Hope people don't mind me repeating my rules clarification here in the new thread.
Regarding Diplomacy: >Succeed- If you succeed, the character’s attitude toward you is improved by one step. For every 5 by which your check result exceeds the DC, the character’s attitude toward you increases by one additional step. A creature’s attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations."
Does this mean if you exceed by 10 you move 3 steps total?
One for the original roll and then two steps for exceeding by 5.
Basically I'm wondering if: "cannot be shifted more than two steps up in this way" Refers to the diplomacy roll as a whole, or exceeding by 5.
Nathaniel Ortiz
I was under the impression that the Small and Large size rules were pretty broken.
I'd actually like to play a Large creature some day.
Kevin Gonzalez
yeah, but we're rating his music.
Josiah Morgan
>Have you ever played a Small-sized tiefling before? What were they like? What were they like proportionally? Pic related? I played one who was the product of a family who have been cursed by a Dretch. Physically he was similar to that of a Dretch (pic related). He had the same physique but a more human skintone and face. He was however born with the characteristic claws and feat.
His life was pretty bad.
Landon Jenkins
Can we get a post of all the pfg games currently open?
Hudson Evans
Dual welding or two-handed weapon for slayer?
David Bennett
What are those majestic creatures and where can I get one?
Luis Bailey
I'd be inclined to say it refers to the latter. Otherwise, you'd think it wouldn't bother mentioning that it can increase by one step for every 5. It would be much more natural to say, "if your check result exceeds the DC by 5, attitude increases an additional step."
That's how I'd read it; but, I could very well be wrong. I suppose it could be worded the way it is solely for the purpose of clarifying that the GM could increase the limit.
John Ramirez
I think it's more Draph.
Henry Reed
That means that you shift attitude to the maximum of two steps, unless GM says you could actually move it three steps in that case.
Landon Brown
I'm they're popular bands, but not bad.
Landon Harris
Mine are cuter.
Hunter Rogers
Small isn't, since it's functionally just a couple different bonuses and penalties.
Large introduces more problems than small (like fitting into a hallway), so it's usually harder to justify.
Neither's broken, per se.
Jordan Clark
That was my thinking as well, 'for every 5' seems irrelevant if only the first five even matters.
It's evidently not clear enough that I would need to run it by the GM.
Matthew Lewis
That fuck is this bullshit. Tieflings are supposed to be cute/sexy.
James Taylor
How do you build a bard?
What if he's a halfling?
John Torres
The penalties for being Small are far outweighed by the benefits for casters, and the penalties for being Large are far outweighed by the benefits for martials.
Jose Anderson
Pretty sure that is just an actual dretch. A dretch-born tiefling would likely be kind of ugly-cute.
Julian Ortiz
DC: One step DC+5: Two steps DC+10: Two steps (unless another ability lets you do more steps) DC+15: Two steps (unless another ability lets you do more steps) etc
Jack Perry
>all this talk of Smoll characters >still want to try that homebrew Felyne race to make a throating slitting sneaky Felyne. >afraid if I ask a GM to allow it I'll either be jokingly called "Puss in Boots" by the rest of the group or be called a furry.
Josiah Anderson
See . Some abilities specifically let you do more than two steps.
Leo Martin
Yeah, that works, I just shouldn't need to look for specialist items/traits to exceed two steps.
Really, you can just search roll20 for text only pathfinder games with mature content.
David Gutierrez
>I shouldn't need to do anything but invest skill points to be able to mind control everything with diplomacy!
fuck off
Leo Price
You made my day. I wrote that felyne race
Isaiah Richardson
Thanks for writing it. One day I'll play it in a game.
Lucas Johnson
Catfolk made catpeople normal and not furry Remember Khajiits are normal
Michael Scott
>fuck off
I meant to find clarification on how the rules should work.
Chill out.
Jose Perez
See the Diabolical Negotiator feat. Hail Asmodeus!
Owen Murphy
I honestly miss Arena-era Khajiit.
Cameron Peterson
May I please have help compiling a work list of all the things I need to do so I can improve Spheres of Power with homebrew changes?
Right now number 1 is I'm looking into what makes Destruction so strong. Next is examining how to make Life less monotonous.
Sebastian Lee
I never played Arena. Just Morrowind. Were they much different in Arena?
Asher Harris
Thank you!
Ayden Parker
I was already planning on being an Asmodean Advocate, but damn.
No upper limit on step increases?
William Evans
Make Fast Divinations a free talent. It shouldn't take 10 minutes to divine without a spell point.
Thomas Jones
>I shouldn't have to look for specialist items/traits to exceed two steps
>I-I was just looking for a rules clarification
diplomancers go and stay go
Charles Hernandez
For Life, move or copy some of the plant life growth/control stuff from Nature into it.
Joshua Young
Mix up two phrases you're thinking about at the same time and one guy freaks out.
Not going anywhere.
Adrian Diaz
Pretty great, ain't it?
>diplomacy users are bad >but charm person all the time is fine
Jonathan Ward
>Pathfinder General /pfg/ You just wanted to post granblue did you not The best source of anime shortstacks
Jackson Gray
They were "feline-descended" and wore masks/face paint. Stat-wise, I think they were mostly similar, later retconned to be just one of the subraces.
Connor Ross
Can you be a good diplomat/intimidate even with low charisma?
Jason Morgan
Is polymorph any object the only means to permanently polymorph one's self?
Parker Walker
Yes, but it'll take a while. Eventually skill ranks and magic item bonuses are more important for most skills than just your ability scores, but at low levels it's a significant difference.
Jaxon Campbell
>tfw you'll never play as one of a cute tiefling adventuring family who go on awesome adventures together.
Aaron Collins
A family can't be two moms!
Blake Garcia
>13 >that chest
I feel bad for her. That race must have some real intense growth spurts in early puberty, and even without a major height change that's never really pleasant.
Aiden Bell
>implying it's not three sisters And why can't a family have two moms?!
Connor Gray
>family So is it like Shadowrun, where any two races could have a child of any race? Or more like Elder Scrolls, where you're always your mother's race? Or are there hybrids like D&D?
Luke Gutierrez
So what classes have a mechanic like the Symbiotic Slayer where something, a spirirt, creature, other personality, etc. "takes over". I like the mechanic the Symbiotic Slayer has where you can voluntarily give control for a big temporary power boost.
Does anyone know other classes that do that?
Isaac Johnson
Dont forget to look at the destruction handbook talents. There are some gems in there.
David Gray
B-because that's far too impure!
Samuel Rivera
The Diabolic Negotiator moves diplomacy to int/wis, whichever is higher.
Asmodean Advocate lets you make bluff/diplo checks as a profession(barrister)
Conversion Inquisition moves Bluff, Diplo and Intimidate to Wisdom. Heresy Inquisition moves Bluff and Intimidate to Wisdom and allows rerolls. Heretic Archetype lets them add Wisdom to Bluff.
Blake Kelly
Hellknights can also use intimidate for diplomacy
Easton Rivera
...
Connor Ortiz
Haunted archetype for Spiritualist.
Ian Gutierrez
Is there such a thing as an initiating archetype for the paizo vigilante?
Andrew Cruz
One has a Will save. The other has a retarded DC that barely scales and is easy as all hell to pump through the roof, so anyone who's willing to listen for a minute automatically becomes the diplomancer's good pal.
Jeremiah Rogers
I have plans for one, but it's mostly just silly shit. >Kobold tiefling >Boost str to absurd heights now that there's not the -4 >Small horns, reddish scales, sharp teeth, tail are all perfectly normal kobold features >Take the 'pass for human' equivalent if needed >Stack up virtual (not actual) size increases as much as possible >Insists that he's a perfectly normal kobold while beating an ogre with another ogre >As Voiced By Joe Pesci >If You Make Another Short Joke I Will Break Your Legs
Daniel Fisher
>not adopting a cute tiefling orphan to take on adventures with you and your sister.
Nathaniel Smith
It's obviously three sisters.
When I'm done with them, THEN it will be three moms.
Nicholas Morgan
I'll join your tiefling adventuring family if I get to be the estranged uncle who always comes by on the holidays with the coolest gifts.
Austin Brown
See the Fool's Gambit playtest doc.
Logan Morgan
...
Brody Young
I don't follow.
Nathaniel Wilson
Well this is pfg We allow power fantasies here
Adrian Jackson
Maybe this handy visual guide will help you understand?
Evan Morris
...
Joshua Rodriguez
Huh?
Ayden Cooper
..... >yfw you're the guy who made the knocking-all-three-up comment and your first thought seeing that image was pic..
Ryder Cook
goddamn homeschooling....
Gavin Anderson
Which are the most useful skills?
Andrew Nguyen
Alright Shirou, let me put this in terms you can understand. 1. PONOS GO IN VAGOO. 2. JAM IT IN. 3. REPEAT STEP 2 UNTIL HAPPY TIME. 4. WHEN SPITS STICKY WHITE STUFF, THERE IS CHANCE TO MAKE BABY. 5. IF NOT SUCCESSFUL, START OVER FROM STEP 1.
Jordan Ramirez
You lost me...
Aiden Wright
Perception Sense Motive
Henry White
Perception--See who you're fighting before they see you, get a surprise round if you can, and keep them from getting one.
Knowledge (Arcana, Dungeoneering, Local, Nature, Planes, Religion)--Know what you're fighting and what its weaknesses are. Which of these you need most varies by campaign, but chances are you should go for one that either covers multiple creature types like Arcana, or one with a broad creature type like Planes or Religion.
Use Magic Device--Get access to any spell you have a wand for. Be an emergency medic if your cleric falls. Get a familiar and let it be your wand caddy.
Ugh, just go take Saber and talk to Gil, I'm sure he'll be glad to show you.
Joshua Gonzalez
Eh? Nandatte?
Cooper Martinez
Why do people seem to hate the idea of good tieflings so much?
Or of mottos.
Right now I am playing a Devil-blooded Tiefling with the Incorruptible Racial trait and Legalistic Oracle Curse. A phrase he has used three times now I believe has been something along the lines of "I cast off my chains, for I am free.".
Everyone in my play group seems to hate it.
Matthew Allen
>A phrase he has used three times now I believe has been something along the lines of "I cast off my chains, for I am free.".
Are you roleplaying as a chuuni
Daniel Morris
You got R-type on the brain...
William Scott
Are you sure you are not just annoying
Ethan Butler
>says a chunni line >plays the chunni race Hmmmm...
Christian Morgan
Is archery viable? Which classes makes the best archers? What should be your stats to be a good archer?
Thomas Rivera
Because tieflings defined by being "one of the good ones" are too easy, it's like taking an aasimar and saying "naw fuck that gonna be evil, nobody likes a goody two shoes."
Though to be fair, that line does sound rehearsed.
Lincoln Morales
>is archery viable Yes, archery can be a very powerful option. Archer paladin builds are great because once you get into your rapid shot and so on fun, you can get smite damage multiple times a round.
Levi Reyes
Composite (or rather, adaptive) longbows are the strongest ranged weapon in the game.
At high levels they outdamage even an actual siege cannon shot-for-shot... except then the longbow gets another 6 fucking shots that round and isn't spending the next two reloading.
Gabriel Green
Was it three times in the same session? Or spread out across multiple sessions?
Why, in-universe, is he saying that? Is it the motto of an organization or religion, or something he was taught? Because it sounds like it should be, rather than something he came up with on the spot.
Jace Hernandez
It was 3 times over the course of ~20 sessions.
>Because tieflings defined by being "one of the good ones" are too easy, it's like taking an aasimar and saying "naw fuck that gonna be evil, nobody likes a goody two shoes." Being good was not as much his defining personality trait as one of him. His main characteristics were more tied to being a private detective.
>Though to be fair, that line does sound rehearsed. I said it when I felt appropriate. Once shortly after meeting the party. Once when killing a devil who was directly related to the one that sired the line that lead to my character. Once after coming out of a dominate person the party had not known about but had been affecting me for 2 sessions. Though I agree to a degree.
Dominic Reyes
>Right now number 1 is I'm looking into what makes Destruction so strong. Destruction isn't strong, it's just that people aren't use to seeing an effective blaster without resorting to conductive shotgun bullshit.
Grayson Johnson
Zen Archer master race.
Oliver Nguyen
Archery sounds like a great thing to specialize in on paper, but in practice every single combat you'll ever be in will be a knife fight in a phone booth.
Ethan Bailey
What stas and feats would you recommend?
Jaxon Rivera
That's what Precise Shot is for.
Adam Reed
Well...can you switch between archery and close combat then?
Matthew Adams
Which does you no good when you get grappled because the enemies are always either in charging range or closer when they appear, and there's nowhere to move to in narrow corridors.
Caleb Jackson
Zen archer is so good, it makes monk viable.
Lincoln James
Not without sacrificing your capabilities in both.