Joe "Scarface" Turner Appreciation thread - Infinity General

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where Joe wants to be hardcore, but his sister doesn't let him.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

Last thread

Other urls found in this thread:

www116.zippyshare.com/v/NfU9U0Xy/file.html
www73.zippyshare.com/v/INargA1K/file.html
youtube.com/watch?v=DB27fd_yco4
imgur.com/a/oOl96
adhadh.deviantart.com/art/Felix-Mug-652447501
imgur.com/a/bWxBm
twitter.com/NSFWRedditGif

Joe Turner needs his own comics or book series.

Because I posted it right at the end of the last thread, here's the RPG->Wargame conversion rules.

I wonder if PanO still plays Aussie Rules footy. It is the best sport after all, and PanO has a lot of Australian influence.

I'd take a small webcomic but I suggest the next Manga.

I wish it had some point conversion guidelines.

Darwin on NeoTerra is 'Straya Squared, so most likely, cunt

Give me a good reason to choose infinity over the other skirmish level games out there like saga,frostgrave, or this is not a test.

1. It's well balanced.
2. It's fast and involving due to the whole Action-Reaction thing, but also quite complex.
3. Pic related.

As far as an established playerbase goes, it's the one that gets mentioned after people mentioned GW games, X-wing, and Warmachine/Hordes, so with its mild popularity, manga-esque sci-fi aesthetic and decent to great looking miniatures it's the skirmish game you're most likely to be getting people to play locally as its rules and miniatures are an easy sell. Plus, it's not Malifaux.

what the hell these are all different games

saga is some rank and file viking age wargame, frostgrave is a garbage wizard campign 'band game, TnT is a decent post-apoc campaign warband game, and infinity is a 1man:1model sci-fi high-lethality wargame.

Sorry if my question triggered you so user. The guys said I'd triggers some people in the infinity general asking questions about other skirmish games but I thought they were joking. Nope they were right.

>triggered

What? All he did was explain that all those games are different, what exactly is "triggered" about that?

Is this some half-assed attempt at trolling?

He's probably a 40cuck. Or a pole.

Why? Decide for yourself.

Bostria's razor: never attribute to malice what can be sufficiently explained by being Polish.

>Plus, it's not Malifaux

What happened to Malifaux? I played a little bit when it first came out, and it seemed decent. It never really grabbed me like Infinity did, but nothing about it seemed particularly offensive.

Personal reason, I just don't like the card mechanic, nor the "aesthetic" of the miniatures.

Is anyone having successes with the HRL Al Fasid? The HMG/Grenade Launcher one seems like the overall better investment, having reasonable shots with the +3 Range band in the 0-8 (heavy pistol), 8-16 (Grenade Launcher), and 16-32" (HMG), plus that smoke can feel like a god send in a pinch. Last game I played I had five guys left and used the smoke to cover my (last conscious specialist) Ghulam Doctor's run to heal a Hawwa so the Hawwa could hack an HVT and that the Doctor could run to grab the objectives in the center without being shredded by a partially isolated Riot Grrl link.

It's hard for me to imagine being nearly as grateful for the HRL/SMG option. The HMG/GL seems like a better return of investment even knowing it's more points, but I'd like to see some differing opinions on the matter.


I was also glad to see my Al Fasid high in the results of google images but that's another story.

Really died off in my area, balance is wonky and the entire choose your list to cater to scenario and opponent means if you don't own EVERYTHING in your faction you are at a disadvantage.

HRL is mostly an ARO piece.

I mean, I consider the HMG/LGL/Heavy Pistol mostly an ARO piece too with its combination of 6th Sense and the +3 range band of weapons from 0 to 32 and the suppression fire potential, but I guess I just have trouble wrapping my head around its value.

50pts for an aro unit without msv 2 seems kind of a much. for the cost of a al asid I could almost get a sniper lasique and a viral rifle ones. And I would cover more ground, get more orders etc.

Thr HRL/SMG is 8pts cheaper and has more utility in ammo types: Fire template and Shock/AP. Also the SMG can go into Suppression Fire too.

Again I think the biggest reason I prefer HRL over HMG is because of ths points. And Smoke is easy to included in Haqq and I usually give my HMG to a Djanbazan or Govad

I agree with you, but I'd say that MSV isn't really an ARO piece. The Fasid's multiple wounds is better for ARO than MSV

But I would definitely take 2 Lasiqs over a single HMG Fasid

Units that you recognize other factions would kill to have but are kind of overlooked/underused/middling/meh in their own faction/sectorial.

Prime Example: Halqa (doctor plus)
Sure, their models aren't currently available anymore but many factions would absolutely love a pseudo-infiltrating doctor plus specialist who heals on 17's and is barely 20 points. Factions with lots of infiltrators or front line heavies would love this unit, but it's overshadowed by infiltrating doctors, HI doctors, MI doctors, linkable doctors, etc.

Other notable mentions:

>Karakuri
>Lu Duan
>Prowlers
>Miyamoto Mushashi

Happy and releaved, successfully fixed the tattoo. Might look shoddy under the m-glass, but the imperfections aren't visible to the naked eye.

Looks good. His eyes kind of remind me of Episode 3 Anakin/Darth Vader saying "I hate you" while burning.

there is no reason
it's shit
literally turn back and walk away
no one plays, we only paint models and that's because we can't sell them, they're shit too
has he left yet?

Has anyone else really put the character conversion rules () through their paces? Using the website, I ended up with the following:

Agi: 12
Awa: 12
Brn: 10
Coord: 11
Int: 15
Per: 10
Wil: 12

>Skills:
Stealth: 2/-; Survival: 2/-; Theivery: 1/-; Athletics: 1/1; Resistance: 1/-; Ballistics: 4/-; Hacking: 3/1; Medicine: 4/1; Tech: 3/-; Lifestyle: 3/-

>Talents:
Rigorous Training, Natural Engineer, Marksman, Camouflage, Physician, Emergency Doctor
>Equipment:
Personal Lab, Basic Hacking Device, Tech Kit, Armored Paramilitary Clothing w/Supplemental Plates, CombiRifle & 2 reloads, Chameleonic Clothing
>Assets: 20
>Earnings: 3
>+1 Armor Soak and Immune to Disease from Life Events

According to the character generator, as far as I can determine, this produces a tabletop statline as follows:

MOV: 4-4
CC: 12
BS: 13
PH: 13
WIP: 19 !! (lowest of Awa, Int, and Wil, plus half of the highest of those three attributes, rounded down. 12+[15/2] = 19)
ARM: 3 (2 torso soak for the armor+plates, +1 soak for the Life Event)
BTS: Unsure
W: 1
S: 2

>Skills: (here we go)
Forward Deployment (from Rigorous Training)
Doctor Plus (from Emergency Doctor)
Engineer (from Tech skill level 3+)
Sapper (from Natural Engineer)
Hacker (from Hacker skill level 3+ and having a BHD)
Camouflage Lvl 2: (from having the Camo Talent and Chameleonic Clothing)

>Equipment:
Basic Hacking Device, CombiRifle, Deactivator (automatic with Engineer Skill), Medikit (automatic with Doctor Plus)

I'm not going to lie, I'd play a WIP 19 character who was simultaneously a Hacker, Doctor Plus, and Engineer, who Forward Deploys under a Camo2 marker and can dig a Foxhole if he comes under fire *every goddamn game*.

>Karakuri
>Lu Duan
>meh and/or underused
Are you retarded? Those are staples. So are Halqas in Haqq.

I nominate Voronin. I remember Ariadna bitching how expensive and useless he was and most other factions telling them to give him up and they'd gladly take him.

That's why they don't put point costs on them. They're such utter bullshit if you build them right that the only counter is an equally bullshit RPG character.

Though, a battle consisting only of converted RPG characters would be amazing to see.

>They're such utter bullshit

Nah, they're not really any more bullshit than SpecOps. Or Ariadna in general.

How cheese a Limited Insertion RPG character list can you make?

Intruders.

Why bother with a slow, 1-wound infantry that's horrifically obvious what it is under the marker because you have to deploy it at range to make good use of it and which dies horribly to DTWs, HRL AROs, anything with an MSV2, and any melee unit that can get within 8" of it (ie, 90% of the offensive pieces you're going to see in ITS)?

Prowlers are a much better use of Camo'd MI slot.

here

I'd actually kind of like to see how these can really be cheesed. Everything I was doing in was random rolls on the site; I don't actually have a copy of the RPG rules yet, so I was messing around and this is the character I decided to stop on and try to convert to the tabletop rules.

>I don't suppose the RPG rules PDF is linked to somewhere in the OP?

You were doing pretty well until you mentioned melee as something that's at all popular in ITS. Next time you b8 try to keep it somewhat believable.

>>I don't suppose the RPG rules PDF is linked to somewhere in the OP?
No, but I'll post the latest compiled version, followed by the Gear chapter docs. The unedited Gear docs actually contain shit that isn't going to be in core, so they could balance it all at once.

Latest compiled version: www116.zippyshare.com/v/NfU9U0Xy/file.html
Gear docs: www73.zippyshare.com/v/INargA1K/file.html

He didn't actually. He said that a melee unit is included in 90% of the offensive units seen in ITS. That doesn't mean that 90% of the offensive units are melee-centric, only that of the pieces people use for offense, 90% of them fall into the categories he listed. Which is a completely reasonable statement.

It's OK. English is a harder language to parse through than Polish, and reading comprehension as a skill is pretty tough, but if you keep at it I'm sure you'll be able to figure it out someday.

>he's still dumb for hating on the best MI in the game, though
>I'd cut a finger off somebody at CB to get Intruders into PanO.

Hey, thanks man. I really appreciate it.

>>I'd cut a finger off somebody at CB to get Intruders into PanO.

Or, for that matter, I'd give a lot to be able to put out the exact same number of camo markers I usually put out, but instead of one of them being a Scots Guard or something...suddenly Intruder.

>Youth Event: Discovered sexual attraction

What kind of magical realm bullshit is CB trying to pull?

Eh, I was just making fun of the guy for being so obviously wrong about Intruders, I'm pretty drunk so fucking it up completely isn't unexpected. I'd still argue that the list doesn't account for 90% of offensive units at all. Aggressive MSV is very common for smoke combos but HRLs are a defensive weapon, DTWs are rarely a list's main killer despite their commonality and CC is rare as hell. You're more likely to see a spitfire or HMG on something tough or in a link, and that may or may not have MSV.

You shitcunts get Nisses, you're doing fine when it comes to MSV MI. I'd cut my own finger off to get a Shasvastii Intruder.

>Karakuri
>Lu Duan
Those are definitely not overlooked. Yu Jing just has a lot of options in that region.

Karakuri are great both in and out of sectorial. The Lu Duan does get overshadowed by the cheapest msv2 in the game, but still gets play.

Yu Jing would love to take the Croc Man off of Pan O's hands. Because clearly they cost too much for a TO infiltrator while our Ninja forgot basic trap skills.

I'm pretty sure everyone would love to get their hands on Ectros or even the Gorges. But some reason the former get passed over a lot.

>looks at his own wu ming.

yeah painting makes no sense at all .

>Bostria's razor: never attribute to malice what can be sufficiently explained by being Polish.
kek underrated comment, this should be in the sticky somewhere

yeah definitely better after fixing the askew tattoo. Plus his gaze is quite unnerving, really a good job man, looks like a Sith motherfucker

>What kind of magical realm bullshit is CB trying to pull?
I think that's more of a Modiphius bullshit. But yeah putting it under "youth event" is kinda fucked up.

>I'd cut a finger off somebody at CB to get Intruders into PanO.
Without Jags to smoke him up he'd be an overpriced Nisse. Or a weedier Aquila. PanO is not hurting for MSV.

>putting it under "youth event" is kinda fucked up.
No? It's an event which 'had a massive impact on your youth.' Other options include having your parents incarcerated, being involved in faking a suicide, getting radical biomodification, and witnessing a secret pregnancy.

yeah they're all kind of fucked up (apart from the secret pregnancy thing, that's stupid) but out of these only one brings you to the shota magical realm. Anyway I don't particularly care as I have no desire whatsoever to play the RPG,

>But yeah putting it under "youth event" is kinda fucked up.

Did you not discover that you were sexually attracted to things/people/whatever until you were a grown adult? Most people figure that shit out during puberty, which I would consider a "youth event"

I don't know about you but I wasn't thinking about fucking when I was 7 or 8yo, and if I did then it surely would have impacted my life in some way.

Btw puberty is generally considered the starting point of adolescence and in the character sheet there's also "adolescence event", so that would be the normal timeframe to discover sexual attraction - except that it wouldn't be an impactful "event" then because everyone experiences it so there's no point in writing it

So people what are your pet peeves in this game, including both rules, models and the physical hobby side?

For me it's using speculative fire over huge obstacles, since they removed the parabolic throws it makes no sense to be able to lob a grenade on the other side of a fuckhueg 7-inches wide building for example, even if it's ok by the rules.

Also (not specific to this game) I can't stand seeing the stubble on the base rim of an otherwise beautifully painted model. It's just so wrong and I'm shocked to find it even in some official studio painted minis, it takes literally 30 seconds to fix.

>So people what are your pet peeves in this game, including both rules, models and the physical hobby side?

People saying that tournaments with unpainted models are OK.

Oh I agree the Karakuri and Lu Duan are great units, so I guess it must be a meta thing for me then on their underrepresentation. Of the Dozens of Yu Jing players and armies I've seen over even more dozens of games, I have seen the Karakuri exactly once (when I wasn't fielding it) and the Lu Duan zero times.

gotta agre with this. I wish the ITS enforced some requisite like the standard 3 colors (not sure if I recall correctly) for 40k tournaments

Eh, then you'd get people with neopolitan models sprayed one color with each end dipped in another. Some people just want to play the game without having to do the hobby side.

Thanks. I haven't seen this artwork. Is this new?

>Going on a tournament with paper cutouts should be allowed. Some people just want to play the game without having to do the hobby side.

Worst case: unpainted miniatures are allowed, but painted armies get a bonus to their TP.

Well obviously you wouldn't allow paper cutouts, you have to actually use official game pieces . But some people don't like painting, realize that unpainted models look better than whatever hideous paint jobs they could give them, but still want to play the game because they like the rules. If they buy the miniatures like everyone else, there's no reason they should be penalized. It's not their fault you're triggered by unpainted metal.

But some people like me, end up with models looking worse painted, then unpained.
They won't look better for you, and they lower the money for me reselling the models, if there is paint on them.

Rules:
- Dispersion: each edition CB manages to fuck this up in new and inventive ways.
- crits not being weighed into costs
- Shasvastii. If I hear "no profiles left behind" from CB again I'm mailing them a bag full of my personal shit as equivalent exchange.
- non-parabolic fire. Oh hey there's a tiny winding air duct leading to this room so RAW I can spec-fire a grenade inside.

Models:
- PSR barrels that bend when you look at them wrong. For some reason they do this much more than other sniper rifles.
- loss of individuality in CAD models.
- tiny scale of women and their weapons. Micro limbs, armor painted on, micro-rifles. When they don't do it the minis are awesome (eg fem-Hunzaqt), so IDKWTF.

People:
- retarded Polish metas I guess?

Everything looks better when painted. Even shitty-painted. And if you can't paint, you can ask anyone in the LGS to do it for you. Going with a bare metal only promotes shitty "sportsmanship" and breeds cancerous powerplayers.

CB switching from decent hard plastic bases to the current shit - soft and they have mold lines on the outer edge. Also mold connectors on the rim, shit's visible even in some studio photos.

AD units landing on tacticrap. Bonus points for spine-breaking pose.

Umbra Samaritan.

I have tough enough time getting money for models, am not going to spend twice as much money so someone else paints some of my. Specialy as all the dudes that do pain models good, will prioritise orders from UK/Germany/US, so the wait time to actualy get your models painted is long.

The TAG pilot rule, specifically the part where killing the TAG if the pilot is outside kills the pilot. Especially when it does not work that way for crabs.

A sort of game design question for you guys:

I like the way Infinity does its activation and setup (namely, expending Orders to activate units and the unlimited reactions), but was wondering if it could be "improved" at all - not necessarily for Infinity itself, but as a basis for other games/systems.

So I ask you: Is there anything you'd change about the way you activate and order your mans around to improve it or make it more fun in any way?

Two quick examples of possible changes that could be "applied" to the model:
1) Including a ramping cost for activating the same model repeatedly in the same turn (which would be a rambo-discouragement mechanic that isn't "you need to grab objectives" and encourage more varied order executions)
2) Alternating the order-execution - as in I spend 1 order, then you spend 1 order, etc. Also if you did this, you could create tests to avoid alternating after an activation, which could be cool? (This one is a bit odd because normally Alt Activation is done to prevent "I do 30 things while you cannot react, then you do the same" but unlimited reactions does much to prevent that)

Obviously changing things in Infinity requires changes elsewhere (for example if you just alternated the order-execution and then said a "Player's Turn" ended when they ran out of orders, smoke could be a much bigger deal as it'd be in play for more "active orders") but I'm just wondering if there's ways to improve the activation mechanic at all generically.

>Everything looks better when painted. Even shitty-painted.
So not true.

I don't really have pet peeves with the game itself anymore, besides the way Sixth Sense/Speculative Fire Is worded with ambiguous LoF rules. LoF being used for the ability to draw a line from A to B without scenery blocking can be confused when it could also mean the 180 degree arc of vision. Not really bothered by that anymore.


I used to have a pet peeve that the Raiden was the only JSA unit without courage, but they fixed that in HSN3 so yay.

Pet peeve is that I keep getting just close enough to painting my friend's army in full, but he ends up getting more models to paint and then the work is unfinished. I mean, I do the same too as I usually have some stray blister I forgot to paint before I get more stuff.


Oh, almost forgot my real pet peeve: People who pronounce the faction as Ayy-leff instead of Aleph.

youtube.com/watch?v=DB27fd_yco4

New teaser. Outrage still does not have release date...

Wait what the fuck is this.

What, you haven't heard of the manga?

I wish the trailer was more exciting, so there would be a reason to post it on /co/ as well.
Also who is willing to storytime it there? I'm going to preorder a copy, but I wouldn't mind having Infinity characters catching eye of some /co/ drawfags.

I'm extremely out of touch.
Are there any details on what it'll cover or focus on?

A group of mercenaries I believe, or a PanO strike group. The leader is Emily, a PanO operative, but it also features a ninja, a Kazak dog-warrior, a Nomad-born merc TAG pilot, an underage hacker (also a Nomad apparently) and a sniper of unknown origin (possibly PanO or Haqq). He's also the guy on the cover.

...

I thought it was an O-12 team. I wouldn't think that it's PanO, it has several enemies of PanO on it.

Second from the left. Who os this fluid druid? Why didn't CB show anything on her? And Emily is qt af.

>but I wouldn't mind having Infinity characters catching eye of some /co/ drawfags.
You mean /aco/.
Some already did.

O honestly doubt they would look worse, at least from the other side of the table. And even crappy paintjob helps immensely when you need to recognize models from each other, full silver surfer army of regular humans looks really samey from afar.

Shit, I didn't save those Felix images from a while back

That's Beba, the TAG pilot. Her TAG is named Stallion Jack and is covered in tattoo-like art.

...

Only because I badgered people about it (or literally paid for it in Zokva's case).
I'd like to see Infinity discussed on both boards I frequent though.

I saved all images of Felix that weren't mine.
imgur.com/a/oOl96

And if you meant ones by me, all of them are somewhere on my tumblr. That is smaggthesmug.tumblr.com
The mug print is here adhadh.deviantart.com/art/Felix-Mug-652447501

I meant the lewds. Wouldn't want those to be lost to posterity.

So what kind of rules would you imagine a Simon Bolivar recreation to have?

Would you think is more appropriate between Strategos like Saladin, Hector, or Sun Tze or Inspiring Leadership like Joan and Wallace?

I'm thinking about making just about a light infantry version of Saladin, no repeater, ARM 2, combi rifle, movement 4-4 and some kind of martial arts (likely L2), and a ccw, maybe just AP or DA so as to not bloat the points too much.

How does that sound to you?

Well, there's levels of Strategos below 3.
But I literally know nothing about Bolivar, aside from him naming a country after himself.

for what it's worth I try to save infinity stuff on my imgur. some lewds are there also.
imgur.com/a/bWxBm

I'd say inspiring leadership, veteran 3, nbw, APccw, maybe strategos 1

The real question is who would get him since Colombia hasn't really been touched on the fluff

I'm still not convinced why ALEPH would give a recreation to the Nomad nation, or why would they accept such a gift. I'd rather see something like Gilgamesh or some other Hindu hero for the Vedic sectorial; yes I know ALEPH already has 2 recreations but since they're the ones crafting them they can do as they fucking please.

Oh no, don't get me wrong, I'm totally committing heresy and making him a character for Nomads.

What were they doing in the Black Labs of Praxis?

Oh cool, there's even some of my old stuff I lost.

save your stuff online next time so you won't lose it to a hdd-crash

Even though I'm not a huge fan of kenny ruiz's style, I'm still looking forward to this

I had high hopes for the game and am somewhat dissapointed. I imagined from the descriptions that it is about having a team of specialists where every model covers and interesting role but it turns out that if your list doesnt consist of a powerhouse, best available mooks to feed orders while still doing something and one to few of the same gimmick models that counter whatever part of the meta counters you.

Are you playing in an area that uses objectives and scenarios (ie, stuff beyond "kill em all") and lotsa terrain?

probably another polish troll

Well, you're always going to have cheerleaders. Orders are a resource, so you need guys getting them.
Although when your cheerleaders are linked up and armed with a Sniper Rifle (or 3 if you're filthy Haqq/Ariadna) then suddenly all of your models do cover a specific role. In their case it's defense.

I think I know where you're coming from. I guess you hoped more of a "Ocean's 11" scenario, where everybody tries to pull their weight equally, instead of feeding a limited number of actually active models.

I still like the game for what it turned out to be. But I'm actually wondering fairly often how one could "mod" the ruleset for alternative gameplay. I'd love to do a complex singleplayer-/cooperative game, where I do shittons of preparations with NPCs, and maps, items, bosses, fog of war, and let friends nuke it out, doomguy style.

Eh, I could see it

Colombia, just like Venezuela before it, is falling under the influence of Cuba and Castro, which means that it will soon be another 3rd world shithole, just the kind of place that Corregidorians come from

quick question: are the old celestial guard models significantly smaller than their current iteration, or other LI's for that matter?

They're the only non-HI's I own, and I use them as reference for scratchbuild terrain.