Pathfinder General /pfg/

Pathfinder General /pfg/

Homebrew Edition! Tell us about your own creations, whether it's races, feats, classes, archetypes, spells, traits, weapons, monsters, or anything else you've made for Pathfinder! The joke is that the picture is showing homebrewed alcohol.

>HELPFUL TIP: If you want to ask for advice or information on a build or character, explain what sources (1st and 3rd-party) are allowed and if you already have a theme or concept in mind.

Unified /pfg/ link repository: pastebin.com/hAfKSnWW

Avowed Playtest 1:
drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Old Thread:

Other urls found in this thread:

pastebin.com/7e8FzV1W
twitter.com/SFWRedditVideos

:)

Man, I was hoping for constructs.
'
Oh well. I can sort of talk about constructs anyway, since I've had a robotic race bubbling along on the backburner for a while now.

I should get back to them.

So for a wizard I'm seeing this as a good build using brewkeeper:

>Scrollmaster Wizard 10
>Brewkeeper 3
>Stafflike Wand
>can use scrolls/wands/potions at his CL/casting stat rather than the built in one

Conceptually the idea is based on the fact you can now use Scrolls/Potions/Wands/Staffs at your caster level.

Scrolls come last and when you're already at high levels though. So I'm unsure. Same thing with wands. You need to be a minimum level 13 character for staff like wand.

Embrace suffering. It is all you can do to mitigate the unrivalled agony of your existence.

How do I into Protean Prowler? I can't help but feel like Symbiotic Slayer is just much better.

Or you can grow some fucking balls and stop being a whiny little Millennial cuck.

You are TURBOcranky, ain'tcha?

One of my DM's are running a homebrewed variation of Gestalt leveling which he calls a Support track, and also gave everyone a new pool of abilities called Glimmer.

Support's not that interesting, as it's for all intents and purposes a nerfed Gestalt. It's just there to add variety to builds.
Glimmer is more interesting as it's setting and character dependent, and turns boss battles into explosive anime brawls.

You're a faggot and a tranny enabler, aren't you?

I want to fuck Neboa's eyesocket!

Nah, I'm just amused at how anally nuked you are.

Go outside, user. Take a walk.

What are you thinking about for your robot race?
Be the better person, ignore and report.

Sounds pretty fucking anime. In a good way.

Alright. I'm sorry user, I get carried away sometimes.

Do you tell other people to "take a walk" because you yourself are a 300 lb. shemale?

Hello friends!

I have been brainstorming conceptual archetypes for the Unchained Fighter and Unchained Cavalier.

For the Unchained Fighter:
>Mercenary Lord
Gains a version of leadership where their leadership score is influenced by their ranks in profession soldier. Their followers are their mercenary company. It begins with all warriors, however they have a series of new options for Advanced Equipment trainings that give them special followers. Such as a low level alchemist with brew potion, a scribe with scribe scroll, curriers, stable masters, kennel masters, special mounts, and more. In addition they gain the ability to impart some of their Advanced Weapon and Armor training to some of their followers. Basically it is Leadership, the archetype.

>Scofflaw
An intersection between the Unchained Fighter and the Unchained Rogue. Makes the unchained fighter a bit more skill based, and gains rogue talents/skill unlocks.

>Pact Master
A concept I had that gives the Unchained Fighter something akin to an Eidolon, however instead of a separate creature it takes on the form of a set of living armor or a living weapon (chosen at level 1). You receive a series of upgrades to your living armor/weapon.

For the Unchained Cavalier:
>Beast Lord
Essentially this is an unchained cavalier gaining Rage-lite. The idea is based around a more primal version of the Cavalier, separating them out from the knightly stereotype.

>Green Knight
This is the least developed concept. It'd have minor druidic powers and likely 4 level druid casting.

>Castelan
An archetypes entirely based around defending and fortifying locations. It's banner ability would be changed to instead be upgrades put on a location and the like. Its mount traded out so that they could bond with a location temporarily to strengthen the defense of those inside (it would take something like 4 hours to change bonded locations).

Thoughts?

Is there anything you all would like to see that isn't here?

transexuals are mentally ill and/or attention-seeking faggots

No, I'm Doug.

>better person

>a faggot

lol

Little do you know he's actually post from the year of 1985 using super-LEET hacking skills. He's no millennial.

seems like garbage tier stuff, the whole point of unchained is to make a class not shit. try making the bond limited in the ammount of time AFTERWARDS you can move it or something. stop raping classes by giving them situational abilities they'll realistically get to use 1nce a campaign.

I really don't like the Mercenary Lord; it feels like they can replace a whole party way too easily, to the point that there's no reason for anyone else to play as a crafter, animal specialist, etc.
Pact Master needs some work, since there's not much difference in that from a Synthesist, or maybe an Aegis/Soulknife hybrid.
Beast Lord and Green Knight both sound badass; Castelan unfortunately feels more like an NPC archetype than a PC one, since very rarely is a character defending a location, rather than attacking it.

Lucky you, OP. How do I Yugi/Atem, /pfg/? Just Summoner?

Zon-Kuthon please go.

No one from 1985 would accept transexuals as anything but mentally ill or attention-seeking faggots.

Well.

The intrinsic issue with robots is, as is always the case with races such as this, the immunities they get.

Those have been stripped right down to bleed, poison, disease, nausea, and death effects.

Considering dropping Death Effects from that list.

Outside of that, they pick one of four Models to be.

ARM-type gets a strength bonus and big punchyfists they can also use to wield bigger weapons.

GUN-types get Dex, Weapon Focus with firearms, and can just pick 'firearms' whenever anything would need them to pick a specific one.

SCI-types get Int and can scan something for a round to treat a roll as 10 higher (Up to 20) if it's about observation (Stuff like IDing weakpoints, diagnosing diseases, etc)

X-types get their bonus wherever they want and Skill Focus.

Depends on what part of Yugi you want to do. Theoretically an Oracle, Vigilante (Magical Child), Summoner, or Witch could each do an aspect of his characterization.

Mostly I wanna recreate the Milennium Puzzle and summon Dark Magician every so often.

Pretty much
Spells can function as both trap cards and... spell cards. I honestly don't remember if the general use / buff card are called anything else besides "spell cards"

Are you referring to castellan. I agree with you and that castellan has conceptually shaped up into something more like a NPC archetype rather than a PC one due to requiring time to shift their location of focus.

>I really don't like the Mercenary Lord; it feels like they can replace a whole party way too easily, to the point that there's no reason for anyone else to play as a crafter, animal specialist, etc.
This is something I have deliberated on as well. The idea is you do not give the fighter enough resources to replace everyone, merely prosper in their role. In much the same way a wizard can go into crafting and you likely won't have a second crafter, if the Mercenary Lord focuses on magical crafters likely you won't need a second. It's about how much resources they are given.

>Pact Master needs some work, since there's not much difference in that from a Synthesist, or maybe an Aegis/Soulknife hybrid.
I have been thinking on this as well. Eidolons are relatively static at any given time. Needing evolution surge of leveling up to change. As well they are pretty much subservient to the master. The Pact Master was more meant to evolve for the situation and their armor/weapon be an entity that is preying upon them as well. However then it becomes stylistically similar to the Symbiotic Slayer (I began thinking about the Pact Master after designing a Symbiotic Slayer character).

The way it is supposed to be different is constant evolution and change rather than being static like an Eidolon, but I am unsure that is enough. It was also supposed to not be natural attack based, like eidolons often are. I think the real changes would be through what abilities it could give the wearer. Perhaps both a weapon and an armor that upgrade on separate tracks would be more the path to take.

I love me some robots. especially sky robots or robots you dig out of the ground in tense situations and they turn the fight around. all that said, it's been pretty hard for me to build a robot that can do what I want it to do.

Well, there's the Empathetic Device archetype for Henshin Heroes and Magical Girls/Boys/Whatevers from Gonzo 2

They get to transform anyway using their Transformation Trinket, but Empathetic Device also makes that trinket an Intelligent Item.

You could theoretically also ask your DM if you could make that a Spherecasting Magical Person, then go for the Conjuration sphere and make the Dark Magician with that. It's SPECIFICALLY the same creature every time, and if they get taken out, they're out for the rest of the day.

You've talked a lot about how it's different from a summoner, but how is it different from an Aegis?

Is it an Aegis with martial flexibility who sometimes has to make will saves not to get brain eaten by their suit?

Unfortunately I have never played an Aegis so I actually will have to read through the class and think through it. At the moment I don't know enough about Aegis to speak to how it differentiates itself.

Let's play a little game in design and pattern recognition. Elsbeth has two pieces of the Invoker's Regalia, wielding the robes and gauntlet while still missing the mask.

Robes: Grants the user +2 enhancement bonus to Intelligence, +2 competence bonus to Spellcraft, Kn: Arcana, and UMD; additionally, whenever the user casts an Arcane spell, there is a 10% chance of creating a mirror image.
>Twin-Casting: Whenever the robes produce a mirror image, the image lasts a number of minutes equal to the level of the spell (Cantrips treated as 1st level spells for this purpose). As a Swift action (regardless of the original spells casting time), the user may expend the mirror image to recast the spell that spawned it while benefiting from all effects that the spell was subjugated (i.e, if the source spell was affected by a metamagic effect, the 'clone' is also affected). If the original spell used a Swift/Immediate Action, the mirror image may be expended as an immediate action.

Gauntlet: +1, Ghost Touch, Spell Storing.
>Counterspell: When an enemy casts a spell and is the same spell stored, that casting spell is instantly countered and the stored spell is expended. The user may expend one use of Mythic Power to not expend the spell stored.

When in the presence of another piece of the regalia, the Robes enhancement bonus increases to +4, competence bonuses become +5, and mirror image chance becomes 25%. When the gauntlet is in the present of another piece of the regalia, it becomes +3 and gains the Spell Stealing property while granting Ghost Touch to all of the wielder's weaponry.
>Phantom Spell: Whenever the user casts an Arcane spell, the user may expend one use of Mythic Power to apply a thin veil of force to a spell, thereby allowing it to inflict full damage to incorporeal creatures (effectively granting Ghost Touch to a damaging spell).

The challenge to you, /pfg/, is what do you think will happen when all three pieces are brought together?

You'd probably want a Summoner then, unfortunately. THAT BEING SAID, what said regarding spherecasting is also a viable option, as long as Spheres of Power is on the table. An Avant Guard Kineticist is also a functional method of doing that, since you can shape your Astral Construct to be a semi-blaster guardian.

Can someone explain why Onryu us popular?

You actually make art of the rest of your group instead of just your own PC?

Any time I've reported anyone on this board I got banned for it. I've gotten banned for reporting CP here. Fuck reporting anything.

snusnu: the character

Memes mostly. Same reason DHB gets any attention.

It's basically just "I can create a suit of armor that lets me fly, swim, think hard enough to make magic, and other abilities". Your concept so far feels very much like just an alternate version, which isn't really necessary as a niche.

I thought she was more in the line of bwg.

I do need to scrape together more for them. Hopefully when I get back on top of things financially and commissions are done.

Don't give up; You got a bad janitor or semi-mod, there are good causes to fight for.

It's been pretty damn great and has lead to some campaign defining moments. The DM, who's normally a bit of a rules stickler, constantly lets shit fly for rule of cool.

The gist is that players start with 0 out of 25 Glimmer, and they earn Glimmer either by aiding players or beating any enemies that the DM deems sufficiently challenging. The 25 cap permanently grows in size at moments the DM deems plot important, or when we accomplish a great task, so we're standing at a cap of 36 now.

You can cash your Glimmer out on a Glimmer Ability, which the DM creates personally with player input, to strengthen your best abilities and tailors to our playstyle.
>Ex: our Monk is a headstrong, highly mobile dumbass who will rush into battle alone constantly. So they can expend 5 Glimmer as a swift for +3 attack and +4 dmg after an attack misses if they're the only one threatening an enemy.

Alternatively, we get Limit Breaks at 25 Glimmer, which are huge spell-like special moves designed by the player (complete with Roll20 character theme music). That's where the anime shit goes down, as it's usually at a huge boss fight after waves of enemies that we ever get that much.
And then our rival party gets to use Glimmer as well, so that typically means our rival battles are LB after LB.

Our Paladin is currently the guy who uses his the most creatively. His Limit Break has him throwing a divine energy lance that impales enemies and carries them with it into the wall. So he's used it to throw one of our rivals off a high mountaintop and immediately disable them, and also pinned it into the wing of a bomber aircraft to send it careening out of control into a canyon.

Just curious, do you constantly describe and comment your PC's breast size when you play with your group?

This is basically the problem. Reporting people is discouraged because if the janitor disagrees with you, YOU get banned. No warnings, no 'well actually that's okay', nothing. Just boop, fuck you.

I now the concept, but do not know its specific mechanics well enough to comment. Does the Aegis change itself from day to day/as an action?

I actually was thinking of alternate movement types not being a main portion. The Armor/Weapon is supposed to be additionally made of numerous small creatures. Things such as sending out some of the flatworms/small outsiders/etc. that much up your armor to perform tasks/move them around to change your armor during combat/etc. would be a large part of the task.

It would be about giving them different sets of abilities as well as making different portions of the armor separate with their own power sets.

All my good homebrew is archetypes/disciplines for the Occult Psychic.. doubt anyone cares about that.

Never. There are occasional prods about her weight, but as far as appearance goes it's mostly regarding how borderline tacky and gaudy her equipment is below her rather plain-looking face (because her body is completely covered in the robes/cloak). There's no need to talk about tits.

Besides it's a voice game; it'd be fuckin' weird to go that far.

Did you mention her huge teats into the character sheet when you wrote the backstory or was this something you decided to add when you drew her?

>first and foremost, big boobs
>a punch girl--everybody wants to bang the girl with a mean right hook
>strong, rowdy, outwardly "one of the guys"
>tiefling, and more than that an oni-spawn--horns, red skin, exaggerated features, and huge appetites
>geared towards fluffy romance as well as pelvis-shattering sex

Psychic, as in the fullcaster? Go ahead and post user, I'm partially interested in it, since it might actually be fun.

/pfg/, how should one go about making a manly lewd character?

I want to do a little something that could be appealing, more beefcake than prettyboy, but I'm wondering how to implement it without either making him too overbearing and creepy or going too far the other way into it being a smothering, coddling pile of daddy fetish bait.

Make a character the exact same way DHB does, but then actually play lewdly. Literally all of DHB's characters have HUGE lewd potential.

Name one that doesn't.

Describe the silhouette his dick makes on his pants and describe how it swings everytime he walks.

Walk around shirtless, mention body hair specially treasure trail, manly scent and subtle yet undeniable smell of smegma.

The tits play no role mechanically, nor should they (especially with the tone and direction of the game); everything is purely character art at that point. If anything it just makes for something silly in-between games.

So when someone describes undoing one of Elsbeth's shirt buttons spitting into her cleavage to lubricate the crevice between her lewd teats and then sticking their dick into the now moist and quivering hole, wafting with the smell of the man's saliva and her sweat and pinching her nipples HARD to interrupt her just-beginning attempts to protest, do you imagine yourself in the place of the man or Elsbeth?

When these thoughts arise do you feel yourself lusting for cock?

...

why do i feel like this is some roundabout way of calling them a faggot

Honestly user that just sounds kinda stupid.

And it made you sound stupid.

Congrats man.

The man, and no, but now I desperately want to read the rest of that scene.

C'mon, don't blue-ball me man.

I'm probably brain farting, but this lets you either spellcast through your mirror image, or makes the image solid and can take hits for you...

Easy.

Be sexually confident but not overbearing with it. Don't be a skeevy bard who chitters about his dick that could please even a dragon. Be a cool and collected paladin (yes they exist) who isn't ashamed of his desire, but doesn't let it overwhelm him into stupidity.

Kind of; the mirror image acts as a regular mirror image, as brittle as any other if the enemy hits it in place of the caster. It's more that instead of it just being a regular mirror image and nothing more, it can be expended to recast the spell that spawned it.

I think he was thinking about what it'd do with all three bits.

Confidence, charisma, and being evil without being a dick. Also a clear, but lofty goal and working towards that goal.

I ended up having one of my characters be the most popular by far with the ladies and he was a NE mercenary who loved drink and hated nobles. He had a big dream.

OH! My bad. Now that is an interesting idea!

I don't think I want to play Griffith, but thanks for your input.

I am far too scruffy and muscle bound to be griffith.

If there was some way to get your mirror image other places than you, Maybe combined with magic eye or some shit, you could spell cast around corners.

How about a spell/ghost movement power?

>Whenever a character within 100ft casts a spell with a range greater than touch, the bearer can as an immediate action latch on to the spell, appearing in the target area or next to the targeted character just after the spell is cast.

Thats project image m8 and its high level for the very reason that you can even cast spells from it.

i don't play casters, so really i'm playing with half a deck right now.

Sooo... Infinite Mirror image?

What PrCs or archetypes are specialized in illusions? Particularly Figments.

My character is planning on being an arcane caster specialized in schools in this order:

Illusion > Divination > Necromancy

Anything beyond these play second fiddle. I chose these three schools as my character being represented by the moon and lunar cycles. For some reason they felt appropriate.

I think there is also an effect that constantly replenishes mirror images up to its cap during its duration.

That'd be nutty as hell, but the GM put a cap on what does/does not generate images; basically it only functions with 'pure casting' and thus it won't work with wands, scrolls, or SLAs. In this case, popping an image would be more akin to an SLA.

Also which sorcerer bloodlines are illusion specialized?

Probably best if you go arcanist and either be a fetchling or a human with fetchling heritage just so you can make shadow spells 100% real.

Unfortunately I do not want to be shadow specialization. I considered the shadow illusion spells boring.

pastebin.com/7e8FzV1W

If nothing's severely broken here, I can move on to Shoyru, Jetsam, and Grundo in the coming afternoon.

>usul
Must...resist...Dune joke...

I always thought illusion was a shitty school when I was in my early teens. Then someone in a game cast Phantasm killer, one hitting an antagonist which was clearly going to wipe his ass with our corpses.
Now illusionists have all my respect.

Hey, blame the Neopets Team.

It's a portmanteau of "usagi" - Japanese for "rabbit" - and "squirrel." Or so I'm told.

Arcane is probably the only bloodline worth taking.

Phantasmal killer is shit, the enemy needs to fail several times and if he passes the first check the phantasm turns on you.

what is pathfinder was drawn by rob liefeld

Bollocks!
It only turns on your if the target saves the Will roll and haves telepathy or a helmet of telepathy.

Maybe, you could expend an active mirror image to fire a second spell you're currently casting at half spell level.

lmao
deleted ur post

Alternative covers for the shitty comic book.
Some are decent, some are just an offense to Shellyn.

So I tried giving my enemies what I felt like were cool abilities. I gave a recent character a massive gauntlet with the following abilities:

>Reach Through Space
Whenever a creature tries to teleport out of a square he threatens he can as an immediate action try and reach through to pull them back through. If successful he can reposition the creature into a square he threatens and the spell fails.
>Reconnect
If a teleportation spell is cast somewhere within a number of hours equal to the spell level the wearer of the gauntlet can enter the square the spell was cast and reopen the open, pulling themsleves through to where ever the spell went. Passing through in this way is a full round action.
>Piece Barrier
By bypassing barriers through displacement of space the wearer of the gauntlet ignore deflection bonuses to AC when making an attack with his gauntleted hand. In addition spells that would normally apply a barrier, such as ablative barrier, emergency force sphere, etc. do not effect attacks made with the gauntlet.
>Bypass Barrier
The wearer of the gauntlet may open holes in force effects such as Wall of Force and pass through as if it were not there. Opening such a hole is a full round action.

The character in question has invented and made the gauntlet himself to try and break into a massive temple/vault.

>offense to Shelyn

What could possibly offend her besides being an emotionless abomination?

dont be so judgemental

Yeh I realized I made a mistake, still. Its a pretty damn shitty spell if you need for the enemy to fail his Will then his Fort before anything happens to him.

At that level you may as well cast confusion or some other better control spell.

I guess Shellyn's love haves a limit when bad art is involved. I can picture her losing her chill at the sight of such bad art she starts raging like a barbarian.

It is a fucking lvl 4 save or die spell
Thank your ass it is not stronger than that

Hold person does a similar thing but its a level 3 spell. Stinking cloud is the same as death but is also a level 3 and affects a wide area and ignores SR.