Pathfinder General /pfg/

Pathfinder General /pfg/

Have you ever played a Small-sized tiefling before? What were they like? What were they like proportionally? Pic related?

Unified /pfg/ link repository: pastebin.com/hAfKSnWW

Avowed Playtest 1:
drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Old Thread:

Other urls found in this thread:

app.roll20.net/lfg/listing/66875/wrath-of-the-raunchy
app.roll20.net/lfg/listing/67490/fookin-sky-pirates
app.roll20.net/lfg/listing/67813/bathe-yourself-in-blood
app.roll20.net/lfg/listing/66858/the-sleeping-goddess
app.roll20.net/lfg/listing/68106/volorexis-streets-of-cantha
app.roll20.net/lfg/listing/67969/when-the-sun-falls
app.roll20.net/lfg/listing/65518/a-fluffy-fairy-tale-2-electric-boogaloo
app.roll20.net/lfg/listing/67687/the-sultanas-hot-slave-harem
app.roll20.net/lfg/listing/67597/crusaders-n-shit
twitter.com/NSFWRedditImage

Hope people don't mind me repeating my rules clarification here in the new thread.

Regarding Diplomacy:
>Succeed- If you succeed, the character’s attitude toward you is improved by one step. For every 5 by which your check result exceeds the DC, the character’s attitude toward you increases by one additional step. A creature’s attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations."

Does this mean if you exceed by 10 you move 3 steps total?

One for the original roll and then two steps for exceeding by 5.

Basically I'm wondering if: "cannot be shifted more than two steps up in this way"
Refers to the diplomacy roll as a whole, or exceeding by 5.

I was under the impression that the Small and Large size rules were pretty broken.

I'd actually like to play a Large creature some day.

yeah, but we're rating his music.

>Have you ever played a Small-sized tiefling before? What were they like? What were they like proportionally? Pic related?
I played one who was the product of a family who have been cursed by a Dretch. Physically he was similar to that of a Dretch (pic related). He had the same physique but a more human skintone and face. He was however born with the characteristic claws and feat.

His life was pretty bad.

Can we get a post of all the pfg games currently open?

Dual welding or two-handed weapon for slayer?

What are those majestic creatures and where can I get one?

I'd be inclined to say it refers to the latter. Otherwise, you'd think it wouldn't bother mentioning that it can increase by one step for every 5. It would be much more natural to say, "if your check result exceeds the DC by 5, attitude increases an additional step."

That's how I'd read it; but, I could very well be wrong. I suppose it could be worded the way it is solely for the purpose of clarifying that the GM could increase the limit.

I think it's more Draph.

That means that you shift attitude to the maximum of two steps, unless GM says you could actually move it three steps in that case.

I'm they're popular bands, but not bad.

Mine are cuter.

Small isn't, since it's functionally just a couple different bonuses and penalties.

Large introduces more problems than small (like fitting into a hallway), so it's usually harder to justify.

Neither's broken, per se.

That was my thinking as well, 'for every 5' seems irrelevant if only the first five even matters.

It's evidently not clear enough that I would need to run it by the GM.

That fuck is this bullshit. Tieflings are supposed to be cute/sexy.

How do you build a bard?

What if he's a halfling?

The penalties for being Small are far outweighed by the benefits for casters, and the penalties for being Large are far outweighed by the benefits for martials.

Pretty sure that is just an actual dretch. A dretch-born tiefling would likely be kind of ugly-cute.

DC: One step
DC+5: Two steps
DC+10: Two steps (unless another ability lets you do more steps)
DC+15: Two steps (unless another ability lets you do more steps)
etc

>all this talk of Smoll characters
>still want to try that homebrew Felyne race to make a throating slitting sneaky Felyne.
>afraid if I ask a GM to allow it I'll either be jokingly called "Puss in Boots" by the rest of the group or be called a furry.

See . Some abilities specifically let you do more than two steps.

Yeah, that works, I just shouldn't need to look for specialist items/traits to exceed two steps.

I'll do my best, user

app.roll20.net/lfg/listing/66875/wrath-of-the-raunchy
app.roll20.net/lfg/listing/67490/fookin-sky-pirates
app.roll20.net/lfg/listing/67813/bathe-yourself-in-blood
app.roll20.net/lfg/listing/66858/the-sleeping-goddess
app.roll20.net/lfg/listing/68106/volorexis-streets-of-cantha
app.roll20.net/lfg/listing/67969/when-the-sun-falls
app.roll20.net/lfg/listing/65518/a-fluffy-fairy-tale-2-electric-boogaloo
app.roll20.net/lfg/listing/67687/the-sultanas-hot-slave-harem
app.roll20.net/lfg/listing/67597/crusaders-n-shit

Really, you can just search roll20 for text only pathfinder games with mature content.

>I shouldn't need to do anything but invest skill points to be able to mind control everything with diplomacy!

fuck off

You made my day. I wrote that felyne race

Thanks for writing it. One day I'll play it in a game.

Catfolk made catpeople normal and not furry
Remember
Khajiits are normal

>fuck off

I meant to find clarification on how the rules should work.

Chill out.

See the Diabolical Negotiator feat. Hail Asmodeus!

I honestly miss Arena-era Khajiit.

May I please have help compiling a work list of all the things I need to do so I can improve Spheres of Power with homebrew changes?

Right now number 1 is I'm looking into what makes Destruction so strong. Next is examining how to make Life less monotonous.

I never played Arena. Just Morrowind. Were they much different in Arena?

Thank you!

I was already planning on being an Asmodean Advocate, but damn.

No upper limit on step increases?

Make Fast Divinations a free talent. It shouldn't take 10 minutes to divine without a spell point.

>I shouldn't have to look for specialist items/traits to exceed two steps

>I-I was just looking for a rules clarification

diplomancers go and stay go

For Life, move or copy some of the plant life growth/control stuff from Nature into it.

Mix up two phrases you're thinking about at the same time and one guy freaks out.

Not going anywhere.

Pretty great, ain't it?

>diplomacy users are bad
>but charm person all the time is fine

>Pathfinder General /pfg/
You just wanted to post granblue did you not
The best source of anime shortstacks

They were "feline-descended" and wore masks/face paint. Stat-wise, I think they were mostly similar, later retconned to be just one of the subraces.

Can you be a good diplomat/intimidate even with low charisma?

Is polymorph any object the only means to permanently polymorph one's self?

Yes, but it'll take a while. Eventually skill ranks and magic item bonuses are more important for most skills than just your ability scores, but at low levels it's a significant difference.

>tfw you'll never play as one of a cute tiefling adventuring family who go on awesome adventures together.

A family can't be two moms!

>13
>that chest

I feel bad for her. That race must have some real intense growth spurts in early puberty, and even without a major height change that's never really pleasant.

>implying it's not three sisters
And why can't a family have two moms?!

>family
So is it like Shadowrun, where any two races could have a child of any race? Or more like Elder Scrolls, where you're always your mother's race?
Or are there hybrids like D&D?

So what classes have a mechanic like the Symbiotic Slayer where something, a spirirt, creature, other personality, etc. "takes over". I like the mechanic the Symbiotic Slayer has where you can voluntarily give control for a big temporary power boost.

Does anyone know other classes that do that?

Dont forget to look at the destruction handbook talents. There are some gems in there.

B-because that's far too impure!

The Diabolic Negotiator moves diplomacy to int/wis, whichever is higher.

Asmodean Advocate lets you make bluff/diplo checks as a profession(barrister)

Conversion Inquisition moves Bluff, Diplo and Intimidate to Wisdom.
Heresy Inquisition moves Bluff and Intimidate to Wisdom and allows rerolls.
Heretic Archetype lets them add Wisdom to Bluff.

Hellknights can also use intimidate for diplomacy

...

Haunted archetype for Spiritualist.

Is there such a thing as an initiating archetype for the paizo vigilante?

One has a Will save. The other has a retarded DC that barely scales and is easy as all hell to pump through the roof, so anyone who's willing to listen for a minute automatically becomes the diplomancer's good pal.

I have plans for one, but it's mostly just silly shit.
>Kobold tiefling
>Boost str to absurd heights now that there's not the -4
>Small horns, reddish scales, sharp teeth, tail are all perfectly normal kobold features
>Take the 'pass for human' equivalent if needed
>Stack up virtual (not actual) size increases as much as possible
>Insists that he's a perfectly normal kobold while beating an ogre with another ogre
>As Voiced By Joe Pesci
>If You Make Another Short Joke I Will Break Your Legs

>not adopting a cute tiefling orphan to take on adventures with you and your sister.

It's obviously three sisters.

When I'm done with them, THEN it will be three moms.

I'll join your tiefling adventuring family if I get to be the estranged uncle who always comes by on the holidays with the coolest gifts.

See the Fool's Gambit playtest doc.

...

I don't follow.

Well this is pfg
We allow power fantasies here

Maybe this handy visual guide will help you understand?

...

Huh?

.....
>yfw you're the guy who made the knocking-all-three-up comment and your first thought seeing that image was pic..

goddamn homeschooling....

Which are the most useful skills?

Alright Shirou, let me put this in terms you can understand.
1. PONOS GO IN VAGOO.
2. JAM IT IN.
3. REPEAT STEP 2 UNTIL HAPPY TIME.
4. WHEN SPITS STICKY WHITE STUFF, THERE IS CHANCE TO MAKE BABY.
5. IF NOT SUCCESSFUL, START OVER FROM STEP 1.

You lost me...

Perception
Sense Motive

Perception--See who you're fighting before they see you, get a surprise round if you can, and keep them from getting one.

Knowledge (Arcana, Dungeoneering, Local, Nature, Planes, Religion)--Know what you're fighting and what its weaknesses are. Which of these you need most varies by campaign, but chances are you should go for one that either covers multiple creature types like Arcana, or one with a broad creature type like Planes or Religion.

Use Magic Device--Get access to any spell you have a wand for. Be an emergency medic if your cleric falls. Get a familiar and let it be your wand caddy.

Perception, Stealth, Monster Identifying Knowledges, UMD, Spellcraft

Ugh, just go take Saber and talk to Gil, I'm sure he'll be glad to show you.

Eh?
Nandatte?

Why do people seem to hate the idea of good tieflings so much?

Or of mottos.

Right now I am playing a Devil-blooded Tiefling with the Incorruptible Racial trait and Legalistic Oracle Curse. A phrase he has used three times now I believe has been something along the lines of "I cast off my chains, for I am free.".

Everyone in my play group seems to hate it.

>A phrase he has used three times now I believe has been something along the lines of "I cast off my chains, for I am free.".

Are you roleplaying as a chuuni

You got R-type on the brain...

Are you sure you are not just annoying

>says a chunni line
>plays the chunni race
Hmmmm...

Is archery viable? Which classes makes the best archers? What should be your stats to be a good archer?

Because tieflings defined by being "one of the good ones" are too easy, it's like taking an aasimar and saying "naw fuck that gonna be evil, nobody likes a goody two shoes."

Though to be fair, that line does sound rehearsed.

>is archery viable
Yes, archery can be a very powerful option. Archer paladin builds are great because once you get into your rapid shot and so on fun, you can get smite damage multiple times a round.

Composite (or rather, adaptive) longbows are the strongest ranged weapon in the game.

At high levels they outdamage even an actual siege cannon shot-for-shot... except then the longbow gets another 6 fucking shots that round and isn't spending the next two reloading.

Was it three times in the same session? Or spread out across multiple sessions?

Why, in-universe, is he saying that? Is it the motto of an organization or religion, or something he was taught? Because it sounds like it should be, rather than something he came up with on the spot.

It was 3 times over the course of ~20 sessions.

>Because tieflings defined by being "one of the good ones" are too easy, it's like taking an aasimar and saying "naw fuck that gonna be evil, nobody likes a goody two shoes."
Being good was not as much his defining personality trait as one of him. His main characteristics were more tied to being a private detective.

>Though to be fair, that line does sound rehearsed.
I said it when I felt appropriate. Once shortly after meeting the party. Once when killing a devil who was directly related to the one that sired the line that lead to my character. Once after coming out of a dominate person the party had not known about but had been affecting me for 2 sessions. Though I agree to a degree.

>Right now number 1 is I'm looking into what makes Destruction so strong.
Destruction isn't strong, it's just that people aren't use to seeing an effective blaster without resorting to conductive shotgun bullshit.

Zen Archer master race.

Archery sounds like a great thing to specialize in on paper, but in practice every single combat you'll ever be in will be a knife fight in a phone booth.

What stas and feats would you recommend?

That's what Precise Shot is for.

Well...can you switch between archery and close combat then?

Which does you no good when you get grappled because the enemies are always either in charging range or closer when they appear, and there's nowhere to move to in narrow corridors.

Zen archer is so good, it makes monk viable.

Not without sacrificing your capabilities in both.