Pathfinder General /pfg/

Pathfinder General /pfg/

What does your character do while drinking? While drunk? Do they do cute/sexy things they regret later?

>HELPFUL TIP: If you want to ask for advice or information on a build or character, explain what sources (1st- and 3rd-party) are allowed and if you already have a theme or concept in mind.

Unified /pfg/ link repository: pastebin.com/hAfKSnWW

Avowed Playtest 1:
drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Old Thread:

Other urls found in this thread:

docs.google.com/document/d/1FxyQ98xHryv8BS23EN-WqAEou3DoJWlQdw4U6eOFLjw/edit?usp=sharing
docs.google.com/document/d/15Hl4iSN5el-ohN9paOuf_1TszJK9_srUXZFxj-HMpz8/edit?usp=sharing
docs.google.com/document/d/1qdpAD6J37KQFPHSZq4v0PUHsqRZBm4FTxVCMutFCFtI/edit?usp=sharing
docs.google.com/document/d/1g3-Htf7HYQn6E3_BluPpZAtv3MPMUG3131P1N5L2dwU/edit?usp=sharing
drive.google.com/open?id=1NW98K-_vTEnS5ELs6UEZgu2WyMX0-hwrfEoMKGdUXlE
drive.google.com/open?id=1U85TQ-_b_anKdM2O9AzRv0XPxvZTZA9y9w_4GgrAzf0
drive.google.com/open?id=1YbZaK9lW5eaw8xJ7kAOB2HbcA4ac1ypdcl_0nVu9D6s
drive.google.com/open?id=1VXmJ-2sBdCT7W8gZ6uMYpT4nmVoaT3HBYa_5iyCqAUw
drive.google.com/open?id=1s5BDGbHbBVnoqLpgMAFAlyz2etbaRLcJouVraeJasRI
drive.google.com/open?id=1tuJxY3OGTYJq-KLnaTdOYg86ERBME7LR5JxdvFYmYXI
drive.google.com/open?id=1Vau7ZkjE-F3Tjy3sHxIPHbRHkCD_Lm_Un79dP9SAaTU
drive.google.com/open?id=1AkUOjgItGhJD_ZEY0woQTPDJWxGorWIAV8Rgp2Bbf80
d20pfsrd.com/classes/core-classes/cleric/variant-channeling
d20pfsrd.com/feats/metamagic-feats/extend-spell-metamagic---final
twitter.com/SFWRedditVideos

I have done way, way too many homebrew archetypes as it's something I do when I get bored. The most recent is the Pegaus Knight, a paladin archetype for flying mounted combat and purity. A rather strong 'Fuck spellcasters' sub-theme.

Pegasus Knight
docs.google.com/document/d/1FxyQ98xHryv8BS23EN-WqAEou3DoJWlQdw4U6eOFLjw/edit?usp=sharing

Phenomenal Prestidigitator (Spellburst savant archetype, charimsa-based stage magician)
docs.google.com/document/d/15Hl4iSN5el-ohN9paOuf_1TszJK9_srUXZFxj-HMpz8/edit?usp=sharing

Concecrafted Chorist (More supportive spellburst savant archtype with a musical theme)
docs.google.com/document/d/1qdpAD6J37KQFPHSZq4v0PUHsqRZBm4FTxVCMutFCFtI/edit?usp=sharing

Glorified Glossolalist (Divine spellburst savant archtype)
docs.google.com/document/d/1g3-Htf7HYQn6E3_BluPpZAtv3MPMUG3131P1N5L2dwU/edit?usp=sharing

All of them save the Phenomenal Prestidigitator are very much still in alpha, so feedback would be appreciated. Sorry for posting this in a few previous threads, trying to get some balance feedback as I know that the creator is the worst person to actually evaluate their own work.

I want to marry Urgathoa!

Who are some of the RotJR characters you want to see absolutely smashed?

That red punchslut needs to get that phat red booty smashed daily, nightly, and ever so rightly.
Does that count?

Challenge: How do you defend a fortified village against a horde of orcs?

Your assets:
-a village surrounded by stone wall and fields
-a wizard's tower in the middle of the village
-a 10th level wizard(with standard WBL+tower)
-Approximately 300 villagers. Most of them are first or commoners, with some experts including just about every kind of craftsman you'd expect to find in a village.
-a company of loyal armsmen consisting of: 1 6th level captain, 10 4th level lieutenants, 20 2nd level sergeants and 200 2nd level warriors. All the officers are fighters. They're armed with chainmail, shortswords, shortbows and longspears. The sergeants have greatswords and breastplates, both masterwork. The officers have +1 longswords, breastplates and light shields.
-12 low level rangers who have horses and can act as scouts or messengers
The soldiers and the wizard have high morale, and most of them are willing to die to defend the village.

The enemy horde is approximately two thousand strong: approximately a quarter of them are camp followers and will not take active part in fighting. Most of the horde consists of first level warriors, with scattering of higher level orcs and other martial classes(mostly barbarians) thrown in. Your intelligence suggests that they also have approximately a dozen low level divine spellcasters among them. They will break if you manage to do enough damage without your defence collapsing. They do not yet have any siege, but will no doubt construct ladders and primitive siege engineers by the time they get here.

You have at least two weeks to prepare. What do you do?

New thread, new post.
I continue to make progress on my bloodborne project. I've gotten one class and four archetypes to a playable state so far.

>The Bloodborne Hunter
drive.google.com/open?id=1NW98K-_vTEnS5ELs6UEZgu2WyMX0-hwrfEoMKGdUXlE

>Blood-Addled Hunter [Archetype]
drive.google.com/open?id=1U85TQ-_b_anKdM2O9AzRv0XPxvZTZA9y9w_4GgrAzf0

>Charred Hunter [Archetype]
drive.google.com/open?id=1YbZaK9lW5eaw8xJ7kAOB2HbcA4ac1ypdcl_0nVu9D6s

>Church Hunter [Archetype]
drive.google.com/open?id=1VXmJ-2sBdCT7W8gZ6uMYpT4nmVoaT3HBYa_5iyCqAUw

>Vileblood [Archetype]
drive.google.com/open?id=1s5BDGbHbBVnoqLpgMAFAlyz2etbaRLcJouVraeJasRI

>Sample Hunter - Cainhurst Hunter
drive.google.com/open?id=1tuJxY3OGTYJq-KLnaTdOYg86ERBME7LR5JxdvFYmYXI

>Sample Creature - Beast Patient
drive.google.com/open?id=1Vau7ZkjE-F3Tjy3sHxIPHbRHkCD_Lm_Un79dP9SAaTU

I love hearing feedback, and thanks to everyone who has given feedback so far!

Finally, I'm fulfilling the user's request from yesterday who was looking for a statblock for Father Gascoigne:
drive.google.com/open?id=1AkUOjgItGhJD_ZEY0woQTPDJWxGorWIAV8Rgp2Bbf80

He uses only 1pp rules, with the exception of the hunter axe which follows the rules for trick weapons in my bloodborne hunter document. He is balanced for an epic encounter for a APL 4-5 party.

>-a 10th level wizard(with standard WBL+tower)

Samsaran wizard with Planar Binding.

Next.

Was this 2hu's waifu?

My kitsune was half ulfen so she never got tipsy.

Nice non-answer, faggot.

Sleeping Goddess Style + Psionic Meditation are a godsend for mystics.

Move action, recover any maneuver you want, even one you used a turn ago.
Even stacks with normal mystic recovery so using it accelerates your cycle refresh speed by one round.

How much intel on the orc horde does your party have?

What does a half Ulfen Kitsune look like, an arctic fox?

Pretty much just what I said. It would be reasonable to assume, though, that for a horde to get that big the warchief must be fairly powerful.

Yeah.

>Brawny white-haired girl with fox ears brazenly chugging down beer with the mates

Cute.

Scry and fry the Orcish leadership if possible by sending bound outsiders after them.

See if you can send a strike team to take out key figures, especially the divine casters.

Hopefully they fall to infighting.

Ok.
First of all make the commoners leave for a safe place and not stay in the settlement. If there is a dense forest, contact the good aligned fae residents and ask them to protect the innocent until the storm is gone. If there are caves, make them camp there and make them clear that if a certain time has passed and no one came for them then they should flee as refugees into civilized lands.
This will help have more resources during the siege.
Second, moral. Not yours but that of the orcs. Raid their camp and make their resources disappear and kill as many healers as possible.
Which heavy weaponry do you have? Can use boiled oil and water?

>Which heavy weaponry do you have?
None at the moment, but with the workforce at your disposal it would certainly be possible to construct some catapults or ballistae.
>Can use boiled oil and water?
Yes.

>Second, moral. Not yours but that of the orcs. Raid their camp and make their resources disappear and kill as many healers as possible.

This. Make sure your rangers and wizard are strategically fucking up every possible resource the loser greenskins have or might find.

Craft siegestone so village does not starve. Spam wall of stone, stone shape, etc to fortify walls and create a no mans land with a spikey moat with the help of the militia.

Make the fight as boring as possible by casting shit like obscuring mist over the moat/obstacle course so that the orcs get crippling but non life threatening injuries to ensure that the orcs upkeep continues to rise as the siege continues.

Eventually the wizard gives the best fast talkers in the village a few hats of disguise and makes them slip into orc warcamp to egg on malcontents and eventually encourage infighting.

After they wear themselves out the defenders charge and finish them off.

Why did that fox lady pour her alcohol in her lap? How is she supposed to drink it now!

ngl that sounds pretty incredible. kumiho?

>2000 strong
That wizard had better make good use of his spell slots.
The commanders need to go, especially the casters, and they need to go first. If there's any way of doing a surprise attack on their leaders with little to no casualties, do it.
First-level warriors are relatively easy to kill (duh), so the best idea with regards to mundane troops is to cut down their numbers as quickly as you can. If the divine casters are gone, this becomes much easier, with the wizard dropping area-of-effects or spells that cause disease before and during the battle. Sabotage their food supply, destroy their weapons, interrupt their sleep schedule.

You're supposed to drink it now, user.

haha no way fag

It's neat that you're making the bloodborne hunter.

Alright /pfg/, psychic lich or regular lich?

Regular.

Psychic Lich's are goddamn stupid.

Have the Wizard and the Rangers make guerilla strikes in the night against the Orc camps, with the Wizard launching Cloudkill spells against the enemy camp in the night before escaping on horseback to the safety of the town and tower.

That'll whittle down some numbers, hopefully enough that it'll lower the morale of the Orcish troops, and maybe even kill off some leadership if you're lucky.

When it comes time for the actual attack, have the Wizard launch plenty of Fireballs and Lightning Bolts via scroll or wand to dispatch swathes of enemy troops, but be ready to cast 'Wall of' spells to patch any holes that the Orcs punch through their defenses.

In a week you could have at least two or three catapults, more if the wizards cast haste onto the workforce. Catapults will far more effective if you use projectiles filled with boiled oil, water, swarms of vermins (easy if the local spellcasters can cast summon swarm) or even plain oil and then incendiary projectiles barrage.
This attack becomes extremely effective if you have a spellcaster able to control weather and fill the battlefield with fog or mist. Once the orcs covered in scorpions, yelling by being boiled alive or in flames start their show their partners will certainly freak out by the lack of visibility.

Drink it and give it to her with your mouth

I don't have experience enough to judge Spellburst Savant archetypes, but the Paladin seems well balanced.
Just one question on the Pegasus statistics: What is "lesser flight"? Just write Flight 50ft (poor)

Is this a god-game? I'm not personally in the town right?

Given two weeks, use the Wizard to strengthen and enlarge the stone walls. Have the villagers dig a moat and put shit-smeared spikes on the ground for 500 meters leading up to the walls. The moat is to be filled with water, but covered with lantern oil before the orcs close. Have crude pikes be fastened to the top and base of the walls, possibly via Stone Shape.
Use the wizard to shape some simple traps like murder holes. Have the villagers craft some simple onagers, it doesn't matter if they break after a few shots just have them available.
Make sure the divine spellcasters get killed, use the rangers as a strike team if possible. Use Cloudkill and other high damage or instant kill spells before running away.
Have 5 of the lieutenants, and the sergeants, and 75 of the warriors line the walls. 250 of the citizens during the siege proper should just be throwing rocks from the walls and shoving the ladders off, since the moat prevents them from bringing actual siege ladders to the fore.
When there's a lot of ladders, have some of the guards throw down a torch into the moat, destroying some of the ladders they've brought. The rangers should set up traps on the approach as well and support as archers or slingers.

Make sure to scout which direction they're coming from.
Have the captain and the rest of the troops along with the remaining villagers hide somewhere away from the actual horde's approach direction. Have the strongest of them mount the ranger's horses.
When the horde is closed near the walls, have the reserves charge their rear, led by the captain on a horse. Make sure the strongest are near the front so the orcs get a bigger shock from the sudden reinforcements.
The wizard should be spamming Fireball, Wall of X, Lightning, and similar area-of-effect spells on the now-surrounded crowd of orcs.

Before you may ask how you will do against the mist or the thick fog remember that alarm spells are a thing.
If you watched a certain Orlando Bloom movie, you could use an spell to alert your siege engine and projectile troops when they have to fire (maybe cast onto rocks or similar).

I got a 1 level dip available in my build, is there any way to get Wis to AC in light armor that way?

Mystics not available because I chose to not get Aurora Soul as the maneuvers didnt fit with what I wanted

why not just take mystic and say you don't have the aura soul manuevers?

Lesser flight was defined in the statblock. It's something I gave an actual phrase for that's turned up in a few abilities.

It's that 'This creature can fly as part of it’s movement.' you see on stuff like the flying rage power and some path of war attacks. It means that you need to end your movement on the ground or you fall.

So the pegasus rider is stuck with small bursts of flight rather than soaring until 5th level as early level flying is very, very potent and I didn't want this to laugh at all non-ranged foes before flying spells and regular flying enemies turn up. It's still enough to do most of what you need non-combat wise. If your 150ft run wasn't enough flight distance you are doing something kinda weird.

Well, its more that I took base Mystic for my character

It's just that for Aurora Soul, even considering I can switch out two schools at least, the maneuver list is awkward for a two-hander build like my character

I would need a feat for Broken Blade to make use of it, Steel Serpent does not quite fit either and not being TWF means Thrashing Dragon is awkward

Oh, and I forget to mention, I wanted Primal Fury, Scarlet Throne and Mithral Current mainly while also having Mystic's ability to throw out all the elemental strikes all while aiming to get into Landsknecht

Maybe I should have went with a different class perhaps

Pegasus sisters were always such good girls

How do I court and date 2hufriend?

What does Channel Energy feel like when you get healed? How do the beneficiaries perceive the effect?

Starting with the class:
Shouldn't Blood Ministrations work only if you hit the same creature that hit you?
Can you change the Tricks you have on a trick weapon? I'm asking because Material Trick from one of the badges becomes useless after some levels.
Should Visceral Attack be a full round action, same a s a full attack, both because it uses all the BAB attacks like a full attack, and because in-game visceral attacks had a lot of wind-up.
Rubbing Paper seems like it should be an item, not a class feature.

...I could've sworn that the SRD had a page describing the effects depending on your god's portfolio, but I can't seem to find it.

The Goddess in question is The Lady of Trumpets

That sounds more like a Nethys thing. They can't put Lore on the SRD.

The oddly the planes sections has lore for some reason.

Would a cute elven cartographer traveling the world to update her collection of maps to reflect the latest shenanigans of the shorter-lived peoples make a good romantic fling?

>you need to end your movement on the ground or you fall.
Then add this phrase to the stat block. Make it clear what you intend, because even if your players aren't rules lawyers other players who see this might be.

Right. I think rules as written it already works BUT more clarification wouldn't hurt.

Thanks for the feedback. As I said: I'm terrible at examining my own work for flaws and I hadn't concidered it being hard to understand.

Do you think the base idea (Non-soaring flight) is ok? I wanted someone playing a Pegasus Knight to be able to actually have a Pegasus as it's kinda the point of it all.

Good

It was definitely on the SRD, I rarely use Nethys.

They can't put SPECIFIC lore in the SRD. They CAN put generalized lore into it. So they can't say "The channel energy of Abadar manifests as...", but they can write things like "The channel energy of god of merchants manifests as..."

Like bags of sand and salty coins.

>Shouldn't Blood Ministrations work only if you hit the same creature that hit you?
I don't see why. In the game you can rally with any creature
>Can you change the Tricks you have on a trick weapon? I'm asking because Material Trick from one of the badges becomes useless after some levels.
I'd say no
>Should Visceral Attack be a full round action, same a s a full attack, both because it uses all the BAB attacks like a full attack, and because in-game visceral attacks had a lot of wind-up.
Viscerals don't seem to have that much wind up to me, but that's beside the point. They are standard action because making them a full-attack action would guarantee no one would ever use them, and being a standard action allows the hunter to move and still have a good damage option at later levels which helps their mobility overall.
>Rubbing Paper seems like it should be an item, not a class feature.
Technically it is both an item and a class feature, kind of like an alchemist's mutagen or extracts.

d20pfsrd.com/classes/core-classes/cleric/variant-channeling

Here you go.

Just posting this for reference.

>Evoker, with the feats Extend, Enlarge, Empower, Maximize, and Intensify Spell.

I think it would depend on how the table views HP.
If HP is straight up meat points then it's a small burst of pain followed by relief as the wounds close themselves.
If it's the more abstract mix of small injuries, tiredness, and losing focus, it would feel more like something took away your pain and fatigue. Like a shot of painkillers and adrenaline straight to the heart.

If you actually look at , that's not what we're talking about.

>Do you think the base idea (Non-soaring flight) is ok? I wanted someone playing a Pegasus Knight to be able to actually have a Pegasus as it's kinda the point of it all.
Yeah, it's a pretty good compromise. I imagine the flavor as getting a young pegasus, and as you level up he grows to full strenght. Then again I use that for all ACs, it's the only way to explain the advancement stuff.

>The enemy horde is approximately two thousand strong
>Most of the horde consists of first level warriors
>They will break if you manage to do enough damage without your defence collapsing
>You have at least two weeks to prepare. What do you do?
Overland flight, invisibility, improved invisibility, fireball fireball fireball fireball fireball fireball. Every. Single. Day.

Couldn't you just use Cloudkill, can level 1 warriors even resist that?

wow we got a witty one over here

Why Extend Spell? Unless I'm reading the destruction sphere wrong the only thing that would get extended is the Energy Sphere blast shape, which isn't very Megumin-esque.

Mustard gas violates a couple rules of the Geneva Convention.

No if the clerics of the orc horde aren't murderhoboed. If they are around they sure will use spells like clean air of gust of wind so the damage will not be catastrophic.

Good thing then we cloudkill'd the Geneva Convention last month.

How common and visible is slavery in Osirion? I need to know how often my Andoran character is going to chimp out and try to liberate the people.

Can't you just use it over and ove? There's only a dozen of them, they can't be everywhere at once. Just put the cloud in the relative middle, even Gust of Wind will just blow it over more troops

d20pfsrd.com/feats/metamagic-feats/extend-spell-metamagic---final

What if they decide to summon small air elementals and take the cloudkill to your troops?

How is he even wrong?

If they're camping or marching one or two fireballs will already be catastrophic. Death from the sky wipes out materials, noncombatants, a good number of the warriors struck due to their low levels and saves, and may set fire to shit. The guy's invisible; a pair of those before running off home can cause the entire army's morale to fucking collapse in just a day or two.

This becomes even more effective if you use those rangers/scouts to pinpoint the worst moments and locations to be hit.

Three or four fireballs against a horde so unequipped to handle counter-magic-operations could ensure that if they even want to arrive at all, they may be starving, overloaded, and stressed as FUCK from looking over their shoulder 24/7 the whole way there.

This IS a level 10 wizard after all. A level 10 of a LOT of classes could pull this off in various ways. Level 1 warriors are basically CR what, 1/2? 1 at most? So about 32 of those matches up to 1/4 of a character's daily resources by the encounter system; (couple of fireballs, improved invis, sounds about right). And this assumes they're not a 'troop' but individuals you have to kill one at a time; a 'troop' is far more vulnerable.

A rogue could probably do several dozen guys a night as well, AND steal their shit without nobody noticing. Not even the unchained rogues either, the normal shitty ones!

That shit will DESTROY morale.

Pretty sure the Wizard and his ranger minions already assassinated these clerics nights ago, in the fucking bush, before the orcs even came within sight of the walls.

Get with the program, nerds.

Pretty much. Either a young pegasus or one that's just not used to carrying another person on it's back long distance yet.

This is not about whether he is wrong or not
But that is a super old horse nobody finds interesting
Wow flying in the sky and shooting fireballs, what a fucking idea
Only everyone in the world has thought about it too

But what if they are caught? What if invisibility fails because there is an orc with true seeing or hounds with an acute scent?

The question wasn't "What's the most creative way to defend this village?" it was "How do you defend a fortified village against a horde of orcs?" The best answer is the one that is simplest, uses the least materiel, leads to the least friendly casualties, and has the lowest chance of failure. Boring or interesting doesn't factor into it.

As I recall, none of these orcs have true seeing, and presumably the rangers, being rangers, are more than adequate to bamboozle hounds. Indeed, between a pack of rangers and a wizard, the beasts of the horde could likely be subverted and turned against their disgusting orcish former masters.

They still have to hit the Wizard though, which is probably not that simple.
And a level 10 should be able to use Wall of Force unless I'm retarded.

I didn't ask the question, I don't care
The invisible fireballs from the sky is a shit idea no matter how well it works

Mindfog + Cloudkill + Hailstorm + Fireball daily should be a huge deal yeah
And hell, he should be able to Animate Dead to boot so they have to fight their former friends while dodging deadly fogs and hailstones the size of baseballs.

Except if it works then it's not a shit idea. You sound like the kind of guy who rolls your eyes whenever the two-handed fighter hits someone because it's "too cliche."

Pretty sure it's a top shelf idea and you're just mad because your Orc bulls are going to get gelded, son.

Honestly, the orcs probably won't even make it to the town at all. That wizard, with his helpful platoon of ranger dudes, should be able to kill or scatter all two thousand in the two weeks it would've taken them to get there.

That said, the town should still be prepared for the defense as mentioned before just to be safe, but it's not likely that such a small horde can withstand those lightning raids and all that sudden death.

It sounds like you're playing way of the wicked from the opposite end of the conflict. Sounds like it would be fun.

If it does not naturally lead to an adventure, it is a shit idea
There is no value in coming up with these scenarios where no stakes are to be had.

So you should cripple yourself for the sake of the story, got it.

Alright. Been a while since I played so you're probably right.

Rubbing Paper needs some clarifications: can the hunter stockpile Rubbing Paper? He can more everyday, but it doesn't say they lose potency after some time, only after applied.
How long does it take to prepare the papers? Or preaparing one paper is part of the same action as applying it?
Can the paper be given to an ally to use on his weapon? If not, can the hunter apply it on an allies weapon and give it to him?
This all needs to be specified like Alchemists Bombs did.

On the Blood Addled archetype: No problems I can see, I do love that Beast Blood Pellet can be given to others. If you could get Alchemist Discoveries to improve it it would be too much, but since you can't it's actullay awesome.

On the Charred archetype, espouse means agree, you probably mean divorce themselves from the normal subtlety of the workshop.
Do they still gain the benefit from their badges?
Bone Marrow Ash has the same problems as Rubbing Papers.

On the Church Hunter, the only problems are tht he sometimes gets called Holy Blade in the text, and I don't see any way for him to be forced to gain insight. That is not a big problem just makes the bit about going insane seem pointless.

Vileblood archetype:
Had to read the badge twice to understand it, but maybe it's just post lunch fatigue. The damage on the PC bypasses DR and can't be healed, but on the enemy it's more damage, but normal weapon damage? That is rather cool. More abilities like this should exist. Vicious is shit.
Nimble for 3 Runes? Even with Blood Pool being better than Cunning Blood and Fade Away, I think the Vileblood could actually use another minor ability to finish balancing. Caryll Runes are freaking powerful.

>If it does not naturally lead to an adventure, it is a shit idea
I admit it wasn't the brightest idea from that guy's GM to pit level 1 orcs against level 10 wizard.

No you idiot, this is not about fucking stormwind
Either two things happen:
a.) GM just says "okay you beat them" and skips the part
b.) GM throws, I dunno, a dragon at you in the sky to give the scenario ANY meat

Figuring out your plan /is/ the story. The meat is already there, the adventure is being a tactician, which means minimizing risk and maximizing effectiveness. I'm sorry if that's too boring for you.

>gives the party a level 10 wizard
>expects ANY number of level 1 orcs to be an issue
user you can literally use Wall of Force to stop them dead in their tracks during their march and spam cloudkill over and over and over and they can do nothing to you.

Or he goes "While the Wizard and the rangers were off beating themselves off in the sky over the fake decoy horde, the REAL horde of 8000 lvl 16 Gestalt Orcs Mythics show up from the opposite end."

Then don't add the wizard? A cleric six is enough for stone shape, give him enough time and he could make the wall impregable. He also has Obscuring Mist and some walls, so he can do the battlefield control without being as army rolling as the wizard.
A tenth level cleric would be nearly as bad as the wizard tho.

Look I already said, it is not my fucking scenario
I'm not that guy

>ywn be gangraped by level 16 Gestalt Mythic Orcs

Why even adventure?

No, but you certainly are That Guy.

You feel it too, don't you?

You wanna fucking fight boi
Those are fighting words

I'm 150% sure that's how that harem game is going to end.