bear is probably the way to go for this but i'm also strongly considering the totem of the wolf for my barbarian. party consists of artificer, wizard, and forge cleric
what do you think, /5eg/?
Joseph Rivera
Bear will serve you better, wolf really shines if you have another frontliner (fighter/ranger/paladin etc), but without those heavy hitters it falls behind.
Brody Wood
>have natrual affinity for necromancy magic >as a child not even notice as you constantly have a really weak version of soul drain active >people just get tired with you around, without even noticing. >people start subconsciously associating you with the tiredness >people being to natrually dislike you
how is that?
Wyatt Clark
I've never seen a wolf barbarian in actual play. Does it have to be a tough frontliner, or could a melee rogue work? Those guys always seem to need a melee partner.
Kayden Smith
>5E >All these 5's It's a sign!
Hudson Bennett
Rogue will do, monk is another good one given how many attacks they can put out. Generally characters who can make multiple attacks per round, especially early on (two weapon fighting or PAM, action surge etc) get the most of Wolf totem.
Camden Thomas
I'm quite new to 5e, but I have chance to get a game soon. I need to know though - is there any equivalent of 3.5 favored soul class? IE spontaneous casting, charisma based cleric variant?
Colton Perez
...
Nathaniel Thomas
Lore Bard is a spontaneous charisma caster that can pick spells from ANY class and gives no fucks. About as good as it'll get.
Kayden Bell
Yes, but I'm mostly for the "divine" flavour. And standard wisdom based cleric not really fits my concept either.
Owen Adams
...Nice.
Also, your concept is okay, too. Could veer on the edgy side, but that's not inherently bad, and it's a good start thus far
David Cruz
Alternatively, is there any "divine" (allowing CG alignment) power source for sorcerer or warlock? Both would fit as well.
Chase Peterson
Spontaneous and preparation-based casting have been merged into a single casting method for 5e. Everyone prepares their spells, everyone can cast any spell they have prepared in any slot that's big enough.
The charisma based casters are the Paladin, Bard and Sorcerer. One sorcerer option is the Favoured Soul, but it's not the same as the 3e version, it's still an arcane caster, and it's currently in playtesting/Unearthed Arcana.
...but apparently you don't mind too much about that, so go for it.
Angel Edwards
Warlock has Undying Light. Seeker might allow it. Undying (not light, just stupidly similar names) might too.
Justin Lewis
I like it.
Austin Evans
Oh, thanks. This UA favored soul is just perfect for what I seek. I just hope my DM will allow it.
Jacob Perry
I miss primal spellcasting as a separate thing from divine spellcasting
Ayden Sanchez
as a DM, should I actually "tell" or show players where the enemy's aoe is on a spell that doesn't seem obvious (like Slow), and instead just tell them "he casts a spell, you feel slower until you walked over there, now you feel fine."
James Gutierrez
I'd forgotten that the Druid wasn't in the first 4e PHB.
William Gomez
continueing this >as you grow older this is becoming stronger nad more prelevant >reaches a point if you maintain skin to skin contact with someone for more 20 minutes you risk killing them >eventually you premanently cover your entire in bandages to make sure you absolutely won't touch anyone >reason for going on a journey is to find a way to counter it and actually let you touch others
DM says it's OP, but I can't think of a way to nerf it without making it obsolete, he suggested something like "you cast a spell on your bandages to prevent it", but than what's the point of going on a journey if you can solve your problem by doing the equivalent of swallowing a pill 3 times a day.
Matthew Carter
I really like the quirks they added int he UA stuff.
David Moore
do you guys know what a thrallherd is?
Nathan Miller
You know what, I'm all about science fantasy and what not so I want space magic.
I think a cool idea would be a sorcerer who gains cosmic magic because they were born when a new star came into being or died.
Jeremiah Torres
Yes, a Thrallherd is a psychic based class from previous editions who could get a Thrall that was basically a slave. But they loved it because you're a psychic mind rape machine.
Just use a GooLock
Robert Thompson
so is each feature for the totem barbarian locked into that specific animal totem
ie if i am bear totem, can i use the eagle aspect of the beast?
Hudson Cox
No, the barbarian class never allows any significant choice to be made post level 3 outside of multiclassing
Gabriel Murphy
found this on RPG Stack Exchange. is this correct?
"Here are the legal permutations of cantrips and lvl1+ spells used as actions and bonus actions: •Cantrip(action) + Cantrip(bonus) •Cantrip(action) + Spell(bonus) •Spell(bonus) + Cantrip(action)
Here are the illegal permutations: •Spell(action) + Cantrip(bonus) •Cantrip(bonus) + Spell(action) •Spell(bonus) + Spell(action)
Cameron Nelson
Yes. If you cast a soell as a bonus action, the only other spell you may cast that turn is a cantrip. It doesn't matter if the spell you cast as a bonus action was a cantrip or not.
Parker Scott
but you can NOT cast a Spell as a Regular Action + Bonus Action Cantrip, correct?
Jace Young
This thing is about done, just needs some wording fixes, and I'd like some suggestions to work with for Frost's Fortitude so it doesn't feel so... Weird. Like, Wisdom doesn't make sense, and my only other option is Constitution, which feels too strong, but I wanna make it come across as these assholes being hardy and tough to get through.
Brayden Young
In the particular example of a spell such as slow you can get away with not doing so. When it comes to something like flaming sphere on the other hand it's readily apparent which areas around it are or are not on fire, so you can communicate this to them. If a spell's area is not readily apparent you should not tell them unless they make some extra effort and have some ability to analyze the spell itself.
Connor Parker
Just make it so that touching is actually you using your action to cast a necrotic cantrip or something. Against a commoner that would probably kill them, against most monsters you fight it's just a normal attack.
Jaxson Stewart
a dude who controls a herd of npcs as we can see from necromancer's experience, it doesn't end well
Andrew Turner
This desu:You have Chill Touch as an actual Touch thing.
David Cruz
I'll make Dex a little more balanced, improve Int, and have it make sense with a single rule change.
>Initiative is now determined by INT modifier, because quick thinking in dangerous situations and not freezing up is more important than how quickly you can move.
Thoughts?
Ian Russell
Wisdom sound more appropriate
Julian Hughes
Did I stutter? If you cast a spell as a bonus action, the only other spell you can cast that turn is a cantrip. Why is that so hard for you to understand?
Nathan Torres
What's a good way to run a riverside ambush by a rival group of warriors? I want more dynamic fights. The party will be coming from the land to the river to catch a ride on a ship, and the ambush crew will hit them at the dock
Camden Wood
>What are you expecting from UA Sorcerer? >hopes Alchemical Sorcerer that gained magical powers not because of his lineage, but after preparing and drinking a special elixir. Make it an alternative option to moon druids with their DPR/tanking oriented forms (while still retaining full casting while not transformed) with something like a chemical rage mode/transmutating yourself into a chimera. Maybe make your raging chimera ability LEGO-based: you expend sorcery points on adding different body parts: tentacles, horns, heads, acid breath etc., in the same thematic vain as 3,5 binders/totemists. Side abilities could involve effects boosting the effectiveness of your acid/poison spells (like acid/poison version of elemental adept, maybe?) as well as some ribbons like free alchemy/herbalism kit proficiencies. >expectations Fiendblood sorc. Mechanicus-based sorc or a nature sorc. An underpowered gish.
Ayden Cruz
Wisdom is the single most powerful saving throw around, with Constitution in the second place.
Wis saves are often just "make this or you can't do shit the whole fight" or alternately "make this or you spend the fight killing your friends."
Christian Sullivan
im dming for my family for the first time and im running LMoP. they were just flushed out of the cragmaw hideout twice and dont seem inclined to go back in. any ways to pique their interest to explore the rest of the cave? and does anybody have any modifications to the module that they recommend?
Adam Phillips
So I assume there is no way to do a Far Realm/aberrationy char beyond a GOOlock, right?
Doesn't seem to have much actually thematic about them, though the level 14 prize of getting a permanent flunky (which could be an Archmage or Warord) is sweet.
Aiden James
So, if a character falls into water and gets dropped to 0 because of the damage they take from the fall, they start making Death saving throws.
Does being unconscious underwater effect that, or is it just straight 3 death or 3 saves? If they stabilize do they destabilize immediately until they're saved? What exactly is the appropriate series of rulings / actions.
Eli Harris
IIRC the Mistborn RPG includes intelligence, just in a weird way. I think it was something like: players first announce what they're planning to do in a round by order of dumbest to smartest, meaning higher-intelligence characters can take into account what the rest of the party is likely to do before making their own plan.
Chase Wright
This answer is right, I just want to make sure you know you can't just walk away from slow. It effects creatures, not an area, normally.
Jaxson Torres
Yeah, I feel like there definitely should be more Far Realm options. I kinda miss stuff like aberrant wildshape and such. I guess you could kinda go Shadow Sorc with a "dunwich child" flavour and claim that your hound of ill omen is actually a doggo of tindalos.
Connor Bennett
I agree, the Sorcerer had a lot of good paths in 4E.
Tyler Johnson
The totem barbarian has you pick which feature you get at each level you get a subpath feature with choices. You can flavor this as a multi-animal totem (like a totem pole) or as a creature that encompasses all the selections, like a griffon for pack leader and angry flight.
Thomas James
So why is it exactly a druid cannot wildshape into an owlbear or a hippogryph?
What exactly makes it so a giant spider is okay, but a phase spider is not?
Or why the dire wolf is viable, but the winter wolf is not?
Noah Nguyen
Magimachines, son!
Henry Morales
Because 5e is babby's first RPG and magical beasts scare the developers after 3.5's horrible CoDzilla builds.
Isaiah Stewart
Well one thing I found interesting in 3e was that Animate Dead, Magic Jar and Polymorph yield very similar results: the idea that magic can appropriate or duplicate a body's physical parameters pretty well, but magic can't commandeer/duplicate magic quite as well.
Or to put it another way, you could use magic to project a blast of fire or cold, but turning into a dragon or a winter wolf's shape has nothing to do with it.
In the case of the druid I think its probably NATURAL WORLD MUMBO JUMBO.
Carter Lopez
This pretty much. They just decided to make beasts shit (compared to REEL monsters), and it's pretty safe to say we will never see anything like MoMF or Warshaper or Aberrant Wildshape Feat.
Jordan Baker
well I know that.
I was looking for an in universe explanation.
Owlbears are not really much different from any other wild preditor, yet they are monstrosities.
On the other hand this abomination is considered a normal beast
Camden Long
Not being able to turn into owlbears is harder to explain than not being able to turn into critters with innate supernatural powers, yeah.
Henry Taylor
The Owlbear is an abominable creature metaphysically stitched together with powerful magic
Samuel Long
I'm expecting UA Mystic.
Landon Rivera
You can pick multiple animals too at each interval.
Bear is probably the best 3rd level though.
Jacob Gray
HEX GET
Jeremiah Harris
is it viable to have a high INT character for checks and RP situations, even when their primarily a DEX/STR class? like a high ranger who uses his INT checks to solve problems where his strength would fail him/ pass other INT checks outside of combat?
Gabriel Nelson
Yet now they seem to be the same as any other forest creature, they reproduce and bear cubs the same as any beast.
Then theres the claims by fae that they have always existed in the feywild as a natural creature.
James Reyes
What are your favorite aspects of UA? I personally really dig the Storm Barbarian.
Blake Green
depends on DM.
Im playing a warlock and I really wish my Int was higher now because I have to make an insight or arcana check for basically everything.
Ryan Parker
1) Magic
2) Fey fucking shits lie
Jaxon Howard
ah, so a more lenient campaign would be a yes, but in one where we're facing incredibly difficult encounters it may be better to have an optimized character.
Jayden Reyes
Alright I've got a Halfling Ranger in the party and he has a Giant Badger for his companion.
Now it's medium and he's small so obviously he rides it around but what should I do about its burrow speed? RAW there's nothing stopping him from riding it while it digs right?
Also after digging can medium and small creatures go through the hole? It seems like it would make sense but I'm kinda worried about them using it like a siege engine.
Kevin Miller
I'm homebrewing some stuff, and wanted an opinion on how useful or not useful constant resistance to fire and cold damage would be. Too situational? Too broad?
Noah Green
Good. I honestly hate wildshape, and I think it should be replaced.
Thomas Rodriguez
So, if a character falls into water and gets dropped to 0 because of the damage they take from the fall, they start making Death saving throws.
Does being unconscious underwater effect that, or is it just straight 3 death or 3 saves? If they stabilize do they destabilize immediately until they're saved? What exactly is the appropriate series of rulings / actions.
Andrew Nelson
every round they will take one automatic death failure because they are drowning
Luke Adams
I wanna throw two ogres at a party of 6 level 1s. Would this kill them or would action economy win out?
Blake Gonzalez
>only unique feature of the class aside from hippie flavour >replaced
Angel Gomez
did one of them cast mordenkainen's faithful watchdog?
Jeremiah Carter
You do understand that they can oneshot any player on a somewhat lucky roll?
Tyler Gonzalez
No Its a party of 1 primarily ranged fighter, 1 bard, 1 warlock, and 3 barbarians.
Robert Parker
So they take an automatic fail, AND roll for a chance at a success or fail? Or it's just a fail?
If they stabilize, does anything happen? CAN they stabilize?
Daniel Ross
Well I feel stupid now. I'm running theangrygm.com/fighting-spirit/ to change the feel of the game. I've completely forgotten to take it into account for CR calculations. I should probably just assume they're one level higher than they are for the most part.
Leo Morales
I mean as a player I honestly think that throwing deadly/high danger encounters at such low levels is fun. Players don't have much options at such levels, and if your character gets one-shot and dies, it's like, whatever. You did not manage to get attached to them yet. At least wait for level 3, when most players get their class features.
Brody Myers
does one of them have a +9 orge slaying knife?
You're choice, depends on how lethal you want it to be.
If they do stabilize though I would have them remain unconscious until someone dragons them out of the water and resuscitates them, otherwise they will die in 20 minutes or so from braindeath due to lack of oxygen
Easton Powell
>Trying to align a large map to a Roll20 grid Suffering.
Henry Butler
You can only have one bonus action per round correct?
Samuel Brooks
how do you mean?
If someone wants to spend their action on it, I would say they would be able to make 3 bonus actions
Parker Gonzalez
>At least wait for level 3, when most players get their class features For what? Throwing deadly encounters at them or changing the way I do CR calculations?
Matthew Peterson
Mystic was a mistake. A poor class that should be scrapped and instead use the concept to make archetypes for the Monk, Barbarian and Sorcerer.
Lucas Wilson
RaW, unless you have a special ability saying other wise, you get movement up to your highest speed, 1 action, 1 bonus action, and 1 reaction per turn you take.
Ryan Bennett
I thought the way it worked was you could have one action, say attack, and then you could cast a spell as a bonus action.
That's what I thought, thanks.
Andrew Clark
>Single casting method for 5e >What are spells know vs spells prepared... user, you don't have to lie to kick it. Just admit you haven't actually read the PH, or refrain from posting about things you are ignorant of.
James Moore
"The Great Day of His Wrath" by John Martin. He has a lot of pretty neat Armageddon type paintings.
Dylan Wilson
you can only cast a spell as a bonus action if the casting time is 1 bonus action
Caleb Adams
You cast a spell as a bonus action only if it the time it takes to cast is a bonus action. And if you want to cast two spells the full action has to be a cantrip.
Adrian Turner
>4d6 drop the lowest >14, 11, 7, 15, 13, 9 What should I do with these stats?
Zachary Lopez
The one major change I made was to move the sidequest concerning the dragon to after they finish Wave Echo Cave and hit level 5.
Ian Reed
kys
Is it in order? I hope not because that's a seriously shit con stat right there. If it isn't then you can pretty much do whatever, it's about the same as the standard array.
Logan Wilson
Running out of breath and suffocating knocks you to 0 and starts death saves, so if you're already there there's no extra effect
Eli Lee
>When a creature runs out of breath, it can survive for a number of rounds equal to its Constitution modifier (minimum 1 round). At the start of its next turn, it drops to 0 hit points and is dying.
If a character falls in water while at 0 HP, they are dying and start making death saving throws. I would say no automatic failures unless they take actual damage, but until they are taken out of the water they can't stabilize. So they just keep rolling death saves until 3 failures or until someone gets them out of there.
Bentley Hernandez
Which is the best Fighter Archetype? I've been looking at Battlemaster, but how useful are the combat maneuvers?
Brayden Torres
>If it isn't then you can pretty much do whatever, it's about the same as the standard array. Standard array with -1 to each dump stat. It's a really sorry roll.
Ryder Cooper
BM is the one I see recommended here the most
Jackson Lopez
Very useful, and for all kinds of play styles. If you're working only off the PHB, it is probably the best. Champion is alright, while I feel Eldritch Knight falls a bit flat to what you would expect.