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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Deep Matrix edition

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>Deep Matrix edition
Man, whenever I play, I avoid anything involving the matrix beyond AR

How are we supposed to familiarize ourselves with that clusterfuck of random rules and abstract concepts?

Look at the nerds and laugh, they don't even ask a question.

Do we need a question?

here's a question I and some other chummer have been asking

is there a changelog for the erratas somewhere?

:^)

5e Matrix is way less terrible than 4e matrix as it doesn't require an entire second game for the GM to orchestrate.

Running the Matrix is simple: You set up a host and devices your hacker can get into. You run that concurrently with the rest of the group. Voilà.

Deep Matrix runs are more complex because they'd require the entire party to tag along for the ride and that's a part of the game I don't want to read.

>no options for internal suppressor modifications
How the hell am I supposed to build the perfect submachine gun when I need gas vents in the barrel slot for recoil compensations and there's nowhere else to put a suppressor?

You buy an Ingram Smartgun

I think they are important, since they are triggers for discussion while we wait for the chummer bug reports, questions about rules and build shitposting.
And they usually are about people talking about their characters in flavorful ways that help build them up in interesting ways.

>Accuracy 4

Okay, how about this

>Deep Matrix edition
Did you ever do something related to the deep matrix? Gone onto a UV-server? Fought against Dissonant technomancers? Gone on a Submersion quest or visited the Deep Library?

6 With the smartgun, 7 with a personalized grip.

It's really not that hard.

>Accuracy 7
>implying that is accurate enough
Then again, this is my non-lethal gun that I most likely won't use to shoot anything other than wageslaves, so maybe 7 will do.

I never like the idea that my deckers genuinely NEED some of the best decks ever manufactured in order to be even reasonably competent.

At what range are you able to be 'good enough' you think? I'm usually good with device rating 2+ in anything in the core rulebook, depending on the budget.

once you're rolling 16 dice at a task, you are pretty good
you can get there are chargen pretty easily

If you need the accuracy for more than 21 dice, what are you shooting at?

Especially with burst-fire penalties to defense, most foes shouldn't have seven dice to roll, much less enough to get 7 successes with any kind of regularity.

And for those dodgy assholes, that's what a rating 5 sensor array in the cyber-arm is for.

Hello fellow runners.

So, apparently, my crew and I are meant to track down some corp middle-manager chick who's hiding out in West Virginia. Anything we should watch out for (aside from the usual security details).

Almost tripped into a UV server on my technomancer, had to bail out before I could investigate.

Got infected with Jormungand and turned into a Dissonant for a couple of sessions, and in that time I free'd a shattered remain of Deus so after that i bought it off.

West Virginians

I'd say that if you don't have a good idea of how to run a decker, than you probably want the rating 2 decks.

If you do have a good idea then you can either make due with one of the rating 1s and the right programs, or splurge for a 3 and do amazing things with the rest of your budget.

>If you need the accuracy for more than 21 dice
Nah, I only have 12 dice. I'm just greedy for successes and would just hate to roll more successes than my limit on a stupidly lucky roll.

People will post questions, news, or shitposts, regardless. It's /srg/.

Then spend edge. You don't need 12 Accuracy for your 12 dice just in case.

user, with 12 dice you have a 2 percent chance to get 8+ hits

>spend edge
And have none left over for when I roll terribly? Nah, better to spend a little nuyen for a better limit upfront.

I'm painfully aware of this. Expanding my general Automatics pool is near the top of my karma spending priority list, right after
>specialty in assault rifles
>1 rank in navigation, demolitions, first aid, throwing and maybe some other skills I don't have that I really don't want to default on

So, I've got Badger the ugliest of ducklings and Slinx the Cybernaga.

Anything else to throw my way? This is fun.

Do all magic metahumans awaken during childhood or can it happen later in their lives?

Look up Latent Awakening.
It can happen pretty much whenever, so long as you have that gene.

The large majority of folks awaken during their teenage years, but occasionally people awaken before or after.

generally you awaken during puberty, although it is possible to awaken as a young child or somewhat after puberty, though usually around puberty
In 4e there was a quality "Latent Awakening" that allowed you to awaken as an adult. You start with MAG 1 and your maximum is reduced normally


to get even a 10 percent chance of hitting your accuracy+ you need 16 dice
check the pic for more

Thanks mates. Next question:

Does a cyberware scanner only scan for the presence and location of 'ware or does it determine what kind of cyberwere it is? Can it find weapons and smuggling compartments in cyberlimbs?

With the caveat that I've made this before (but it was really cheesy and probably wasn't something I'd let by) but how about a Techomancer built to actually deck with brainmeats?

I'd not allow it because you've gotta really do things strange and min-max to get the most out of it. And drugs. Those too.

It depends on how many hits the scanner gets vs the grade of the implant. More hits means more details... unless it's higher grade 'ware.

Then it needs more hits just to recognize the thing.

I think I'd like to decline on that, because I've literally never made a Technomancer in my life, so I wouldn't really know how to make one poorly, much less well.

I could design a story/concept for a technomancer who hacks with his brainmeats, but those have been done a dozen and a half times before.

But, if you'd insist, i suppose I could sit back and finally read through the entire technomancer section...

shadowrun.com/forums/discussion/comment/181431/#Comment_181431
Every day, until you like it

Well, the thing is that it's building a Technomancer like the book presents them, instead of how they're actually good.

The way I did it involved tanking Resonance for lots of 'ware, backed by Cyber-Singularity Seeker. And then a contact that could get me custom drugs for emergencies that needed Even More Stats.

Don't bother. Just way for the techno book to come out and hopefully give them more options than "Digimon trainer".

Seen it before and I definitely appreciate what it's saying.

For whenever I do eventually get around to making a techno.

But, the point of my challenges is making something 'bad' into something good.

Again, I'd like to politely decline unless you insist on it. I also can't promise any sense of speed.

Decline away. I threw it out there knowing that it was likely to get not done by virtue of being a really stupid build.

Actually, since there's more stuff out now. I should probably see if I can do 'better' than the old build.

Are you asking for a challenge?

If so, how about a typhoid mary type of HMMV victim? The goal is maximize the characters ability to spread the HMMV virus in anyway possible, while remaining inconspicuous. Something like an elf with charisma and glamours out the ass, and the type of (fake) credential that can get you in a room with Lofwyr. Combat capabilities don't matter unless they can allow even greater spread of the virus, like spewing bodily fluids or something. Can dragons even be ghoulified?

It really is easier than you guys think.

No HMMV seems to only effect meta humans. There is a variant that effects sasquatches, but that might be a rare thing.
And even if Dragons were effected by HMMV a great dragon like Lofwyr has SO much magic bullshit there no way you;d be able to infect them.

Your armor accessories are tied to your strength, does that include things like the high fashion coats?

Needs more Pain Editor. Especially if you're going to Cha up enough that you're almost an Elf Techno-assassin.

Besides, too much Complex Form use on that sheet. Same for Sprite use.

easier than I think? Good to know. But, I still have never made a techno before, so I didn't want my first time to be a challenge character lol

I barely use my complex forms, the only time I did it was a Static Veil twice to confuse the NSA DemiGOD while I formatted and rebooted his deck.

Same for sprite, I only compiled a Level 10 Machine Sprite to fuck with a prototype combat drone piloted by an AI, it broke the thing in two turns and then left.

You don't need a pain editor if you never get hit, and this is exactly how I play this TM. If I'm spotted, I static veil myself into copies and then reboot.

Would humanis work with Nazis?

Technically, you do if you ever fail an attack action by three hits or more, or attack actions by three hits total or more.

But that's secondary.

Yes.

I'm sorry you're so unimaginative you need to ask that question. The answer is unequivocally YES YES HELL YES

That pretty much depends on the individuals.
Nazis pretty much only care about you if you are not-white or a jew. Nothing about orks or magic in their agenda.

Humanis ist more about awakened and Metahumans than about skin colour and religion.

i can imagen that a Nazi could get pretty pissed if a humanis member starts beating up a white elf.

Depends on what is more important for the nazis, race (meta-type) or "race" (Arian, Jewish, black, etc.)
Will a Nazi treat a troll Arian better than a human Jew? Will he treat him worse than a human Arian?

IIRC the KKK doesn't work with Humanis due to finding their motives retarded: They don't care what metatype you are, as long as you aren't a nigger
And the vory don't care about your metatype and more about your heritage, a troll muscovite is treated lengths better than a elf tartar/jew

I actually think through the lens of SR, it would be "Humanity, not Metahumanity. They aren't human."

I mean, they were willing to treat other types of humans as nonhuman. I don't think it's much of a stretch to say that they'd only consider humans to be the real humans.

I don't know if that follows that easily
remember: the KKK is racist against "race" but not metatype and Humanis is racist against Metatype but not "race"
Of course they might be racist against both, but being racist against one does not imply being racist against the other

I thought the KKK stopped caring about the Spicks and the Niggers and the Wetbacks, because they got too many Non-humans to lynch first.

Hence why i said
>That pretty much depends on the individuals.

old school nazis didn't have any metahumans or magic around while humanis was created because of it.

at least you will have two philosophical fronts
>those who say that aryan is aryan, no matter how pointy the ears may be.

>those who think that any change from the old aryan human concept makes them some sort of lower lifeform.

and there will also be a mix of those who would rater work with an aryan ork than a nigger ork

Good for you, you're the exact retarded demographic that 5e was targeted for.

thats humanis you talking about

I fail to see your point.

Your inability to understand and run the matrix rules makes them bad how ?

Oh look, it's technoshilling time again.
Clockwork did nothing wrong.

Old school Nazis were kind of into occultism, so it's possible they could see the increased strength of orks and trolls as a manifestation of the ubermensh idea, or at least paylip service to it to employ ork stormtroopers, after all they did do mental gymnastics in order to label the Japanese Aryan to conveniently justify their alliance.

On the contrary, I perfectly understand the matrix rules. In 4e they worked almost exactly like magic and combat, there were just extra actions. The problem was the book layouts.
My frustration is the absolute FUBAR that is 5e's matrix rules, that while minigamy and simple completely reduced the hackers capability and utility.

>Clockwork did nothing wrong.
He's a Hobgoblin, that's being wrong enough

now i kinda want to play a old school nazi Shadowrunner, sad thing is, nobody will notice a well dressed german rifleman with a knack for the arcane in the sixth world, sure expecting a jew as mastermind behind everything ist just a slight change to expect a dragon behind everything

Hey, I'm a bit new to running Shadowrun, but not RPGs in general. While helping make a character for one of my players, I noticed the "Master Debater" trait in Chummer5. Looking it up, it says that it uses Logic instead of Charisma for Diplomacy tests., except I can't really find any test in the rulebook that's called Diplomacy.

So, what the fuck does it do?

>sad thing is, nobody will notice a well dressed german rifleman with a knack for the arcane in the sixth world

Sad?

Jesus christ, give yourself some credit there.

Legitimate Nazi, Who has a DIRECT line to the 3rd Reich, pure of blood and mind, working in the shadows to create what his ancestors failed to do, using an old book of spells form Great Grandpa's War Chest?

This is a GREAT shadowrun character!

Sure, you may be working with some Schweinehund along the way, some disgusting goblins, some prissy damned knife ears, or some overrated midgets, but it is all to a greater goal. It is all to the end goal of finding your own way to weave a spell and/or ritual to cleanse this world of its "Dragons" and "Metasapients"

There is only room on this planet for TRUE Humans. Aryans! And only then will you sleep easy at night, knowing your ancestors would be proud of the work you did.

So, is it sad that you'd go unnoticed? NO! It is a glorious blessing. When everything you do is going to be assumed to belong to a dragon or some other grand mastermind, you can sit back and go with the flow, knowing nobody will suspect you.

The best part is, Black magic is a charisma based tradition, so you can also double as a face, which would greatly assist with you hiding your true colors.

Diplomacy is a specialisation of Negotiation skill. They probably meant either "Negotiation" or "diplomacy in general".

NEGOTIATION (CHARISMA)
Negotiation governs a character’s ability to apply their charisma, tactics, and knowledge of situational psychology in order to create a better position when making deals. Default: Yes
Skill Group: Influence
Specializations: Bargaining, Contracts, Diplomacy

With all the weird Nazi Occult stuff floating around, I feel like they might actually be more tolerant of some metasapiants than of regular human ethnicities.

Is it worth the risk of addiction for a sammy to stock up on combat-drugs like Jazz and Kamikaze? I'm kind of growing on the idea of a samurai who's all about blitzing people in a drug-fueled haze whenever a fight's not a complete pushover.

This is my first time playing a Face - what kind of questions should I be asking at a Johnson meeting?

I don't really think so
most of those Nazis strictly believed in eugenics and would therefore discard/dispose most of the other meta-humans

Objectives, success criteria, things to avoid, where to deliver goods(if any)
Pay offered, pay in advance (in percent/nuyen), pay for bonus objectives
Useful materials(maps/guard shifts/passcodes/etc.)

>what kind of questions should I be asking at a Johnson meeting?
"How much would you be willing to pay us?"
"Why are you low-balling us?"
And so on and so forth.

They believe in eugenics against human ethnicities, not against gods and magical beings. They believed in Odin and Hyperborea. Do you really think they'd try and genocide the Aesir and the Vanir if it turned out they were real?

>What's your proposed objectives?
>What exactly is [whatever they're hiring you to kill/steal/protect]?
>What resistance can we expect and do they know we're coming?
>Do you have any floorplans or details on the objective's location?
>Will you be offering any support or resources to assist us?
>How shall we contact you once we've completed our objective?
>How will you pay us, and how will this payment be transferred?
>Do you have any questions for us?

You might consider asking for details about who your Johnson is representing why the completion of this run is important to them, but nine times out of ten it's not important and your Johnson might be slighted by the breach of anonymity. Also, keep in mind that your Johnson will be asking questions of his own, a lot of them centered around why your team is suitable for this, but if you've ever bullshitted a job-interview that shouldn't be hard to prepare for.

It's possible
get yourself the narco geneware and the nephritic screen bioware

Ahh, so when you use Diplomacy for Negotiation purposes, you use Logic instead of Charisma. Got it, thanks.

>Any drug that grants a positive attribute modifier as an effect increases that modifier by +1. Any drug that deals damage when it wears off deals two less damage, and any negative effects that occur when a drug wears off are halved in duration. On Addiction Tests, take a -2 dice pool modifier when you aren’t addicted to the drug you’re rolling for, and a +2 dice pool modifier when you are addicted to the drug.
And with the -2 dp modifier negated by the Nephritic Screen, this is gonna make one hell of a monster. Hell, I might not even need initiative-enhancing 'ware for a while.

Cheers user!

>Metatype inclusive Nazis vs Aryan Humans only Nazis
Could be a neat scenario. has the right idea. Ork "kids" getting recruited at the age of 8 to join the Seattle Uber National Sociliast Party Young League, getting in gang fights with 18 year old kids in the Purified National Socialist Party Youth Wing. Which gan- I mean, politclub are you going to sell that tear gas to? Whose assassination job are you gonna take?

>Kamikaze
>+1 Body, +1 Agility, +2 Strength, +1 Willpower, +2 Physical limit, +2D6 Initiative Dice, High Pain Tolerance 3
And if I'm reading this correctly, narco makes it:
>+2 Body, +2 Agility, +3 Strength, +2 Willpower, +2 Physical limit, +2D6 Initiative Dice, High Pain Tolerance 3

I'm actually kind of thankful that my frugal habits mean I'll put off injecting on the possibility that something worse might come along only to end the campaign with a keg of Kamikaze.

I have an interesting dilemma for you, Veeky Forums.

Hypothetically speaking, if I were to add some code into Chummer that pre-filled the Notes field for any object of a given name from a custom XML file, it could allow for GMs to prepopulate notes about their house rules and such. In theory this could also allow some unscrupulous entity to import all the fluff and rules text for any given object. Obviously I couldn't distribute that as part of the main binary, but I'm not sure how much that feature would contribute to CGL being salty at me.

tl;dr can add automatic notes capability to Chummer that would let it show fluf text, unclear on how good an idea it is

Don't take this as legal advise, but wouldn't that be okay as long as you yourself didn't distribute such a file?

I would find it useful, mostly for specific rules and details about gear, wireless bonuses and the like.

There are old sr4 character generators that does exactly that

They're not as well made as chummer but the little descriptions are very convenient.

>old sr4 character generators
could you name some? because the onlz ones I know are the original chummer and HeroLab

That's my theory, yes. Legally I think it's skirting fair use, but my major concern

Mostly it's just on my list of things that Herolab does that people complain that Chummer can't (I am a very bitter and petty person when it comes to people bleating that Herolab is better than Chummer because x) and it seems like the kind of quality of life improvement that it'd be good to add. I actually could have implemented this when I implemented the notes about the striking callus, now that I think of it.

the one I used before chummer was daegann's character generator and it had descriptions for everything

What character sheets do you guys use?

There's more than one?

I assume there are custom ones floating around

As long as it's got fewer features than AD&D Core Rules 2.0, people will find things to bitch about.

I was just reading through the part of Chrome Flesh that talk about mental illness. Has it occurred to anyone else that holy shit there is a lot of potential money to be made by being a psychologist to the shadowrunning community?

How do you guys run? My team right now have been Cowboy Bebop incarnate. Real story driven usually. We do jobs, but sometimes sabotage them if they end up too evil, don't get paid much, just enough to pay bills and ammo, are good, but flawed people driven into the job by circumstance, and most of our jobs lately at least one of us had a personal connection to.

Oh, and the GM likes us to be fairly strong to compensate for how little cash we earn, so our karma rewards are nuts. I've been enjoying the ride on our ship as we sail the seven seas.

>oh geez this completly free and regulary updated prigram doesn't do the thing this 30$ one do
What the shit man? You, /srg/ and chummer5 is the reason I got grasp on the system and I'm in a game right now.
Spend 20 min copypasting desceiptions for every single program and didn't complain.

I'm making a character that uses BTLs. What can I take to mitigate the addiction, other than Drug Tolerant?

It's a risk/reward thing, chummer. There's mad cash, yeah, but you've gotta spend an hour sitting in a room with a 200 kilo cyborg barely clinging onto his soul and encourage them to let his emotions out.

Try to avoid hypnotherapy.

>Try to avoid hypnotherapy.
Dare I ask why?

High LOG and WIL, I think BTLs are Psychologically addictive, not Physiological or both

Poor.
Spend the last 3 sessions gm-ing since the gm couldn't make it for one and did not have time to prepare runs for the other two. Exams, you know. Got some karma and my rent payed for this.
The last two runs i was in as a player were with absolutly no money and decent karma.
So in 5 game sessions i have saved 32 karma and my bank balance have not moved from 4k. I'm playing a street sam. There is no more than 3 days down time.
>this is fine
At least ths rest is fun

Because it's only a matter of time before you get one who took the Incomplete Deprogramming negative quality and you become a fine red smear on the ceiling.