/YourDudes/ Thread!

Tell us about Your Dudes. We can argue and speculate on Age of the Emperor all we want, in the end it's all about Your Dudes! Tell us of their heroic deeds, their battle-colours, their heroes. What inspired you to create this army of legend?

Even if you don't play Warhammer, tell us! I'll be interested either way.

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My dudes are the best.

Better than all the rest.

gave up 40k in 5th ed, but came back after watching a youtube batrep last october featuring the genestealer cults. dug the whole "space hillbilly kissing cousins" vibe, so decided to start my own cult - the McCoy Boys. bought a broodlord for a patriarch - Pa McCoy - and converted an old kasrkin sergeant into a magus named Randall McCoy, Pa's brother/ cousin. proxied everything else using grey knights and space wolves.
Pa is currently on time out after failing to kill any storm guardians in five rounds of combat. Randall meanwhile has consistently been the single deadliest model in the army thanks to Mind Control. i'm currently busy making moulds for my inbred neophytes, metamorphs and acolytes so when robot guillotine is released, i can tarpit and rend him to death with space moonshiners

a chapter with a lot of blanks and are aligned with the ecclesiarchy

had lots of chaplains. little to know librarians since the few they get die off plus it sucks being around blanks. librarians that they do sometimes jave get sent to the death watch or do other chapter duties like divination instead of going on missions

has control of a star system because why not and fuck the ultras get like a whole subsector or something

focus on being generalists like the nova marines (or maybe the mariens errant)

non codex 2nd founding chapter and are similar to dangles in aesthetics

decended from SECRET primarch because bl made them all mental case faggots anyway and if you never say your primarch gw will never be able to ruin them

also a white scars decedent chapter that are just knights of sidonia in space

well i guess they are already in space but you get my meaning

Guilliam's Bastards are a somewhat disgraced group of Ultramarines who are practised in the art of siege. Given that siege is a long and bloody affair rather then work in quick precision strikes as the "Scapel of the Emperor" they orient themselves as a "Force Multiplier" deliberatly integratting and leading other imperial millitary units.

This is aided by the fact they are raised in the Frozen Hive Death world of Incintius, whores bitterly lethal frost was considered the perfect place to situate a massive Schola outpost where the more sensible folks live deep underground. Thus many of the Schola's graduates count, not just stormtroppers or commissars, but the mighty space marines as their graduates as both organizations draw from the same pool.

Many are the battles where a terse strategic meeting is abprutly is interrupted as the aging Lord Commissar or Cannoness is recognized as a dear companion from childhood.

Every spacemarine, from master to scout, is expected to have atleast basic officer training so that, baring a senior personal, they can lead in their place. This has lead to their biggest deviation from the chapter.

The Codex is very stringent but it has one spot where things are almost unmentioned. That is the use of serfs. Technically speaking, serfs can be treated well or as slaves. Technically serfs can be used from anything to helping drive your ships or repair your armor.

VERY technically, serfs can be equipped in full millitary gear and be sent to battle with numbers many times greater then the chapters own. These are lead by scouts to practice their officerial skills, buffing out the technically regulation sized tenth company. A entire squad of first company is assigned to lead this massive army.

However due to strained ties with their proginatoir chapter they do not have any terminator suits, using Centurions instead.

fluffwise my chapter are imperial fists successors, first fighting against hive fleet behemoth, ulthwe eldar, dark eldar raiders, a hell of a lot of orks, and tau

Then they fought along side grey knights for a bit and afterwards have only ever really turned up to fight loyalists, imperial guard space wolves, blood angels, raptors, iron hands,
they once fought some pre-heresy nightlords lost in time, in the battle their 10 dreadnoughts fought as one killing 25 custodes in close combat, but i'm fairly certain that was a fever dream, as there was some chaos nearby.

ingame they dishonour themselves by always fighting pretending to be iron hands for the better vehicles.

They are The Blades of Glory, named before the damn movie came out and ruined it.

>ruined it

how so user? i ironically unironically use mane and tail because of that movie. i hope your marines do as well

My guys are fallen Grey Knights.

They are now a council of Chaos and wander around basically as a hyper-elite warband. They largely employ cultist auxiliaries allied into.

sry 4 por English

t. phone poster

I'm still using it and I love the name, but I came up with it when i was like 8 years old, and now that I'm 23 and people ask what chapter I play and ask why I named them after an ice skating film, it irks me somewhat.

Imperial Fist successor
Fleet-Based
They've adapted the Codex to their needs
Specialised on ship-to-ship boarding actions and naval combat
Ties with the Tempestus and the Imperial Navy, they recruit from their academies
They're used to fight along with normal humans so they're popular between the imperial soldiers
They're under the watchful eye of the Inquisition for teaming up a couple of times with eldars against a bigger threat

you made halo marines. just describe it as that

my guys are a small kill team of catachans and assassinorum execution force with a commissar as the leader

they are basically an inglorious bastards-esque kill team where they infiltrate xenos homeworlds and/or camps

I've never played Halo so I don't really know

and people really buy that line?


iv always wondered where all the doom chapters are. especially after the new was was so great

>catachans
>with a commissar as the leader

but hes an ogryn

It's true though, I won't force you to believe it

wait a sec--

OH SHIT i forgot, should have said colonel, my bad

he could be some form of cool commissar, maybe from a deathworld himself

My force commander is a Rogue Trader who has built their wealth by selling their services as a mercenary, accompanied by Grenadiers that represent their company of elite mercenaries. As a Rogue Trader who isn't beholden to the Departmento Munitorum, these are unaugmented but very skilled humans who can only be equipped with the finest wargear.

Most of the actual crunch I've written exists for the 40K role-playing games, but the Imperialis Militia can get 30" S4 lasguns and that felt like a really good way to represent a rogue trader buying top-quality weapons.

The Blades of Tioria

An Imperial Guard regiment formed out of a former penal planet owned by the Mechanicus. People sentenced to the world were given gas masks grafted to their skulls as they were made to harvest the highly toxic pollen of the plants living in airtight shelters where they refined the pollen for the Mechanicus Biologis.

When the nearby planet was being corrupted by Renegades they attempted to take Tioria only to meet staunch resistance from the prisoners wielding only the tools of their trade and the various poisons of the planet to great affect. In recognition of their loyalty the Penal Planet was reclassified and the people allowed to govern the world as long as they supplied an Imperial Guard regiment.

They specalize in close quarters fighting as well as biological warfar making use of a special sprayer that uses the highly toxic pollen as a chemical agent as it can't pollenate plants outside of the planet once refined

Doesn't 1d4chan claim that is exactly what Greiss was?

The Lernaean Brotherhood/Stormborne Knights

My dudes are an Alpha Legion splinter that went balls out and went all in on ambushing a minor Ultramarines successor, wiping out the few remaining survivors of an Ork Waaagh and taking their place as a loyalist chapter. They're in the process of rebuilding their losses and act as loyalists most of the time to keep the supply flow coming from the Imperium.

Here's some random tid bits:

They have to grow Ultramarine Geneseed inside coma patients to pay their tribute to the AdMech.

Their power packs can all overload on a signal from their squad mates. Destroying their bodies and hiding their identity from any "allied" medical personnel.

Their secrecy and isolation makes recruitment painfully slow, so many trainees that would not be physically fit to become full marines are instead trained as human agents and used for less critical missions.

The Brotherhood possesses the means to make mk iv armor, although slowly. The first and some of the second company wear the advanced gear.

Do you desire to know more?

>Your Dudes
Every time I hear this phrase being used, I want to go find a puppy and torture it.

>1d4chan

Never trust 1d4chan unless you're a memester fuck. Greiss was just a Colonel and the Commissar hat was given to Nork by another Commissar, not Greiss.

The Knights Enternal-Sucessors of the Iron hands organized in ten warrior houses with its equal amount of veterans and there are no scouts in any house as when a neophyte completes training theyare just put into power armor and sent to war

favor attrition and siege warfare

so it's like a poison flamer?

very interesting user

I dig the color scheme.

Thank you, he's a Captain.

Sergeants just have the bone color head, normal dudes are just blue.

I'm considering giving everyone bone shoulders so they look less like dark painted Ultramarine 1st co.

Do you guys think I should?

Back during the Dark Age of Technology, the leaders of mankind decided to create an artificial intellegence system filled standardized templates. This AI was capable of teaching colonists how to create anything from anything, increasing the adaptability of mankind and further expanding humanity's empire to remote and previously uninhabitable worlds. They were called the Standard Template Constructs.
But before they could create these AIs the leaders of mankind needed templates for the AI to build. So they hosted great competitions for companies all over the solar system. The objective: To create the best, most rugged, most effective vehicles, buildings, components, and materials which would then be added to the STC. For those companies that won, the prestige and political leverage would be enormous.
When the judges announced the need for a rugged APC to carry the soldiers of man to victory, two companies in particular poured an immense amount of resources into the project. One, whose name is unknown to all but the most curious of Adepts, designed what we know today as the Chimera.
The other, whose name is an unknown in this day and age, created a similar APC with some unorthadox characteristics. It had a smaller crew, a smaller troop bay, and better safety features; Instead of a single engine, it used what one could call a "Diesel Electric" engine isolated in the front of the hull to the left of the driver. This meant all the incindiary components sat in a single space beneath two armored doors designed to funnel the blast of an explosion upwards away from the crew and troops. The Electric Motors that powered the tracks directly also provided better low-speed torque much like today's diesel electric locomotives. Unfortunately, the system was also fragile, and a good hit to the hole in the frontal glacius provided by the Driver's remote-operated machine gun could reliably immobilize the vehicle.

...

So confident that his STC would win, the CEO of this Pseudo-Chimera went ahead and built an entire manufactorum on the copper-rich planet of Aria dedicated solely to this APC. When he won, he figured militaries from across the galaxy would scramble to buy his products. Because obviously if it was chosen by the leaders of mankind to become Humanity’s most common transport it MUST be the best, right?
Unfortunately, things did not work out that way. The Judges preferred the modern Chimera for it’s more rugged design and greater troop capacity. It did not help when the prototype pseudo-chimera overheated and caught fire on the test grounds right in front of the judges. The nameless company would later declare bankruptcy as it could not sell its new APC, as the design was so greatly overshadowed by the winner: The Chimera.
Fast Forward 25,000-odd years, two ork invasions, half an exterminates (long story), and several restoration efforts later, and you find three very happy Techpriest Magi hitting the semiautomated factory’s great big ‘On’ switch. What comes out is, to the techpriests at least, a very new an interesting chimera variant that is quickly adopted by the local PDF, and from there the local IG regiments. It’s finicky, it’s complex, and it’s easily immobilized when shot from the front. It is the Komodo Transport. At least the tank crews love it!

Oooh! An excuse to take lots of Bane Wolfs and Armageddon troops. Love it!

The Omega Crusaders are a successor chapter to the Iron hands and have the home planet of Helvix II which is a Medieval planet whose inhabitants have grown to a Medieval age and are ruled by a king who summarily answers to the chapter master. Made during a crusade in the 37nth Millennium they are Codex adherent and specialise in siege warfare. The Omega Crusaders replace their body parts with robotics as they rise in the ranks with new marines having a hand replaced and the chapter master being a delicate blend of metal and flesh.
They take pride in their chapter logo which is a Dogs skull with a cybernetic eye. They number at 700 marines and are close friends with the Imperial Guard since they have a Planetary regiment known as the silver flames which they help regularly. The Omega Crusaders are a known enemy of Orks since thier home planet has a n infestation of them and to prove himself a new marine must kill 100 orks to be knighted.
The chapter master of The Omega Crusaders is Carpus Bryss and is the person in the picture.
Also I'm posting from my phone so forgive bad english and improper spelling.

I like it! But what do initiates in comas have to do with pleasing the Admech?

>YourDudes Thread
My favorite ones. I've reined in the weirdness/heresy of my dudes since they last showed up.

The Charnel Host is the second force to bear its name and equipment. The first was a Blackshield force active during Horus Heresy; loyal to a fault, they fought for the Emperor despite rampant mutation and decay in their ranks, a side effect from experimental fast-grown clones. When the Host finally fractured in combat against the Emperor's Children, the six companies scattered aboard their remaining ships and established holdouts throughout the Eastern Fringe. The First Company, alongside Chapter Master Teyrnon and his retinue, instead traveled to the rim of Segmentum Obscurus to preserve their legacy. The world of Grashelm became the First Company's fortress, then tomb, as genetic degeneration wracked the Host. By M32, the Charnel Host had not been sighted in Imperial territory for two hundred years, and was declared lost, then forgotten. Beneath the surface Grashelm, the chapter's machinery slept silent in its catacomb... including their Apothecarium's original cloning vats.

Nine millennia later, Adeptus Mechanicus scouting vessels located the dead world of Grashelm and its decaying ruins. Under the guidance of Genetor Vinicius Soler, the fortress-monastery's machine spirits were reawakened and the new generation of the Host were born. Of course, such dangerous dealings wouldn't do without oversight and direction. Inquisitor Kelda Argall of the Ordo Xenos took up monitoring of Grashelm's recovery and the Host's reestablishment.

Nothing, of course, goes right with an Inquisitor involved. Argall saw enemies at every corner- both xenos and Imperial- and longed for an army free of oversight to "solve" her problems. The Host was here- new, untouched, and ripe for "retraining". With Soler's aid, Argall turned the Host from a fledgling loyalist force into a personal army, dedicated to wiping out her foes- soon to be declared Excommunicate Traitoris.

(cont)

In terms of actual force organization, the Host is far understrength for a chapter- circa 300-400 actual Marines (I wrote the organization chart up a while ago, but I don't have it on hand). Their numbers are instead bolstered by numerous biologically and cybernetically augmented humans from now-revived Grashelm, serving in the place of traditional Scouts. Most of the "Bloodborn", as the augmented humans are known, don't make it past the Scout ranks, and certainly never achieve leadership; however, they're often inducted into the ranks of the Machine Cult as they prove their worth. The "Steelborn" born out of the ancient cloning vats, on the other hand, are tailored to their purpose. Few tactical marines in a Codex sense exist; instead, most of their forces are Devastators, Vanguard, Sternguard, and the like. Librarians are underrepresented, Tactical Marines are overrepresented, very little Apothecary presence (cloning, low engagement and casualty rates, and sufficient geneseed stocks/growth let the Biologis techpriests do the job back home). Heavy usage of 30k equipment; MkIII armor is standard, as are older-pattern weapons and vehicles. Officially, High Commander Arawn is the Chapter Master; in practice, the so-called "Black Knight" merely serves as a chapter champion, while Soler and Argall lead in the field. Thematically, the Host draws heavily from Welsh and Arthurian mythology, hence the "knight in shining armor" aesthetic.

On the tabletop, I run them as Codex Marines with Inquisition allies. Soler is (depending on the list) either a Cataphractii Captain accompanying Devastators or a biker Techmarine; Argall is Ordo Xenos with a counts-as Deathwatch escort, as per Warband rules.

Pic related is the only model I have done so far, a Veteran Sergeant. Yes, he looks like an Iron Warrior. The models double for my 30k IW list *and* Blackshield list.

I don't play the tabletop game, but I have in mind an IG force based in Ranger from Quake 1

Anyone interesed? [/spoiler [

I like it

I think he's referring to the geneseed tithe.

That is a ballin' scheme. And fluff, for that matter.

All SM Chapters have to basically pay a tax to the AdMech in the form of Geneseed. They use this to found new Chapters. Obviously they can't send Alpha Legion Geneseed, so they have to grow Ultramarine stock in the basement.

Thanks guys!

Here's a Sergeant.

Damn phone.

Better view of the power sword, used multiple layers of Soulstone Blue over Leadbelcher, came out pretty good.

I haven't decided which chapter or Legion to descend from yet.

> Largely defined by obsessive-compulsive behavior
> Cleaning equipment, ensuring uniformity, testing and re-testing wargear, that sort of thing
> Evolved from a desire to attain perfection in all things
> Believe that being touched (or otherwise sullied) by xenos, heretics or Chaos requires an act of mortification or redemption in order to save themselves, to the point where many Tactical Marines have bionic limbs and augmetics from old wounds
> Pathological fear of being touched or sullied in any way
> Largely silent in battle, because they're all currently having panic attacks from the need to cleanse the area of impurities, resulting in a hyper-aggressive and mobile ranged battle doctrine
> Chapter doctrine emphasizes complete obedience and complete purity in order to enforce the Emperor's will

I based them on my girlfriend.

>a lot of blanks
>Blank Marines at all

No. This is like rule numero uno of custom homebrew shit.

Take your power wank somewhere else.

Sounds like Emperor's Children material to me.

I'm making a sisters and scions army which I'm fluffing as a crusade launched against the sautekh dynasty.

That's awesome. Chapter Morality Status: Grey as Fuck.

Why DON'T Blank marines exist. Is it because the whole "I'm souless and disgusting" makes blanks unlikely to recieve a esteemed position.

I dont have a blank chapter its just now that you brought it up im suprised its not a specialist... or what the greyknights are that would've made sense.

It's because they're so staggeringly rare that even having one at all, let alone one that makes it through Marine training with not-totally-human genetics, is the epitome of wanking.

Let alone having multiples of something that's one of the single rarest things in the entire 40k setting.

1) Blanks are rare. IIRC, roughly one to every thousand psykers, and psykers aren't exactly everywhere. Rare enough that the Assassinorum has a tough time keeping numbers up.
2) The Pariah gene probably doesn't play nice with geneseed. The creme de la creme of stock humans fail implantation on the regular; why screw around with aberrant genetics on top of that?
3) What you said. Blanks are rarely in a position to have a shot at becoming a Space Marine. Someone would have to purpose-engineer the least likely chapter since the Flame Falcons, and there's simply better shit to do.

The Officio Assassinorum gets multiples, but it scours the Imperium looking for them, there's the occasional individual who turns up somewhere else like in an Underhive gang or Inquisitorial retinue, and I know the Grey Knights have a total of ONE they keep on Titan because sometimes they need an anti-psyker specialist to deal with all the creepy shit they collect. He does not have much company at all and does not leave Titan.

And?

The Assassinorium has resources and authority far beyond some random Chapter, and the Grey Knights are *far* from some random chapter. Of all the Chapters, it might as well be their overpowered Wars-wank asses that gets one.

And even then, they get only ONE, and that's assuming you're correct about that one in the first place.

So he's a colnel-commissar that leads a team of badass motherfuckers to go kill heretics and purge xenos.

I wonder where I have heard that before...

Storm Trooper regiment that is specialized in air-assault warfare on munitions and assassinating enemy command. They use a fuck ton of smoke grenades and the grenadiers in squads are giving the equivalent of the m203 underslung grenade launcher.

This is just based on the security faction of Insurgency.

sorry friend i dont give a flying fuck what you think

next youre going to tell me primarchs cant come back or something. its fucking 40k. being over the top is literally the point of it

anyway blanks run the gamete in power, just like psykers. assassins just use the most powerful of the most powerful. actually i think only a special kind of blank becomes the assassin. a pariah or something

its like if i said my chapter has librarians and you went on about how rare emperor level psykers are. i didnt say a chapter full of culexus assassins. just low level blanks that have a little warp resistance like titus from the game

Yeah, but I'm a little leery of making them descended from a Traitor Legion, since I feel like that's more of the Blood Ravens' schtick, and even in 40k there are a bunch of loyalist traitor snowflakes already. I am sort of stealing and reversing the Blood Ravens paint scheme, though.

I'm thinking more Red Scorpions or possibly Iron Hands or even Raptors, although for the latter two I really don't know if they have enough Marines to justify a secondary Founding chapter.

also i forgot to add the whole idea is that some develop blank like status from the geneseed. just like how blood angles and others develop psyker abilities from their geneseed

Sure you don't.

That's why you're getting salty someone told you your idea has been done a hundred times and shot down a hundred times before, so you type like a 9 year old and get defensive, right?

Wank harder, triggered child.

what are you talking about "shot down"? do you actually imagine you are effecting my decisions or something. pretty hilarious user

>Developing blankness
>From gene-seed

What fucking Primarch does that, eh? Come on now lad, everyone knows psychic powers and Blank powers aren't even remotely on the same uniqueness scale, yeah? Using the Blood *ANGELS* getting some warp-stuff to justify other Marines being Blanks is a little beyond the pale.

No, I'm shit-talking a moron on the internet, because he's easy to trigger.

This has got to be a troll. Only the rawest newfag would be this idiotic, right?

Not him but geneseed mutations happen all the time. We're talking about a setting where it's genetically encoded that some marines get flashbacks to the fucking Heresy and go mad trying to drink blood, or marines who have a chance to turn into furfag abominations. A little warp resistance wouldn't even be that hard to fathom considering all the other shit that gets chalked up to geneseed mutation.

His chapter idea is snowflake as fuck and I'd probably cringe a little seeing it, but it fits the setting.

This is pretty fucking cool.

The Iron Dead are a Cursed 21st founding chapter originating from the Iron Fists and were originally known as the Brothers of Iron. Almost from the outset it became clear that their chapter was cursed with non-functioning progenoids, meaning that the chapter was doomed to die out from the beginning. But undeterred by this, Methuselah, Master of the Brotherhood, made it his mission to ensure the long-term survival of his brothers. Pulling every string he had with the Adeptus Mechanicus,

Methuselah was able to ensure that any and all injured brothers would be interred into a Dreadnought. In the five thousand years since the chapter's founding, over six hundred brothers have been interred, including Methuselah himself. Merely two hundred and thirty seven brothers remain as "Living Dead" at this point, and a majority of the chapter's day-to-day activities have fallen to their chapter serfs, who are fanatically devoted to the brothers, seeing them as living icons of the God Emperor's own internment on the Golden Throne. As a fleet-based chapter, the Iron Dead move from war zone to war zone, bringing the Emperor's wrath down upon the foes of the Imperium with an ancient and bitter vengeance. For what has more fury than a dying man?

they really are being triggered and freaking out. also they dont understand the difference between a blank and a pariah

blanks dont become assassins. only pariah which are much rarer

>over six hundred dreadnoughts
>in one chapter
>that, judging by your description, deploys together

>encounters a staircase

But Ivan, who fear staircase when we haff drop pod?

But then you have to get downstairs without burying yourself in rubble.

Geneseed mutations that do things like make you get bug eyes fit the setting.

Geneseed mutations that literally eat your soul are, to say the least, either too convenient or entirely fatal.

Thank you. There was a little more in my original iteration but I cut out least they get "Space wolf" levels of snowflake. I may give them relics or named guys later.

Oh so they use a smaller form of the Bane Wolf's chem cannon?

Not when you make whole building rubble. Then you just wade through rocks. Dreadnoughts can do that easy.

>also they dont understand the difference between a blank and a pariah
All the official lore I've read suggests they're the same thing. Different authors just prefer different terms for it, and have their own interpretations of exactly what it involves ability-wise.

blanks are people who have the pariah gene dormant

pariahs are ones who have the gene dominant

they have always been different things. pariahs have extra abilities that blanks dont have and its how the assassins work

blanks just have resistance to the warp a little bit and dont control any of their power

pariahs actually draw power from draining psykers and shit and can redirected with the crazy head thing the assassins wear

but yes with passing references they often use the terms interchangeably but there has always been a different between the ones who cant control their power and the ones that can. and the ones that can have been the ones to be used as assassins and the all female pariah army that was in 30k

blanks normally just show up in lore as human shields for inquisitors. since they cant control their power or anything they just follow inquisitors around and dampen psyker abilities that may be used against them

I haven't expanded on it much, but it's a prison world and the commander/warden believes that no man is without purpose so he strikes a deal with the prisoners that if they fight for him, they can eventually win their freedom. I use Catachan models as count as conscripts and I paint their outfits orange. I also like to use vets with carapace and shotguns as riot police and sentinels and Bullgryn as patrols. So on the table top it's like half prison staff and prisoners and half army.

The commander dude is supposed to be very charismatic and leads everyone into battle. So when I do play him on the field I like to use Strakens rules for him. The model is one I made with scion and command squad parts. I like the idea that the prisoners like him because he doesn't treat them like trash and that he's out there leading the charge. And those few that live long enough to win their freedom end up continuing to fight for him.

That's one idea. The other is using Karamazovs rules as the warden and he thinks the prisoners are scum so he sends them in to die and then bombards them and the enemy from space.

Sorry for any mistakes phone posting.

Jurgen is a normal blank but he's a bit more then a "Little bit"

Aren't those like the 13th Last Chancers?

I don't know what that means. My idea is certainly not an original one. I got mine from watching Spartacus the TV show.

i guess it depends. i mean psykers can kill blanks so its not like they are immune

So I've recently got myself the parts to assemble around 30+ Marines, and through osmosis I get the general idea of successor chapters but know nothing about how they interact with rules.

Do you have to play vanilla marines or can you say that your custom chapter uses Blood Angels rules? And if you can do counts as, can you be a successor of chapter X while using the rules for chapter Y? I'm probably not going to have more than a kill team at most, but I'd still like to know.

On one hand I want to do Dark Angels/ a DA successor. The guy I got them from looked like he was going in that direction but ended up shelving them for years and eventually selling them cause of his wife, so I like the idea of realizing the dream. However I don't really have any bling like the capes and such since they look to be vanilla marines circa 1998, though on the plus side I got a lot of beakie heads.

On the other hand I have a lot of weapons, shields, and adornments from the Kingdom Death dragon armor kit that I'm not using, so I could do something dragony with weapons and armor like pic related.

warhammer40k.wikia.com/wiki/13th_Penal_Legion_(Last_Chancers)

These guys.

I've been told that blanks can have GREATER antiwarp (not sure how since i thought the blank powers was from lacking a soul so id assume binary) and that a great enough psyker can just overwhelm them.

Ah so basically my idea has already been done. I guess they will just be a prison planet that supplies penal legions.

yes blanks are also rated on a scale like psykers are (sometimes if the lore bothers with it). so you can be a powerful blank but still not be able to control your power

but they also have the binary component which is also sometimes omitted and just talked about as the "weak" ones who cant control their power and the "strong" ones who can

its enough to say that there are weak and strong blanks and only the most mind boggling null wound in the fabric of the warp level ones become assassins

most blanks dont even know they are blanks because their power is so low. they maybe just find about about it when some psyker doesnt seem to effect them as much as others, again like in the space marine game with titus

Well you can still do it.

I mean bear in mind there are like 10 Cadian regiments, they are still used. Cause Cadians.

Considering there is no "Vanilla Marines" and you have to use *some* chapter rules? Absolutely. You can run your dudes as anything. I'm and I'm using Raptors rules.

Reigning in your impulse to turn on the snow-machine is rarely a bad thing when making your dudes.

Okay so let's clear this up, maybe, if I'm remembering it right.
Blanks and Pariahs are very different things. Pariahs are actually soulless and scary as fuck. Blanks are anti-psykers, literally. The powerscale of psykers doesn't just cover '0 to planet cracking', it also goes into the 'negitives' i.e. blanks.

I also have some dudes. Name in limbo because names are hard.
A Second Founding chapter descended from the Blood Angels who, when entering the warp to head to their new designated homeworld, got lost in time and spat out in the late 37th millennium. The Chapter Master was most surprised to discover that his allotted base of operations was covered in hive cities that hadn't been mentioned in the briefing. Slightly put out by this the Chapter Master contacted the local authorities to get some clarification. Said locals found the Space Marines claim of planetary ownership to be somewhat dubious and there was lots of arguing all around until some bright spark amongst the minor nobility points out that if the marines really are who they claim then they should have the proper codes for the planetary defence systems, shouldn't they? After all those have been here since before the Heresy.
That bright spark felt much less clever when the Chapter Master immediately goes about having said codes put through and what do you know they work. Much crow pie for the Planetary Governor that day. With their authority recognised it was decided that it would be best not to set up on the planet what with all those hive cities in the way. Instead the chapter took over the underutilised moon as their new base of operations.

In terms of equipment and doctrine the chapter has a high proportion of specialist and heavy weapons and favour ranged engagements with superior firepower. This stems back to that first Chapter Master, a former First Founding Blood Angel and Great Crusade veteran, who was an emminently practical man. When the Red Thirst and Black Rage began to manifest in his chapter he reached out to contact the modern Blood Angels and was less than impressed upon learning of the conditions in full. Concluding that the whole situation was both very stupid and a waste of good marines. Thusly he instituted a policy of self-control through meditation and an emphasis on ranged combat to try and keep the impulse to Rip-and-Tear down. It sort of works, a little bit.

I should probably get back to painting them at some point...

blanks are also sometimes referred to as soulless

yes it goes into the negatives. sometimes the names are used interchangeably too. its also confusing because the things thats supposed to make a black is called the pariah gene. but normally the more powerful ones are called pariahs

its 40k lore so of course its going to be fucked. the key is that there is a very big difference between a weak and powerful blank. just like there is a rather large difference between some psyker whos power is so low it basically never materializes and the God-Emperor. you can call them both psykers but they arent operating on the same level

also eldar have their version of blanks, apparently caused by different reasons than the human ones

>blanks are also sometimes referred to as soulless
I've never actually seen that.
That's real dumb. 40k plz I love you but plzzzzzzz

its also confusing because for instance the eldar ones are described as being LITERALLY soulless...except the whole point of the solitaire is to save their souls from slaanesh

so its hard to know what they mean sometimes when they talk about something being soulless

My boys from Forge World Aldris VII.

They're a research-and-recovery forge world tasked with trying to develop functioning designs for old blueprints and sending their results back to Mars once they found a solution.
Their main issue is that literally every planet in 3 System radius around them is plastered with Orks of various different Waaghs, all fighting against each other and constantly banging their heads against the forge world, usually being used as test subjects for any weapons they need to test.
Here's the Kicker, though: due to holding out against the Orks for millennia, they have reached a status of being "da brainy metal gits" in the eyes of the Orks, who wholeheartedly belief that anything they invent ends up being super good and super deadly. This leads to their research often being incredibly successful but, after being shipped off planet, no longer functioning since their designs always work on their world due to Orks but rarely ever work off their world because they can't determine themselves if stuff works or not, nor has their Archmagos Tolra Darus caught on to that being the reason yet, still believing that the Orks just somehow always manage to sabotage the stuff they send out.
This in turn makes Mars angry that they practically never get good results, which then means that Tolra gets barely any funding or support which then makes him VERY angry against the Orks and lead to the development of his own personal combat chassis, which he uses to blow off steam regularly by going out himself and smashing the next closest Warbosses head in while his underlings tend to gladly join in on that for rarely ever getting any shiny equipment and working their asses off without getting recognition from the Omnissiah.

Ordered bits earlier this week to use for a custom Archmagos, hoping they arrive soon so that I can build around a bit.

>blanks are people who have the pariah gene dormant
>pariahs are ones who have the gene dominant
Source? And no, 1d4chan or that fanon-infested hive known as 40K Wiki don't count.

There is only one solution.
Throw all of the eldar into the Eye of Terror.

i think the eldar blanks can still use their psyker powers too but i may be wrong about that

My KDK warband are called the Red Fangs (still a working title), formerly the Brass Bolts before they got their heresy on. Still need to give the characters who matter names but I'm working on it.

The Bolts were an Ultramarines successor chapter founded along with many of the others to guard the Maelstrom, although they were founded in M37, about 2,000 years after the Astral Claws. The Bolts specialized in close combat and fast, armored assault. Bikers were a core of their chapter tactics and even now the Red Fangs continue to make use of a large stockpile of bikes for their raids on Imperial worlds. The Bolts recruited from a large feral ice planet outside the Maelstrom system, by way of hosting an annual tournament. Aspiring warriors would gather and fight each other and various large native fauna to the death, the winners being selected to become neophytes. A strong warrior's pride ran throughout the chapter, along with a certain recklessness and bloodlust that was seen as unbecoming of an Astartes chapter. Brass Bolt battle tactics would often comprise of a biker charge with power lances in a formation reminiscent of ancient cavalry charges, and then a second hammering by the chapter proper through assaulting from a transport.

Anyway, when Huron and the Astral Claws rebelled, the Bolts were among the many chapters sent in by the High Lords to deal with them. The Badab war took an immense toll on the chapter's already struggling numbers, and a tyranid invasion hammering their home system weakened their numbers further. As a result, the chapter had no choice but to increase the size and frequency of their recruitment tournaments.

cont'd

Cannonically no Grey Knight has ever fallen to Chaos much less enough to make a warband

>they have always been different things. pariahs have extra abilities that blanks dont have and its how the assassins work
As I said, could just be different authors' takes on it, since "anti-psyker" is a concept that's quite open to interpretation. There's quite a bit of variation in how they're depicted from source to source, because GW's never bothered making a deifnitive statement on what they can and can't do. Plus, even the old 2nd and 3rd edition Codex: Assassins, and the recent Assassin rules, specifically say that "Untouchable", "Pariah", and "Blank" are synonyms.

Control vs. not controlling could just be a matter of having the right training (and a lot of it comes down to having specialised equipment for it, in Culexus assassins' case), or differing intensities of anti-psychic ability, like how there's different tiers of psychic potential.

Also, . I've never seen an official source for the dominant vs. recessive gene thing, only uncited comments on wikis that I can only assume are trumped-up fanon until proven otherwise.

cont'd

Eventually, Khorne took notice to the mass bloodshed the Bolts were enacting and began to corrupt whoever he could within the chapter, but especially the new neophytes. Slowly but surely, the chapter's numbers started to swell again, and almost all of the new recruits began to show signs of corruption and heresy. Before long over half the chapter had fully rebelled on the other half, and the feral world became host to a civil war for the chapter's very survival.

Leading the heretics was the chapter's former second in command and captain of the second company. In a bloodthirsty charge, the heretics stormed the chapter's fortress monastery and the chapter master met his former ally in a heated duel. Ultimately, the chapter master and those loyal to him were butchered, and the now chaos lord of the Red Fangs led his troops on a warpath. Within a year they had utterly wiped out the remains of the Tyranid hive fleet infesting their system, and now, the tournament is without end. The Red Fangs scour Imperial worlds, killing ceaselessly for their god while their cultists, former inhabitants of their recruitment planet, round up everyone they can and bring them back to fuel the eternal tournament.

Loyalist colors - gold with red shoulder insets, red armor panels on most weapons like bolters and chainswords.

Heresy colors - typical KDK red and brass, though as marines move up in the warband's social structure, they typically adorn themselves in more gold or brass livery. The chaos lord still uses the old gold and red color scheme for his armor out of a twisted respect for the man he used to be.

I got the idea for my warband from pic related.