Pathfinder General /pfg/

Pathfinder General /pfg/

Magic Edition
How do you portray spellcasters in your games? Are they always old men, skinny nerds, muscle wizards or sexy sorceresses? What about different magic traditions like hermetic alchemy, taoists sages, onmyoudou or hedge magic? Do you make sure they have their own unique aesthetics? Do they come into conflicts?

Unified /pfg/ link repository: pastebin.com/hAfKSnWW

Avowed Playtest 1: drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Bloodforge Infusions updated playtest: docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#

Old Thread:

Other urls found in this thread:

d20pfsrd.com/feats/combat-feats/sword-and-pistol-combat/
d20pfsrd.com/path-of-war/classes-2/martial-class-templates/privateer-template/
d20pfsrd.com/classes/hybrid-classes/skald/archetypes/paizo---skald-archetypes/war-painter-skald/
d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/effortless-lace/
twitter.com/NSFWRedditGif

What are the potential uses for a Tiefling's tail with the prehensile tale trait?

Stab
Steal
Tickle
Lewd

I keep wanting to make a daoist or hermeticist-type wizard, but it never really feels appropriate in a game where magic is an everyday thing instead of esoterica.

Reloading.

Use dual-wielded hand crossbows and actually be able to reload without items.
This is perhaps the most feat-intensive fighting style to get working; you wouldn't have any to spare.

>tfw starting a new game and you're so excited, you wanna talk to the other players about ideas and brainstorm together and come up with something awesome

For me, this can be almost as much fun as the game itself when you have an idea you really like. It's still always a shame when a game ends before really going anywhere and the idea is wasted, but I enjoy making the character, both mechanically and in terms of their backstory.

IMO I love the idea of different magical traditions co-existing in the same setting, sort of in competition with each other in a similar sort of way you'd see different martial art traditions competing in a kung fu setting. Making each tradition have unique aesthetics and themes is important because they need to be clearly distinct to really capture this feel. I particularly adore the idea of "spell sigils", a personally unique symbol of some sort that manifests visually when a mage works magic. Although each mage should have their own individual sigil, mages practicing the same school of magic would have sigils that are in similar style.

Re: appearance of spell casters, they're as varied and unique as any other kind of adventurer so you you get all sorts.

Is there any support for a fighting style where you have a sword in one hand and a crossbow in the other? Think of all the dramatic posing you could be doing.

How better is the unchained rogue compared to core rogue?

straight upgrade of the "this really should have just been how it was to begin with" kind

The core rogue is an NPC class.

d20pfsrd.com/feats/combat-feats/sword-and-pistol-combat/
d20pfsrd.com/path-of-war/classes-2/martial-class-templates/privateer-template/

How would you do a fashionmancer?

In my experience, not only is it more powerful than the default rogue but it is also more fun to play.

d20pfsrd.com/classes/hybrid-classes/skald/archetypes/paizo---skald-archetypes/war-painter-skald/

Fuck yeah, magic sigils.

What would be the build of a slayer that focuses on murdering people and the monster-hunting part is more of a side-job?

Silksworn Occultist is LITERALLY a fashionmancer, in that they use fancy clothes and magic items to replace their normal implements.

...

Twf?
You'd provoke AoOs for shooting the crossbow though.

>sword and pistol
>requires SNAP SHOT
For what fucking purpose? Fuck you Paizo.

Does anyone have a synopsis for the latest session of Dragon Game?

Is there a way to finesse a falcata?

Effortless Lace
Fighter's Finesse

d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/effortless-lace/

Does the crafting mastery mythic path count for meeting the prerequisites of mythic craft wondrous item?

Well what are you waiting for? Go on and tell us your concept and character! Spill the beans! Blow your load!

>Powerful Build
>Effortless Lace
>Huge Falcata/Greatsword/etc

The party evaded several more traps and a huge stone golem that pursued them endlessly. The final test was the stone golem in a smaller and sexier form. When that was defeated they found a large room full of books and magic items, and rescued some kind of living encyclopedia girl that once belonged to culdranth. The Codex-girl gave them the recipe they were looking for and traveled with them back to the Demesne. Culdranth drank the concoction and suddenly became ultra motivated. Her final words before session end?

"My children...what say we take over the world?"

Tatterdemalion Witch is another possible choice. You're a clothes witch.

Are there any +dex races with Powerful Build?

How dangerous are traps? At what lvl should you be more wary of traps?

Not in Pathfinder.

Back in 3.5 there was a feat in the Drow of the Underdark book, Versatile Combatant. When you were using a rapier and a hand crossbow you were treated as if you had the Two-Weapon Fighting feat, plus it allowed you to avoid attacks of opportunity when making ranged attacks with a hand crossbow.

There was also another feat, Hand Crossbow Focus, which counted as both Weapon Focus (Hand Crossbow) giving you a +1 to hit with a hand crossbow, and rapid reload but only for hand crossbows.

Holding a rod or wand while using a two-handed weapon; it's great for Occultists or Alchemists.

Just to be clear, to benefit from weapon finesse, such a weapon would have to be Large instead of Huge. I think the only way to get Powerful Build on a +dex race would be a 3PP Sorcerer with the Giant Bloodline, or building a custom race.

You can't do it with a greatsword, re-read it. Anyway among one-handed options, you'd probably want a 1d10 weapon, those scale into 2d8, 3d8, etc instead of 2d6 and 3d6 like a falcata.

The weapon has to be your size for that feature of the lace anyway.

>How dangerous are monsters? At what lvl should you be more wary of monsters?

Depends entirely on how your GM uses them.

Below level 5 ulmostly are when traps are really relevant.

Yeah, I can see that now. Greatsword is out, but Falcata is in.

Nope. Not with a race. Best you can do is if your GM is allowed 3pp material. You can take a level of Aegis or get powerful build through Primal Fury stances.

Why does this image make me think of a Rogue Trader with a servoskull?

Nope, but there's plenty of races with +Dex that directly qualify for Powerful Build by level 5.

Well... The DM is running a gestalt Reign of Winter campaign where we each use one of DSP's monster classes and one normal class. I'm going to be playing a female True Dragon//Paladin (NG with DM permission). Instead of a metallic or chromatic dragon, like the monster class outlines, the DM humored my request to convert solar dragons to fit the class.

Since the way the True Dragon class works is that you start as a hatchling and advance in age categories as you level, starting at level one means my character is quite young. The backstory I'm going with so far is that the other two PCs in the party were traveling around when they saw what appeared to be a meteor crash nearby. Checking it out, they found a solar dragon egg in the middle of a smoking crater, which quickly hatched into my PC. She followed the other two PCs around, sticking with them even if they tried to leave her behind.

As a paladin, she's not devoted to a particular god but rather to the ideals of goodness itself.

I'm still working out a lot of specifics for the character, we only starter making out characters the day before yesterday. I'm really enthusiastic about this though, both because RoW is an AP I'm excited to play and because this character concept seems awesome. It's a paladin-dragon that glows with the radiant glory of the very sun itself! Evil beware!

Gosh, I want to write a longer post saying how hyped I am about this concept, but all I can say while phoneposting is I hope you are and forever will be grossly incandescent! That rambunctious child better be the light of the party's lives, all warm giggles and beaming optimism!

Is there a feat for it? The only sources for it I've seen are Half-Giant and Aegis.

Go with Effortless Lace, Powerful Build, Enlarge Person, Growing weapon

There's a jump when it comes to going from gargantuan to colossal.
Falcata goes 1d8 -> 2d6 -> 3d6 -> 4d6 -> 6d6
Bastard sword goes 1d10 -> 2d8 -> 3d8 -> 4d8 -> 6d8

Mighty Frame feat from Bloodforge.

Impact might be useful in this regard too, in case you have a lull and don't want to lose damage. Though, it costs more than Growing.

That sounds like it might be kind of fun, actually.

Two abilities you could have at 1st level and a 2500gp item to go to Gargantuan is pretty sweet actually. Getting to Colossal as soon as you can afford a +2 weapon seems kind of silly.

What build would be Aragon?

So I'm unclear about how negative levels affect spellcasting based on these clauses:

>The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels.

This seems like it contradicts itself to me. If a level 7 Wizard takes a negative level, is he still able to cast his 4th level spells because he didn't lose his slots, or is he unable to use the slot because he is treated as being level 6 due to the negative level?

It just fucks with his ECL when it comes to shit like spell penetration and damage die. His fireball for example is now 6d6 instead of 7d6 and d20+6 instead of d20+7 vs SR.

Seeing as Ranger was designed based on Aragorn?

Slayer.

So, a two-handed weapon slayer with some talents in archery?

Probably some kind of low-level ranger/paladin multiclass.

It's okay, I'm super-hyped for it too so I understand completely! I think it'll be really awesome. I want her to grow up learning to be a champion of justice and honor, defender of the innocent, and terrible, wrathful enemy of darkness! Righteous fury and whatnot, but being more than just a warrior against evil and instead becoming a symbol of valor and hope that people can look up to. This character concept is sort of developed reworking of a discarded character concept I considered for a past game, where I was going to play a Bloodrager going into Dragon Disciple. It think it's especially fitting to be a fiery dragon in a campaign about pushing back against a curse of endless Winter, melting the frost away with blinding radiance and fire.

Of course, I can't be such a grand champion right from level one. You work your way up to that shit, so hopefully I'll be able to work a few trials and tribulations into things as we progress and she can develop into the sort of character I have in mind as we go. She's definitely going to be a very unusual character, but then again it's going to be a very unusual party since we're all gestalting a monster class.

DESU, I half expect people to tell me this idea is dumb and snowflakey every time I explain it. Justice ain't got no time for that kind of talk though, there's evil to be smiting!

Running the calc, Falcata only matches bastard sword if you get to 45 added, critical-multipliable damage, and exceeds it at 46+.

Falcata a SHIT.

But if he has Greater False Life prepared as his 4th level spell for 2d10+CL temporary hp, does it become 2d10+6 or is he unable to cast it because CL 6 is not high enough to cast 4th level spells?

I already told you that it doesnt affect his spell slots. If he cast greater false life before getting drained then it would remain unaffected, if he got drained then cast it then it becomes 2d10+ECL.

I see. I thought your fireball example was a different case because a level 6 wizard has 3rd level spells anyway.

So continuing that logic, could you drain him down to level 1 to get a 1d6 Fireball? That would be hilarious.

That's not challenging for many classes at the highest level. A paladin or cavalier using challenge/smite and Power Attack would already hit +38 without anything else.

Granted, this colossal weapon would be obtained by 7th level, not 20th, so there's a lot of growing room over the course of one's career still.

Aragorn is an Advanced Human Slayer running on 32 PB with an artifact Bastard Sword in a world where magic weapons are exceedingly rare and the common person is built with NPC array.

How would you build Anduril?

May as well drain him to level 0 to kill him with no save.

This sounds awesome and I hope it'll go well and you (all) have lots of fun.

Oh my gosh, DUDE. I don't want to spoil anything, but you're going to be in for a super big treat come the later chapters, something I think will fit this character like a glove!

What's her name, anyway? We can't just call her Sunshine forever!

I don't think there's enough information to establish its stats, especially since we only see it wielded by Aragorn, and his exact stats are not known either.

>We can't just call her Sunshine forever!
Can't we?

And I know what you're thinking about pic. To put this in context, the ruleset used for the comic was 3.5 where negative levels actually lost you spell slots which has somewhat been toned down since the move to pathfinder.

Is it possible to take levels in two different archetypes of the same class? If so, how does it work if both classes change aspects and beginning spells/feats/specials?

>DESU, I half expect people to tell me this idea is dumb and snowflakey every time I explain it. Justice ain't got no time for that kind of talk though, there's evil to be smiting!
It's snowflakey as hell, but with those chargen rules it'd be hard not to be.

You can take multiple archetypes, but only if they do not conflict(or alter/replace the same abilities, in other words).

Shit. There goes my thought of comboing Whitehaired and Tatterdemalion.

We know Aragorn is most likely an advanced human running on high point buy in an extremely low magic world.

Remember, his blood and breeding makes him as exceptional as his training as a ranger, which while extensive would probably only put him somewhere around level 6 (a good way to gauge the Fellowship's strength is Gandalf's declaration that the Balrog, which is the direct inspiration of the Balor, is beyond any of them.)

Any idea what other people are making? I'm guessing you're all picking high power Monster classes to maintain some semblance of a power balance?

As long as the two archetypes don't change or modify the same ability you can combine them together. So, for example, if you were playing an Alchemist, you could take both the Beastmorph and Vivisectionist archetypes because neither of them modify the same abilities.

You couldn't combine Vivisectionist with Reanimator however, because both of them modify the Bomb ability.

Wasn't Aragorn a Ranger with low-key spells?

Is Gandalf a Reincarnated Druid?

A maiar with levels in bard.

I've always seen Gandalf more as a Solar pretending to be a level 5 wizard or so.

Ranger assumes divine magic and a pet, Aragorn's greatest achievement on the magic-front was unlocking the true potential of Athelas, or King's Foil, a common weed with incredible restorative properties. He also did not have a pet.

The closest thing to Aragorn in modern DnD is the Slayer, which is essentially a Ranger with sneak-attack, no magic and no pets.

I would make him a spell-less, Skirmisher Ranger with the Companion bond.

Gandalf is an 18th level fighter with all of the two-weapon fighting feats and a maxed out Use Magic Device skill so he can use the spells in his magical staff.

Her party members better praise her, praise her and spoil her rotten.

>Ranger assumes divine magic and a pet, Aragorn's greatest achievement on the magic-front was unlocking the true potential of Athelas, or King's Foil, a common weed with incredible restorative properties.
Well, you have to understand that magic in LotR doesn't really work like that. Magic manifests more in superhuman abilities in herbalism, crafting and so on rather than actual spells.

Sidereal you incompetent shit

No, the Reincarnated Druid would be Radaghast, and Beorn is a Coldborn Skinwalker Barbarian.

>Well, you have to understand that magic in LotR doesn't really work like that.

It kind of does, Galadriel used both offensive and defensive magic in the Battle of Dol Guldur (using her ring as a power focus) and I recall Saruman actually throwing a fireball at Gandalf in the books as well as the extended edition of RotK.

Is there a list of weapon enhancements and their meanings/descriptions?
Like Keening, or Vorpal, or Flaming, and what not?

Galadriel is a millenia old elf with one of the rings of power, and Saruman is a powerful angel. That's not really on the same level as a Numenorian.

Was Aragon a Switch Hitter or merely a Melee specialist with some feats in archery?

Have you tried the SRD?
Also, that gobbo a cute, but not in the sexual way

Gimli is the melee specialist, Legolass is the archery specialist and Aragon is the iconic switch-hitter.

Prophet of the Kalistrade. More AC for more bling.

How would you go about granting monsters class levels for the purposes of their HD?
Is it basically just adding the Classes HD, hit points, and ability increase as they "level up" or what?

Which Combat Maneuvers are worth your time?

Slay all goblins.

Dirty Trick and Grapple.