40k Mercs

Lets roll up a mercenary army for 40k!

I need two d100s to kick this off

>Hive Gang - 1-50
>Imperial Guard - 51-65
>Storm Troopers - 66-78
>Imperial Knight House - 79-89
>Rogue Space Marines - 90-100

Rolled 88 (1d100)

fuck it, I'll roll one

YYUEEEEESSSS

Alright, Knight House! Now all we need is another d100

Rolled 67 (1d100)

Alright, we're knights and stormtroopers gone rogue, serving whomever pays the highest!

Lets roll for homeworld! 1d100

Rolled 93, 63 = 156 (2d100)

>uninhabitable ocean world
The Knight throne world has been reduced to a big puddle, and the stormtroopers training ground is very, very wet

1d100 for Imperial exodus

I mean, both of those things theoretically work underwater.

and I'm sure that aquatic trained knights are a niche that are rarely filled. Makes sense for them to sell their services

Rolled 97 (1d100)

Dere it is!

>Lust for Adventure: These soldiers saw a life free from the Imperium and their restrictions enticing, and left seeking high adventure at whatever the cost!

A bunch who thought they could have a better life gallivanting around the galaxy!

d10 for ground troop specialization

Rolled 1 (1d10)

Where are you getting these tables from, user?

>Airborne

Picking and choosing from the Knight, Stormtrooper, and rogue marine tables

1d10 for combat doctrine

>giant robot knights and their tacticool airborne frogmen troops

Now this is podracing

If it's an uninhabited ocean world they must live on giant Derrick's/man-made islands with elevator shafts that go Into the bring depths.

Rolled 7 (1d10)

We can go wierder

I'm thinking a giant rusted pile of old ships rammed together. Just don't know where they'd keep the knights or voidships

>Siege and Attrition - Troopers are skilled at trench warfare, sieges and similar forms of fighting. Able to stretch out fights until the foe starves to death.
>Demolitions

Full naval invasions?

Merc flaws, 1d10

Rolled 8 (1d10)

>Amphibious siegemaster knights backed up by elite airborne frog specops

So the knights are basically fucking battleships

>The Big Guns Never Tire: The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault

Guess that's where our frogmen come in

1d100 for the knight variants we have

Rolled 69 (1d100)

>knights move into position off shore, probably by swimming or skimming through water as submersibles
>Surface and pound the shit out of enemy fortifications with big guns
>Stormtroopers tacticool drop in with grab chutes in order to sieze emplacements
>In the grim darkness of the future there is only D Day

KOJIMMMAAAA

Shouldn't we invent our own knight variant? I don't think amphibious knights even flipping exist

I think most knights work in space, so I don't see why they wouldn't work under water.

Moving underwater is a whole lot different than 0 G. Locomotion alone is its own problem.

>Rolled 69 (1d100)
>Knight Castellan
So we have some serious heavy hitters.

1d200 for stormtrooper special equipment

Rolled 71 (1d200)

that's a big die

>We roll the ironclad heavy weapons knights

The dice gods are speaking to us through this thread user, kek is pleased, his googly eye is upon us

>Special Vehicle/Sweet Ride

alright, not many rolls left

1d10 for company demeanour

Rolled 6 (1d10)

rollan

>Irritable: Easily provoked into violence, members have a short temper and a quick trigger finger.

Punks to the end

leadership type, 1d100

First for some kind of VTOL aircraft that can dive underwater like a submersible, or surface and take off. Functions as troop transport and close fire support

I was gonna suggest an submarine aircraft carrier to deploy valkyries and knights from, but that works too.

Rolled 1 (1d10)

>Central figure
Alright, that's all the rolls I can think for this, unless there's anything you all want to roll for something else

Our company needs a name! Something to capture the tough as nails, free attitude that a navy mercenary might have

Rolled 83 (1d100)

That was a d10

Bonus points if it's also a giant drop pod in so they can drop entire companies at once.

I like yours too but only if the carrier is basically a fucking fortress like a supreme Commander experimental so it can dispatch the knights as well

>Cell Structure
Now there's something more unique! I'll throw all the rolls together in a post

AND ITS CALLED THE NAUTILUS AND THE MERCENARIES ARE LED BY A RENEGADE KNIGHT HOUSE PRINCE WHO WAS DRIVEN INTO EXILE BY TAU COLONIALISM

Neat

Naw, every cell has one. They also double as a space ship.

BECAUSE THE SUBMERSIBLE CARRIER HAS BUILT IN FACTORIES AND RESOURCE COLLECTORS, BEING AN ADVANCED ANCIENT AECHAEOTECH LEVIATHAN IT IS DEPLOYED TO AQUATIC WARZONES WHERE IT OPERATES INDEPENDENTLY, WAGING A GUERILLA SIEGE WAR ON ITS ENEMIES, POPPING OUT TO SHELL THE BEJEEZUS OUT OF TARGETS, STORM THEIR FORTIFICATIONS WITH CRACK TROOPS, THEN BRING THEM DOWN WITH DEMOLITION'S BEFORE ESCAPING

Where the fuck is the summary post?

Either way, these guys sound like Alpha Legion knights

Gotta say I love the idea of a 40k amphibious unit.
Also, I like the idea of a Knight-deploying submarine.

They are basically "true marines". With mechas.

>Company is made of knights and stormtroopers
>homeworld is an uninhabitable ocean world
>became mercs out of a Lust for Adventure: These soldiers saw a life free from the Imperium and their restrictions enticing, and left seeking high adventure at whatever the cost!
>stormtroopers are airborne specialists, but the whole company is >Siege and Attrition - Troopers are skilled at trench warfare, sieges and similar forms of fighting. Able to stretch out fights until the foe starves to death. Demolitions
>the flaw is The Big Guns Never Tire: The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault
>We almost exclusively have Knights Castellans
>we have a special vehicle for our special equipment
>the demeanor is Irritable: Easily provoked into violence, members have a short temper and a quick trigger finger
>the company is organized into cells

My God I love everything about this.

40k dedicated navy seals complete with Knight and ship support.

The model for these knights seems kind of... out of date

...

Okay, but to who are these guys alligned?

They're mercenaries, user. They're aligned to whoever pays them.

Even Chaos?

So what's our name and history? How did a bunch of knights get out of the Imperium's hands?

Chaos cults maybe. Most CSM or renegade guard factions seem too insular to employ mercenaries. Different Imperial factions, Rogue Traders especially, seem like they'd be more common employers. Xenos too, if the price is right and the Inquisition isn't looking their way.

>Implying Knightly Houses are Imperial
Like the Mechanicus, most are formal allies but not strictly subjects of Terra.