/swg/ Dead Stormtrooper Storage

Previous Thread Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
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Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
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Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
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Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
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Reference Materials & Misc. Resources
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All Canon Novels and Comics (via /co/)
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Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
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Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

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youtube.com/watch?v=vY2_qUEIzvU
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OKay then, reposting for new thread.

I need some suggestions of ships to populate the background of my sessions with.
Im building some basic space backgrounds for the party as they enter systems, land at stations, etc. To that end, I want to populate them with some various ships.

Ive got a good selection of Rebel and Imperial ships of course, but now Im trying to come up with some 'unaffiliated' ship designs to throw about, Im drawing an absolute blank on what to go with.

Yavin was not a planet. It was a moon orbiting a larger planet.

Barloz class, Wayfinder, G9 riggers, and various YT-Series freighters, Jumpmasters and E9 scout vessels, and CR90s and gozantis for patrol vessels

Do you mean like individual ships with NPC crews for the players to run into as background characters/recurring minor NPCs, distinct recurring ships *without* NPCs, just recurring scenery, or just an assortment of class names and hullform descriptions for pure scenery use?

Just out of shot theyre bombarding Yavin itself from orbit.
Gotta teach that gas a lesson.

Ive got some YT series and CR90s and Gozantis but these are good shouts, thanks user.
Time to find some okayish art I can cut out and glue on in the right places.

Majority of ships are cargo and transports, actual warships wouldn't be real common unless there's some major shit going down somewhere.

Kind of think of a harbour in a big city-
>1000's of little weekender fishing boats, yachts, maybe the odd speedboat and the like
>Sometimes you'll get a big cruise liner come in
>Near an export/import area- cargo and container ships
>Working ships- trawlers, ferry's, dredges, customs vessels etc
>Drydocks and refit yards will see the odd military ship in there for replenishment, refit, as are the usual cargo vessels

Primarily just some names of classes I can dig out to put in the background - either as just descriptions of what they can see, or better yet, actual pictures I can use to make a crowded background for the session.

Like, if they jump into a new system, I want to be able to change the background on roll20 to reflect it to some extent - a starfield, a planet, the station theyre heading for, a couple of ships setting up to dock - shit like that.

And of course having the names to drop in the descriptions is great too.

Usually Id be fine, but I sat down to find non-military vessels and my mind just immediately went blank on class names.

These things are pretty cool

Go to the WEG mediafire and grab Pirates And Privateers. It has a massive assortment of civilian ships included, and with that and the wook, it will be very easy to juat grab an assortment whenever you feel like it

Actually if we're going that far back- get this from hungry ewok
It's basically every D6 ship ever made

Post your OCs

>Name: Marek Chinx
>Species: Human/Anzanti hybrid
>Affiliation: Knights of Ren
>Master: Rey
>Bio: Marek was born during Luke's Jedi academy years in a forbidden romance between two of lukes most gifted students. Because it was forbidden Luke had no choice but to kill the baby. The parents refused and were killed by Ben Solo on Lukes orders. Ben took pity on the child and sent him to his secret master Snoke. When Ben now Kylo Ren captured Rey, Snoke instructed her to be Mareks Master.

>Chinx
>Not a Neimoidian
Missed it by that much.

Not great for pictures, but fantastic for ship types - thanks user, I totally fucking forgot to check the WEG book lists.

Dude that's complete shit.
>implying luke would forbid people fucking
>implying Rey would be a Knight Of Ren
Disney ain't gonna let that happen.

To expand on this, make sure to point out the sheer scale of big ships when they roll into port. After dozens of sessions of EotE on a backwater where the largest ship to come through is the odd Action VI and the local Imperial Customs Corvettes, along with a small space station/dock the description of a 6000m long ImpStar literally looming over everything else up there can really help frame the scale of its threat to your PCs' activities.

By making capital ships rarer you can really make an event of when they come to town, which is much more interesting for you and your players than every backwater having a pair of ISDs in orbit.

I'm the gm replying to from the last thread

I believe he is actually going for a three specialization character. These being:
Hired Gun - Mercenary Soldier
Technician - Outlaw Tech
Force Sensitivity

How loyal is a hired gun?

When is hating the prequels meme going to end? I find it stupid that FFG hasn't made a clone wars supplement yet but is going straight to the ST timeline. Complete bullshit and very unfair if you ask me.

YT-1300's/2400's, Interceptor Frigates (or their Corellian source ship for pure cargo), GR-75s (non-aligned versions), those Republic vessels used as a diplomatic class in TPM (forgot name), the transports from the X-Wing/TIE Fighter games, Lambda Shuttles, Imperial Cargo Shuttles (from Rogue One), CR-45/CR-90's, C-ROC Cruisers, The Smuggler freighter from SWTOR, Escort Shuttles, Acclamator Assault Ships for customs/defense

Meant to

FFG already has PT stuff. PT ships and tech are scattered across the splat books. Besides, the PT is currently the least cost-efficient era to market. The PT erea had its time in the sun with TCW, which ran for so long and had so much content that it pretty much leaves no room for more stories featuring the iconic characters of the time period. OT is more iconic and will always sell better. ST is more current and progressing, so it takes priority in marketing and brand recognition. Between the OT and ST, there are also entire decades of marketing and content potential yet untapped.

Heheheh, that's a good mouse. Keep criticizing the prequels and EU! Maybe if you shill hard enough I'll give you some cheese! Heheheh...

Lotta loyalty.

Hm. If his primary is Mercenary Soldier, then yeah, Force Careers don't really have anything in the same concept. Basically I was asking because there is a *lot* of conceptual overlap between a lot of specs, so for example someone who is doing an EotE Scout or Fringer could easily just have a F&D Pathfinder instead and it would do a very similar concept while reducing the whole "have to do three specs" complexity. But Mercenary Soldier is a pretty good mix of a bit of a bunch of useful abilities, instead of specializing, and there's no real equivalent in any other splat.

>Being realistic about marketing is shilling
Face it. The PT era has already run its course, and pushing it more would cause more prequel fatigue. It would also run into the same problem as the pre-Disney PT era continuity: overloaded, filled with conflicting parallel timelines, and confusing as fuck.

The OT sells consistently, so FFG will sell OT stuff. The ST sells well among normies, so FFG will sell ST stuff. Shareholders don't give a damn about your favorite era, just the eras that sell. OT and ST sell more than PT, so OT and ST content will obviously be prioritized over PT stuff.

>criticizing the EU
I never criticized the EU. I'd rather have '90s Legends than the ST, but FFG and Disney aren't going to bring back those halcyon days.

Ok interesting. Thanks for your help. I'm kind of using this campaign as a trial one to help us learn the system. I'm planning on using all three books for my bigger campaign next time.

What level of Brawn would you say classifies you as a "big guy"?

4

AWww yis this is a good shit list too user, thanks.

Gray Jedi BTFO

Squeak squeak! That's a good mouse!

Rational examination of the pragmatic choices of a corporation now equals shilling same corp.

>salty PTfag butthurt that the worst era doesn't sell
>refusing to accept the reality that suits don't give a shit about anything that doesn't sell
Face it, user, you PTfags are a statistical minority. The vast majority of Star Wars fans don't give a shit at best and dislike the PT at worst. Star Wars is and always has been about selling merchandise, and PT merchandise is a financial dead end.

He might want to have a check at Sentinel-Artisan instead of Outlaw Tech if he likes. That is a force career focused on making shit and such, might pique his interest.

I'm gonna run an AoR game set in the beginning of the new republic, with 4 former imperial spies trying to make all evidence of their appartenance to the empire disappear before one of the new bureaucrats puts his hands on it and exposes them.
They're gonna hop from planet to planet, talking or sneaking their way from the fringe to the core, seeing the changes in the galaxy and trying to act all nice even if they are xenophobic compnor hardcases deep inside.

I need an opening scene and a climax. Any suggestions?
I could have teach PC recieve some «everything is fucked, take as much rebels as you can» order and figure they aren't the only imperial agent on the planet when three other people began shooting everyone, but there must be a better way to do it.

>chaining your lightsabers to your body when telekinesis and Saber Throw are available

Just because Kratos did it doesn't mean it's a great idea. Guess how I know he's going to get choked like a bitch?

This is ironic right? This isn't weapons grade black market autism?

>tfw literally nobody plays Armada


Clone wars stuff made it into Armada

>This isn't weapons grade black market autism?
Sadly, I have neice who's into star wars forum roleplay crap and that's about average
My guess is it's copied from one of those sites. Or its

If you want to start with a bang, start it out during the siege of Coruscant. The locals are breaking the conditioning and engaging in open revolt, ImpInt cells are going dark across the board, and the PCs' headquarters is in the path of the Rebel advance toward the Imperial palace. If you want to mess with Legends' timeline a bit, move Lusankya's departure up to that point in time to drive home the fact that the PCs have been thrown to the wolves by their own ImpInt bosses.

I've got a boxed set and played with my friends, everyone liked it. I kinda want to build a 400 pts fleet, but listbuilding is a clusterfuck for me.
>Clone wars stuff made it into Armada
Please explain.

And I was worried that my Confederate Defector Jedi (Post-CW) was snowflake.

I could easily see a jedi politically supporting the Separatist cause before the clone wars and defecting when push came to shove

>Clone wars stuff

You mean that one fighter that was only in that one game that only a couple of people remember and is pretty shit in armada so no one uses it?

...

The defection happened in what was basically a giant clusterfuck of a siege during Order 66; Clones turned on Jedi, Volunteers turned on Clones, Droids shut down, Seppie troopers focus on Clones...

It eventually ends with a squadron of Dreadnoughts running a Pubbie blockade.

Thats a good question heres why. Like all siths he uses the dark side of the force but mainly relies on his red force lightning. He prefer to use the force lightning to electrify his chains making them electric whips that shock the enemy. With the power of darkness his chains can extend in length and summon multiple chained lightsabers from dark portals. Sometimes the chains can form objects and shapes. Two crimson red lightsabers attached to black chains, he calls them the Cursed Chains. The chains are attached to the ends of the lightsabers and around his forearms. Picture Kratos' main weapon from God of War series but with red lightsabers instead of blades. He slashes and stabs with the lightsabers or uses the chains to suffocate or electrify his prey
Fuck off you don't see me making fun of your characters

That's because most characters aren't the edgiest thing since Kylo Ren's blog.

The Imperial light cruiser and the Phoenix Home are both Clone Wars ships, arent they?

Alright guys let's stop falling for such obvious bait.

That situation seems like a really cool origin for a rebel cell.

Separatist soldiers that lost the war and republic volunteer soldiers betrayed by political machinations are forced to stop fighting against each other for each other as they are hunted across the galaxy for what they witnessed during order 66.

They're from Rebels, the kitten might be from Clone Wars but it is all over Rebels now.

>I kinda want to build a 400 pts fleet, but listbuilding is a clusterfuck for me.

It's not that hard for a newbie. Basically just buy the Wave 2 Large ship and Squadron 1 pack for your faction, and using those plus the core set you can make a 400pt list that lets you try out basically everything.

>Clone wars stuff made it into Armada
>Please explain.

See

You could have an opening scene where the four spies receive the same signal from their handler/protege. All four of them are on the same world/station on seperate missions when it all falls apart, with the handler/protege giving them a last order/request to work together to destroy any evidence of their existence to guarantee their survival, before his death at the hands of those hunting former Imperial spies.

The climax?

The party's protege faked his own death, and has used the party to remove all the evidence of *his* existence. The last act is, of course, to remove them from the picture permanently

Careful there you might trigger the crossboarders from /co/

If you're the GM, one houserule I have run with in the FFG system is that picking up a Force and Destiny spec gives you force rating 1, as if you'd picked up Force Sensitive Exile or Emergent. It is a relatively minor buff, but stops there from being a mechanically better way to build the same characters (I also give XP rebates if a skill becomes a career skill, but I understand that gets a bit more controversial)

We REALLY need to do something about the spergs in here.

Yeah, this is generally a good idea. It makes Exile and Emergent fairly pointless, but let's be honest, these are *not* excessively attractive specializations and people are just going to see them as a tax, anyway.

I saw one houserule to make them more attractive, that they give force rating +1 rather than force rating 1. This makes them more attractive to FnD players who want to pump their force stat.

Speaking of the prequels, how often do you think (other than what has already been established) the Empire pressed Clone Wars era tech into service?
I know a few threads ago and /co/ established the Rebels did, but I would like to know the Empire.
Empire at War had Repulsor Tanks, SPMAT, and Acclamator Assault Ships. And this image shows a Droideka providing infantry support.
I can see a repurposed and reprogrammed Lucrehulk-class with vulture droids being an easy replacement for an orbital defense craft. Minimizes personnel needed.

On a side note, I would really like to see Scum and Empire ID cards for the CR90 in X-Wing.

Didn't they retrofit venators into newer star destroyers? Arquitens and gozantis are still in service. Old shuttles and consular classes probably got sold as surplus to couriers and planetary governments.

In my game, on a formerly separatist world, B1s are pretty commonly used as cheap unskilled labor and private security.

>Didn't they retrofit venators into newer star destroyers
No, they just stuck them in boneyards, reserve fleets and low-priority sectors
The Acclemators saw a fair amount of service as armed transports and the victories stayed in second-line use for decades, as I imagine the smaller ships would also have.
I suspect most of the ground gear and fighters were mostly mothballed in various reserve depots or sold as surplus to imperial-friendly organizations like the CSA
I imagine that a lot of it got dug up by warlords and pressed into service once more after the collapse of central authority

Venators were refurbished as backline carriers with newer ImpStars taking on the role of brawler that the Venator had in the Clone Wars.

Acclamators were either pushed into service as slave ships or demilitarized and sold off

U

...

Planets! /swg/, share new planets from your campaigns!

Name: Gyges
Biome: Ocean World
Atmosphere: Oxygen Breathable
Demography: Primarily Nautolan, Significant Mon Calamari, Jawa, Human populations
Bio: Islands of Junk are now the primary terrain of Gyges above water. Once a relatively unimportant world, waste from the Sienar (Now Sienar-Kuat) substation above the planet have turned Gyges into an immense scrap heap. Cities rise from the rust, built from scavenged parts of scuttled, defective ships, with large pontoon markets built from the bridges of old capital ships strung end to end. The Imperial Administration Centre - an intact Star Destroyer command bridge - towers over the Junk city's landscape, reminding any and all that their complaints will only fall on deaf ears - that the work of the orbital space-station above is more important than any concerns of the populace below. Some particularly talented mechanics dream of going space side, and the Imperial Administration sponsors just enough to keep a regular flow of labour up, and morale among the scavengers reasonable - teasing them with the possibility of advancement over their neighbours, and off the scrap heap.

Algae farming was once a major industry here, and the large processing plants built by the Techno Union still float on the waves. But after Gyges sided with the CIS in the Clone Wars, the war effort demanded construction of the ship-building ring above. Many on Gyges see their current predicament as punishment for siding with the losers in the Clone War, and attempts to instigate Rebellion have primarily been met with apathy and cautionary tales of the last time Gyges dared to stand up for itself.

I was going to post my OC until I read the whole thing.

>Significant Jawa population
Stopped reading right there

I've had players take the specs anyway from a flavour point of view, but one way that I make them a bit more attractive is by giving them some career skills, so they feel a bit more fleshed out, rather than just a force-user tack on.

Exile: Deception, Skulduggery, Streetwise, Vigilance

Emergent: Brawl, Coordination, Stealth, Vigilance

Don't they have talents which give you career skills? Or is that just Recruit.

They do(Perception and Discipline in both), but quite a few of the regular specs(like Archaeologist) also do. Those extra career skills don't tend to unbalance too much in my experience - but I do tend to have groups that are a lot less optimisation minded when it comes to that kinda thing (I'm the same user that offers the XP rebates mentioned above - otherwise a lot of my group would, I think, build themselves into traps that could have been accomplished with a lot less XP)

Eh, it's a junk planet and they thrive on the junk. They travel about in large processing unit boats repurposed from Sandcrawlers like nomadic trash compactors. I am unrepentant in my love for the memey little shits.

They are a desert dwelling race and don't have starships. How the fuck did a significant population get to a junk planet. If a jawa was well off enough to leave tatooine I doubt they would go back to another junk planet especially an aquatic one.

Jawas have been migrated to a couple of worlds in the past, like Hypori and Raxus.

Weird, I did an ocean world as well.

Name: Tannu II
Biome: Ocean (Archipelago) World
Atmosphere: Oxygen Breathable, Normal Gravity, Mild Weather
Demography: 29% Human, 38% Chadra-Fan 26% Mon Calamari 7% Other
Capital: Corransport (Now Imperial City)
Geography: Shallow brackish seas, forested island chains.

Bio: Tannu II is a relatively unimportant world located on the edge of the mid rim and outer rim. Colonized centuries ago by the Old republic, it's primary export is aquaculture foodstuffs. Notably it was occupied by the CIS during the Clone wars until the shutdown signal was issued. During the CIS occupation, rule of law effectively broke down except for taxation and the CIS occasionally putting down an uprising. Swoop gangs have since become very common. Under Imperial rule, the planet has fared slightly better, with the Sector Moff's office issuing a bounty system and hiring private securities to maintain order. Economically, Imperial rule has has brought an increase of demand of goods, but tariffs and regulations had made it so imperial assets are the only long term trading partners. B1 droids are commonly used as unskilled labor in towns and on boats. A plant repairing or salvaging damaged imperial assets has appeared in the capital city, as well as rumors of imperial troops pressing humans with mechanical aptitude into working there. A hidden jedi temple is built on the planet, which the players use as a base

>want to detail world
>players read the thread and that'll ruin half the fun of exploring it.

I'm usually not one to stomp on other people's fun, but unless your game is intentionally corny then you're gonna have a hard time being taken seriously by your peers.

That's pretty broken, though.

I've never run it, just saw it as an option.

I mostly come here for lore, but is there a mechanic in Star Wars rpgs for atmospheres having higher or lower levels of oxygen? Say, increased movement speed from absorbing tons of oxygen from double or triple earthlike levels

FFG doesn't have it as writ, but it is certainly within the realms of boost or setback dice for atmospheres that hinder or advantage characters.
Unless it is extreme though, since the Star Wars games I run are pretty pulpy, I don't tend to deal with it as more than just a flavour element.

This was the best duel in tcw and one of the best in SW history. Can't beat based Sheev. Oddly Anakin didn't really have any good duels in tcw.

YULAREN'S BACK BABY!
youtube.com/watch?v=vY2_qUEIzvU

I can't get over how weird Thrawn's face looks in the Rebels art style.

Thanks for the advice. I won't have them start out on Coruscant, but the former bosse escaping in some superweapon and levelling the place to tie all loses ends sounds nice.

But will Pellaeon ever be back?

Also "Colonel Yularen" is way too low a rank for a guy who's been serving since the start of the Clone Wars, unless he retired maybe?

He could be one of those guys who somehow always finds a way to turn down promotion.

Could have been demoted for something.

Well, that was great. I wish they focused more on Imperial officers instead of inquisitors.

Also, aren't those droids Darktroopers?

In legends, Yularen took a demotion to become a leader in the ISB, as opposed to a Navy Admiral.
Obviously, the new canon is following that.

Pellaeon was a captain for like thirty years before he hit flag rank, and even that was under a warlord.

Making the jump to flag rank is hard enough in RL navies, let alone the political clusterfuck of the imperial navy, and the intelligence branch would be even worse
The only difference is that the imperial navy doesn't force you to retire, you can just stay a captain/colonel forever

I we? wish.

In Nucanon those are officially Imperial Sentry Droids. We've previously seen them guarding an Imperial treasure ship.
However the production crew has officially acknowledged that they were influenced by Dark Troopers when desiging them.
They may be Dark Troopers, who knows.
Officially the "Phase II Dark Trooper" is really just a rebranded Purge Trooper from TFU (pic related), used in Star Wars: Commander. The name "Purge Trooper" was also re-apropriated to refer to an elite unit in the "Uprising" mobile game.

Okay. Do AT-AT's probably even make sense?

Friend gifted me Force Unleashed from the Humble Bundle and I gotta say it's pretty fun. The sometimes wonky physics and AI are hilarious too.

Juno's uniform is non-regulation as fuck though. But pretty damn hot

Forgot my pic

Hey, should I just refluff Rebel Armor to be statistically similar to Stormtrooper armor, or make it its own beast?

They made enough sense to blow up the shield generator, shoot down a Jedi, and shit all over most of Echo Base's other defenses.

Hey /swg/,

So, I have an EoE campaign coming up with some of the guys from my work (and Beacon Group - please don't read this), and I've proposed an Imperial-Civil-War Game. They're going to be various Imperial-aligned "contractors" (of various stripes), but, I'm having a problem of when to set it, and how to organize it.

Should I align them with one of the warlords at the start, or should I strand them on an official mission only for them to get recalled to the Imperial Center/deal with all of the political-shenanigans of the Ruling Council?