/btg/ Battletech General!

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Mackin’ with Mackie edition

The /btg/ is dead - long live the /btg/!

Old thread: =================================

BattleTech video-game pre-alpha gameplay
youtube.com/watch?v=FjEeDz51pHE

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>BattleTech Introductory Info and PDFs
bg.battletech.com/?page_id=400

>Overview of the major factions?
bg.battletech.com/universe/great-houses/
bg.battletech.com/universe/the-clans/
bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
solarisskunkwerks.com/
>MegaMek Lab
megameklab.sourceforge.net/

>/btg/ does a TRO:
builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link:
bg.battletech.com/forums/index.php/topic,40948.0.html
NEW! - Mediafire link for the most current AtB rule set: mediafire.com/file/dyjdl62htdpbfgy/rules_2.30.xls

>Map of /btg/ players (WIP):
zeemaps.com/map?group=1116217&add=1

>Rookie guides
pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
mediafire.com/folder/sdckg6j645z4j/Battletech
mediafire.com/folder/cj0tjpn9b3n1i/Battletech
mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (Still getting worked on & now has 10735 pics!)
bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-02-04!
pastebin.com/uFwvhVhE

Other urls found in this thread:

en.oxforddictionaries.com/definition/us/lieutenant
en.oxforddictionaries.com/definition/lieutenant
grammarist.com/spelling/lieutenant/
youtube.com/watch?v=7A1BptKRZpc
twitter.com/AnonBabble

Post Civil War era, which Successor State military is in the best of shape just prior to the Jihad?

Whose is in the worst?

As I understood it for best shape it'd be:

Free Worlds League>Draconis Combine>Capellan Confederation>Federated Suns and Lyran Alliance.

Any thoughts?

The FedSuns is by far the most skilled and best-equipped.

FWL is the largest but isn't anywhere near as well-equipped or skilled as the Suns.

Dracs got pretty badly fucked up, their forces aren't overly well-equipped, and they performed badly against both the Bears and Suns.

Lyrans and Capellans are roughly equal. Cappies have more skill, Lyrans have better upgrade rates. Both are about the same size.

They've been used several times to block assassination attempts by getting in the way of bullets.

But you're right, it wasn't a 1S, it was a modified 1S. Though this is from battletechnology and isn't fully canon anymore. But the throne rooms were guarded by the -1RG, which was a -1S that replaced the LRM5 with 4 machineguns and ammo.

Wasn't the fedsuns military pretty royally fucked by the civil war? The civil war ended like, 6 months before the jihad.

Can someone tell me if my attempt at a 55-ton trooper is okay?

Magic warehouses, user.

The Dracs are marginally larger than the Suns, but the Suns shit on everyone for skill, gear, and reliability of units in FM: U.

BattleTechnology isn't canon any more and we have other sources saying they were -1Ns in canon.

It may or may not make sense to have those in a throne room but this is BT, so sense is highly optional.

It's not bad but prepare your anus for assault by anons who hate the idea of XL engines on trooper 'Mechs.

A medium with an XL needs to be a damn sight faster than 5/8/5.

Like, you've made a falconer with less guns.

>It's not bad but prepare your anus for assault by anons who hate the idea of XL engines on trooper 'Mechs.
Gotcha. What would I call this type of mech?

>A medium with an XL needs to be a damn sight faster than 5/8/5.
>
>Like, you've made a falconer with less guns.
I kind of tried to make a future variant of the original machine. I was going for something that could hit like a Hunchback at double the range and have the heat sinks to add that LRM and deal some anti infantry damage.

Funny thing is fluff wise the FWLM was supposed to be better equipped, but lol magic warehouses.

>The Dracs are marginally larger than the Suns

I think one of the passages in a manual mentioned the Suns had the largest army in the Sphere when discussing battle armor.

>6 wolvie-ms
I love them too, user, but there are other 5/8/5s available to the FWL. Try trenchbuckets or griffins?

Fluff-wise the FWL was actually going slow on upgrades because they figured they might as well jew everyone else for obscene cash with exports and upgrade at a more modest rate since they weren't really expecting to fight anyone.

Applying any level of logic you would expect the Suns to not be so well off after the Civil War, but it's the Suns, so no matter what else is going on they always have to be better than everyone else.

Most trebs don't jump, only the 5J does and it loses half its armament to do it

The starslayer 2C is pretty rare in 3025 but it's fantastic. The Cronus is another solid choice.

What's your favorite House Davion regiment?

Did any of them defect to the lyrans? If so then that one

Chisholm's Raiders did and died for it.

I barely have a favorite faction, user.

What do you do, just play the game and enjoy it?

I think the 26th Lyran Guards were an RCT lead by a "Colonel Green Davion" that chose to side with the Lyran Alliance, despite his clear relation to the Davion ruling family.

Yes. For years I just looked at the TRO's mech pictures without even reading them (I'm not an English speaker and had barely no material in my language). I play Battletech because I really like the giant robots

Jinders Green-Davion. The "clear" relationship could be several generations removed, or not at all. In either case, he'd still be one man in an RCT of thousands of Lyrans.

Well, in the 40s there was a Hitler in the US navy.

>the Suns shit on everyone for skill, gear, and reliability of units in FM: U.

Not just there either. They're always in the top-tier, even if not the absolute top. Best RATs, best faction mechs too. My mind boggles at those entitled Feddie players who are forever buttblasted because they think the Suns have had it so bad since the 4SSW.

Davion Assault Guards. Assaultweight badasses who have loads of cool fights, but aren't showboaters like certain merc regiments. They wear sensible camo in the field too, even if half the players insist on parade schemes (fucking majorettes...).

I was also fond of the 5th FedCom RCT. Nuked their way out of danger in the FCCW, but then later on in the Jihad nuked their way INTO danger by nuking through the New Avalon WoB naval blockade because of patriotic loyalty.

>Best RATs, best faction mechs too.
That's the Lyrans.

We haven't been allowed to win a war since the 4th. Look at the Sarna March invasion and tell us that was fair.

I think it's funny how the Suns was probably meant to be some Anglo-French in Space state and ended up being Space America instead.

When exactly did Grasshoppers start being constructed again?

Won the War of 3039 by BTFOing the Dracs, won the FedCom Civil War (incidentally BTFOing the Dracs again).

Lyrans only got the good stuff so they could hand it to the Suns. Have a look at the RATs in FM: U some time, the difference between the Suns and everyone else is pretty stark.

Like, not even joking the Suns needs to be rolling on D and F tables to get a concentration of tech, mass, and time of manufacture to what others are getting on their A-grade tables.

FM: U cops a lot of flak, and rightfully so.

I thought they were Anglo, French and American?

Possibly as late as the 3060s for the Dracs, since that's the first time LexaTech gets mentioned as building anything new.

No idea for the Suns plant.

Even their Anglo and Franco aspects are Americanised. Like "leftenant" being actually spelled that way for the rank. It's amusing. Nothing against Americans, of course.

To be honest I forget about the festival that is FM:U.

What about earlier/later RATs?

Same problem. Earlier FMs were written with a much more modest upgrade program in mind and the later ones also rip out the Unseen and put in a lot more new designs and SLDF ones. The FWL and Drac RATs suffer badly from codex creep, the Capellans and Suns get really good RATs. The others are in the middle.

>The others are in the middle.
Except FM:P, which suffers HIDEOUSLY from "unseen never happened" syndrome

>leftenant
>Americanized
Run that by me one more time, limey

It's spelled as lieutenant and pronounced leftenant.

The Americanisation is that they then go and write it as leftenant.

How is that Americanization?

It's pronounced "loo-tenant" in civilized places like America. Spelling and pronouncing it "lef-tenant" would be Anglicization.

Americanisation of words involves changing them so they are spelled phonetically according to what some guy thought was good a long time ago.

Thus, aluminum, realize, and yes, leftenant.

What is the name of the source book that taught you how to paint minis and had a ton of sexy mini eyeporn?

Total Warfare has a bit in it. I think the old miniatures rules book probably would too.

Americanize
[uh-mer-i-kuh-nahyz]
verb (used with or without object), Americanized, Americanizing.
1. to make or become American in character; assimilate to the customs and institutions of the U.S.

"Leftenant" is the British pronunciation; "lieutenant" is the American. Therefore, spelling it "leftenant" is Anglicization because it is changing the spelling of the word lieutenant to conform to the British pronunciation.

>arguing semantics about a game made by Americans
I'd make an "American education" joke but this stuff writes itself.

in the far future of the fourth millennium, there is only autism

>"Leftenant" is the British pronunciation
Brit here.

In my time in service I met a fair number of Yanks who honestly thought we spelled the rank lieutenant as the Davions do.

Stranger than fiction, eh?

If you thought you could just be wrong on the internet and not have someone call you out, you were sadly mistaken.

What is he wrong about?

en.oxforddictionaries.com/definition/us/lieutenant
en.oxforddictionaries.com/definition/lieutenant

grammarist.com/spelling/lieutenant/

>while in the United Kingdom and other countries of the British Commonwealth the preferred pronunciation is “leftenant.”
>the British Commonwealth
>leftenant
>the British Commonwealth

>The “American” pronunciation is, however, becoming commonplace in countries like Australia, New Zealand, Canada, and even the U.K., albeit mostly outside official usage.

And this is why the battletech community is awful

This is why the battletech community is awful.

That doesn't prove his point wrong though. You don't have to agree with him, but you don't have a real argument.

>this is why
You didn't specify anything. So... everything?

The FWL should be one of the best equipped. The Feds might have a slight edge, but the FWL refit a huge number of its machines.

FWL is shit though

Muninn, please post purple burd image macros at this man

See .

The AFFS' upgrade rate is complete and utter bullshit but the FWL wasn't modernising as fast as might have been expected either.

>FWL wasn't modernising as fast as might have been expected either.

Isn't that because their spending went more into their navy, armor, battle armor and aerospace forces than their mech forces?

No, as I said before they decided to make mad bank off exporting upgrade kits and so weren't upgrading as rapidly as other factions, reasoning that they could profit in the short term and plow all that cash into things like their navy then use their beefed up industry and economy to flash-upgrade as he arms deal started to wind down.

But both the FWL and DC FMs were written with assumptions of 30-50% upgrades for a lot of units, trending up to 70% or more for the very best-supplied. The Lyran and Suns ones are written later and with a very different set of assumptions.

>navy

Fat lot of good that did them

The paint scheme I'm doing my army up as. They're a group I like to call the Lyran Irregulars.

Potatocam quality thanks to my brother's cellphone. Had to use it because said brother broke my digital camera.

Oooooh taste it CA

Should look pretty good when inked and finished. I like the "one limb is a different color" paint scheme theme, so naturally I like this. Yellow cockpit is a bit odd; are you doing that thing where you basecoat yellow then do black over the top to make it look internally lit/one-way glass-like?

Interested in the WoB fighting the Ghost Bears. Are there any scenarios of that?

Don't know if there's any pre-written but the Bears went nuts like half-way through the Jihad. There might be a bit in JHS 3072 but Blake Documents, '76 on and especially the attack on Terra featured them pretty heavily.

A lot of those were naval battles, especially at Terra.

Going to use white and make it look like yellow glass. Everyone else in my group uses red for the windows and I wanted to be different.

Gotcha. I look forward to seeing it done. I have a lot of painting projects to do myself but it's too cold to prime right now where I am.

I'll see your bet, and raise.

I did that on a snow day. lol

Not only that, I'll triple down. Pay close attention to the ER PPC.

Battle report!
Broke out the 'ol introbox and showed some newbies what the shit this Battletech thing was.

Side 1: Whitworth, Cicada (that variant with a ppc), Jenner, Hunchback, Panther
Side 2: Awesome, Atlas

Map was the fortress that came with the spaceport mapset.

Battle got started slowly, with no shooting turn 1.
Things kicked off fast turn 2, with the hunchie and atlas both nailing each other with AC20s. Panther went all flanky, awesome stood on a roof (not worth tracking structures with newbies) and the other side 1 mechs held back and sniped.
The jenner then boldly charged in and got the atlas from behind, putting the atlas squarely in the sights of four of side 1's mechs. It, being an atlas, just blew off the hunchie's RT while giving no fucks. Meanwhile the panther and awesome traded misses.
Then the panther's pilot fucked up his movement, found himself at short range with an awesome, and was promptly cored out. The atlas chased down the hunchback, but lost an arm.
The atlas fucked up the cicada with a pair of engine crits, but then turned around to chase the jenner and got de-assed. A gyro crit saw it falling down, and a botched attempt to stand removed the gyro while it was in no position to shoot anything. Newbies were at this point introduced to the concept of an "initiative sink".
Awesome proceeded to stand on a rooftop playing turrettech with the remaining side 1 mechs, losing both arms in the process, then suddenly headshotted the whitworth and kicked the jenner's everything off on the same turn.
The overheating cicada tried valiently, but not much you can do when your only weapon worth shit puts you at +7 heat for the turn and your armor is gone.

Overall, the battle was marked by newbie "naw let's not move our lights" thinking and a disappointing lack of ammo explosions.

The awesome player wound up taking home his record sheet, and I'm damn sure I'll be seeing him back.

Speed is life.

A couple fluke hits when they followed my "move even if you'd take to-hit penalties" advice got them of the opinion that I wasn't so hot, then they got smoked.

Lexatech started production back up in 3064.
WoB had Bryant up and running again in 3058 but only for themselves.
Suns plant randomly shows up in HB:HD like a lot of factories sprout up out of nowhere in the handbook series. So I'd just date it to the book date, which is October 3067.

Wait, just saw that's the NAIS intro letter, the actual book date is November, 3067.

Also the HB:HD specifies that the Grasshopper is licensed when we know the Dracs were the first to license it in 3061, so it has to postedate that.

>Overall, the battle was marked by newbie "naw let's not move our lights" thinking and a disappointing lack of ammo explosions.
>Speed is life.

I'll be honest, I've been playing this game for over a decade and I still have a very hard time telling whether or not moving is good or bad.

Moving is worth it if:

-You generate at least as much of a TMM than AMM. So you need to Walk 3+ hexes, Run 5+ hexes, and Jump 5+ hexes (preferably at least one more than each of those to gain at least another +1 TMM- for example, a Fire Moth that Walks 10 hexes in a straight line has a +1 to-hit modifier but opponents suffer a +4), OR
-Moving closer gains you a net to-hit bonus by reducing range, OR
-Moving backwards gains you a net to-hit bonus by increasing range, OR
-You expect to be in a superior firing position in the following turn(s).

The last is the most difficult to gauge.

Of course you can always just Gausswall in woods and give zero fucks.

>I still have a very hard time telling whether or not moving is good or bad.

Always worth it to keep your range bands ideal, get an advantageous position, or take cover. Running three hexes across open terrain into heavy woods is still a net gain TMM.

The battle for Dieron, the second biggest battle of the war was the Bears vs the Wobbies.

The robes managed to kill a Leviathan II there at the expense of six warships. Then they killed a second one at Terra. That made the Bears so angry they wrecked the O'neil Yards around Terra itself with their last one. Bunch of clanner faggots.

/btg/'s beloved 3rd WoBM was also at both of those.

Scenarios should be in the Hotspots and Turning Point books. There's a Turning Point for Dieron I know.

Flipping through TP:Dieron is fun

>“By order of the Khan, you will stand down.”
>“By the order of the Kanrei, you can stick that PPC up your furry butt. You may NOT touch my prisoners, much less exterminate them! Are you mad?”
>“You are in violation of the agreement made between our leaders! We have every right to treat the surat Blakists as we see fit!”
>“It doesn’t mean exterminating POWs that are in DCMS custody!”
>“There is no provision regarding custody matters. Every Blakist on this hellhole is subject to Dominion justice. There is no compromise.”
>“Yes there is. It’s at the end of my Gauss rifle barrel. Come get some, you thick-headed bastard of Kerensky.”
>“Bargained poorly but done. Rho Galaxy, attack!”

Fucking bears.

>tfw your two favorite factions fight each other

That's actually pretty badass.

One more situation:

-If you're playing in a scenario which requires you to move.

Pretty much every good group I've seen regularly plays scenarios which force you to move to accomplish your scenario objectives, and if you don't complete the objectives in the time alloted, even if you wipe the field of the enemy, you still lose. Movement can be helpful in such a case.

Found the furry sympathizer.

What is the 3rd WobM and why does /btg/ love it?

Sorry,this is the same DCMS with a standing order for hundreds of years to execute every prisoner?

This was the DCMS run by the head of the Black Dragons.

Kuritans took prisoners though. They even had some worlds full of giant prison camps and slave centers. Their policy is "kill them if they have no value to the Dragon"

In this case, they were probably keeping them as hostages to help crack Fortress Dieron..

Probably not, but were the people of Dieron pro-WoB to any major degree?

I recall some worlds were surprisingly pro-WoB and had to be purged.

Boys from the moderate Blakist faction that helped take Terra back in 3058, then fought all over the Inner Sphere in the Jihad, survived the two most brutal battles in the entire war and escaped into the void at the end of it.

You've seen the old "Pure Thoughts and Actions" picture occasionally.

>were the people of Dieron pro-WoB to any major degree?

No. They were actually old school Star League, the jewel of the old Lone Star district preserved through the ages. They had massive influence in the Combine and were left to their own devices about as much as the Azami. The DDG is where all the old samurai cowboy jokes come from.

So unlike many of the core worlds who got bombed into the dirt, Dieron flourished in the Succession Wars under the Dracs. Until the Bears bombed it into the dirt anyway and made it just another nowhere core world like Caph or New Earth by the Dark Age.

If NEA or one of our aero experts is here, I'd like input on organizing a 2nd Line and Solahma Aerospace Binary each. I got more SLDF fighters than omnis, so tried to decide what point of the former would complete each omni star.

What I have is what I rolled:

Second line:
>Alpha - 2 Kirghiz-A, 2 Sulla-C, 2 Avar Prime, 2 Batu Prime, 2 THK-63 Tomahawk
>Bravo - 2 Jagatai A, 2 Sulla Prime, 2 Turk Prime, 2 Sulla Prime, 2 IRN-SD1 Ironsides

Solahma:
>Alpha - 2 ZRO-114 Zero, 2 TRN-3T Trident, 2 AHB-443 Ahab, 2 HMR-HD Hammerhead, 2 HCT-213B Hellcat II
>Bravo - 2 GTH-500 Gotha, 2 RGU-133E Rogue, 2 SPD-502 Spad, 2 RPR-100 Rapier, 2 SWF-606 Swift


Thanks.

>The DDG is where all the old samurai cowboy jokes come from

And again, the title song of Rising Zan: Samurai Gunman starts to play in my head.

youtube.com/watch?v=7A1BptKRZpc

now there are three(3) Locust body styles to choose from.

RCAF fag here. Canadians certainly use the British "leftenant" and not the Yankee pronounciation

>Dieron flourished in the Succession Wars under the Dracs
Lol somehow that surprises me

>3/5/5 AIV platform
why
>sold as parts to reduce cost
REEEEEEEEEE CHEATING BASTARDS GET OUT

>capped ERPPC and 15 SHS
[confusion]
>1/2/3JB movement profile
[laughing]