DM charges $10.00 per hour per player to play his campaign

>DM charges $10.00 per hour per player to play his campaign
>You can pay an additional $20.00 to receive a magic weapon or $10.00 to be instantly revived on death

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I just read that as 1000 per hour per player

But I am sure you can go higher yet!

And I would use this shit service why?

>And I would use this shit service why?

Some people have more money than smarts, personality, and friends, user.

For 30$, you get special tokens gifted to you "from on high" to be used in the popular casino called the Grand Arcade of Chance: Hero Association branch. Magic gear, powerful minions and riches are yours, but only when RNG deems you worthy.

Yeah well I have fewer money than one of those.

NOW YOU'VE REALLY CROSSED THE LINE

It's strange, but I'm pretty sure it's the same person who keeps making threads about paying your DM. Is someone trying to test the waters, see how receptive people would be to a stupid service like this? Like, is someone secretly going "Oh God, I hope I can get people to pay $10.00 an hour for me to run D&D."?

Whoever it is, let me just say - If your fun becomes your work, YOU'RE NOT HAVING FUN. If you turn your leisure activity into something you're charging money for, you'll start to hate it, and FAST.

This is because you're now encouraged to milk your players for money as long as possible. It's like one of those Organized Play games, where the objective is not to challenge the players, but to make sure everyone goes home happy by making things as milquetoast as possible.

It's a bad, bad idea.

Disgusting.

>Question girl
>Girl

Ahahaha, oh user.

>Pay to play
Pfffft nah man, the real money's in the freemium pay model

>Playing is free
>First few adventures are really fun if a bit easy
>Difficulty quickly ramps up though
>Thankfully, the GM is offering a random magical item for only 50 rubies
>If you die, it's 200 rubies you res yourself, but only 350 to res your whole party in the event of a TPK.
>Long actions such as traveling to and from dungeons, picking locks, etc. delay the game by an hour or more, but you can always skip the wait time for only 10 rubies.
>Include rubies as treasure for the first few sessions, telling the players they were really lucky to get them, and then have the supply drop off. Now the only way to get rubies is to pay. Larger bundles of rubies get a bulk discout, so you'd be a fool not to pay $50 for the largest amount!

>Gachapon magic items
>Not Gachapon class traits
It's like you hate money user

>Some people have more money than smarts, personality, and friends, user.
The inherent problem with paying for a GM, even assuming that the GM is good, is that you are paying for the privilege of playing in a game with other asshole players who need to pay to get a game and also expect special treatment since they're paying.

What's the appearance rate for SSRs?

>question girl.jpg
>girl
Also, pears are the best waifruit. Fuck off with your oranges or fite me.

...

>You can pay an additional $20.00 to receive a magic weapon or $10.00 to be instantly revived on death
Paying to play DnD aside, the entire 'Pay to Win' model is a literal cancer on the entire game industry; be it tabletop, computer, phone and even sport.

And an auto-res system is the old coin hungry arcade bullshit. It means the game is built to kill you as often as possible, random number gods be damned.

>tfw you had a pot set up for when people interrupted you
2$ an interruption made my diet far better than it would have been otherwise.

You can do fun things for a job and have fun with it. It's just not as easy as doing it for free whenever you like.

Collecting fees doesn't mean you have to bend over backwards to anyone. It just means you should stick to what you promise to do. Promise things that keep it fun, and you will keep having fun.

People have turned their hobbies into associations (with membership fees/services) and businesses since hobbies have been a thing. In fact, many hobbies require such organizations to function.

>dnd
>pay to win
>dnd
>win
they know this is pretend right?

and thats how you make friends
awful, awful friends. The kind of friends who don't actually like you but at least you put up with their poor grooming habits and who are you to complain.

I assume it's a joke like /tv/'s cinema threads where there's a fee for being single and buttered crab legs and caviar are the horribly overpriced movie food.

Paid GMing is like communism and ancap. Fine on paper, if you assume that people aren't shit.

hi thomas

>The inherent problem with paying for a GM, even assuming that the GM is good, is that you are paying for the privilege of playing in a game with other asshole players who need to pay to get a game and also expect special treatment since they're paying.
It's probably the thing that would bother me the most. If I ever got paid for DMing I'd have to accept all matters of fuckos because it would be my only customers.

There is p2w in vidya

I'd rather go watch a movie.

>I'd have to accept all matters of fuckos
And the customer is always right!

The sad thing is that's probably what someone would consider a valid argument.

The funny thing is that the customer is nearly always wrong, but truly believes he is right.

I'll stick with my job.

Well, what I meant is that vidya is play pretend as well in a sense.

So assuming you meet a pretty base size group of 3-4 players this fuck is expecting to get an hourly pay rate rivaling someone who actually has marketable skills and a degree?

I don't know the rates for whoring (neither in the US nor in my country) but I assume it's somewhat close.

Four players each in five weekly 4 hour games, and you're already lower middle class in most of the USA

The better model would be a rate of $10/hr charged to groups that know exactly what they want to play but don't want to GM.

You know, those guys in gamefinder who post "group of 3 players looking for a GM to run X with Y but not Z. We already have characters rolled up and are using all the splatbooks."

A thing's value is measured by what someone is willing to pay for it. It's not like immaterial goods are a new idea, Catholic church used to sell absolutions for your sins after all.

doing it by group rate i would do 15/hr. its still kinda bad, but if it were the only way i could play, ie no one in the group is a good dm (like my group now) i would consider it. only for premade adventures though. i feel like a good homebrew adventure is best when all the people at the table know each other pretty well.

I wholeheartedly approve of this business model.
Anyone stupid enough to actually pay for this deserves to have their money taken away.

The difference is the purpose of the medium. Making an rpg pay-to-win is like playing Animal Crossing competitively. Sure you can technically do it... but doesn't that defeat the point of the game?

>A thing's value is measured by what someone is willing to pay for it.
and seeing as how very few people are willing to pay for stuff like that, its value seems to be low
not only that but they are paying up the nose for this shit
so as they say, a fool and their money are easily parted.

>speedrunning Animal Crossing
WAKE ME UP

Is your DM a Jew? Becuase I'm pretty sure he can smell a nickel in the sofa a mile away.

>the players collectively buy the material for the game
>the dm gets to meep it because he's running it and doing the work
>for groups of five or more players, he doesnt have to chip in on the pizza
Would you?

That run at AGDQ was rather interesting to watch.

Eh, the most interesting runs are usually that of metroidvanias or FPSs, while the least interesting are that of jRPGs.
Fuck's sake, Final Fantasy "speed"run that lasts 8 hours. Why nips are so adamant at making long, but mediocre games instead of condensing them into a short, but tight package?

>tfw the DM has instituted a no singles policy
>tfw have to hire a prostitute and pretend she's my gf so I can play now
The DM fee and the prostitute are killing my bank account lads

Are you at least getting laid?

No.

The prostitute says that she sees me as more of a friend so it'd be awkward.

>got my legs broken by the DM's goonsquad because I'm late on a payment
REEEEEEEEEEEEEEE

Hey guys? I have 95% approval rating on my games and charge just $4 an hour, with a guarantee of fair magical item distribution and reasonable challenge.

Gimme a call, we'll talk and find a slot that's right for you and your group.

LARP's often cost 45$ for a weekend. Thats .94 cents an hour.

Just LARP. You get better cost ratio and oftehn you can pay up for bonuses.

See, the reason this works for MMOs is that the developers never have to meet their fans face to face on a constant basis. If they can just shout at you from across the room for not catering them, you're going to quickly find yourself pleasing nobody.

>newbie so noob he doesn't know DnD tournaments used to be a big thing.

>be me
>time for my biyearly game (the DM is really busy)
>pay my 500 bitcoin admission fee
>get ticket for the game
>go shower and scrape off accumulated filth and grime with pig iron
>shave my overgrown facial hair
>finally look presentable
>bring out my sunday best and put on some cologne
>finally up to the DM's grooming standards
>catch bus to go to DM's house
>arrive and patted down by DM's bodyguards
>get kicked out and removed from game because hair gel was cheap and a lock of hair came loose
>don't get refund

Sounds familiar
youtube.com/watch?v=PZ816hkOmvg

>My character seduces the barmaid
>And I'll give you 20$ to roleplay it

>have to bribe the DM 5 dollars extra to keep my character's NPC love interest alive

I've always ran on the idea that if the GM is hosting at their house they don't have to pay for the takeout and usually just needs to supply soda/juice/water.

>DM has a level cap on our character at level 5
>experience gained lowered by half
>gotta pay a 15 dollar monthly subscription to go above the level cap, get our full experience and have a higher chance at getting useful items
It's a good deal all around

>after all these years of joking about it because of 4e, it turns out the D&D police are real

What I do is
>one player brings the wine
>everyone else chips 10€ for the pizzas, including me (GM)
It's also at my place because my living room is huge and my stuff is there.

>tfw the DM has copyrighted rolling™ so we have to pay him royalties every time we roll™ dice on top of his DMing fee

>tfw can't play human characters because the dm can't copyright it

>DM has a minimum height and penis length requirement before being allowed to play
>wear platform shoes and barely make it to 6'1"
>the guard is a bit slow and doesn't realize this
>"Alright sir, now your pants"
>try to bluff my way out of it
>security grabs me and forces my pants down
>"I-I'm a grower, not a shower"
>they don't fall for it
>kick me out and beat me up before sending me home
Anyone else fail mandatory penis inspections?

Mostly to sell on length of gameplay. It's a Final Fantasy game. It's got to take at least as long as it takes to get tired of playing a single character in Skyrim. At this point they're capitalizing on gameplay length as much as anything else.

Still, the better games always did keep the story rolling(Final Fantasy VI) or made the filler entertaining (Tactics Job Systems)

>tfw DM doesn't let us bring food and drinks and we get searched by security at the door
>we have to buy them from the DM
>the only things he has for sale are wine, caviar and buttered crab legs at 500% mark up
>games usually go on for 6 hours
I know a guy who tried to bring in some fruit and water because he has diabetes. Haven't heard from him since, poor guy.

>not asking your sister
Saved me a couple of bucks. Got a bit awkward when the DM told us to prove it though.

I was able to hire both at once.

Fucking what..?

If this is a reference, I don't think I get it.

Hot. Did you enjoy it at least?

>used to be a big thing.
>used to be
yeah, tournament modules were SOO fun.

/r9k/ memes about parks, clubs,bars, and theaters instituting no singles rules for men(this is real)

It got to the point where people memed about bars kicking guys out for being too short (sadly this is a thing)

>tfw have Platinum Account so the DM's consensual™ child slaves™ hand feed me grapes, serve me the finest wine and fan me while I recline in a La Z Boy™
>I get triple experience points and first pick of the party's items
I don't even have to do all the hard math. I just tell the consensual™ child slaves™ what I want to do in the game and they figure it out for me. I'm having the time of my life. Maybe everyone in this thread should just stop being poor™.

I fully endorse the taking of money from stupid and gullible people who don't know any better.

>can barely afford a Bronze™ Account™
Fuck you.

But user, don't you want that +5 Limited Edition 7* Sword of Lost Sighs to complete the full Eonslayer set?

It's 5% of the rate for SRs.

Just copyrighted the concept of DMing™. Now all DMs™ have to pay me a royalty and give me a cut of their profits. Feels good guys.

/tv/ does it too

The caviar at my DM's place just isn't good enough guys. Considering going to a more upscale establishment. How am I supposed to game if there is no good food? This is just a waste of my Bitcoins™.

The worst part is when poorfags demand they should get to take part; when will they learn that it's a hobby, and hobbies cost money? You have to pay for a premium experience (and for only $39.99 per month, my character can earn Premium Experience too).

WHY IS HE YELLING?

Good thing I'm a GM, then.

Only a sucker would pay money for that--I can get that for free from Veeky Forums's gamefinder thread!

> It's got to take at least as long as it takes to get tired of playing a single character in Skyrim
The problem with that logic (not yours, but that of game developers) is that Final Fantasy force-feeds you the story at the pace it arbitrarily sets, while in Skyrim you can explore the world on your own time. In my opinion, it's rather unfortunate. Oh well.

>what GW actually believes

>ITT lower class scum
How does it feel to be plebeian filth?

that reminds me I should bathe today

I cannot believe their nerve. Could you believe that one of the free to plays actually had to nerve to complain that his character sheet was on lightly used toilet paper? He should be grateful he's even allowed to play. If everyone could get a diamond encrusted, 24k gold foil laminated character sheet, then what would be the point?

No clue, I've never known anything else.

I'm thinking of renting a McDM™? Bit cheap and trashy but I'm on a tight budget and I'm not looking for too much. Anyone have any prior experience?

>my DM forces us to buy DLC packs to continue our game

The nerve of it! You should have had one of your people throw them back out on the street that they wandered in from. They'd probably be better off playing their games underneath a bridge anyhow, or wherever it is they come from. Our previous charity case was thrown out when he refused to understand how you should set out the pencils and dice at a civilised table - he put a hit point tracking pencil closer to the character sheet than the note-taking pencil!

The new one we've adopted is much meeker, minds his manners, and doesn't smell quite so bad.

>>Long actions such as traveling to and from dungeons, picking locks, etc. delay the game by an hour or more, but you can always skip the wait time for only 10 rubies.
Naaah, too unplayable.

Have that like skillcheck reroll or take20 without IC-time.

YOUR HATE FOR ME IS DIVINE

The F2P is on his last strike I believe. One more slip up and the DM's hitmen will take him out back and dispose of him. I cannot wrap my head around how these low class cretins even qualify as human beings. No manners, no money, not even an iota of common sense. They should be grateful that their betters let them play these tabletop roleplaying games.

Good to hear about your new acquisition. Docile ones are so hard to find.

It's the difference between western and eastern storytelling. Just because it's different doesn't mean it's bad. Just means you prefer western storytelling.

I've personally done commission campaigns before. The trick is to charge for the campaign content, not the butts filling the seats. If a group wants me to sit down for 4-6 hours a week running a story about their party coming up and learning the secrets of the dragon council and their plot to kill all divinity, then they get charged the same amount whether there's 1 player or 5.

Then you just run the campaign as normal. Since each individual isn't necessarily paying their own way through, you don't have to cater to everyone, and since you're just taking a lump sum from a group, you don't have to give anyone in particular the limelight (unless that's part of the campaign setup).

You get stupid shit periodically, but most of the time it works out.

On average 200 for an hour. But this guy doesn't worry about getting arrested which can turn out pretty bad here in the states.

I have had players pay me in the past to GM for the following reasons;
>food fund, I host and cook I want money to make decent food for 6 guests every week
>supply fund, let's me buy books, dice, minis, etc. for the game. In the end these normally get distributed to players save for books
>location fund if I'm not hosting and the venue has a reservation fee
>Kim's fee because Kim can go fuck herself

Yeah, but LARPing doesn't give you any of the other materials as part of the package. You have to show up with your outfit, weapons, buy any related books (unless you pirate them), travel expenses (I used to know a dude that paid something like $40 in gas round trip just to get to a good LARP halfway across the state), and any other minor expenses you might have.

Now, the real question is "does the $10/hour include prep time?" Some sessions are quick and easy and I can bullshit them at the table (combat-heavy sessions especially), but I will totally drag my ass to hand-craft every single element of the people and environment for roleplaying segments, do multiple run-throughs, read all of the character sheets, and all of that good stuff that players tend to forget is involved in good GMing.

I personally run 2 games a week, with a session time of roughly 2-5 hours a session. For each of those, I have to put in about 1-4 hours of prep work on top of actually running the thing, and then I usually have to put in another hour or two after the session to take care of any follow-up stuff (player complaints, compiling notes to make prep for next session easier, writing next section of the plot, utilizing any inspiration I got in the middle of the session). So on average, that's 6 hours of actual work per session, including run time. On big plot points or major events in a campaign, that's easily double or triple that.

£90-120 in the UK (120 included bareback & anal):it's cool though i passed the HIV test.