The avowed playtest is closing soon. What do you think of the avowed and the different builds for it? The Nation and Self Pacts are being fixed. The avowed was never meant to be used with Path of War...
>the Nation and Self Pacts are being fixed >Self Pact >"being fixed"
You better mean "Aether Channel and Aether Duelist are being fixed". You know, the thing that was ACTUALLY being a problem? I still don't understand why you were ever allowed to full attack with a weapon and just add half your level in d8's to it. The Pseudo Full BaB is cool and should stay, but the damage stacking of Aether Channel is retarded and never made any goddamn sense
Charles Price
No offense but if combining Avowed and PoW is enough to break things then it might be that the Avowed was never working in the first place.
Regardless, with a new thread comes a new opportunity for me to shill my game for people who haven't already seen it. All the details are either in the description or in the forum links down below: app.roll20.net/lfg/listing/69913/slash-pfg-slash-dragonborn-game
Jackson Brooks
>if combining Avowed and PoW is enough to break things >2hu combines them both along with a few build mistakes and two extremely dodgy rules readings Some of the path of war 1 disciplines also break damage math even without avowed anyway
Jackson Rivera
Having a bunch of d8s on your weapon damage on full attack is 1 damage per 2 levels higher than a full attacking sneak attack rogue.
Having full BAB means that apart from the gaps where you have iteratives and they don't, you do maybe 10%~20% more damage more from increased accuracy.
Rogues are not known as overwhelming damage dealers.
The problem was always two extra attacks. And also how they interact with Overcharge modulation.
Aaron Hughes
To be fair, the build mistakes are correctable (something else in place of Precise Shot, remove the extraneous trait), and the two rules ambiguities were noted down for clarification in the text, so that is some progress.
Furthermore, I hope that they do actually place a sidebar explaining that the avowed was never meant to interact with the Path of War, despite the explicit mention of said Path of War.
Sebastian Myers
>if combining two different 3rd-party companies' materials isn't bad, clearly they're bad
You know, as opposed to "3rd-party companies shouldn't be balancing around other people's shit". Psionics, Akasha, and Path of War should be balanced against each other and against Paizo; they should NOT be balanced against Spheres of X, Pactmaking, Spellburst Savants, or Avowed.
Jeremiah James
My mistake, the mocking greentext was meant to be >if combining two different 3rd-party companies' materials isn't balanced, clearly they're bad
Ryder Young
You pointed out valid ambiguities - not in the most direct way, but it was helpful. I'm more mocking Dragonborn DM's lack of reading comprehension.
Alexander Roberts
How does one role play greed as a character flaw without just trying to steal from PCs/NPCs or take an unfair cut of loot?
I don't want to be a dick to the other players and my character isn't so selfish as to be able to justify taking from others, but she's definitely got a compulsion to collect coins and gems 'cause she's a dragon. I'm thinking the best way to represent that flaw would be to just make her often unwilling to part with her own money once she does have it, frequently trying to barter down prices and perhaps not even being willing to buy something she can afford if she wouldn't still have enough money left over to be I mean sleep comfortably.
Sebastian Moore
Friendly reminder that Wrath of the Raunchy and Taldor Ascendant are kill and will remain kill.
Benjamin Scott
>PoW + avowed breaks things >then it must be avowed that is the problem lol
Daniel Reed
>Covetous - Oracle Curse >You find yourself drawn to the luster of wealthy living. >You must wear fine non-magical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp . your character level or more is taken from you against your will.
Ask the DM if you can make it a standard drawback.
Hunter Gonzalez
Reposting from previous thread.
Then you use counter, you must declare it before i know if attack hit me or after? I'm talking about maneuvers without special triggers (Make an Acrobatics check, using your opponent’s attack roll as the DC for example). Preferably with quotes from Dreamscarred Press' books. I prefer quotes from books.
Joseph Garcia
What jobs and crafts make more sense for a slayer? Which ones makes more money? Which ones are more useful to the party?
Angel James
>full attacking sneak attack rogue which fucking end things
Also your "10%~20%" shows how much math you obviously didn't do.
Zachary Davis
I suppose that depends on which half is contributing more to the brokenness.
Julian Ortiz
>What jobs and crafts make more sense for a slayer?
Hunter, Trapper, Thug?
>Which ones makes more money?
Surprisingly enough, Hunter or Trapper considering you'll be skinning white lions or rare fluffy mink in no time.
>Which ones are more useful to the party?
The one that fits with Survival.
Charles Price
Yeah, RIP taldor.
>gm shows up to answer one set of questions, fucks off for the highlands again forever
Jonathan Harris
Taxidermist.
Jordan Thompson
>people rightfully complain that several disciplines do too much goddamn damage instead of actually doing anything interesting >if you combine those things with Avowed, it does too much goddamn damage
WHO. WOULD. HAVE. THOUGHT. insert dancing dog of "PoW Errata when" here
>two extra attacks, which must be unarmed attacks >overcharge modulation
Sneak Attacks require specific conditions, albeit ones that are easy enough to meet. Aether Channel requires you to... Well, it just requires you to hit the dude to get the damage, with no special conditions. In addition to getting to slap on tons of modulations to change how it works. Overcharge Modulation's damage being ridiculous with Aether Channel to replace the modulation status effect is just icing on the cake. Sure, the damage gets halved when TWF, but that just means the guy who uses a 2-handed weapon continues to be better.
Some of the loudest bitching was also about how TOTALLY WRONG it is for something to be Cha SAD, which is something enabled by Aether Duelist.
Nathaniel Stewart
Reposting from previous thread:
See There is no firmer ruling than Elric's RAI in the books at the moment. Nothing concretely says one way or the other, but I recommend letting players know the attack roll total because being able to make decisions and judgements on probability vs value enhances tactical gameplay.
Eli Myers
>people rightfully complain that several disciplines do too much goddamn damage when optimized in a way that negates their built in downsides Hi, Broken Blade that is supposed to be with unarmed and natural weapons (most of whom will be at a d4-d8 max) but is twinked to be used with greatswords.
Easton Cook
How many of Broken Blade's problems would get fixed if they made a note that said the discipline *only* works if you're using unarmed, natural or close weapons?
You know, like how Piercing Thunder only works with a Piercing weapon?
David Moore
Seems legit
Eli Perry
But WotR has not even started, and the GM is in constant communication.
Joseph Sullivan
>Also your "10%~20%" shows how much math you obviously didn't do.
Feats not included, but: A full BAB's attack bonus is between +1 and +5 higher than a 3/4 BAB. Every +1 is a 5% higher chance to hit, because you need to roll 1 lower on a d20 to make it land.
Estimating play range of levels 5~14, therefore 10%~20%.
You don't use power attack because when you have all those d8s contingent on hitting, it's probably not worth sacrificing 5% hit chance per 3 extra damage.
Gabriel Campbell
Molthune Knights was in constant communication.
Michael Richardson
None, it would still deal too much damage. It might be LESS broken, but it would be broken nevertheless.
Isaac Brooks
Are making and placing traps worth the effort?
Nicholas Sanchez
The problem is that the general rule applied there is technically trumped by the specific feat that allows you to use a style with weapons you're not supposed to use it with.
If you're going to errata that I'd suggest making it so that you have to go "up a weight class" of weapon when taking that feat, as opposed to being able to go "down" to the point where a 2-handed weapon is being flurried like a fist.
Andrew Rivera
Surprisingly few of them. Weapon group adaptation is just the biggest offender.
Even if you're using unarmed, the level 5 combo of Bronze Knuckle + Steel Flurry Strike says hi.
Ethan James
>I don't have more than a highschool kvel understandimg of math
Nathaniel Cooper
isn't that the 100 damage per round at level 5 combo?
Remember when powadrones tried to defend that as just fine?
Daniel Davis
There is literally nothing wrong with 100 damage at level 5.
Chase Sanchez
It's 4am, show me the numbers and I'll say I'm wrong and go to bed.
Oliver Long
There is a lot wrong with 100 damage at level 5.
Parker Scott
Every other round, since you need to spend a round to refill your maneuvers so you can perform that one combination of boosts and strikes that gives you 100 damage in a round.
It's also the kind of autistic powergaming that would get most people sat down and talked to at any reasonable table.
Juan Reyes
You mean a sansetsukon.
Cameron Hernandez
>every other round >anything surviving 100 damage at level 5
Good one.
Colton Murphy
A zealot or harbinger could spam that combo every round but the problem isn't them, it's broken blade
Bentley Edwards
>100 damage per round at level 5 >if you use this highly specific combo of a strike, boost, and stance >and base your entire build around this >and somehow always have those two maneuvers up despite only being able to use them every other round if you spend the next round to recover them >"per round" >this clearly means all of PoW is busted
Benjamin Smith
>It's also the kind of autistic powergaming that would get most people sat down and talked to at any reasonable table. This part is true, but the every other round thing is a pretty big deal. Rocket tag already sucks, one hit ending anything every other round cranks it up well beyond the point of reason. >anything surviving 100 damage at level 5 At that point the enemies should be using counters, or at the very least concealment.
Cooper James
Gas the twigs, Nirmathas is rightful Molthune clay.
Dylan Turner
>people defending broken blade, which even the PoW devs say is busted
After feedback I have decided to drop the Mercenary Lord and the Pact Master. The Mercenary Lord will have some of its abilities rolled into Advanced Equipment Trainings, such as a Leadership ability that includes followers with certain item creation feats. The Pact Master was dropped due to simply not having a lot of design space. In order to give it something unique I would have had to essentially write an entirely new class. However I would like the talk about the current three offerings.
>Scofflaw The Scofflaw is an intersection between the Unchained Fighter and the Unchained Rogue with its own unique ability called Scoundrel's Tricks. These are to a degree replacing Advanced Weapon Trainings and are swift action abilities activated when attacking someone that is under the same conditions that would normally qualify for Sneak Attack. Besides that they gain access to a list of Rogue Talents through Advanced Equipment Trainings and trade out half their Weapon Trainings at the same level they get Scoundrel Tricks rather than Advanced Weapon Trainings for a bit of Sneak Attack. They also reduce down from Heavy to Medium armor proficiency and lose Tower Shields, but gain two additional skill ranks per level to compensate.
(1/2)
Andrew Mitchell
Aside from you can do other shit like, swapping between zenith strikes with a gambit, or one of the easy gambits with a zenith strike because zenith strike can stand on its own fine, meaning you are still dropping shitloads of damage every round.
Jaxson Fisher
>The Gentleman This is a working name for the archetype. The idea behind it is a gentlemanly fighter, someone at home in debate and the like. It takes inspiration from baritsu, an english martial arts focused around the weighted cane most famously seen in Sherlock Holmes. The Gentleman gains additional techniques and riding abilities to his combat maneuvers when using the weighted cane as well as a number of abilities that enhance his social skills. The former replace a number of Advanced Weapon Trainings and the latter become Advanced Equipment Trainings. As well they lose armor proficiency down to light as well as some changed Armor Training, but gain abilities such as Uncanny Dodge and Evasion as compensation.
>Duelist This is something I have been thinking through. This would be a dexterity based fighter around using a weapon in one hand and a parrying dagger in the offhand. They would gain an ability to parry and deflect blows, scaling as they level and being spent like AoOs. They would gain bonuses if they strike the same target multiple rounds in a row, as well as classic bonuses to disarm, trip, etc. The parrying dagger would be the crux of this archetype as many of its abilities would be based on having the parrying dagger with the character. As well likely it would be replacing an advanced armor training in favor of a scaling shield bonus to ac when using a parrying dagger, as well as the parrying dagger's enhancement bonus counting towards said shield bonus to AC.
Does anyone have any thoughts on these possibly archetypes for the Unchained Fighter? Also possible better names for the last two, I am having a hard time coming up with names for them.
Eli Morris
Obviously not going to happen, but like I said that's why it's powergaming of the worst caliber to the point that it makes you That Guy, at my table we call it Droga's Law after one of us built an alchemist that was leagues ahead of all of us, to the point where we all needed to be put on mob duty while her character killed the boss almost by herself.
What would people say needs to be changed/removed?
Dylan Miller
>I'm defending broken blade >implying people aren't just pointing out that "100 damage PER ROUND" is bullshit
nobody is saying broken blade isn't busted, just that the bullshit edge case is not as bullshit as shitposters are crying about.
Sebastian Carter
I have returned with another avowed. I have double-checked for errors more thoroughly. This time, I am using only material from Paizo + Avowed 1 + Avowed 2. Could someone please go over this to check if I have committed any errors?
In any case, this is a 9th-level character with at-will invisibility, initiative +18, and the ability to destroy a CR 14 or 15 opponent in a single full attack. How well did I do in optimizing an avowed?
In the event that the target survives, the target will still take 27 damage at the start of the avowed's next turn due to the undead pact's 4th-level empowerment. The avowed is somewhat of a glass cannon, but the airspace control clause at least grants concealment.
The character's noncombat utility includes: • Hidden knowledge: +6 bonus to all Knowledge checks, and using Knowledges untrained • Silver tongue: +6 bonus to all Bluff, Diplomacy, and Intimidate checks • Sightseer: See perfectly in any darkness out to any range, and see invisibility • Fade from sight: At-will invisibility • Unbind spell: At-will dispel magic • Fly on the Wall: At-will Fine-sized scout with very high Stealth bonus and shared senses
Not bad for a 9th-level character.
What errors did I commit this time?
Matthew Anderson
Self Pact is a different issue, but I don't see base Avowed's SAD as a problem.
Making your attacks and clause DCs the same stat is one feat. Making your clause DCs and HP/FORT the same stat is two feats and a trait.
The former is cheap and dippable, the latter is pricey - often worth it, but no small cost and one many builds can't afford.
Kayden Thompson
>It's also the kind of autistic powergaming that would get most people sat down and talked to at any reasonable table. It's hardly optimising to take max strength, a decent weapon (sanketsuon works), one stance, two maneuvers and shit out tons of damage.
Luis Perry
I suppose there is also this for noncombat utility:
>Consume Spirit (8th): As a full-round action, you can absorb a psychic imprint left in the corpse or remains of a creature. If you do, you gain a flash of memory as you absorb part of their spirit. This memory (or group of memories), determined by the GM, is almost always something personally relevant to you or your goals, if such a memory exists. If the creature is completely irrelevant to you, you instead absorb a memory of grave importance to the now-dead creature. You can only use this ability once for any given creature’s remains.
Thus, immediately after this bug-avowed of ours demolishes the CR 14 or 15 monster in one turn, the insect can gather some intel from the corpse.
Angel Martinez
Is there anything else that works like Magical Knack in 1pp?
Juan Nguyen
>Every +1 is a 5% higher chance to hit 5% flat chance to hit. If you hit the target on 11, +5 tohit is +50% dpr on first iterative. If you hit on 6 with your second iterative, +5 tohit is +100% dpr to it.
Adrian Lewis
>I don't see base Avowed's SAD as a problem. >build in this very thread is a level 9 one turn killing a CR 14/15 with a huge success rate
David Gomez
Kys senpai
Caleb Cruz
>If all three attacks hit
Because of Steel's Betrayal, your attack bonuses on this will be +8/+8/+3
Even assuming flat footed touch AC of 10, your damage is more like (19/20 + 19/20 + 13/20 ) x 71.25 which is closer to 181 damage. So... you can take out a CR13.
Which is still pretty good, but a bit more accurate.
Liam Sullivan
>an average of 213.75 damage 20% of paizo-only level 10 summoner, not bad.
Christian Hughes
>This build doesn't have anything at all to do with SAD, it's ignored cha for just pumping dex purely for the sake of getting its initiative and ranged attack rolls high, which anything can do
Well done.
Joshua Harris
Link build, I'm curious.
Carter Bennett
You will note that I have already included Steel's Betrayal in the calculations.
Aether Barrage Attack Bonus: 6 BAB +10 Dexterity modifier +1 Weapon Focus +2 Tiny size +1 cracked pale green prism ioun stone -6 Steel's Betrayal Total: = +14/+14/+9, targets touch AC, negates all miss chances
John Williams
Firs impressions are important, but I am shit at them so here's my 3rd impression
You are entirely right, it is time for me to go to bed.
Jeremiah Peterson
What is the Point Buy?
Liam Kelly
20
Angel Cox
That's not really a problem with it being SAD - the only ability score RELEVANT there is Charisma.
Asher Miller
Neat
Christian Gomez
That's not against a CR 14/15. Put it up against higher ACs and the summoner's damage goes down.
Isaac Wilson
Mithral brings down arcane spell failure, so does darkleaf. Do these stack?
Say you have a chain mail (ASF 20%), made of mithral and darkleaf. Is it a 0% arcane spell failure armor? Is there an enchantment to further reduce it? The trait solution and giving up swift actions is bullshit.
Benjamin Foster
I don't think you can have armor made of more than one special material, at least not made significantly enough of multiple materials so as to have the mechanical effects of both.
Angel Edwards
>that build doesn't use any of the SAD-enabling feats/traits/whatever >is a bundle of shit that makes assumptions out the ass and is just a wad of numbers
Pretty sure you can't make something out of two special materials.
Jose Ward
Aside from you can't make it out of two special materials.
>Items not primarily constructed of leather, fur, or hide are not meaningfully affected by being partially made of darkleaf cloth. >Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.)
Charles Morgan
Is Cornugon Smash worth it even for characters with very low charisma?
Tyler Walker
If you have intimidating prowess and high STR then yes
Ryan Collins
>mfw Adamantine longsword with lacquered darkwood grip
James Ortiz
You can change intimidate from Cha to Int or Str last time I checked.
Aiden Harris
What are the incorrect assumptions made in constructing this build?
Also, an item of constant Scales of Deflection would not function for the same reason that an item of constant True Strike would not function: the effect would be discharged each time.
Luis Myers
Spending anything at all on Intimidate is worthless unless you actually have useful riders on it like the potential to escalate to Frighten, or Shatter Defenses. "Maybe inflicting Shaken" is not worth dicks.
Bentley White
>tfw when /pfg/ is planning a Reign of Winter campaign and you're about to play your first session of a different Reign of Winter game in a couple hours
I still don't know whether it'll be extra fun because we can compare notes on how our respective campaigns are going and have lots of storytime OR if we'll have to just keep quiet to avoid spoiling things for each other and shit.
As far as I know, there's no 1PP enchantment for reducing ASF, but 3.5 had an enchantment called Twilight that reduced ASF by 10%, stacking with mithral's ASF reduction, and cost a +1 bonus.
Considering it's voice, it's not really a /pfg/ game. It's more of just fishing for the few people that don't mind voice.
Jonathan Miller
You assume that people from /pfg/ join my game? Thank you for the vote of confidence, but I am doing this out of desperation. Besides, it's mostly 1pp unless somebody who tries to get in or does get in manages to turn my head on the issue.
Isaac Howard
How am I supposed to waifu if there's no lewds.
Daniel King
And isn't that damage only ridiculous in the case of a gestalt, where literally two classes whose primary ability is "add this to your hits" are being stacked right up?
Landon Davis
Pity. Doesn't chain mail have some sort of undershirt so as to not chafe the skin?
I read that reducing armor check penalties also works somehow.
That would be neat.
Gavin Ramirez
Hey, plenty of us like voice!
>How am I supposed to waifu if there's no lewds.
You do it the old fashioned way, using voice.
I've played plenty of voiced campaigns where my character had a waifu, it's not really that weird unless you make it weird.
No seriously, I know there's the anxiety over saying those sorts of things to other people, but odds are they don't care cuz they've said the same thing before. Being goofy romantic is actually kind of a plus in voiced.
Cameron Martinez
Quite true. Things only got iffy on the day of session 1, when suddenly the GM had been retroactively sick all week and had to "keep it short", before disappearing after talking a short intro permanently.
Right up until the last minute the GM had been in constant communication
Ian Allen
Should I go with greatswords or polearms? Do they share feats/skill/etc?
Jayden Kelly
Honestly, I wish there were more ways to boost the shaken penalty instead of improving the condition to frightened. But the only thing I've seen that does that is one of the Cavalier orders, Cockatrice IIRC. I guess there is Shattered Defenses, but if you're already good at hitting things and you don't have sneak attack that's not actually worth a lot.
Angel Reyes
>Furthermore, I hope that they do actually place a sidebar explaining that the avowed was never meant to interact with the Path of War, despite the explicit mention of said Path of War. Stop being so fucking retarded, they don't need to do any such thing. The majority of players aren't fucking autists and so understand things like "3pp is never balanced with other 3pp from different publishers in mind".
Jeremiah Flores
I mean the GM isn't using a throw away account, so that might be a good sign?
Jacob Reed
Which one fits the character concept more? 2d6 ain't too different from 1d10.
Charles Cox
Hell, the DM is a player in another campaign, you can be sure I'd give him shit for WotR falling through.
Liam Brown
You are allowed to hold hands if that's what you mean.
I've been meaning to make it voice and text down a week or so (meaning if you want to communicate through text you can do that, but if people want to voice then they can voice [mainly because I believe that people can be fast writers] with me doing voice mostly because speaking while DMing is faster) down like a week or so to see if that attracts more people.
They don't share feats and there's more feats specifcally for polearms thatn greatswords (or at least archetypes) unless you intend to take the Divine Fighting Style for the greatsword
Noah Perry
I houserule you can choose whether to increase duration OR the actual penalty imposed by the condition for every 5 you exceed by.