Pathfinder General /pfg/

Pathfinder General /pfg/

How well does your party get along?

>HELPFUL TIP: If you want to ask for advice or information on a build or character, explain what sources (1st- and 3rd-party) are allowed and if you already have a theme or concept in mind.

Unified /pfg/ link repository:pastebin.com/hAfKSnWW

Avowed Playtest 1:
drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2:docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1:docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2:docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3:docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Old Thread:

>Amaterasu trying to eat the pizza
Its been six years since the game came out but no other fanart has rivaled that one pic in comfiness.

Blood Money and Simulacrum are on an entirely different level of broken, along with Planar Binding.Iff long range teleportation destroys your ability to GM then you're a garbage GM, plain and simple.

What are some useful crafts and professions one should pick?

Sure it is. Sure it is. People said the same thing about Greater Teleport and then everyone started saying it and look where we are now.

Dildo testing

The ones that let you make magic armor and wondrous items.

No seriously. Unless you're crafting to break WBL then your choice of profession is entirely based on your character and shouldn't depend on usefulness.

So Professions are generally pretty weak.

The most common to come up however are the following:
>Driver
>Soldier
>Sailor
>Barrister

For craft you get the most mileage out of:
>Alchemy
>Armor
>Weapons
>Clothing
>Jewelry
>Sculpture

"Courtesan"
Make of it what you will

Why is Amaterasu so gosh darn CUTE?

Because she's a big, fluffy pupper. Who just so happens to wield godly power.

Is there any item or ability that prevents a person's body from being raised BEFORE they die?

So not like sanctify corpse.

Basically I'm a spy, and if I don't report back for a while, my bosses cast resurrection on a body part I left back at base. I can't be undead, though, and guaranteeing my body is scrambled is very difficult.

If you remove a body part before death it can't be used for resurrection anyway.

Glassmaking

It's been cleared by the GM for thematic purposes.

That's not what I'm asking.

>"Oh great kami, what is the meaning of life? Why have we been placed upon this earth?"
>"woof"

I'm like 98% certain that's someone's UMVC3 team they drew art of.

Also I love it.

It's a great team comp too.

At least she answers.

How could you be raised if you're not dead?

Only 24 hours until Sky Pirates turns out to be yet another flop!

Ammy's a lazy doggo, she's not a fan of questions!

Speaking of completely unrelated tangents, which nations on Golarion would be the most likely to build and use airships?

You can get a lot of milage out of Butler or Cook

Who has the best pirates app? Who are the most fun characters? The most memeable?

>Glassmaking

That's a curious choice.

So you can make those rad weed pipes with the colours inside them! Yeah boi 420 blaze it!

Wasn't there an app for Molthune Knights that was an air ship captain or something?

>still wondering if I should bother making a last minute application

You know what glassmakers are good at? Blowing.

I don't know of any countries that canonically have access to that kind of tech, but if we're talking most likely I'd say: Cheliax, Taldor, Andoran, Molthune and/or Alkenstar.

>Cheliax, Taldor, Andoran, Molthune and/or Alkenstar
Describe each of their airships /pfg/

Shattered Mirror

Well on account of no one in there having their character sheets, I say go for it.

Which SoP classes see actual play? Elementalists seem to be popular, while armorists just get complained about, and I don't think anyone has ever played an eliciter, ever.

They're honestly so lacking in actual class features that making one basically boils down to "dip Incanter, choose the caster you acutlaly want and go to town".

>Cheliax
Powered by a cruel mix of bound elementals and slave labor.
>Taldor
Large and slow, but can move an entire batallion at once.
>Andoran
Golden eagle figurehead and can probably launch small glider aircraft.
>Molthune
Small and silent, but armed to the teeth.
>Alkenstar
Gunwales bristling with bombards. They might not be as big as Taldan airships, but they're the only ones that can demolish a citadel with a thunderous rain of lead.

>Who has the best pirates app? Who are the most fun characters? The most memeable?

How about this, but for the assassins game?

How about this, but for the Hot Slave Harem game?

Gonna be running an SoM playtest game today, we got a striker, armiger, and paragon on deck for it which seems like it's gonna be a lot of fun.

In both games DHB has one of the strongest apps.

Isn't that sad?

Most just seem super underwhelming since all your fun stuff comes from what spheres you pick, they may as well be the actual classes.

That being said I'm playing an Elementalist\Hedge-witch thing and I know someone who abused the shit out of Lifeweaver to make an ubernecromancer.

I've been in a party with a Shifter and I'm in a party with another one right now. Maybe this one won't end up with the capacity to end the fucking world because permanency is some bullshit. Useful bullshit, but some bullshit.

DHB, please just fuck this guy already.

He's so desperate for your dick, it's painful to watch. Just pity fuck him for the rest of us.

DHB goes silent every time this guy shows up. I think he learned his lesson not to heckle back when the one and only time he did /pfg/ descended into a 3 thread long shit posting blood orgy.

Numeria would do it easy as well, as long as you don't mind replacing the giant balloon with antigrav units.

I am interested in hearing how that turns out. All the classes you listed interest me greatly.

Its a shame about the Sage, though its new rewrite is making me hopeful again.

There shall be midget-tossing, punchgirling, and HEROICS.

i was writing a big thing of my thoughts on each character before i realized there's like 30 apps and plenty of them don't even fit the game's chargen criteria. others are just ERP vehicles, like this painfully typical drow that also worships calistria for reasons we are all aware of. then there's the outright trolls like "Brick Simpson".

Another question, this one regarding something I had asked a few days ago (for people who don't hover over /pfg/ like me, here's a brief synopsis: playing a half giant pathwalker, focuses on primal fury, sleeping goddess, and using natural attacks, dsp and 1pp allowed but the GM probably will not approve any more 3pp). Is Deep focus worth setting a feat on fire for Psionic Body? The amount of HP it gives seems kind of scrubby even considering all the psionic feats I'll be taking, but I will be blowing and regaining my focus a lot (I already have psionic meditatiion and Sleeping Goddess style planned in my build, and pretty much every feat after level 9 or so is open at this point.)

When is it the most efficient moment to use Power Attack?

Who don't follow the chargen criteria?

Who would you say is a "decent" app? Like who out of the bunch aren't garbage.

Raised as an undead, sorry.

When you have a ton of accuracy and want to do more damage.

I plan on doing a write up for it; I've made SoM enemies mixed in with other enemies for them to face as well.

All the time

Okay let's do this:

>Cheliax 1d6
1. Flies by means of a portal to hell across the keel which discharges hellfire towards the ground at speed
2. Flies by cursing the air around it; upon approach save vs. random curse spell
3. Fighter wing of strafing devil-witches on broomsticks
3. No sails - in their place racks of crucified slaves whose life energy powers the ship
4. Ship more of a fortress chained to the backs of two enormous winged demons
5. Everything on the ship is possessed. Everything. The crew, the captain, the barrels, the wheel. Everything. Even the biscuits are possessed. Has two huge possessed metal devil horns which rend other ships.
6. Spill blood on the ship and be confronted by visions of your own sins and the hellish fate awaiting you until you jump off the side.

>Taldor 1d6
1. Bomb bay holds pack of lions enchanted to levitate
2. Has a huge fortified gangplank that it slides onto your ship and then a full wing of actual armored knights on horseback charges down it
3. Prow of the ship is a giant ship-sized lance
4. Figurehead is the gilded bones of an long-dead Taldean king
5. Everyone on the ship is a titled noble, everyone believes they should actually be in charge of the ship by hereditary right.
6. Ship has long since run out of proper ammunition; now fights by flinging bits of gloriously ornate ancient Taldean architecture at foes

>Andoran 1d6
1. Ship is enormous mechanical eagle
2. Ship is enormous actual eagle with platform lashed to its back
3. Ship not an eagle but has huge bronze eagle wings to crush other ships with
4. Ship holds an election for each and every command position before each engagement
5. Ship has a mis-allocated contigent of Gillmen marines with big bubble helmets filled with water
6. Eagle eagle eagle eagle IDK bored now fantasy America is surprisingly boring

How much is a ton of a accuracy?

If you're full BAB you should never not power attack/deadly aim.
I really doubt there are exceptions to this rule.


Just toss the shit that is the "skill challenge" system out a window and make sure you're using the Inherent Bonuses system to avoid cheesy specific-item builds; 4e can be pretty great.

If something is "almost dead" (and maybe there's a Slayer present who literally knows its hit points), then you want to just hit and don't care how badly you overkill it.

What if your 3/4ths

Get out of the way and cast a damn spell bitchboy

What if I'm not a spell caster

>Just toss the shit that is the "skill challenge" system
Not having played 4e, what is a "skill challenge" system?

real quickly, one side of the gestalt is supposed to be "Assassin-ish themed class" and these outright don't fit the bill:

>Sugara Higa, Ranger/Fighter (!??!?!)
>Thryssa Sylyssar, Monk/Inquisitor
>Valra "Silkworm" Koprin, Inquisitor/Kineticist
>Alexis Grivorly, Bolt Ace/Fighter
>Charon Blackblood, Antipaladin/Bard

then you've got a huge list of alchemists and i suppose that's the gm's purview as to how that fits, but I really don't consider it to be an "Assassin-ish" class. especially when 3 of the alchemists are just Alch/Barb to cash in on strength boosts.

What levels do you use as "bench marks" to see how a build functions. I normally count the big "build should be relatively functional" levels as every 4.

I use level 12 normally as my "this is a build's endgame in a normal campaign", and say if a build does not come together by level 12 you're pretty doomed. Even by level 8 if most of the moving parts in your build aren't present something is wrong.

I normally say level 4 is when a build first comes together. Below that level you don't have enough options to really be called a build.

Level 16 is most for high end adventures and generally if you level to 16 your build has likely changed.

20 I only really consider for one shots. However I consider it for the whole finality of a build at level 20.

What do you guys use as your bench mark levels? I have also heard 1, 3, 7, 13 as bench marks.

Only level 1-6 matter as no game lasts beyond that point

Okay, you walk up to a guard, you have no permit or invitation but you REALLY need to speak with the Baron.

In 4e's Skill Challenge system, this becomes a whole shitty ordeal. Roll and pass no more than three individual Diplomacy checks, maybe toss some Bluff in there, oh and roll a History so you know what this baron likes and blah fucking blah, pass X of Y checks and you get to not fail horribly.

>then you've got a huge list of alchemists and i suppose that's the gm's purview as to how that fits
They're literally the poison and drug class. They do rogue better than rogue. Alchemists make perfectly fine assassins.

Same goes for Inquisitors.

Bolt ace is a stretch, but I can see it. Same for Bard depending on archetype and play style.

t. faggot who can't keep a group together

Alchemists are easily the best poisoner in the game, it's just that being the best at something shitty doesn't help much.

Usually whatever level my current IRL game is at.

But most of the time, like 3-4 for when the build's main schtick should come online, around 7-10 for its peak or longest plateau of power, and then maybe 13 for the endgame. Past that I usually just assume I'll be picking up save- or initiative-boosting feats and talents and so forth.

Ranger 'might' count as assassin-ish depending on the archetype.

We've had this discussion like 3 times. Each time someone says this multiple people tell you that you're wrong.

Heck both games I am in right now are above level 6. One is level 9, the other is level 15. Things still exist even if you don't like them. Heck, if your games always fall apart that quickly maybe it is you that is the problem. If everywhere you go it smells like shit, maybe it's time to check your own shoes.

Then I think you got doublefucked. Aren't Rogue and stalker Vigilante the only ones left after Monk got bumped-up? Neither are Power Attackers. Don't take Power Attack on those.

I've been DMing a game for 10 years. Everyone's still level 4

Why the fuck would you subject people to that?

This reminds me of the guy who took 83 sessions to finish book 2 of Reign of Winter and acted like it was something to be proud of.

By a wide margin, poison conversion + inhaled poisons is the best poisoner in the game by far.

Average AC+Power Attack Penalty-5

What the fuck. Why. That's not a good reason for your assertion, if anything you've just shot any argument you had in both knees and feet.

How?

Like I agree with you games that get past level 10 are abnormal, but how?

I'm pleased that I count in your eyes.

Sweet merciful hell

>no game lasts to 20
>no game lasts to 16
>no game lasts to 12
>no game lasts to 10
>no game lasts to 6
>no game lasts to 4
>no game lasts to 2
When will you fags just give up? No game ever lasts to level 1, every Pathfinder game in history has been stillborn.

NOW GIVE UP YOUR TOP 10, let's see who makes the top 1/3.

How is Bard not an Assassin class? How is Inquisitor or Monk not? Are you retarded?

It's more like he went full ISIS on his argument.

No game that isn't an abortion starts at level 1.

Sarenrae is a religion of peace!

i do get that but so far none of them actually seem to be focusing on "Assassin-ish" aspects of Alchemist, and definitely not poisons.

i saw the GM give it the okay so I didn't include it. but i think your backstory is more shock than substance.

that's probably fair, though there's no archetype listed. i think of rangers as being fighters, not rogues.

>ranger can't be an assassin
>inquisitor can't be an assassin
>gunslinger can't be an assassin
>antipaladin can't be an assassin
Those are some shit opinions you've got there.

Of all the /pfg/ games currently playing or applying, who is the most eligible bachelor in them?The most eligible bachelorette?

I agree. I think I drew out the backstory longer than it had to be, and it would have been better off short and concise. It feels like there's more shock than substance because I stretched out the horror moments longer than they needed to be.

As a simple backstory it's just fine. "Girl is born miswired and ends up getting involved in the wrong kind of sorcery" works out cleanly enough, I just pushed the 'shock' too much.

Rubio and Valeriya, from the two RotJRs.

Please stop farming roll20 drama in these threads.

>Alkenstar 1d6:
1: Has 1d4 semi-automated arms capable of aiding in grapples and boarding or repairs
2: Is composed of two turret-like halves around some sort of alchemical flotation system. The ship's two halves can rotate independently
3: Uses a rigid, armored flight envelope that encloses the ship proper. Extremely magic-resistant
4: No flight envelope; runs entirely as a massive gyro-quadcopter hooked to a colossal artillery long-gun
5: Is actually six 'huge' two-man propeller-driven gunship blimps around a main resupply/living-quarter core; They split off and attack with various weapons at multiple angles in battle
6: Completely automated clockwork monstrosity. If heavily damaged, it will attempt to ram and detonate with enough force to wipe a village out

>Numeria 1d6:
1: Self-sealing envelope. Very light airship, extremely fast, though speed changes due to wind direction are also doubled. Rubber coating renders it immune to sonic and electrical
2: One or Two-man grav-fighter. Huge sized, plasma-thruster flight, equipped with beam cannons and a support-AI. High level versions count as "construct armor worn" allowing even spellcasting and martial maneuvers by the pilot
3: Repurposed Jumpgate Generator. Acts as a technological "Teleport Without Error" with two charges, recovering 1 charge per 12h. Charge may also be spent to perform a full-attack as a Colossal Gravity Beam Cannon.
4: Escort Carrier: Has hangar for up to 10 huge robots or fighters, can launch(free move) any number as a move action. Heavily shielded, but only antipersonnel weaponry mounted
5: Aetherwave Transport Spurs: ALL magic, psionic and supernatural effects within 10ft of the ship may chose their origin point from anywhere within 50ft of the ship.
6: Nanotech Catastrophe: Entire vessel is actually a colossal swarm of fine organisms. May spew laser rifles at all targets or combine into single massive blasts. Only AoE vulnerable once force field down. Consumes matter

>my opinions
i'm basing this off the game's posted chargen rules, boys.

The farthest my group ever got was starting at Level 1 and finishing at Level 10 (the DM got tangled in his own plot, lost focus and didn't know how to meaningfully continue the campaign after accidentally wiping half the party by completely underestimating an encounter we couldn't run from - Purple Worm against 3 underequipped characters...)

If I had to build a team for each?

>Fookin' Sky Pirates
Vera Vonizen
Haelin
Alexander Julio Antonio Ricardo Fernandez Carriedo
Morg "Bubbles" Benson
Mary Oswald, or known as Betty the Bomber
Kiramaru Bloodbeard

>Assassins
Ormizd
Arden Croft
Akorian & Toad
'Thimble'
Viviane Blanchet

We get it you like DHB.

I started my players at level one, and got them to 32nd level over the course of 15 years.

You are clearly mistaken on several counts.

Hard to say, since they're still pretty early on in their adventure.

The naive, energetic teenage Human Swashbuckler girl just looks up to the others. She tends to chat with any NPCs, or help the Small members of the party with reaching tall things.

The Halfling Kineticist (Wood Element) is a young man who likes to whittle and whistle, and is glad to talk and tell stories to the Swashbuckler. He's glad to be in a group with other Smalls, and just generally chipper overall, despite being a farm boy with a mild bit of social anxiety amongst large crowds.

Of the two Ratfolk girls, the first is a Veeky Forums musclegirl Unchained Monk who spends much of her free time doing push-ups and crunches and showing off her guns. She grew up in a big, human-dominant city, and is eager to explore. She's got a thing for nice-looking clothing, and she really appreciates the floral aesthetic that the Kineticist maintains, what with the petals and buds that he's always got nestled into his hair.

The other Ratfolk girl is a stern, dutiful Witchguard Ranger. She appreciates the rest of her party, and is glad to help protect them as she can. She gets along with the Kineticist quite well, both being Small and both having an affinity with plants. She also enjoys the company of the other Ratfolk, despite growing up in a different culture amongst Elves. Helps to have one of your own around, y'know?

The middle-aged Human Cleric is like that one older friend you have. The one who has seen a lot of things and has plenty of advice to give out. He's also pretty well-learned from working in a Church for the last twenty years, and equally horny for the same reason. Now that he's out and about, he enjoys the return to his the lustful ways of his youth, and most likely has plans to screw every female member of the party, with the exception of the Swashbuckler. He's got a bastard son older than her, for Pelor's sake.

They seem like an odd bunch, but they like each other just fine.

Build your teams m8. It's slim pickings in both games. I'd be surprised if he didn't make the cut for one. Most of the characters posted are dog shit.