/YourDudes/ general

2nd edition: the flufftastic boogalo
A place to discuss the fluff of your legion/regiment/warband/whatever, be they 40k or AoS. Be creative, don't be a bitch and have fun!
>Featured Creation Table this thread: Chaos Warband Creation Table
1d4chan.org/wiki/Chaos_Warband_Creation_Tables

Other urls found in this thread:

wh40k.lexicanum.com/wiki/White_Consuls
wh40k.lexicanum.com/wiki/Black_Consuls
shapeways.com/shops/customminis?ca=gp&ct=sem&cr=dynamictop&gclid=CIrCmp3F7NECFcmT7Qod_gsMWg§ion=Shoulder Pad&s=0
docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY/edit?usp=sharing
1d4chan.org/wiki/Grey_Knight_Brotherhood_Creation_Table
1d4chan.org/wiki/Expanded_Minor_Chapters
en.wikipedia.org/wiki/List_of_death_deities
en.m.wikipedia.org/wiki/The_Morrígan
pastebin.com/uNNbRqQZ
1d4chan.org/wiki/Hua_Yuan_Exterminators
twitter.com/NSFWRedditGif

So I want to make a Space Marine chapter based on classical Hellenistic Greece.

I know I should use the Ultramarines as the progenitor chapter for that, and I'm considering using the Ultras icon as a chapter symbol. Would just painting it a different colour be enough to differentiate?

wh40k.lexicanum.com/wiki/White_Consuls
wh40k.lexicanum.com/wiki/Black_Consuls
I'd say you're fine. If you're willing to go more creative, though, I'd recommend going with something different, even if it's just a modified Ultramarine symbol; the inverted omega with a skull in the middle, or something.

It was more just so I could use the molded Ultramarine icon shoulderpads etc. Plus it helps that Ω is in the Greek language.

That's fair, but I still think you might not stand out as well if you go down that route. There's always these to consider - shapeways.com/shops/customminis?ca=gp&ct=sem&cr=dynamictop&gclid=CIrCmp3F7NECFcmT7Qod_gsMWg§ion=Shoulder Pad&s=0

Posted this in the previous thread, but here is my fluff for my dudes in Age of Sigmar. Feel free to tell me what you think.

docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY/edit?usp=sharing

>inb4 Age of Shitmar/Smegmar

Chaos Dwarf army
Essentially, when the end times hit and the world got fucked, a splinter of em was lost in a realm without any actual resources whatsoever, and with nothing to mine or forge, Hashut was displeased with them, punishing them severely. In a last ditch effort to come up with something or face death, the Daemonsmith leader of this faction was able to bind the body and soul of one of his chaos dwarf soldiers into a fine, yet horrifying jewel, similar to making diamonds from ashes. This pleased the dark god, and so this faction set about, looking for any living creature they could find to make more horrifying jewels from. The more innocent and pure, the finer it shined and the greater it's brilliance. But each of these Jewels are obviously cursed for anyone not of chaos. Hundreds of years of roaming the realms and repeating this dark art, the faction grew to get a sick enjoyment of it, valuing the evil gems and desiring more for their dark hoard. Building a massive vault with wheels, they would sack entire villages, and burn the innocent into ashes, only to be pressed into these gems. Eventually, they learned how to forge living beings into their armor as well, as they had with daemons. These horrifying sets of armors and shields would contort like living flesh, as the damned souls trapped within would feel the pain of every blow. Now during the Age of Sigmar, this twisted splinter of Chaos Dwarfs still roam from realm to realm, looking for more innocent lives to forge into their gems, and add to their ever growing hoard of accursed treasure, all in the name of their dark god.

>Age of Dickmar
Seriously, though, I like it. Converting any Pestigors for Risgat's army, or is this just fluff?

I have started on some Bestigor models, but right now they are just paler than regular beastmen, and their banner is going to have nurgle icons and symbols on it. But I might add nurgles rot and the like onto their armour and weapons to make them more vile then they already are.

How do I make my GKs into my own thing without throwing the lore out the window? Many of the units, like paladins for example are pretty much described as "there's 40 of these guys in total and they're all in the halls of champions"

1d4chan.org/wiki/Grey_Knight_Brotherhood_Creation_Table

Hope this helps to make your dudes more your dudes

Might be an idea to get some tiny balls of Green Stuff and cut them in half to be pustules. Broken horns too, maybe?
Have them set in, like, M39, so you can have them be all Your Dudes without clashing with canon.
If you're thinking in terms of models, it might be cool to replace the red trim with something else to make them stand out.

Bumping with my dudes

A White Scars Siege chapter called the Vanguard of Steel

Founded in M35, divinations have predicted a threat and the VoS was established, comprised of the most stalwart of the White Scars. However as White Scars do, many of the companies went off to hunt and fight.
A Waagh in a nearby sector provides ample sport and training for initiates and battle companies. While they generally stay solitary to their chapter, they gained an ally with the Ecclesiarchy when they liberated a Shrineworld, while other companies joined crusades or hunted Xenos, seeking to cut off the predicted threat early.
However a Chaos Incursion emerged and attacked the VoS desert homeworld of Natsigan. Reserve companies held the defense until the rest of the companies arrived. The VoS won but little over half of the chapter remains.
Apothecaries work to recuperate losses, so they are generally kept away from the front. Marines fight fiercely to win so they may bring back the fallen to apothecaries.

They fight with siege tanks and raptoid beasts. Currently led by Jian the Thunderer. the Heavenly Blades serve as his retinue. Thunderlords lead the companies. low-ranked librarians (Stormseers) are often paired and promoted together.

Thunderdrums
Third Company Siege unit that boasts the most Siege Tanks with Vindicators and Whirlwind Batteries capable of taking down fortifications and suppressing armies. The Iron Guard devastators act in duo-roles of attacking enemy units and defending the siege tanks.
Stormseekers
Fourth Company Assault Company, boasts more assault marines than the other companies even prior to the consolidation. Inserting themselves into the battlefield with Thunderhawks, Landspeeders, and Rhinos. Whirlwind batteries support the assault.

and I'm thinking of another company that has a large number of Landspeeder variants, but don't know what to name it. "Starsabers"? "Razorwind"?

1d4chan.org/wiki/Expanded_Minor_Chapters

bump

They recruit from a Medieval World, with the raptoids are a prevalent terror in the wild. The locals often refer to them as "Dragons" from the way they "swoop" down at prey.

Marines would some times tame these creatures and use them as scouts and combat companions. While they can grow to the size of Utahraptors, the more commonly used are the velociraptors sized raptoids

Since that Scions thread the other day I've been coming up with unique Stormtrooper regiments, including ones based on the French Foreign Legion and Indian MARCOS. Here's one of them.

>478th Tempestus Regiment ("Skullcrackers")
>Schola homeworld: Redentor
>Tempestor Prime: Julio Vargas
>Colors: pic related; black berets on command; masked command have skull "warpaint" on facemasks
The 478th Regiment of the Ordo Tempestus - codenamed the "478th Psian Jaguars", but better known as the "Skullcrackers" - are merciless urban combat specialists known for their close-quarters combat skills and disregard for collateral damage. They can navigate the insides of Hive Cities with ease, and root out cult hiding spots, and are notorious for the thoroughness of their purges, a task made easier by their modified chemical weaponry (including chem-grenades, tox-flamers, and attached Bane Wolf tanks).
While few regiments of the Stormtroopers are known for their personability, the Skullcrackers hold the rest of humanity in active contempt, believing that every moment they are allowed to live is a blessing they do not deserve. The few who escape their scorn include the Adeptus Astartes, the priests of the Ecclesiarchy, and their fellows in the ranks of the Militarium Tempestus. This has, in the past, led to them annihilating Imperial citizens en masse to destroy heretic cults or traitors; nevertheless, their combat skills are considered by many generals of the Imperium to be worth the risk.

Based on BOPE, the Brazilian military police. Just like BOPE, they're a bunch of nasty bastards with an inclination towards police brutality, but exaggerated, because this is 40k. Yeah? No?

I like it, but I find the colour scheme visually offensive. I'm not sure if that's the idea.

Brazilian flag, man. Plus it's distinctive and projects a bit of a "toxic, do not touch" vibe.

I got that much, which is why I wasn't sure if it was intentional, but yeah. I guess you're right. If it feels like an assault on the senses it's probably working as intended.

Did you paint that up yourself or is there a template somewhere?

I got a stock photo and messed with it in GIMP. Partially for this thread, partially to see if the colours worked.

/hhg/ REEEE'd over this but I'd like to hear what you guys think.

>30k
>salamanders severely weakened after DSM, so an apothecary collaborates with a (secretly traitor) tech priest to modify some geneseed to make recruiting quicker and easier
>project goes fine initially, first test neophytes turn out more gray than black, though

>and then everything goes horribly wrong

>uncontrollable bone growths, marines going into constant suicidal rage, growing into obscene hulks that barely fit in their armor
>apothecary is about to report this development so the mutants can be purged
>Heretek escapes with ~100 of his creations before they can be killed
>Salamanders inform a nearby Auxilia commander of what has happened because they don't have the numbers to pursue
>auxilia find the now-blackshield Astartes
>rather than fighting back, the blackshield commander goes alone and unarmed to meet Lord Marshall
>brings the Heretek with him in irons
>basically says "we're not down with this chaos shit but we know we can't go back, take our creator as a sacrifice and let us go kill traitors"

>The Lord Marshall, being a pragmatic man and former mercenary, decides to allow them to live--so long as they serve under his watchful eye and turn over ALL their geneseed to him so they can't recruit
>they go off and fight traitors
>blackshields all die in the course of the heresy

>a few millennia later their geneseed is found in a hidden vault and used by an enterprising and foolish tech priest to create the Black Dragons

what's this then

Use a different Greek letter. People are just gonna confuse them with Ultras every time.

Basing my entire KDK army off this one Veeky Forums post.

>Ultramarines successor chapter made to guard the Maelstrom
>heavy focus on mobility and close combat
>chapter recruits from a feral ice world further from the Maelstrom system and recruits its marines by having a large tournament hosted annually, the winners being chosen to become aspirants by killing the competition
>when the Badab war broke out, the chapter was forced to fight the Astral Claws on one side and an encroaching Tyranid fleet attacking their system on the other side. this thinned their numbers drastically and the chapter was forced to run larger, more frequent tournaments to refill their numbers
>Khorne took notice of the now nearly constant tournaments and was pleased with the bloodshed he saw, and corrupted almost all of the new aspirants
>over half the chapter became corrupted, although the chapter itself was running at half capacity still due to the Tyranid threat
>the corrupt half of the chapter turned on the loyalist half and assaulted their fortress monastery to take it over
>the chapter's current second in command, a younger corrupted warrior, fought the loyalist chapter master one on one for the right to lead the chapter. in the end, the chapter master fell and the second in command became the new chaos lord of his warband, and was awarded a juggernaut from Khorne for his devotion to the slaughter
>now the tournament rages eternally - the warband wiped out what was left of the hive fleet assaulting their system with the help of daemons and now scour the nearby systems, capturing people and creatures to fuel the eternal tournament

They use a gold color scheme with red shoulder insets and weapon plating. Not sure on pre and post-heresy names or chapter iconography yet.

An interesting concept, but I'm wondering how you could reflect these story elements in the actual models of your army.

>a few millennia later their geneseed is found in a hidden vault and used by an enterprising and foolish tech priest to create the Black Dragons
Sticking your toe into the doorway of canon is pretty guty, but I can imagine them at least taking credit for it so you might be able to make it work although I'm pretty sure its at least very strongly implied that the cursed founding mutations had to do with Fabulous Bill, so you might need to work him in too/

Fantastic William could be the guy that convinced/showed the 40k techpriest the old geneseed.

>be techpriest
>be exploring shit
>weird guy in a battle barge that looks like a rape van pulls up next to you and rolls down the window
>"Hey kid, want some DNA? First one's free."
>nothing could go wrong

That sounds good

I can post more background as needed, but here's a naming question. What sort of names would properly evoke a theme of death without being as over-the-top as "Mortarion" or, from a lesser angle, "Kharn"[age]? Renegade chapter that's part two of a Heresy-era blackshield group, essentially raised from the dead ten thousand years later and, in their own eyes, filling their predecessors' shoes. (Of course, in reality, their "progenitor" is against the Imperium.)

Don't ded, thread

I dig it, though I can see why /hhg/ would rage since you kinda just injected them into existing fluff. Far as I'm concerned though you did it well and lightly enough to where it's really not a big deal.

Don't forget that the Crimson Fists and Imperial Fists have the same icon just different colors.

I'm trying to sort out fluff for a Sisters of Battle Order, though I'm not sure what to go for in a lot of places.

What I have so far is that they're stationed upon a feral/medieval deathworld, though rather than the typical jungles it's lots of evergreens and more temparate forests. Think giant bears rather than dinosaurs. They favor stealth, mobility, and marksmanship rather highly, in part due to the legends associated with their order.

The legend being that in a battle near to their founding, their cannoness was caught alone at a shrine with a small squad, many civilians caught inside. They were low on ammunition, of their bolters, so she took a bow and arrow from one of the defenders, whispered a prayer, and fired a shot. It glowed with a silvery light, cut down a large swath of the attackers, and caused them to fall back long enough for reinforcements to arrive.

I imagined the Order would sort of be founded around this event, the bow and the remaining arrows being treated as a relic, and the name being the Order of the Silver Arrow in recognition of the miracle.

The trouble crops up in that I'm not sure what else to do with their history, or what enemy should be the ones they fought against in that time. Orks or Tyranids seem the most fitting, though I'm not sure.

That aside, planned color scheme was going to be silver amor, green robes to blend in with the forest better, and brown/bronze trim and highlights in order to give a sort of leather/hide look.

Could just be regular old cultists instead of orks.

Hmm...I'd considered Chaos marines, but not normal cultists.

I rather like the sound of that. Also helps explain why they'd run away at the sight of a holy arrow like that, while Tyranids might not care and Orks might just figure it's an even better fight.

Oooh, that sounds good. Have them be a "cavalry"-based army, with bikers, bloodcrushers, hounds and power lances . This has potential.

Can chaos even use power lances?

you haven seen the models, he's using fucking wulfen and they look like possessed.

seriously, if it were standard marks with some decent conversion work, sure. but something that screams "I'm not loyalist, shoot me on sight" even more than gal vorbak is time for reflection on what exactly the goal is.

That was kind of the point. They're supposed to be tragic characters (like many in 30k)--fighting for a cause that hates them, trying to protect people that can never love them as heroes, having few friends and no brothers to turn to.

I imagine their end being very much "shoot on sight" during the scouring, maybe even by the very Auxilia commander that allowed them to live.

Has anyone's dude's lore gotten kinda screwed over by the Fall of Cadia stuff?

Originally, I had my hive world regiment (45th Tantamonk) and their commander (Colonel Amelia Bancroft) deployed to Cadia in a wave of reinforcements. I figured the plot wasn't going anywhere so I just abbreviated the Tactical Genius story from Creed's 1d4chan page. They were supposed to fight their way home after suffering grievous wounds (including the Colonel, who loses her leg to a Black Legionnaire), then go on to keep fighting on the nearby forge world.

Maybe I just skimp around it and say they were on one of the transport ships that made it out? It'd be kinda cool to say Amelia had to shoot swathes of her own troopers to keep them from rioting to get on the ships.

Alright I'm tertiary as fuck but I get big into lore and shit so I'm actually trying to work out My Dudes before I get into the tabletop proper. Would this be an appropriate place to find out if my ideas are lore-compatible?

Sure, just give feedback to others too.

Ye

Maybe they weren't on Cadia itself, but on another planet targeted by the Black Crusade, and fell back with the rest of the troops when Cadia exploded
I didn't red Fall of Cadia though, so I don't know if that's coherent

Yes.
And if the thread isn't up when your fluff is ready, ask /40kg/ or make a new thread.

Add something to the symbol (a skull, as already suggested, or maybe a cross if they are crusaders of some kind) and don't use the same colors. That should do the trick.
Check on Minotaurs and pre-heresy Ultra bitz if you haven't already. FW has loads of roman/greek-looking minis.

Cool stuff dude! I would love to hear more about other Anons AoS fluff.

Seems reasonable.
Absolutely!

en.wikipedia.org/wiki/List_of_death_deities
Might be of some help?

Alright, thanks my dudes. Let's see if this lead balloon will fly.
>tfw you accidentally blank the field
Guess we'll try this again in a word processor.

It is, thanks. One of the other people I play with suggested Welsh myth as a source. Combininf the two works.

Irish rather than Welsh, but the names of the Morrigan might work? en.m.wikipedia.org/wiki/The_Morrígan

Could work for a Chaplain or something similar, yeah. Thanks.

Counts-as power sword. It's an improvement in every way.

My nids are from Hive Fleet Kalypso, a sub-tendril of Leviathan on a crash-course with major Easter Fringe/Ultramar trade routes.
My Genecults are from a desert hive world, Thylon, an important stop for trade ships traversing the Eastern part of the Imperium.
My Raptors 1st and 10th companies are a task force assembled by Lias Issodon to deal with the Tyranid attack on Thylon.
My Tau are a splinter of Kel'shan's Fire Caste who are now Farsight loyalists. Fresh from a nearby jungle campaign, they were approaching the Tylon system at the time of the Tyranid attack.
My Heresy era 3rd company Imperial Fists got warp-fucked and ended up in the future at the right time and place to react to the Tyranid attack and nobody asked any questions, because backup is backup.

No ded thread please.

I posted an early concept of these guys on the last thread, and after a fair bit of discussion I'm happy with them.

The Ophidian Blades were a Space Marine chapter known for their expertise in dealing with chaos cults and uprisings, especially on hive worlds. The Blades' Librarius was above average in size, and most of the Chapter was educated in arcane lore and cult behaviours.

In M36, the Blades' own homeworld came under siege from a cult. The hive world's governers were found murdered and ritually mutilated in strange circumstances, and one of the Chapter's librarians began to investigate.

As the cult became more violent and drew the chapter's reserves into bloody conflict, the librian became more obsessed with figuring out who the leader was and who in the planet's government was working for the cult.

As the skirmishes and battles with cult forces raged on, the entire librarius began to obsess with investigating the cult. Every lead, every clue simply led to a more bizarre twist or series of circumstances. Overwhelming evidence became red herrings, and everyday occurrences ended up being major hints. Letters and holo-casts were sent to the chapter with cryptic clues, mocking them.

Eventually, the search for the cult drew in the entire chapter reserves and high command. The chapter used increasingly arcane and forbidden methods to track its leaders, but were always one step behind.

Every time they grew closer and were denied, their methods grew darker and more desparate. Every time they thought the cult destroyed, another hive district was flooded with thousands of cultists.

Eventually, elements of the chapter not based on the homeworld were called back to help. Many were horrified by what their brothers had become - twisted and sorcerous. However any who objected were promptly killed by those on the planet, who believed them tied to the cult.

Eventually, attrition and influence led to the whole chapter being consumed by sorcerous corruption.

Once the chapter had entirely fallen, the cult leader finally revealed himself - a Thousand Sons space marine.

The Blades had long deposed their chapter master (who they believed 'corrupt' for his objections to their methods).

The Thousand Sons astartes informed them they had passed their test, and now their true training could begin. They were equivalent to the cult in arcane knowledge and skill, but could become so much more powerful.

In reverence, the Ophidian Blades bent their knee to the Thousand Son and declared him the chapter's 'Magister' - the new rank to replace Chapter Master.

Since this fateful day, the Blades have been devout followers of Tzeentch.

They are known for their large number of sorcerers and high incidence of psychic ability amongst the Astartes - however, this comes with a price. Without the Rubric of Ahriman or other protections in place, the Blades are extremely prone to mutation. Many of these once-proud astartes are now sad parodies of that noble order, twisted into a form the Changer of Ways finds more pleasing.

Before their fall the Ophidian Blades were known for their elaborate, artistic armour and air of 'arrogance'. Their armour is still intricately crafted and detailed to this day, however mutations and arcane sigils have been woven into its artistry.

Before their fall the chapter's colours were shining silver with red pauldrons and details. As the chapter fell further to madness in weeding out the cult, their reverence for the librarius caused the entire chapter to take up the blue colours of that order.

In M41 the blades' colours are irridescent, gem-like blue with silver pauldrons to represent (and perhaps mock) their past.

An Ophidian Blades battleforce is distinguished by its large numbers of Tzeentch Daemons and cultists. Several bands of cultist work for the Blades, and ironically the cult they originally worked so hard to destroy is now one of the largest in their employ.

This is pretty good, though the Chapter immediately obeying the Thousand Son feels a bit... ROTS Anakin-tier.

True, and I doubt the Thousand Son is even the senate.

How about they capture him instead, and then realise they've become just like him. They try to seek help from other chapters, but are turned away or fired upon due to being 'corrupt'.

Over the next 100 years, the blades are shunned by all Imperials they meet while becoming increasingly friendly with the Thousand Son. He tells them the story of Prospero and they sympathise more and more as the years pass.

Eventually, the Blades slow-burning hatred for the imperium reaches a blazing inferno. They declare themselves 'independent' and free the thousand son.

After another 10 years of war with the imperium, they coronate the thousand son 'Magister' of the chapter.

I like it! If they've practically gone full Tzeentch already, maybe the other Imperials' response is "holy shit chaos heretics kill them" and the Blades get chased into the Maelstrom or the Eye.

So anyone got any lore for their frostgrave warband?

Tweaked these guys' colours to make them look more Brazilian. Also, ideally, making them a bit less "regal"-looking and more toxically "don't fuck with us or we'll rip your nuts off".
>Veeky Forums
>YourDudes-ing anything that isn't GW
This is the first time I've ever heard of Frostgrave and it looks pretty neat, though

Not gonna' lie, I proxied my Skaven for Frostgrave the whole time and just ended up rolling with it. Witch Doctor Aldiot the Scholar of the First Screech, with his number two Lord Vermindrix the Templar tore a mean path through the two elementalists my mates played.

Shit was pretty tight.

Okay I got a little wordy. Guess I've been reading too much wiki. So here's a pastebin as to not waste a ton of space.

pastebin.com/uNNbRqQZ

I think these lads would use forest green armor with gold trim and white accents, a stylized shield as their chapter livery. Their armor might be beakies due to their long separation from the larger Imperium.

Dubs confirm this is a good revision. The only thing I wonder is, the Flesh Change was actually a ruse by Tzeench rather than a flaw with the geneseed, wasn't it? Would the Ophidians run into the same issue?

I'd imagine so, just not as severe. Mutation is common for any chaos corruption, especially Tzeentch. Lots of 'gifts'.

Bump from the brink.

Charnel Host user back with more. I did my chapter's organization and some more detailed fluff while I was at work, wondering if anyone was willing to look over it and tell me how bad it is. Very non-codex-compliant, so summary first:
>The Charnel Host is the second force to bear its name and equipment. The first was a Blackshield force active at the tail end of the Horus Heresy; loyal to a fault, they fought for the Emperor despite rampant mutation and decay in their ranks, a side effect from experimental fast-grown clones. When the Host finally fractured in combat against the Emperor's Children, the six companies scattered with what they could carry aboard their remaining ships and established holdouts throughout Segmentum Solar. The First Company, alongside Chapter Master Teyrnon and his retinue, instead traveled to the rim of Segmentum Obscurus to preserve their legacy. The world of Grashelm became the First Company's fortress, then tomb, as genetic degeneration wracked the Host. By M31, the Charnel Host had not been sighted in Imperial territory for two hundred years, and was declared lost. Beneath the Grashelm surface, the chapter's machinery slept silent... including their Apothecarium's original cloning vats.

>Almost ten thousand years later, in the latter half of M41, Ordo Malleus Inquisitor [] (I haven't settled on a name) and the exiled Magos Vinicius Soler, both branded renegade for their radical leanings, followed the Host's hidden trail in a desperate bid for a tool, any tool, for salvation. They expected an armory; what they found was an army in a can, awaiting the one to crack it open. The Inquisitor's retinue set about repairing the damage of millennia of wear and tear, while Magos Soler rebooted the cloning systems and began the birth of the second Host. Two decades later, the Charnel Host stands at half strength, armed and armored as a personal, renegade army. Grashelm's dead surface conceals a growing threat. [Cont with organization]

>Chapter Organization: The Host is made up of 5 companies, plus the command staff. Official leadership of the chapter falls to "Chapter Master" Arawn, though the real power lies in the Inquisitor and Magos' hand; both have "honorary" positions in the Chapter's hierarchy and take to the field alongside the Marines. Magos Soler maintains a stock of Heresy-era arms and armour that the Chapter draws from, including a pair of Sicaran tanks. The ranks of Chaplain and Librarian are combined in the Charnel Host, and the highest-ranked Librarian, Nemain, rounds out the leadership.

>The First Company hosts between 70 and 100 Veterans, dependent on how many have been seconded to the other companies. Captain Sanddef, the Master of the Watch, leads a Terminator-armoured contingent, while the remainder of the Company reinforces the other three "Field Companies".
>The Field Company, led by Captain Manadwyn, is over-strength by Codex standards, numbering 10 Tactical Squads, 4 Assault Squads, and 3 Devastator Squads. Two Dreadnoughts, both Castraferrum-pattern, back up the company.
>The Strike Company is the Assault company, numbering eight squads and always deployed via drop pod or jump pack. The Twins, Apothecary Nisien and Captain Efnysien, lead the company with no lack of internal strife.
>The Crucible Company is, similarly, the Devastator company. Eight squads of Devastators, all deployed via Razorback, and backed up by Thunderfire Cannons and a Land Raider Achilles. Three Dreadnoughts offer fire support platforms.
>Finally, the Scout Company numbers greatest of all, with most of the new recruits (but not all) sorted into it. Captain Geraint, eldest after the Chapter Master, serves as the Warden of the Steelborn, culling the weakest and sending the strongest on to the "true" ranks.
Summary complete. Questions.
>Any suggestions for an official rank name for the Chapter Master, since he's technically second in command?
>Any suggestions for a combined Lib/Chap name?

Ophidian Blades user back again

--- Addenum: the Unbroken Blades ---

Contrary to common belief and speculation, many Ophidian Blades who did not join their brothers in chaos still live.

When the chapter fleets not stationed on their homeworld returned to help with the cult uprising, many were disgusted with the direction their brothers had gone and believed them corrupt. The planetside blades believed these naysayers to be members of the cult they hunted, and systematically put them to the sword. However, a scattered handful of these fleets managed to escape.

Persecuted by the Imperium for their brothers deeds and refusing to submit to the alien of heretic, the astartes fled to the fringes of Imperial Space.

Many worlds on the fringe had no idea of the Ophidian Blades treachery, and simply treated them as respected Astartes.

These 'Unbroken Blades' retain the original colours, heraldry and traditions of their chapter before corruption took hold. After fleeing their homeworld only 82 managed to regroup and survive, however centuries have seen this number grow to roughly 300 astartes.

Unlike the First Chapter or others sundered in such a way, the Unbroken blades do not waste time hunting down their erstwhile brothers - believing it wrong to put their selfish revenge before the needs of the Imperium.

Some imperial authorities have offered these astartes clemency if they renounce their chapter's name, heraldry and traditions to begin anew. The blades refuse this every time however, with the lofty ambition of restoring honour to their name.

These 300 astartes often show up en-masse to assist the Imperium in difficult conflicts, before being persecuted by those they help once the battle is won.

Within the Realm of Ghur, there is the Broken Fang mountains. Within the mountains is a cave. This cave leads to a tunnel. This tunnel leads to the Crooked Toof fortress. The fortress is of moonclan grot design, made and maintained by various runts and slaves depending on the success of the recent raids. The Crooked Toof tribe has had many bosses, but none more cruel or ambitious as Gobsnik and his "trusty" shaman, Zappzag. Gobsnik aims to become a warlord to rival any grot warlord, wishing to become legendary. His schemes and desires curbed or guided by the visions and lies of the wily old shaman, who seeks such a fate himself. But Zappzag plays a long game, unlike his "master", and is patient enough (for a grot) to wait until the time is right. In the meanwhile, Zappzag bides his time and has his boss find items with which he can bolster his power. Gobsnik is no fool and is aware that Zappzag will eventually betray him, but for the moment he is being lead to greatness and allows his shaman to plot and scheme. The Crooked Toof tribe is not all moonclan grots. They recently acquired the aid of the Yellow Bellies Ogor tribe as well as the Creepy Crawlas spiderfang tribe. The Yellow Bellies provide ranged support in the form of leadbelchers whilst the Creepy Crawlas hit soft targets fast. They also have a few sourbreath troggoths to more or less side track important targets but the prize possession is the mangler squigs at the tribe's disposal. Warboss Gobsnik was a squig herder before Zappzag lead him to greatness, and the warboss has a fondness for using the bouncy beasts whenever he can.

Would it be too much to say that my Loyalist Night Lords from HH could have stuck around into 40k, still trying to keep up the good fight, even though they're all fully aware that the Imperium would never welcome them back, no matter what?

Could say they got caught in a warpstorm from before the heresy and appeared after the dust settled. That's the usual method for these things.

Sounds reasonable enough. There's a few loyalist "chapters" that are either definitely or probably descended from traitor legions.

Alright, that's good.
Thanks!

My Blood Bowl/Mordheim Warband is the Marienburg Misfits. Initially, a rather shoddy team on the pitch, there was nothing rather remarkable aboot this group. One of the wealthy Barons in Marienburg had become so obsessed with Blood Bowl, he fronted the entire cost to hire a brand new team, stadium, and all that went with it. Training, however, wasn't on the list, nor a good coach, but instead the Baron's Nephew. Washed out, sub par players were brought in, and phased out as injuries became too great to overcome. In the team's fourth, and final season, the team wagon was waylaid, and accidentally went to Mordheim on accident. The coach was summarily robbed by Skaven, players barely escaping with their lives, and Ogre. Now, clad in broken Blood Bowl armors, the team fights to secure a way out of the city, and hopefully back to the League Qualifiers.

Wacky, I like it. Fun way to blend the settings and get some more mileage out of models.

They're... Well, Brazilian is definitely accurate. I'm concerned what else they might be too.

Bumping for feedback on this.

>The greater Adeptus Mechanicus abhors this relationship, as the Artificiers do not venerate the Machine God properly, directly worshipping the Emperor in his aspect as the Omnissiah instead.

Isn't this the official Mechanicus position ?

>scarymarines.jpg

What do you mean?
Heh. That's a pretty good concept.

Seems decent, though I'm not sure the AdMech have as much authority in these situations as you give them credit for; Space Marines are meant to be more autonomous than that, and any links with other organisations tend to be unofficial or "soft".

like the Blod Rehvens

I have a question - how likely is it for a group of Necrons to be working for a (unknown) C'Tan?

What combination of the following sounds the best?

A: Shining, Brazen, Bronze, Gleaming
B: Condors, Wings, Hawks, Raptors.

I prefer Bronze Condors

Gonna second Bronze Condors has a nice ring to it.

There's no real canon examples of Necrons working for C'Tan anymore, though there's no reason you couldn't have a random group whose anti-c'tan protocols failed and fell under its sway.

Posting Best Dudes

1d4chan.org/wiki/Hua_Yuan_Exterminators

Aaawww yisss

Fuck yes, I love these guys. I kind of want to get some of the FW Hazardous Environment Cadians to make a squad of them.
Seriously, "neon cyberpunk SWAT gangers from Space Hong Kong" is an amazing concept that fits perfectly into 40k.

>time travel
>>even though imp fists are ma bois and id love to see that

good stuff

Are there any tables for Skaven clans I can take a look at? I have pretty much a custom group for each of the 40k armies, at least one.

But I haven't found a Skaven clan table to build. I would fuck love doing it.

My Imperial Guard are not Imperial Guard - they are the 1st Combined Landing Team of Rogue Trading House veBarro.


The House, unfortunately, keeps getting pulled into shit by the Inquisition, and used as a dog's body/transport/scapegoat. They are currently being hunted by a company of Space Wolves who blame the veBarros for their involvement in a truly god-awful and utterly unsuccessful campaign against the Dark Eldar.

They use Kroot a lot, due to a previous Lord Captain hiring a group that moved into one of the ship's holds and never moved out. Might as well use the filthy xenos if they're right there.

to dip into actually mechanics for a bit: this has kind of hamstrung me a little on the tabletop, as I'm really not keen on taking blobs of guardsmen or tanks, the Astra Militarum's two strongpoints. Instead I have a heap of veterans - boarding teams - in chimeras.

And possibly the Minotaurs and Carcharodons. There's a million and one chapters that may or may not be descended from the World Eaters, actually. Angron's geneseed really got around.

Rate my Genestealer Cult fluff

>The Heralds of the Tyrant began like all Genestealer cults do. Born on the planet Artemisium, the headquarter world of a Rogue Trader dynasty, the Heralds successfully integrated into the many workers and servants of the dynasty, eventually growing large enough to attract a Hive Fleet.
>However, once the Hive Fleet was en route to the world, the Hive Mind reached out to the Patriarch of the Heralds and set them on a new destiny. While the majority of the cult stayed behind to lead the uprising, the Patriarch, Primus, and Magus, along with a select group of close followers, took control of one of the battleships of the Rogue Trader Dynasty and escaped into the Warp before the Shadow completely cut off the planet.
>Renaming their new vessel "The God Beacon," the Heralds now hunt the travel routes of the galaxy, attacking trading and colony ships. The cult, upon taking control of the targeted cruisers, infects the passengers aboard before sending them along to their destination, ensuring as many planets as possible are met with the Hive Mind's grace.
>While some in the Inquisition have their suspicions, the majority of the Imperium believes the Heralds to be simple space pirates, rather than the threat they turely are.

Seems interesting. Not sure how much precedent there is for genestealers being purposefully instructed to leave like that, though I like the idea of them fleeing to be pirates