/5eg/ - Fifth Edition General: Planar Edition

>New Unearthed Arcana: Mass Combat
media.wizards.com/2017/dnd/downloads/2017_UAMassCombat_MCUA_v1.pdf

>Don't forget to fill out the official survey for Warlocks and Wizards.
sgiz.mobi/s3/2c8ddcde043d

>New Plane Shift: Kaladesh
media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf

>Official /5eg/ Mega Trove v4b
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>Pastebin with resources and so on:
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>5etools
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>Last time on /5eg/
Where have your adventures taken you, and what called you across the planes?

Other urls found in this thread:

sageadvice.eu/2015/06/25/minimum-damage/
twitter.com/NSFWRedditImage

Does orcpub not support warlock patron spells? trying to get dissonant whispers and Tasha's Hideous Laughter, but they aren't showing up in the list

How much AC should a Barbarian have at 1st level? Using standard array, 15 AC seems to be the best i can get without using a shield. This seems low, but i guess Barbarian has a shitton of hp and resistances.

I have never found a character sheet generator for any game that has been satisfactory.

17 if you care about AC, because fuck you, use a shield.

Since only half my party can make it to the session this week, I'm going to run a one-off adventure wherein they play a group of bad guy mercenaries who pull a heist for the BBEG and then have to escape to a teleportation circle.these characters will later show up as antagonists in the main campaign.
They'll be playing 6th level characters, I was planning to give them a few magic items to spice things up, but even the "uncommon" items seem OP as fuck in many cases. Anyone have experience running a heist type adventure? And what magic items would you recommend for a barbarian, an oath breaker, a shadow monk, and an evil druid?
Also, if I have them get caught and thrown in prison once they reach the other side of the teleport, will that feel cheap to my players? I need to get these characters out of the way while the main party levels up a bit.

One of my parties had to travel to the Feywild to exploit its time warping properties, so as to reach a somewhat distant city near-instantaneously. They redeemed a black unicorn, slaughtered some mind-controlled Eladrin, and slew a fey prince modeled after David Bowie. It was good times.

Goblin King i assume?

Shouldn't be too hard to get Scale armour and 14Dex, or if you're Human, Halfling, or Half-Elf, 16con, 16dex naked also gives you the 16AC.

>Fiend Bladelock 3/Monk 1/Bladesinger X
>Have insane AC, use Dex for Mace of Dispater attacks and tons of spell slots for pseudo-smite
>No need to care about more than 13 Cha or Wis because you can take use Mage Armor and Warlock levels for utility cantrips/Invocation (including Armor of Shadows)

Person with the DM who brought my kobold stats down to effectively 2d6 instead of 3d6 because "reasons" here.

DM just told me that faerie fire does not grant its advantage at night because it's "unflavorful"

I'm fuckin' done with this shit.

Popular wisdom is greatsword + polearm master is the best, and I don't doubt that for a moment.

But what sort of at least so-so ways are there to make use of your reactions and bonus reactions if for whatever reason you don't go that route?

For example, berserker's bonus attack action.

It's your own damn fault faggot.

>More than 14 dex on a barbarian
Ew

Wouldn't faerie fire be more helpful in the dark?

What's your favorite character concept or idea? Whether you got to play them, or just held onto them.

>Greatsword + Polearm master
Glaive, not GS, GS only works with GWM.

You would think that.

But no, to him, in the dark, it only removes darkness disadvantage, but does not grant the advantage it should.

What's a good way to roleplay/gameplay flavor a character who is losing their mind? I've got a great old one warlock and I'm trying to come up with ways where he can be approaching insanity but still playable.

Talk like Jar-Jar binks, expressively, every encounter, insist that you're not done yet, and continue to talk over every NPC interaction he has or tries.

If he says "Oh, X attacks you and kills you." insist that you're not done, and keep talking over him.

If he finally says "Rocks fall your characters die." then take out your character sheet, Snipjaw the Second. After all, Kobolds are notoriously good at multiplying and breeding, it just makes sense and anything else would be unflavourful.

On one hand, normally disadvantage and advantage cancel each other out.
On the other, you're a kobold and thus have darkvision, and can see in the fucking dark anyways.
On the other, the spell even illuminates things it hits so they couldn't even be obscured by the fucking dark unless it was magical darkness.
So, on both hands, a bird for that DM.

...

That's what I meant

Rogues and Monks have fantastic bonus action abilities. Like cunning action maneuvering, or using mage hand or fast hands to drop caltrops, ball bearings, or alchemist fire.

Battlemasters also get riposte, using a reaction to make an attack against an enemy that misses them. If you multiclass into Rogue, you could even get 2 sneak attacks off in a round, since it's limited by turns not rounds.

Yeah, the fact that it gives off dim light is clearly meant to remove the darkness disadvantage so the advantage piece can still land.

Just gonna go full on Rogue Legacy with this shit.

Alternatively, improve your characters Int, Wis, Cha, and HP massively.

If he questions it, you're clearly a red-dragon in disguise polymorphed as a kobold, and it would be unflavourful to represent your stats as anything else.

Spending your time sleeping during a rest zoned out with your eyes open and muttering can freak out anyone on watch.

Asking "Sorry what was your name again" to other PC's and sometimes calling them weird names.

Repeating things people say like your shocked before agreeing.

Weird little quirks with one or two big crazy things works best. Better if it kinda comes naturally though. Also check out some of the things Xzar from Baldur's Gate says, some are stupid but others are weirdly haunting.

Rogue Legacy his shit in with the most annoying line up of kobold rogues ever seen. Try to rob and backstab and generally frustrate or annoy any and every npc you come across.

It's just what a kobold would do, after all.

Dick ass thief with a bit of magic (AT and playtest bard are my dream classes for it, I don't like full casters). Started stealing because of hunger, kept stealing because it became a habit.

Basic-ass Wood Elf Archer innawoods (Ranger, Rogue and Shadow Monk kinda work for those this edition). Always ready with a song around a campfire.

Currently, its an aberrant druid Xoriat Planar Shepherd/Abolisher... which is sort of the Far Realm equivalent of a border patrol guy of mexican descent. More generally, anything aberrationish.

There are currently zero interactions with the aberrant type in 5e, but at least anything Far Realmy, Limbo-ey, OR aberrationy is filed under the aberration type, so I'm hopeful.

Half-Elf noble bastard, unacknowledged. Makes ill-advised pact to get the power to claim what he thinks is rightfully his. Swashes some buckles and occasionally tosses out a spell or three.

Now I want to play a Revenent character but each time he dies it's his son, brother, sister, cousin, uncle or whatever taking up his Paladin quest.

Also play them like insane martyrs.

Aarakocra Phoenix Sorcerer, with full understanding that it's sub-optimal on several levels: yes or no?

Kobold Barbarian, 6 Strength, 8 Constitution.

If you touch her Amulet of Health or her Belt of Giant strentch, she shrieks at enough pitch to break glass and throws the wagon at you, horse and all.

You're a full caster, you'll be alright. Blaze it up.

Kobold Barbarian, 6 Strength, 8 Con.

Touch her belt of giant-strength or her amulet of health and she will shriek with enough pitch to break glass and will sulk for the rest of the dungeon.

No fuck you I want a big ass hammer.

I keep forgetting it isnt the monk, and i can wear non-heavy armour and still do Barbarian things.

Human Illusionist that comes from a huge family who are all the top Wizards. Seems skilled but is actually one of the least talented children in the family and received letters nonstop about it like, "Why haven't you learnt 5 level spells yet? When your sister was your age she could cast them"

Also Kobold Artificer Gunsmith who wants to be a famous dragon hunter.

...

On the plus side, you get the effects of a Concentration keyword spell on at all times.

What is the most fun class/character you've played and why?

Dungeon Master

How would you stat him?

Once you get your Charisma up it'll actually be pretty cool. See if your DM will let you use the Spellpoint variant and Mantle of Flame be level divided by 5 times per rest rounded up or something.

Hit Dice: Infinite
Hit Points at 1st Level: As many as you want
Hit Points at Higher Levels: See above

Proficiencies:
Saving Throws: Improv

Try to frantically explain to anyone who let's you talk long enough the profane revelations you've discovered while searching through the empty void between stars.
Haphazardly describe that there are animal-like aberrations that crawl and slither over every persons skin, or surface. They multiply their population through division, and spread disease and plague.

If they let you keep going on just make up wild shit "MAGIC THE COMES FROM THE WEAVE IS ALL A LIE. THE WEAVE RUNS THROUGH OUR MITOCHONDRIA. ALSO THE MITOCHONDRIA IS THE POWERHOUSE OF THE CELL. ALSO OUR CELLS ARE.." etc.

Draw inspiration from true things that people said that would've gotten you charged with heresy back in the day, but it was all beamed into you by some otherworldly intelligence that just so happens to let you Eldritch Blast.

Is this a jojo reference, user?

As usual

>Combined spell points and sorcery points
>Spells known progression ends at 5, 6+ mimic the Warlock progression
>At 11, choose a level 6 spell, you can cast it once per day. Doesn't cost spell points to use.
>Same for 13,15,17 and 7,8,9

No.

I don't into trash meme anime.

Honestly this plus an extended spell list for each Origin fixes the sorcerer. Makes it feel like someone who can nuke the shit out of everything or hold back with spam shields, versatile like they should be.

Is there legitimately no way to make a normal PHB ranger be on par?

You can't be serious. That doesn't even make sense.

A skeleton may want to kill you, but even a mighty Skeleton Warlord is 20 fuckin pounds. Putting him in a burlap sack should be all you need to disable him.

get taste

Choose Hunter, multiclass into Fighter. And pick the right race to boost Dex.

If I wanted to get taste, anime wouldn't be on the menu, user.

>an extended spell list for each Origin
What would be some good spells for each?

Starting a new game, Character is a Battlemaster Fighter with backgrounds infiltration skills designed for political assasination, joining a group of similarly skilled individuals.

Got a +2 weapon and an uncommon item of my choice.

Also have 5,000 gold to spend.

What the fuck do I spend it on? Are poisons worth getting, they are expensive and we have enough. Is it worth getting spell components to cover the cost of any healing or ressurection I might need? It seems smart for any savvy and resourceful fighter with access to powerful divine magic via contacts and allies to carry a couple large diamonds close to their heart.

What uncommon items are juicy and exciting to have for a fighter?

I had an idea for a half-drow paladin called the Mongrel who acts tough when she first meets the party but is secretly a huge dork raised with her blood twin sister by a couple who found them on their doorstep.
She has an adoptive brother who's a few years younger than her, and constantly sends extra money to those that raised her. She barely managed to cut it into the paladins before getting ridiculously swole during her training due to her weird genetics.
She's a little embarrassed at how huge she is, and gets pissed if people get surprised that she's a woman, because she's heard it so often.

Does she have a The Odd Couple vibe with an Oathbreaker?

Her father is one, so kind of.

Our groups ranger has been using nets for a while, and wants to craft an upgraded version, heavy barbed adamantine link nets, for a more durable and possibly harmful entrapment.

Inflicts 1d4+Dex percing damage on hit, DC14 to escape, AC23 and 18HP to destroy. Snared creatures take 1d4 damage each time they attempt any action.

How much do you think this item would be valued? 250gp? 500gp? 1,000gp? More?

Character wants at least a pair, and I think he is likely to try and pair heat-metal onto them for additional effect. Ultimately though it seems sub-par compared to say, shooting repeatedly and taking attacks, but he seems to be having fun.

Is the adoptive father the oathbreaker, or is the oathbreaker her deadbeat biological father?

A peasant who had the role of a "chosen hero" pushed onto him by a Hexblade patron and the surrounding villagers.

Always pick the quirky invocations and spells to use them in a quirky manner.

Biological. He wasn't intentionally a deadbeat- the man was originally a Fighter who swore to fight against the forces of Chaos. After being betrayed, he swore an Oath of Conquest to a god of war in exchange for saving his life from a party member who had unintentionally betrayed him (unintentionally because the traitor, a warlock, didn't recognize him when she offered his life in exchange for her sister). He's sort of somewhere between Oathbreaker (because he had sworn to fight for justice) and Conquest.
He got brought back and then died, his wife, the mother of Mongrel, died soon after. The twins wound up with complete strangers to hide their heritage, among other things.

I know it's not an official player race, but a Dryad seems like it could make for a fun PC. Run as a druid or ranger, obviously.

Is there any way to easily look at the older edition's fluff for monsters & races other than reading their description in the books? Like some sort of wiki or something. I want some inspiration on how to alter some things I'm not fond of in this edition (Gnolls, gnomes, demiliches, slaads) and I don't want to have to go through a bunch of old books.

>Offers his service in exchange for having his life saved from someone else who was trying to sacrifice him to save someone else.
uh

Pure Hunter might work, truth is even Hunter is relatively front loaded. At most there's really nothing compelling past level 11, even your spells at 4-5 are kinda shit, and a lot of the supposedly great archery boosting spells you can use are going to be stepping on Hunter's Mark's toes.

I'm finishing up my group with the Starter set, and I'm trying to come up with campaign ideas
As of now: players are summoned to a foreign court to find 7 pieces of a great hero's armor in order to fight back against an encroaching evil force that is threatening to take over (their) known world.

Having them go thru 7 trials/areas seems too simple, any ideas?
Or is this an OK skeleton?

He didn't know it at the time, and after he found out the truth, he rationalized it as a matter of principle- he didn't care so much that it was him that was up to be sacrificed, but that 1) she didn't even check and 2) she had in the past used her bad fortune to draw sympathy from the rest of the party, declaring she wouldn't engage in evil .
He was just self-centered and naive enough for the god of war to play him along as undertaking the war for a noble cause despite being a devil. Something along the lines of "The nation you're conquering is ruled by douchebags, so you're really aiding the just revolution. Plus, if you don't do it, I'll find a much worse person to do it instead."
The guy wasn't the best judge of character.

Shit. Forgot to mention "plot"
The king's councilor has been fuckin evil the whole time, wants to summon this hero of oldé to take kingship/rule the land.
The evil from outside is all a ruse!

Very cliché but I'm OK with it

The seven pieces of armour are far too large to be a fit for anyone, but are actually parts of an adamantine golem.

After they get three pieces, they find that instead of the 4th piece, they find that a rival has also been claiming the armour for his own goals, leading to conflict on both sides trying to both fight each other for their pieces, and contest each other for the final piece.

Bonus points, later into it, imply that activating the golem is a heavy cost and that even though they are almost finished, they should consider trying to find other methods to protect the realm.

I'm thinking like FMA style ritual sacrifice of an entire town/city of innocents to power it, an event that the players discover that errands they have completed have already set in motion. Aka, help rescue the hostages from X bandit camp and escort them to Y village. Set up these magical sentinel stones at these points in Y village.

What kind of interesting background could you make with a Stone Sorcerer + Hexblade multiclass?

Hails from a mining planet where they worked security for the magitech mining company that operated the place. Went rogue after discovering that the civil unrest and improved oxygen prices are part of a conspiracy to mask the fact alien artifacts were found on world until a proper pick-up crew can arrive to make it all vanish without destroying the stuff's resale value.

You are the sword and the stone. An intelligent weapon lodged in a rock managed to give it life.
I tried.

Holy FUCK MAN.
Great ideas!!

Best thing I've made that I'm proud of is a gaudy, fabulous NPC who runs a gambling stand and has like d100 "magical, "useful" items".
If the players like him a lot I'm going to make the Plinko board IRL instead of them play a flash version.

But that's some good shit that spices it up. Thank you!

Wait, you might be on to something

That's just stupid enough to make me really like that. I'm gonna flesh that out and see where I can go with it

Hey /5eg/ , let me preface this by saying I know it's stupid and not RAI.

But if you pull off an attack with a shitty enough modifier, by RAW is it possible to deal negative damage?

For example if a character with a STR score of 7(-2 modifier) made an unarmed attack and by some miracle it hit, would it restore one HP to the target?

It's just been bugging me.

"When pure talent didn't cut it, they made a deal for even more power."

"Everything was going great for the stone sorcerer, until the new weapon they picked up started talking back and making demands."

"Lowlife/commoner/simple boatman forms a pact with the fabled cursed relic, later realizes that the power unlocked his hidden potential as a stone sorcerer."

Ancient Dwarven Stone-Warhammer carved from volcanic bedrock and obsidian. A heavy lodestone reaches out to find a dwarf strong enough to bear its burden.

An massive, ornately curved falchion forged from pure gold, extravagant and deadly it holds the greedy spirit of the Dao that created it, who is the ancestor of the earth-touched hero.

A mighty spear, spirit of the shifting sands, guardian of the temple of ancients, calls to he who is born of scorched earth and cracked stone, calls to the girl who flows with the sandstorm.

Necrotic plague from the swamp of rot, flies swarm around the insane warlock known as the mudman, his flesh seemingly sloughing from his body but hard as earth itself, attacks thump his immortal flesh as he grips his mighty whip and strikes those who trespass the bog and his most precious domain. as the land itself groans to obey his call.

Attacks that hit do a minimum of 1 damage by RAW.

Okay, thank you, don't know how I missed that.

WHYYYYYYY

Playable Undead WHEN?

You already have revenant, now back to /Pigfucker General/ you deviant edgelord.

I'm not aware of a rule that describes minimum damage. I could see a case being made for 0 or 1. I'd probably rule that you always do at least 1, even with a negative modifier or against someone with DR.

Though, negative damage is silly. It's not final fantasy. That's like saying you can take negative fall damage and heal yourself by jumping.

Yeah, get PDFs.

Revenant is barely an undead race, and is incredibley restricted in character options.

Not really, you gotta want vengeance and the object of vengeance is decied by DM, otherwise there are no limits.

Why do you want to play an undead? Like, just straight up, what purpose does it serve in terms of characterization?

Correction
sageadvice.eu/2015/06/25/minimum-damage/

I was thinking of an earlier edition.

New DM here. Running a session tomorrow for 7 players. Any tips?

Kick 3 of them.

But seriously don't just up the CR of the enemies they fight, make sure enemies have enough actions available to them to stand a chance.

Make peace with your mistake now and never agree to DM for more than 6 in the future.

You could literally ask the same question about elves or gnomes or something.

Thanks

Ok, multiple enemies.

Consider asking one of the players to be DM assistant, 7 players is a lot to juggle, but 3 players each isn't.

Gives you someone to roleplay off of in NPC vs NPC encounters, somone who is a splash more "middle ground" between you and the players, gives you somone to bounce ideas off of, or chase rulings, or simply help people through turns as you handle others.

Other than that, good luck, and always feel free to add extra monsters to a combat if the players begin to stomp it.

So a Hexblade needs Str if they are to use the Cursebringer

A Fiendlock needs Str for it's Mace of Dispater

A Hexblade not using Cursebringer loses its smites but gains use of CHA to hit/dmg

So what's the point of even having that level 1 ability for CHA? It'd be useful for levels without invocations but obsolete as soon as you get Cursebringer

And if I'm reading correctly, a Hexblade spamming Eldrich Blast is STILL better than a Hexbladelock? Especially with +prof to damage

Hexblade just seems like a slight bit of a hot mess.

That's exactly what I mean, the whole "your goal is VENGEANCE, and only through REVENGE can you sleep". It prevents any other kind of character concept other than IMMORTAL AVENGER.