Best ancestral visions deck for modern? I got all the blue fetches
Samuel Butler
nahiri jeskai. honestly can't think of any other deck that uses it as well it does
Cameron Wright
Grixis Control?
Elijah Baker
Sometimes I like to gain tempo by drawing lots of cards for free
Thomas Rogers
With Dark Dwellers for maximum value?
Austin Lewis
I'll admit I wasn't paying attention and got Modern mixed up with Standard format, do we have a thread for Standard around here?
Jace Bennett
>What are some of you favorite ways to gain tempo advantages?
Ayden Stewart
>best version good taste
Connor Bennett
Hey, if we're going to have a constant general rather than a general when someone feels like posting one, can we at least wait until the old thread hits page 10 before making a new thread? It's just common courtesy.
Grayson Parker
Kys
Dominic Edwards
Been trying to make mardu vehicles work in modern. But it's got that old mardu problem, sick removal and not much else...at least to close out the game...
Carson Wilson
Grixis Control works great with Ancestrals
Fuck Dark Dwellers though. I would never add that to a Grixis Control list if I was being at all serious.
Lucas Clark
> What are some of you favorite ways to gain tempo advantages? Is a turn 2 Thoughtknot tempo advantage? If so, then that's my answer.
Ryan Bailey
I wait till the thread hits bump limit, and the way I've been doing has generally been roping everybody into the new thread. And no I won't sit there waiting for the dead thread to hit page ten. If the mods want it gone they can delete. Nobody's posted in it since I've made this one
Adam King
I'd say so. On turn two you rip their hand and get a 4/4 for your trouble. And without path it's pretty hard to answer. Not a typical tempo play like remand, but I think it lies in the same general line of play. I played against a guy who kept insisting that pathing in response to the trigger was the best way. After asking are you sure for the second yine, I just let him play it. I don't think he ever realized his mistake, because he did several time after that
Jordan Torres
Why would you not path in response to the trigger? They'll just take the path otherwise
Adam Mitchell
If you only have one answer to it in hand, isn't that the way to go about it?
If you have two path or path+snap you should let the trigger resolve, but otherwise if he has only one answer then TKS will just take it.
Matthew Rodriguez
Same reason you never naturalize in response to O-ring. The leaves the battlefield trigger goes on the stack and resolves first, then the enter the battlefield trigger resolves and the card gets exiled never to return I just helped you git gud
Juan Cooper
That's not how it works. They just draw the card then you can see their hand. I guess I can't expect much from someone playing eldrazi
Josiah Reed
Read the card you dingus
Hudson Sanchez
Eldrazi players being illiterate and more news at 11.
Jaxson Diaz
I was talking about O-ring. If you guys want to give your opponent more hand info by all means. The less cards thought nazi sees the better. I geuss the old pasta is true
Brandon Parker
Being unable to answer a 4/4 is much worse
Levi Martinez
Sure, if reality smasher isnt coming next. Or a reality smasher. Or another seer. Eldrazi is so fun
Mason Lopez
Could have sworn i typed world breaker...
Isaiah Garcia
Stop posting.
Grayson Edwards
Not even that guy, but he's right. So what if they rip your path. You should be casting a Karn or wurmcoil next turn anyway. Having your opponent see what you draw is detrimental to making sure thought-knots don't take appropriate answers vs. eldrazi
Alexander Rivera
Path is the appropriate answer, letting them take it is fucking retarded.
Juan Flores
>-3: exile target permanent It's like you don't even play modern. Why would you let eldrazi players ramp even more than they already do? Only one deck can have gross mana advantage in this meta
Gavin Carter
No, use the black expertise spell from aether revolt that way visions isn't a dead draw past turn 2.
Kevin Garcia
Is that seeing play in grixis/jund? I havent moderned siince AER was released and seems pretty filthy
Bentley White
>giving your opponent a clock in the hope you randomly top deck karn
Tyler Miller
>randomly top anything in tron And that's how i know you really don't play modern
Juan Hughes
Any deck that runs ancestral could swap out damnation for it and do some dirty stuff
Angel Phillips
do you honestly think tron doesn't always have a karn, o-stone, or path in hand? no matter what tron has answers for everything in eldrazi in the current meta. that's why bant eldrazi has seen way more gameplay lately. though any midrange still fold to it
Mason Nelson
Is Esper Narset a meme deck or nah
wondering if I should get Snaps 3-4 (instead of just snap #3), playset of colonnade, playset of cryptic
or 2 narset, 3 gideon, playsets of IoK/Thoughtseize
Nathan Phillips
In generally most cases, not pathing the TKS is the right line of play almost all the time but board state will be factor as well for particular circumstances..
By keeping the Path in hand you will force your opponent to decide between taking the removal and protecting their TKS or one of your relevant bigger threats. If you Path immediately you just make their decision easier as they will take one of your threats instead.
John Turner
This
If path is the card getting exiled, either your hand is shit or your going to lose regardless
Isaac Peterson
>Is Esper Narset a meme deck or nah It kind of is.
It's not terrible, but it's only good at cheesing other fair decks. With no clock and no counters combo decks (and tron) will just weather the discard early on and then topdeck their stuff later and kill you.
Draw-go is harder to play, but is just as good against Jund, is also decent against combo, and can be tuned to beat Burn or Tron (but probably not both).
Brayden Morales
Random top decks have been the name of the game since the eye ban, because your land tutors are dead draws after assembling Tron. Assuming Stirrings always hits (it doesn't) and you have infinite mana for the purpose of cracking eggs drawing Karn after turn 3 is only like 1/5 and that's being optimistic. Being 1 mana off an Ulamog when dob is a daily thing.
Jeremiah Barnes
But your hand being shit is determined by what your opponent can and can't answer. A 5/6 goyf in hand is great if they've just got that thoughtknot and a smasher, but if they've got their own path or a drowner then they'll be very happy to let you keep the goyf and smash your face in. If your opponent can deal with your hand they'll take the path, keep their 4/4 and the card it would have drawn you. If they can't they'll take what they can't deal with and you'll end up pathing anyway. Letting your opponent make the choice on the off chance the top card of your library is better than everything else is your already not 'shit' hand is silly.
Cameron Morgan
any good red deck wins decks out there now for modern havent played in over two years
Daniel Parker
how do you think it would face off vs jeskai control, faeries and 3 color CoCo decks?
Ethan Morales
no mono red, but naya burn hasn't changed since DTK really
Sebastian Russell
so its called naya burn now ?
Kevin Myers
Narset would be better against Jeskai and Faeries because of Lingering Souls and main deck discard.
Draw-go would be better against CoCo because it plays more instant-speed interaction and has more Wraths.
Those are all solid MUs for both decks, though.
Hunter Diaz
Pretty much. I personally like to call the deck Lightning Bolt Tribal
Samuel Sanchez
has been since 2008
Chase Garcia
How fun to play is Forbidden Orchard bant combo?
Is it worth buying into or is it a shit meme deck?
Christopher Sullivan
I've never seen this meme, mind showing us it??
I'm assuming it's an Intruder Alarm Orchard deck? using mistform variants and zendikon variants (which there are a lot of now)
It seems pretty sweet, and BFZ/OGW gave it some nice redundancy pieces.
Aaron Gutierrez
hands down
having this in a blue shell with a lot of instants and snapcasters is amazing.
Blake Perry
>What are some of you favorite ways to gain tempo advantages? Bloodtree Emissary.
>Magnets? How do they Work? Kind of like banding.
Robert Bennett
>Playing pyromancer in a format without probes Why would you do this?
Carson Green
>playing the shit show that is modern Why would you do this?
Jason Jenkins
>Playing the shitshow that is Magic; The Gathering™ Why would you do this?
Logan Ross
>Playing the shitshow that is TCGs Why would you do this?
Mason Reyes
>Living Why would you do this?
Owen Baker
Post non-legal cards that should be legal.
Luke Foster
Brainstorm
Christian Diaz
>embracing nihilism why would you do this?
James Nelson
Git probe
Blake Evans
That is legal tho
Jason Walker
I'd like to see Price of Progress or anything else that can punish 3+ color decks. Not because I think they're degenerate or that I can't afford mana bases, but because I think there should be a real cost to playing more than 2 colors. (Other than losing a little life sometimes)
Force of Will would be interesting, but probably wouldn't see much play (seeing as how it's mainly a combo- deterant and gets sided out in a lot of matchups).
Cabal Therapy could be fun, but without Git Probe, it's pretty meh.
Oh, and Shardless Agent. Because BUG.
Ian Baker
>He doesn't realize price of progress is literally already built into every deck >He thinks having multi colored decks isn't already a disadvantage if you're playing against any aggro deck
Tyler Walker
Pic related + the cycle lands.
Nolan Cooper
I mean, it kind of is, but especially with all the new lands coming out, people have moved away from so many shocks (at least locally) and to fastlands, battlelands, etc.
On top of that, I've been seeing a rise of 4c midrange- ish decks locally also. So maybe I'm just biased.
Jonathan Wright
I'd fuck with astral in Modern, this is a good post.
Jayden Nguyen
Sinkhole
Carter Davis
>4c midrange >Implying burn needs any help beating this deck Laffin is me.
Isaac Lopez
Literally everyone loves astral slide. I maintain that prison is often the most fun archetype to play against, and people don't believe me because almost every fun prison deck is called control and the rest (lantern, mono black pox) are called 'control' whenever they gain legitimacy.
Adam Clark
>Prison is fun to play against What the fuck are you talking about?
Kayden Wilson
do you also enjoy forcibly receiving anal sex?
Christian Hernandez
mainboarding a -3/-3 sweeper? absolutely haram
Bentley Sanders
Help humiliating into them into dropping their Jeskai CoCo brew instead of going, "Man, I'm paired with the only Burn player. Maybe when I lose, I should make some tweaks and come back next week"
PoP would just let me finish my rounds in the fastest and most shaming way possible.
Oliver Lee
Have you ever played against mono black pox in legacy or lantern (when you play a non creature deck or D&T style deck)? It is basically the most fun you can have while playing magic. People hate prison because of blood moon chalice style bullshit, which I call hard prison because it actually makes you not play. Soft prison like astral slide, enchantress, intuition lands, and mono black pox are all extremely fun to play against. (lantern control has hard prison aspect ensnaring bridge against creature decks but against combo or control it's fun as it is softer) Hard prison is like rape. Soft prison is like bondage.
Noah Myers
my person of african american descent
Kevin Foster
If you don't like playing against any deck that tries to stop what you're doing, why do you even play the game?
Jeremiah Thompson
>Hard prison is like rape. Soft prison is like bondage
that's a pretty good way to put it
Anthony Lewis
nigger i still get cold sweats at night from meme decks that rush blood moon/chalice.
lantern is the worst because they can't even kill you properly i swear to god i will never concede to a lantern player on g3 even if they have the lock.
Blake Edwards
Never concede to Lantern players, they know what they signed up for by registering that deck, make them earn it.
Ethan Bennett
>lantern is the worst because they can't even kill you properly >I hate lantern because the game goes on after it has already effectively been decided >I don't end the game that frustrates me because I value my opponent's misery over my own happiness >The reason why I hate lantern players is specifically because I won't concede to them How do you not realize how fundamentally wrong your behavior is?
Julian Thompson
>he doesn't like getting fucked in the ass Faggot
Dylan Reed
>Lantern player's feel so entitled to victory that they expect their opponents to just concede long before they are dead
Thomas Watson
>not conceding when there's all mill rocks in play + double bridge I play Lantern and I don't mind playing a game out once the lock is in place, but I always wonder why people do it when it's impossible for you to do anything? I mean when a proper lock is in place you'd need 3+ draws in a row to get a card you want and most decks don't have that many live cards against lantern to begin with. Is it just to attempt to go to time if you have a slow as fuck lantern pilot? I mean I get playing to your "outs" and all but I'm trying to understand the thought process and just can't.
Tyler Hernandez
Even if your opponent doesn't have any creatures a 4 mana draw 3 spell is inoffensive, on par with harmonize/meditate if you are a spicy memelord you cast expertise and visions, and then cast dank dwellers the next turn, casting visions again.
Levi Bailey
I don't play lantern, I just think it is irrational to not try to maximize the amount of fun that you have. Unless there's a ton of money on the line, when there's no real chance there's no real point.
Nolan Harris
>herp derp if you don't want ppl to interact with you why play the game >lantern literally prevents you from interacting
Jonathan Wood
Not even that guy but I'd play like a dick just to spite you for running a deck with no real win condition. You signed up to play Lantern, what did you expect?
Camden Cook
>>lantern literally prevents you from interacting Yes that is literally what almost every interactive card does (counterspells, discard, removal)... Except creatures I guess. Maybe we should all just play with those?
Isaiah Williams
>Muh poor tarmogoyfs, why cant I turn them sideways DX
Joshua Mitchell
>lantern starts with all of it's pieces on the field >implying lantern isn't interactive until it turns the corner and locks you out which takes a couple of turns most of the time.
Lucas Reyes
A draw counts for more than a loss.
Liam Moore
>No real win condition Oh I didn't realize getting a hard lock and milling your opponent meant the game wasn't over.
Parker Walker
>No win condition You'll just get milled to death once you're locked out and I'm pretty sure that counts as a wincon even if it's slow as fuck.
Robert Perez
>you for running a deck with no real win condition But this is only a bad thing if you don't concede. Your point has already been addressed.
Chase Edwards
Milling your opponent takes time. You can't make your opponent scoop, no matter how much you keep telling them to.
Mason Brooks
>You can't make your opponent scoop You can advise them to scoop though, and they aren't retardedly spiteful, there's a good chance they should take that advice.
Leo Baker
That will realistically only happen if the lantern player has some disability and can't play fast enough or if you're purposefully slowplaying them, at which point I'd be inclined to call a judge.
Is that really why people play this out? To bitch and moan and hope they can get a draw?
Jayden Peterson
>assembles "combo" >In this moment i am euphoric >Tips fedora