So I just had my first ever DnD session a few days ago - all of us, DM included, are first timers - and I've got the itch. I had a blast, and I'm desperate to play some more, but I can't wait the whole two weeks before we get together again!
Is there any DnD-esque quick fix I can get between then and now?
Benjamin Long
If you've got downtime in game, why not play out your characters via E-mail? Use that E-mail time to flesh out the towns you're in, or maybe have a mini adventure in the tavern- like I don't know have a dart throwing contest, a drinking contest, a bard contest. I don't know.
It's what I would do in those situations. Check with your other players and see if they're game for it too though.
Josiah Gray
Seems like an alright idea. They're a bit hard to get ahold of though...
Any ideas for just one person?
Nolan Perez
Depends, where are you in the game?
Make sure to forward the interaction to the DM though.
Joshua Morales
We just got back to the tavern, so it'd likely be the opportune time
Juan Campbell
>cool concept >cute art The real question is, who the hell plays in a ten person group?
Daniel Cook
Is your DM involved in this too, or does he have time?
Jaxon Cook
No time, unfortunately.
Tyler Wilson
Four That Guy attention hogs plus assorted hangers-on, gfs, that one foreign exchange student who rarely talks, etc.
Charles Rodriguez
I'm the old dungeon crawling days, casualties were hight and it wasn't uncommon for players to run multiple characters.
Cameron Price
Hmm, then I would make a situation that both you and the other player can proceed with without the need for any NPC.
Perhaps a simple dialogue, or a knife throwing or drinking contest? I'm thinking of anything that can purely be driven by the players without any DM intervention. Make this a character development thing.
See what I'm getting at?
Benjamin Walker
Fair enough. Maybe I can start a dialogue with the Fighter since he seems to be the only one that isn't suspicious of me.
Ayden Cooper
Ok. So since there are 9 characters, we can safely assume there aren't 5 players.
But probably 3 with 3 characters each or possibly 4 with 2 characters and 1 dmpc follower.
Samuel Wilson
One player could just be full of himself and only brought one character
Kevin Peterson
Munchkin
Kevin Harris
It's like Jazz or Improv, just play off of each other, and you'll go places.
Jace Reyes
Munchkin's good for a fun little board game, but its a bit too much on the 'rollplay' side and less roleplay.
Ryder Carter
vidya games the board games can be done solo and are decent way to get bulk minis
Cooper Bailey
>>But probably 3 with 3 characters each
The real question is how would people even roleplay that properly. It takes a good 15 minutes into a session to get into the perfect mindset, voice, and behavior. Switching between three characters would ensure none of them get any proper screentime or attention, and without player attachment/investment they would never become more than bland generic tropes.
Connor Ross
Its an old module designed for convention play and high fatality. You'd cram as many people at a table and see how far you could get before dieing. It wasn't really about pretending to be the main character of a fantasy story.
Hunter Rogers
in ye olden days groups that big weren't uncommon
art by Jason Thompson aka Mockman
James Baker
>It takes a good 15 minutes into a session to get into the perfect mindset, voice, and behavior
Leo Reed
You sound like a very serious roleplayer. Tomb of Horrors is probably not for you.
Sebastian Perez
Tomb of horrors is more of a dngeon crawler, so you will not e that able to roleplay. That's notthe module for you.