Pathfinder General /pfg/

Pathfinder General /pfg/

How does your character settle down after a hard day of adventuring?
PS Avowed guys: Is anything happening to Aether Barrage?

Unified /pfg/ link repository: pastebin.com/hAfKSnWW

Avowed Playtest 1: drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Bloodforge Infusions updated playtest: docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#

Old Thread:

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docs.google.com/document/d/1kitAB8sHgmuD3fvOMuI_KyV_dxpO2wrxQmbnCoRgglA/edit?usp=sharing
docs.google.com/document/d/1zHRZyaMh_QwWcQ-ROGCjQyCdflD6cbm9VdEOJMpC06I/edit?usp=sharing
docs.google.com/document/d/1Kp4acH7zTk4e3DfPdYDfTk1jJClly3yp27Jfrf3FRWw/edit?usp=sharing
docs.google.com/document/d/1xrcVb8f4isNrnf0c4A-ek9AmU8UD9nNULJF5v6dRwNM/edit?usp=sharing
docs.google.com/document/d/1zIomq0TFP7uPdlFB8VRAIWQEjAXLV5CYpP3HmjySynU/edit?usp=sharing
docs.google.com/document/d/1xBfoH6YcTdD3kwjn3ikItWPBGzIm9g3SVkVvUQD1yUw/edit?usp=sharing
docs.google.com/spreadsheets/d/1NU5bK1Dyzu66KgIdrHNaaXBw1eHVpcHZHOh5BDaxMzU/edit?usp=sharing
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>How does your character settle down after a hard day of adventuring?
Weapon and armor maintenance and cleaning. Preparing a hearty meal for the party based on what the hunter has trapped and foraged. A little bit of lute and singing in the firelight and then take my turn on watch or bed down.

he relaxes by attempting to sell worthless garbage and sand as 'consecrated holy items' to the gullible
hawked a bag of sand to a man in the middle of the desert for 3 gold

Repost for new thread!
Second Avowed writer here. While we're currently discussing our options on what to do with Overcharge Modulation, Self Pact's preliminary nerfs (we WILL be playtesting this more) are a change to make the damage dealt by the bonus attacks entirely static (though scaling with level). They'll trigger non-damaging effects, but neither benefit from bonus damage or additional damage sources (so they can't trigger Sneak Attack, for example.) This should make it easier to tune, while still having some interesting optimization benefits.
Further, like with a lot of OTHER attunements, we'll be making theirs scale with their level, though not quite as harshly. Their charisma bonus to armor class will be capped at 3+class level, meaning they'll grant a similar bonus as someone in light armor should it be a one-level dip, while rapidly providing their full benefit to someone who decides to take more levels.
While we're presently still working on it, Aether Channel's second-rank selection is being removed and replaced with a different effect. Their DPR with full base attack bonus was simply too strong, and we'll be reworking the ability.

In other news, we'll soon be bringing two new shapes to the Avowed 2 playtest - the all-new Aether Circus, which fires extremely long range missiles that track their target over several rounds, and Aether Beast, for those who would prefer to stand back and have their loyal minion do all the work. Thank you for your support and feedback!

Sorry to say that is indeed what will be going. Its damage was just way too far ahead of the touch attack shapes, in part because our original math hadn't accounted for weapon special abilities.

Aether Barrage doesn't seem to be a problem at the moment. We're pretty happy with where it is right now, though it's possible we're missing something. How does it feel in your games?

What do you think of the 2hu Aether Barrage builds?

Yo avowed writer, I'm not some hardcore math grinder, but
>Aether Channel's second-rank selection is being removed and replaced with a different effect.
Fucking. Why. The biggest glaring problem with Aether channel is that it added full Aether Pulse damage (that could be overcharged) on top of the weapon damage, the full BaB was just an actually cool bonus effect that made it feel kinda cool and unique. It never looked like it should have been something that did most of your damage for you, it looked like it should have been a build enabler shape.

The most obvious problem was how it applied full Aether Pulse Damage, not the Full BaB part.

I'm tired of hearing about avowed here. It feels like all that anybody talks about.

Here's a question: If you could grow up and live in any one city on Golarion, which would you choose?

Not a city, but Hwanggot!

Hwanggot is objectively, canonically the most peaceful land in all of Golarion. Pic related.

>However, as the aged queen slowly recedes into the background, there is some concern that the transition following her inevitable death may not be as smooth as might be hoped, for Princess Geon-ji seems strangely restless and aggressive for a member of that proud family line. Rather than adopt the traditional role of diplomacy against Hwanggot’s greatest current enemy, Bachuan, the princess instead ordered the erection of a network of mammoth stone fortresses along the Shuidao River—the border the two countries share. Government agents work night and day to explain and disprove rumors that Hwans have been captured by Bachuan agents who have infiltrated Hwanggot, and that the captives have been tortured or even transformed into undead assassins to be sent back into the Kingdom of Flowers to spread misery.
>yfw she's secretly a bloodthirsty kumiho

>mfw the GM didn't show up to last night's game again

Overcharge Modulation is the biggest problem at the moment, and we are working on it. The extra attacks granted by various shapes are because we actually balanced with Haste as an assumption - given they don't stack with that, we're not super worried.

That said, Forrest is the one with the spreadsheets and we WILL be taking a closer look.

The problem was that it was dealing too much damage. Altering the damage progression, like the Kineticist does with a similar effect, results in odd breakpoints. The full base attack bonus also just proved to be harder to balance around because of the effect additional iteratives and BAB had on DPR. Ultimately our intention with the shapes is to have them be the primary source of an Avowed's damage, not just a small rider effect.