or whistle, they essentially give birth to litters of identical offspring, who may or may not find a host. And when your finally forget this tune, it means that it died of old age. Or else you can essentially fumigate it out of your brain by going to a concert and listening to some genuinely good and memorable music that pushes the parasite out.

Of course, this is less of a race and more of a monster, but I think the concept is still cool.

Within the massive castles and palaces of the extravagant Fey Lords can be found creatures of masterful dexterity and skill. They are known as seirbhíseach (sher-vhee-shochk), literally servant in sylvan.
They range from the rough form of humans or elves and an appearance that sometimes incorporates spiderlike facial traits to a roughly humanoid spider, and have many extra sets of gangly arms that can appear from their abdomen. These arms are tremendously strong and agile if unsettling, and allow them to manipulate objects or climb peerlessly. They have very long lifespans, and they appear in age much as a human of proportional maturity. The courts of particularly vain Lords might tend to appear more beautiful, while those of cruel and confrontational Lords prefer monstrous specimens.
As their name suggests, they are ranked lowest among the Fey Courts, and they exist as they do to better serve their duties. They have the mental capacity to perform tasks with each of their pairs of limbs to match the deftest of mortal craftsmen, leaving them uniquely suited to attend and maintain all functions of the huge structures the Fey Lords tend to lair in. They keep the gardens, clean the halls, staff the kitchens, and complete practically any menial tasks their betters oughtn’t be bothered with. That said, they are often appreciated by good masters, and even though they may technically rank the lowest among their kind it is not unheard of for one to have quite a bit of power through their connections to the others in their court. One could never become a Lord, but could easily be their most trusted friend and advisor.

As with many fey creatures, seirbhíseach are bound by a number of rules intrinsic to their being that seem strange to mortal creatures. These pertain not only to the inscrutable order and methods of their cleaning and maintenance, but also their lifespan. They will always persist for precisely 2,001 years in the Feywild before dying of old age, if not killed by some violent means. The most powerful clause in their laws, however, is that if one is witnessed by a higher member of their court (read as literally any other fey creature not bound as their own servant by some contract or trick) serving a mortal creature, they will have their powers, duties, and even names stripped. These fallen creatures are called bhíseach (vhee-shochk), or spiral, and are the only specimens of their kind found outside the Feywild.
There are many paths that might lead to this conclusion; the trickery of a vengeful rival or mortal, a failure of the servant’s perception, a good deed gone punished (even under a Lord friendly with mortals), or even a bid by the creature to leave the Feywild for some purpose, as they are otherwise bound to it for all their lives. The actions of banished spirals vary widely. Some retreat to solitude where they can lament their cursed fate, others take up in mortal societies where their remaining potent skills can serve them well and allot them with great prestige or wealth, others might seek vengeance on a creature responsible for its banishment, and those that left with a purpose surely seek it out. In any case, they are greatly diminished; their remaining lifespan is reduced to a mere tenth of what it would have been, they retain only one set of weak extra limbs, and their skill with many tools and ambidexterity are forgotten.

Like I said, originally they were going to be a hazard, a disease but making them thinking creatures makes it far more interesting.
For those who are interested I replaced the plague version of them with cobweb cough, where you sneeze webs and cough up spiders who crawl down people's throats to infect. That really fucked with or resident arachniphobe and got my players to see disease as more than penalties to saves.

>a people of actual horsecock futas
I have no interest in WoW, but this alone makes the Draenei a blessing.

I actually think that they were more interesting as a hazard, they made more sense that way. They hurt their host either way, and there's not much reason for them to look for one in the first place if they don't need one.

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Ah but they do need a host, the more thought dedicated to them to more they are able to think. Without a host their intelligence fades until theres nothing left and they die

Wayangs are a race that do not have the same sense of self-agency that humans do, they rarely trace actions to internal factors but rather blame all actions on external forces. They view themselves as puppets. They are remarkably good at uncovering conspiracies if someone drives them to do so.

Faction in my setting based around the Irish cycles.
This is more of a subrace of primal elves/Tuatha de danann where in order to acquire their druidic powers they must undergo a ritual in which they hunt down an animal (the more powerful it is the higher cast you are in) cut out its heart and replace their own with it. Letting them take the form of the animal they killed at will and also channel nature energy.
The current leader cut out the heart of forest elemental boar that was loved by the god of agriculture and now can't eat anything plant based.

I now picture druid liches who put their own hearts into wild animals and can't be killed as long as these animals are alive. And the animal itself, swollen by necromantic energies, grows to be the largest and scariest beast in the wood and stops ageing.

I have some vague impressions that I'd like to flesh out into actual species.

>Born from corpses; lives for exactly eight days; move very quickly; has wings like a dobsonfly; begins life with a fierce resolve, an inbuilt knowledge of its species, and knowledge or memories derived from the corpse that incubated it

>Warm, soft, gentle, hairless; kind, speaks only in whispers; entirely invisible, in a fashion that cannot be penetrated by magical means; subsists on animal blood; becomes agitated and ultimately violent if subjected to some attempt to determine its entire shape. Highly strange anatomy, but not any sort of terrifying secret; they just don't like feeling exposed.

>"Readymades" or "ad-hocs": anthropoid creatures arising through spontaneous generation. Their emergence is favored by a concentration of loose objects (dead leaves, bits of cloth, scrap metal, junk of all varieties), but the conditions under which they come into existence are otherwise unknown. Held together by some obscure form of magic. Highly inquisitive and curious, but very fragile early in their lives; most do not live long. Generally amiable. Typically replace parts of themselves throughout their lives, following a logic that is not apparent to observers; one might be composed of items like marbles, a broken music stand, chicken bones, coins, etc. A great readymade hero came into being from linens and a clothesline.

>Possessed of endless, torrid love affair with the world and its inhabitants, and thus experience everything as exhilarating joy or deep tragedy. Senses hundreds of times more acute than a human's. They sincerely love you, but not more than they love everyone else. Claim to possess a racial memory of a time when the world was a better place, but don't talk about the exact age of this time period, nor are they willing to explain what made it better than the world as it is now.

I like this idea.

This, too, is really damn cool.

Oh look it's the battle b-daman wannabe Toa's.

>"Readymades" or "ad-hocs": anthropoid creatures arising through spontaneous generation. Their emergence is favored by a concentration of loose objects (dead leaves, bits of cloth, scrap metal, junk of all varieties), but the conditions under which they come into existence are otherwise unknown.

I have that in my setting, they're basically incorporeal spirits who experience euphoria from getting new experiences and construct physical bodies for themselves from all kinds of garbage to be able to interact with the world. It's extremely close to your concept down to the details.

If your whole race exists for a cheap reference your race should commit mass suicide.

I'm super fucking miffed that they're trying to make it out like Horatio was some sort of misunderstood poor bullied guy in the second game.

The guy wanted to make the universe Horatio, because Horatio was the most beautiful thing.

>summerposting even though it's only the end of january

Dunno about you, but that'd be original, because no one does fucking different body plans.

Someone made an entire race/culture based on Francis E. Dec/David Icke/Timecube/Air Loom/various other well known and schizoid conspiracy theories (and the Normality game) building a machine that listens in on the players among other things.

falsemachine.blogspot.com/2014/03/derro.html

There's no physical description, but I like to think of them as a horrific cross between Icke Reptillians, Roswell Grays, and schizophrenic drawings of hallucinations and monsters.

Huh. Similar inspiration? I think I got it from the short story "Familiar" by China Mieville.

I have a better plan: you commit a singular suicide.

I got mine from the Raggamoffyns from D&D. I read an article titled something along the lines of "The D&D monsters which are literally worse than Holocaust, written by your one and only favourite fantasy expert and roleplaying connoisseur Asshat Snobsworth". It included the Flumph, nuff said. As you would expect, all of the monsters mentioned there were really cool, but the Raggamoffyns in particular struck me as a concept that had the potential of being developed into something interesting. And so I did.

>itt some poser normie tries to make a thread in Veeky Forums
Maybe next time you should expose yourself to something other than normie vomit catered toward the plebian masses?

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OP is a dumbass, but the thread is good.

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Who are these guys? I keep seeing them everywhere.

Can someone give me a quick rundown?

>op is a dumbass for wanting originality

go back to making the fifth fucking high elf ranger, nerd

Google image search should give you whatever you need to figure it out.