There's five types of cards.
Sanctuary
>You start the game with it.
It has.
>Structure points, (HP).
>Willpoints, (mana).
>Number of accesories allowed
>A skill.
Characters.
>They're characters.
Can't attack first turn it enters the game, they cost willpoints, have lifepoints, can attack, block and can challenge to a duel, that has different rules than regular attack, I'll go into detail of that later.
Accesories.
>They are used on the sanctuary and are permanent.
>They add willpoints and have skills.
Technology.
>They are used on the characters.
>They add skills and hitpoints.
Manipulations.
>Spells.
Phases are fairly standar, the names are slightly changed tough.
>Communion
It's the start of your turn, when you regroup and straight the cards, it's one of those games when you turn the cards sideways to use them.
>Meditation
You recover the willpoints, it's the same as regrouping.
>Stealing
You steal a card to start your offensive.
>Harvest of will.
You play your non attacker cards first, like accesories and technology, then you can attack, you can't play those cards after attacking.
>Duel.
It's when you challenge an enemy character to a duel, only difference with regular attack, it's that you can use virtue skills, but virtue skills are game changing, if you win a duel you can steal a card.
After that you have regular attack phase and your turn ends.