Game Design General /gdg/

Someone has to do it edition

A thread dedicated to discussion and feedback of games and homebrews made by Veeky Forums regarding anything from minor elements to entire systems, as well as inviting people to playtest your games online.

Try to keep discussion as civilized as possible, avoid non-constructive criticism, and try not to drop your entire PDF unless you're asking for specifics, it's near completion or you're asked to.

Useful Links:
>Veeky Forums and /gdg/ specific
1d4chan.org/
imgur.com/a/7D6TT

>Project List:
docs.google.com/spreadsheets/d/134UgMoKE9c9RrHL5hqicB5tEfNwbav5kUvzlXFLz1HI/edit?usp=sharing

>On Game Design:
indie-rpgs.com/articles/1/
diku.dk/~torbenm/Troll/RPGdice.pdf
therpgsite.com/showthread.php?t=21479
gamesprecipice.com/category/dimensions/
angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/

>dev on Veeky Forums discord:
discordapp.com/channels/147947143741702145/208003649404796929

>Online Play:
roll20.net/
obsidianportal.com/

>Games archive:
darkshire.net/~jhkim/rpg/freerpgs/fulllist.html
darkshire.net/~jhkim/rpg/theory/
docs.google.com/document/d/1FXquCh4NZ74xGS_AmWzyItjuvtvDEwIcyqqOy6rvGE0/edit
mega.nz/#!xUsyVKJD!xkH3kJT7sT5zX7WGGgDF_7Ds2hw2hHe94jaFU8cHXr0

>Dice Rollers
anydice.com/
anwu.org/games/dice_calc.html?N=2&X=6&c=-7
topps.diku.dk/torbenm/troll.msp
fnordistan.com/smallroller.html

>Tools and Resources:
gozzys.com/
donjon.bin.sh/
seventhsanctum.com/
ebon.pyorre.net/
henry-davis.com/MAPS/carto.html
topps.diku.dk/torbenm/maps.msp
www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
mega.nz/#!ZUMAhQ4A!IETzo0d47KrCf-AdYMrld6H6AOh0KRijx2NHpvv0qNg

>Design and Layout
erebaltor.se/rickard/typography/
drive.google.com/folderview?id=0B

Other urls found in this thread:

youtu.be/QHHg99hwQGY
drive.google.com/open?id=1c2jOt_kze4tKZd52dGGlGKW5yuoi7xTVcTaX4aGpJfQ
twitter.com/NSFWRedditVideo

Bumping by reposting the latest version of Hellsgate.

So the warband archetypes in my skirmish game are the >Adventurers, a fairly balanced force focused on decently competent individual members
>The Dwarven Expedition, which relies on effective leadership and formations to make it's warrior excel
>The undertroll hosts who are essentially just a massive mob who drown their enemies in goblins while the one or two big threats mop up the enemies the horde couldn't
>The Dark Heralds, Which is a single highly powerful sorcerer or warrior who is supported by a cavalcade of banner bearers and musicians who announce his greatness and support him by acting as a missile screen and objective touchers
Does this seem like it could create significant diversity of play?
I'm also considering just adding a faction that is just a single monster, but that seems to overlap with the Herald a bit.

Sounds good. Only thing I'd watch out for is with the Heralds, balancing out one super character against everyone else. Depending on how your games mechanics work, it can easily slip into being too effective and steam-rolling everyone else, or too limited and unable to handle numbers.

This is a slog to read my dude

Hello designers, nice to see you are still around and helping each other. I've been away for a while dealing with some shit in my life. Designing a game is tough to do when you're working 2 jobs a day and have one day off in the week. I also blame my own lack of focus. But my interest has been renewed recently and I'm brainstorming in my free time again. I even went through my game and many other games, looked for elements that I was missing, features common to other games, and rules that still need to be added, and wrote an 8 page outline of things to do. Maybe now I can direct myself to the areas that are needed soonest for a simple, playable version of the game.

It's great to look at the project list and see the work of other anons. I wish you all well, and hope to contribute more to these thread. Keep being excellent to each other!

How acceptable is it to use slightly different mechanics for different actions?
For example, using relatively simple d20 roll to target checks for unapposed actions, while using dice pools of d20s for a series of checks and opposed checks in things like melee

I think its fine.

It needs cleaning, but I lack an editor.

Good to see you're still working on things.