Mordheim

Any advice on getting people into Mordheim, I want to convince my D&D group to start playing so that when someone cancels unexpectedly we can play mordheim instead, the group is quite small so the loss of one player has a big impact. One of the other players plays empire, but the other two have no prior experience with mini wargaming.

Also lets use this thread for general Morpheus discussion as it hardly seems to be mentioned now days

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>Any advice on getting people into Mordheim
Try Malifaux

It's great fun and it's easy to fluff up as well.

If you can try and find the old Town Crier magazines, there were something like 2-3 dozen of them made but contained lots of fluff, additional rules, and new warband and hireling types as well.

There was even a set of sub-rules for playing treasure hunters (or locals) in Lustria.

Try this instead OP

>hey OP, try this other game instead, even though you already like Mordheim and have a small enough group that you don't need to worry about playerbase

Anyways, I suggest getting some cheap miniatures you can proxy with and try a couple games. I guarantee that if your players are on the fence now, telling them to go out and buy minis and paint them is not going to fly.

>Start thread about mordheim,
>half the replies are about how I should play another game

Malifaux is my main game, and it's probably the best game I've ever played, but it is no way an appropriate substitute for Mordheim.

If you are playing with new-to-wargaming folks, would it be viable to have the buy-in at 250 or 350 gold, instead of 500?

This would mean you only need to track (probably) your Heroes and a Henchman or two.
Then you could have a cash injection to bring you up to 500 gold after two or three games.

Would such a small starting size bugger the balance in some way, in terms of likelihood of Hero injury or the direct Hero vs Hero fighting that is more likely to occur as a result.

Unless you have a group ready to go you have a lot of convincing to do. Maybe wait for the GW re-release when it happens?

I do have a group ready to go, just wondering how best to convince them to start.

>GW
>re-release
I guess you also believe that GW will re-release BFG?

You can believe that they will do something with the IP in order to keep the rights to them.

Well, things I would say in Mordheim's favor:
>Rules are all free (on the internet)
>Lots of fan mods, some quite good
>Issues are pretty well known and easy to plan around
>Not too expensive, you can make most warbands out of a single regiment kit with plenty of spares
>Fun flavor/setting

Do any of them have any interest in Warhammer besides the Empire guy? If they've always wanted to try a particular warhammer army, Mordheim's pretty good for doing that without blowing hundreds of bucks. And there are rules out there for more-or-less every army except for Chaos Daemons.

We had a three way multiplayer game with the empire player and one of the other players,went quite well but we weren't able to finish unfortunately, we ran out of time. We will likely play a second game tomorrow to try and establish an interest, we've been using proxies for the third player as they are playing a Kislev warband.

>You can believe that they will do something with the IP in order to keep the rights to them.
Why would they since they already hold it?

Have they said they were going to re-release Mordheim? Or were they talking about the PC game that's out?

This is def something I'd like to try out at some point, but let's help OP figure out Mordheim Mordheim first.

If you have enough models laying around, one suggestion is to let them try a game or two (not as part of a campaign, just stand alone) to get a feel for it. How movement works, the various phases, etcetera. This'll save everyone in the group money in case it turns out the majority doesn't like it.

If they're fine with the mechanics, the next thing I'd point out is the various army lists that exist along with how (relatively) cheap it is to get into building one's own war band. How even if they don't like the WHFB aesthetic for some models (such as Orcs, for example) they can buy a box of 15-20 LotR figures for $20 USD. Make sure to emphasize that even if they change their mind about Mordheim the figures can generally be used on most PnP maps without issue (and so give them things to use / bring to a physical group).

If they don't like the mechanics, a lot of the stuff can easily be house ruled into a PnP game system and just run from there. Effectively single-"encounter" one-shots that people have a backup sheet on hand for in case someone has to call out. Swapping characters and groups out is easy as - so long as the group finishes their 'encounter' for the night - there's no shortage of excuses why someone might have left or another joined in.

Jesus Christ you made me realise how old I am. Not only because I remember buying the White Dwarf that dealt with the release, but painting ti figure that came with it and really liking the whole setting.

But then getting screwed by being that age where I didn't know anyone else interested in this stuff, and having parent who managed to both be well off, and horrendously stingy with money.

Can I buy a game?

Lolno.

Sure they'd spend as much in the pub and night. Ah well.

What is the best fan created Fallout pen and paper game?

oops
Meant to create a thread and fucked up horribly

It's okay, your question is not worth its own thread.

Bamp

broheim.net/warbands.html this website is broken but has most of the warband rules.

Border Town Burning is also worth looking at. It is a massive collection of supplements and its all non GW, but fairly well balanced stuff, so you can get anything going easy

Also all the books and stuff for the original Mordheim is free now too (even if it wasn't you can easily pirate it)

Those rights will pass to public domain if IP is left unused long enough.

Hey mates what are you workin on?
Been working on a modular board for a while as well as some terrain for a mordhiem board.

Pic is the graveyard

Hey, I'm looking to make a board for Morheim, whats a good size for the board? should I do a 4x4?

Also that graveyard is lookin spoopy

Thanks mate the lighting was on accident but it worked so well.

a 4x4 board works fine and also works well for other games as well. I'm going with a 4x6 board just for fun, and for larger fights.

destroyed building wip


also bump

Thanks guys, so if I am able to convince them to start playing, what are some good sets that are relatively cheap to recommend that they buy, war gamingstores in my area have started to die due to our country's economy starting to crash so there aren't many avalible, some gw minis and some kings of war.

hit up miniature market, they generally havve really good prices.

RESOURCES!

broheim.net/
specialist-arms.com/

Ostermark welcomes you, traveller!

But it's already using (video game) and here Also, in british laws they can keep the rights a very long.

I'm currently running a Mordheim campaign for my group and its going great. Great and simple enough fluff, but backed by the whole WFB lore set. Simple rules once you've played a game or two, thought I'd hope you've got at least one person well versed in the rules to answer any questions. I pretty much act as a ref for the group and make a call on any (and there are a few) unclear rules. Got a bunch of unique scenarios to play to. I'm using the campaign, "Thy soul to keep."

I've organised the campaign into "rounds". Each player plays every other player to complete a round. Each new round something cool gets added.

Round 1 was pretty much stock
Round 2 introduced 2+ player encounters
Round 3 will have some boss battles and the BBEG.

We have 6 players in the group so each player is getting quite a few games in which sees some great warband progession / destruction. It's only now that we've found that the underdog rules truly do work which is great for a campaign.

I've got two fully furnished boards for Mordheim which means we can have these great game weekends where we smash out a complete round. Players missing games is not really an issue because they just catch up before the start of the next round.

If I could offer some advice.
Get 2 game boards.
Get the group to pitch in with dosh and/or time to get them completed. (It took me about 2 months to get it all together myself, and i pretty much paid for everything.)
Offer bonuses for fully-painted warbands (+1 exploration die would work)
Clear up any rules queries before play begins.
Encourage themed and storied warbands, it makes the campaign more fun.
Make your terrain practical. I used paper terrain adhered to foamboard.

Have fun!

Heres a few piccies of the campaign.

Heres my warband, Middenheimers with a bunch of zombies I painted for the campaign.

Heres one game overview

And another. The building work great and takes about an afternoon after work to knock one out completely.

Heres one of the campaigns unique scenarios set up for play.

Finally, some of my dude-mans hiding. If ya got any questions about running a campaign, shoot. Oh, 2 of the 6 players were brand new to Mordheim, too. Like fish to water.

Honestly OP you should just build a couple of warbands and show them.

I've never had that fail with mordheim ... to the extent that we got banned from playing the game except for 1 night a week at a local GW store because all the kids fell in love with mordheim after watching us play and they stopped playing games for the company campaign which resulted in messages from on high asking why the store's game numbers were so low.

If they don't like it they don't like it but even if you started with nothing at all it would cost fuck all to throw a couple of warbands together and get some terrain.

Don't even have to use GW miniatures if you don't want to 1600s historicals fit pretty well and there are some nice (and cheap) ones out there.

Bump