Pathfinder General /pfg/

Pathfinder General /pfg/

Dragons!

With the apparent success of Dragon Game, who else is inspired to use dragons more in their games?

Unified /pfg/ link repository: pastebin.com/hAfKSnWW

Avowed Playtest 1: drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Bloodforge Infusions updated playtest: docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#

Old Thread:

>tfw rarely get to run games, never mind use dragons in them

>tfw want to have a calligraphy wyrm familiar but will never be in a game that gets to level 7
>tfw want to make a drakengard-style pact avowed but drakengard is grimdark and stupid

>Lesson IV: The Ladder
>Discipline: Fool's Errand (Stance)
>Level: 5
>Prerequisites: Two Fool’s Errand maneuvers
>Initiation Action: 1 swift action
>Range: Personal
>Target: You
>Duration: Stance
>Your first lesson was how to fall; your fourth lesson is how to not. Your intense training has given you the ability to climb the very air, grasping the world with your hands and kicking off with your feet. While you maintain this stance, you become immune to falling damage and gain a special mode of movement.
>By spending a move action, you gain the ability to make a number of leaps through the air this turn equal to 1/2 your ranks in the Climb skill. Making a leap is a free action, and each leap moves you up to 10 feet in any direction (unlike with a fly speed, you neither gain nor lose distance for moving vertically in this way). You need not jump off of a physical object; you can leap off the air through sheer power and skill. If you end your turn with leaps remaining, these leaps are expended, and you remain hovering in the air until your next turn (at which point you fall unless you must spend another move action to gain leaps). Otherwise, you fall. This movement provokes attacks of opportunity as normal.
>If you initiate a maneuver or use an ability that would allow you to move a distance equal to or greater than your land speed (such as windmill waltz flurry or a strike that includes a charge attack), you may gain leaps as if you had spent a move action rather than making that movement. You still gain any other benefits or penalties from the ability in question (such as a charge attack’s bonus on attack rolls and penalty to AC).

Name a better stance. I'll wait.

>dragon game

Dragons are for slaying! Not for Laying.

Sexually frustrated brown girls with golden eyes and a throbbing martyr complex are the best!

These kinds of dragons?

These kinds of dragons.

Nobody suggested you should lay the dragons, you have a filthy mind! Dragonslaying is a time-honored tradition for knight and knave alike!

>Stance of the Crane Knight

>Discipline: Silver Crane (Stance) [good]; >Level: 5
>Prerequisite(s): Two Silver Crane maneuvers
>Initiation Action: 1 swift action
>Range: Personal
>Target: You
>Duration: Stance

>DESCRIPTION

>As a disciple of the Silver Crane, the martial disciple may manifest the essence of his celestial patrons along his body, its light radiating from his soul to form silver-feathered ethereal wings from his back and a blazing halo of argent radiance around his head. While in this stance, you gain a fly speed equal to twice your base land speed with average maneuverability and you gain DR 10/evil. You also radiate light as a light spell from the halo-like effect of this stance while it is in effect.

I have twelve dollars.

Flying isn't as cool as octuple jumping.

fairly certain it was these dragons.

The request was better, not cooler, cooler is entirely subjective, this is objectively better as it gives you more distance at lower levels, and has additional benefits in the form of Dr, and light if you happen to need that.

Can I just say how much I dislike Lock as a mechanic? It's probably an unpopular opinion, but I feel like it's just poorly thought out and even more poorly implemented. But at least it's not as impossible to escape as it was when it was first made.

I don't think I've ever encountered Lock as a mechanic.

Dragon hunting you say?

It's part of Fool's Errand.

It's unique to the Fool's Errand discipline. That's why.

I recognize that background. Rustle did a short comic with that same background...

I recognize those eyes. They're the eyes that usually wind up mindbroken at the very least.

Apparently it was an attempt to backport 5e's grapple mechanics into PF, which is why it's clumsy and convoluted.

>Intelligence, F

I think that's referring to the slime monster just out of frame, the same monster that's probably gonna slime and rape all five women pictured.

>F
But that's a C, silly user

Is that ShindoL, or one of those very similar artists?

Yeah man, it's a multi-part series and an anthology. Lots of great artists have done bestiary.

Also: OP's dragon is best dragon.

They've already been mindbroken before, which is why they're all insane. And insane tactics work because no one is stupid enough to use them or capable enough to cope with them.

Look near the top of the image dum dum.

It's ShindoL.

Oh darn, missed that

Christ, she's not firing arrows out of that bow, she's launching fucking javelins!

Lock was a simple idea that suffered from two problems
1) People keep comparing it to grapple - which it brought on itself with its initial Grasp fluff, and the very fact it's a backport of 5e grapple
2) It needed to have a lot of extra caveats added to it to let it work with PF balance as opposed to 5e balance, and these built up until it wasn't a simple idea anymore.

The thing to realise about Lock is that it isn't an offensive debuff: it's a battlefield control and tanking debuff, something to hold foes down and stop them from going after the more fragile members of your party. It will not help you kill them any faster or any easier, unless their main defense is mobility.

>[Anor Londo flashback intensifies]

Naw, that's just the one special ammunition she carries around. The quiver's full of actual arrows.

What ammo types are good to have a few of in PF anyways? I made a Hunter with a couple grappling hook arrows and a few darts for beginning at level 1

The other problem with fools errand is that it's not anti-caster or caster-emulating despite its fluff so much as anti-initiator. It's a hard counter to a lot of maneuvers, and is a heavy-handed screw-you in the wake of all the "no this HAS to be supernatural" on other disciplines. Some of the supernaturallness was already kinda iffy, but this really takes the cake.

"No, you can't counterhit with this discipline without it automatically being blocked in an AMF or the like because it's a supernatural discipline so your being fast is automatically magic. Yes you can absolutely teleport as EX with this other discipline while also negating freedom of movement because being fast and teleporting isn't automatically magic."

As annoying as some of the Su was in earlier disciplines at least it was consistent. Fools Errand existing means the errata has to go back and make similar abilities non-supernatural in a few cases.

What series is this? I don't know how I could have missed a ShindoL monster (s)layer squad before.

The kinds to get through Dr until you get a magic enough bow. Other then that they are very situational. The distance and nonlethal arrows can be good with an arcane or eldritch Archer.

Fire and Acid are big ones.

>I fapped to this, it was pleasant

Blunt arrows.
Bestiary, specifically the third one. It's not really a series, but more of an encyclopedia about various monsters and their victims.

Just to make sure that the new thread people dont miss the latest session of said dragon game.

That Degenerate SwimmingEagle turns out to be good DM? What nonsense is this!? i'm actually super invested!

>mfw I didn't submit an app cause I thought it was a meme game that would be stillborn

>not reading it for the plot
degenerate

Oh god are you the same guy back from early playtest who thinks the difference between Su and Ex actually means anything more than fluff 95% of the time?

Here's the thing: if the GM forces your party into an antimagic field, and the solution is to stay and fight in it instead of escape it, they already hate your guts.
They might as well say "rocks fall" at that point.

>Same

Did that too, piss in your cornflakes, bro.

>Fool's Errand has the Initiator equivalent of Wish
All other disciplines BTFO

>something to hold foes down and stop them from going after the more fragile members of your party.
The problem is that it's pretty easy to stop them from going against *you* as well. If you get a casting of Enlarge Person and Grapple someone, you can grapple them from up to 10 feet away and they automatically move adjacent to you and get debuffed, but it doesn't completely negate their ability to attack since at the very least they can punch you. It even still works for strikes and the like. So it keeps them from attacking your less tanky allies, but still lets them act.

On the other hand, if you Lock a target 10 feet away from you, if they don't have reach then they literally cannot do anything. They can't move away or towards you, they can't attack, and if they can't break the lock they're effectively taken out of combat permanently as long as nobody's dumb enough to move next to them. Unless it's changed, Lock doesn't have a max lock number either, so grab a whip and threaten a 30 foot zone to stop anything from doing anything in that area.

And then, while grappling actually does something against ranged and casting characters, Lock does *nothing* to them beyond the fact that they're in your range.

i'm interested in seeing where this is going! I mean, they're already planning to MAKE TALDOR GREAT AGAIN via conquering Abaslom for them.

It's also a multi-author thing. ShindoL has some segments, I think Fatalpulse and other similar artists have others.

first off what?

but second: it certainly means something. Even without dead magic zones, just look at the shitpile that is Tempest Gale. It's crap, and some of the arguments/explanations for why it HAS to remain crap was that it wasn't magical. Bunch of CMBs, most of them no better than trying to do it in melee (at least they thought of THAT part since ranged tends to lack bonuses on the subject otherwise).

Hell of a 180 come fools errand on that subject.

There seem to be a few views/plans on the subject between players. At least one mention of destabilizing the entire nobility by going wikileaks on someone who's been "administrating" a dead dragon's horde was made.

This regret will haunt us until the end of our days.

Who knew the DM would create the perfect blend of plot, ambition, and smut?

Hey, someone help me out, isn't there a bard archetype centered on being a crafter? I want to be DaVinci

Look up the Artisan if you want to be a true Renaissance man.

I was afraid of not being able to live up to all of the people who apply for these games. Now that I've seen how nice it is I really, really wish I'd given it a shot. A comfy, slightly lewd, cute game like this is pretty much my ideal and something that I've never gotten the chance to play in.

Fuck now I'm depressed.

Fucking seizure inducing, user. Thanks.

...

does it gestalt well with Paladin?

Lock is not meant to be a grapple replacement.
You're complaining about it sometimes being too strong compared to grapple, and sometimes too weak, when it's just meant to be a /different thing/.

>So it keeps them from attacking your less tanky allies, but still lets them act.
>What is the pinned condition, which is the natural step every grapple focused build moves on to next, and can pull off in the same round with Greater Grapple

>They can't move away or towards you, they can't attack, and if they can't break the lock they're effectively taken out of combat permanently as long as nobody's dumb enough to move next to them.
That's a huge if.

You literally get at least one save to get out of the Lock every turn even if you stand still and do nothing.
Trying a 5ft step and two move actions on their turn gives them three attempts to escape. Unless the person locking you is way out of your league, you are not going to spend the whole battle stuck.

There are also very few ways to lock an opponent that isn't adjacent to you. There are exactly three strikes in the whole discipline that let you use reach to lock something, all others specify you must target an adjacent foe.

>And then, while grappling actually does something against ranged and casting characters, Lock does *nothing* to them beyond the fact that they're in your range.
Just like how Stagger shuts down martial full attackers but casters don't care?
Plus, keeping them in your reach puts them in your AoO range for casting or shooting, which is a deterrent - and you're totally underestimating the strength of keeping them in your reach, when the caster and archers' main defenses are staying /out/ of melee.

I've long been a fan of using Dragons and Half-Dragons in my games, even in lower levels.

Nothing quite catches the party off-guard like coming across one of the most legendary creatures in existence... even Young dragons can inspire fear in the hearts of an adventuring group.

At least your way, you won't get accepted into a game that the DM drops after a handful of successful sessions for reasons unknown!

Well, the geopolitical background of the scene IS the most important part of any porno.

I at least have the benefit of knowing, even if I had submitted an app, it would not have been accepted.

So I actually came out on top. I got to the same outcome, not in the game, and spent little to no energy to do so. As opposed to if I had written an app, all that time and energy would have been wasted, and I'd still not be in the game.

I'm the real winner here. Let me put on my winner's only necklace...

Not really, it's primarily Intelligence-based and built entirely around crafting!

Only The Silmarillion can best bring out not having enough change for that pizza, but she can totally pay it in another way, if he doesn't mind giving her the tip.

>burrowspeed.jpg

This reminds me of a question I forgot to ask. Earth Kineticists can get EarthGlide as a movement ability. Do they still need to breath while using it? Can they bring other people along with it? It looks really amusing but has some complications...

That's basically how the SoM playtest game is going, it's honestly been amazing and the GM has taken pains to give every NPC value, given the PCs an NPC that mirrors them without overshadowing them or being too jokey.

Seriously, I hope this GM runs more games or does another game once the full playtest comes out.

Nigga I got into one of the meme games and I was pretty sure I had no chance.

>first off what?
There was a guy in early playtest fully convinced that making it Ex over Su was a huge advantage because antimagic fields were apparently a standard threat.

>some of the arguments/explanations for why it HAS to remain crap was that it wasn't magical

These were bad arguments and Piercing Thunder, and to a lesser extent Tempest Gale, were the two disappointments of PoW:E.
Fool's Errand was them realizing that they made a mistake, and nonmagic disciplines should get fun things too.

I don't see why that's bad.

(The secondary problem with Tempest Gale is that it was very hard to make anything be worth using over ranged full attacks without being either the same or flat out better. I think there were ways they didn't take that could have worked around this, but the idea the only reason it was bad was because it was held down by the fluff of Ex is the sort of awful thinking you'd expect from Paizo)

Well, what class and Archetype /does/ it gestalt well with if I was also fine with being a whore?

would really help if SoM was any good, though...

Tempest Gale, despite being worse than full attacks, is still cool and useful. Piercing Thunder is rarely cool until higher levels, and even less useful.

Its stances are also incredibly underwhelming. I mean really, being able to dual wield a weapon as a 3rd level stance? Tying an entire build path to a stance is just retarded.

Well la dee fucking da. Aren't you lucky? You want a doggie cookie?

It's been a ton of fun, especially when enemies use it. I think I'm going to go sphere only for my games from now on.

Maybe the thought process changed, but it's certainly the kind of thing that would deserve new versions or alternatives. Or at least an admission of having been in the incorrect. Piercing Thunder's another good example there you're right.

Actually, the "full attacks" matter has been a problem from the start with PoW, mostly because of the vastly insufficient value of a majority of strikes, compounded with an incompatibility with vital strike.

>This comes with a debuff and I can finish it off next turn or someone else does the other half with these advantages this turn
Is fine

>Well, maybe a quarter of its health, and generally no more accurate than any of your bonus attacks+first iterative (as in haste and your highest attack) either
Led to, well, what we have now; everyone using the full attack maneuvers or just boosting an actual full attack... ranged or otherwise.

Some missing extra highlights for you folks.

-They talked at length about political marriages, however, None of them know how marriage works. Not the queen, not Maid, Hell even the married girl doesn't know how marriage works, Considering the extremely odd manner in how they got married.

-The queen's geopolitical maps are horribly out of date, and she has no idea what Cheliax is, and still thinks Taldor is the biggest empire out there.

-Freyda has two sisters, Leidra, and Hildra. We just met Leidra, who is a disgusting glutton (Read Ungermaw). She was introduced after having taken part in a 8 hour binge. Claiming she saw "All You Can Eat" as a personal Challenge.

-Celisse tried on the "Amulet of Soulmate Detection" and it glowed a rosy red as soon as she put it on. However, her husband "Darling" was no where near her.

-pic related is what the very persistent Golem turned into at the final battle at the old lair.

Don't even bother man. These people refuse to accept they had any chance whatsoever of getting in.

I'm pretty jelly of some of these memegame people. So far it sounds like they're having a blast, and here I am with two dead games in a row, and nothing to show for it.

>Then Ilúvatar said to them: 'Of the theme that I have declared to you, I will now that ye make in harmony together a Great Music. And since I have kindled you with the Flame Imperishable, ye shall show forth your powers in adorning this theme, each with his own thoughts and devices, if he will. But I will sit and hearken, and be glad that through you great beauty has been wakened into song.'

>I'm sorry I was speeding, officer... maybe... if I get you off, you can let me off? teehee?

>Thus it came to pass that of the Ainur some abode still with Ilúvatar beyond the confines of the World; but others, and among them many of the greatest and most fair, took the leave of Ilúvatar and descended into it. But this condition Ilúvatar made, or it is the necessity of their love, that their power should thenceforward be contained and bounded in the World, to be within it for ever, until it is complete, so that they are its life and it is theirs. And therefore they are named the Valar, the Powers of the World.

>A'ight. Put your hands on the car and... assume the position.

>Aren't you gonna cover that dash-cam up?
>My partner likes to watch.

*PORN JAZZ*
>In that time were made those things that afterwards were most renowned of all the works of the Elves. For Fëanor, being come to his full might, was filled a new thought, or it may be that some shadow of foreknowledge came to him of the doom that drew near; and he pondered how the light of the Trees, the glory of the Blessed Realm, might be preserved imperishable. Then he began a long and secret labour, and he summoned all his lore, and his power, and his subtle skill; and at the end of all he made the Silmarils.

Here here user. I feel you
>Got into Fluffy, was stillborn
>Runner up in Dragon Game
>Probably would have gotten into Pirates, but poof
>game finder game erupted into autism
>discord game fell apart before it could start
>pbp died

Does that mean she's a narcisist, or is "darling" going to get NTR'd by someone else in the party?

Were her 20 kids of her dream perhaps not the same race as the husband?

In a few months when my life mellows out I may run a pfg game, but that is probably three to four months away.
Don't have the time to plan out a game at the moment.

How's all the characters? Fun times?

Was there ever a part 2 to that one half-dragon comic from /d/?

So, /pfg/ forever no game suicide club meet up?

Not quite yet. I might have something IRL. I'm one player short of having a functioning group, with like real human beings, adults with jobs and maturity.

I'd have to DM, but that's fine IRL

I never use dragons except as powerful allies or minions of more important characters.

This isn't the first time I've brought it up, but my DM is having us use monster classes for Reign of Winter, so I'm playing a solar dragon named Vivexathurnkear (although some people call her Sunny, which really annoys her). She hates the cold, which means this AP will suck for her. But she's also a paladin, and I really like the motif of the radiant sun for a holy warrior and it's extra-fitting for an AP where you're fighting against a frozen evil. She's just a little hatchling now, but it'll be so awesome when she's older and bigger- she probably fantasizes about how cool she'll look. There's a lot for her to learn about being a paladin and even being an adventurer in general, and I'm looking forward to hear learning the hard way that it's not all fun and games. She's got her adoptive parents (the other two PCs) traveling with her, though.

Oh yeah, and although the party hasn't crossed paths with it yet, in the campaign I run IRL there's a brine dragon they'll be meeting later. She's actually a part of the Golarion setting, named Rezlarabren. She's unexpected cute!

This sounds like it was a lot of fun, so make sure you keep sharing storytime after future sessions! That Amulet of Heart's Desire is neat, it's seems like it would be obvious but making everybody think of what their character's greatest desire is (if they haven't already) seems like a good way to make people think about their characters.

I'd run a /pfg/ game, but I've already got three games and a schedule that's just going to make starting a new game a bad idea. Maybe someday in the future, though.

That's okay. When that game falls through, we'll still be here. Waiting for you.

Make with the qts, Holmes

I think players misinterpret what gets into games a lot. DMs are going to pick people they want to DM for, this sometimes overlap with whatever /pfg/ considers the best-written or most mechanically-balanced characters. This sometimes means the DM gave enough of a fuck to read ahead and decided they really wanted a party member who could handle this encounter, or took this trait, or ties in with this hook. Or hell, tickles their particular fetish, because let's not pretend.

>making a mass suicide pact without sacrificing your souls to the Great Old Ones

>Lock is not meant to be a grapple replacement.
Didn't Forrest make it specifically as a grapple replacement because she dislikes grapple?

so, it's my groups first time doing playing pathfinder and i want to run a very easy dungeon with only two instances of combat.

i was thinking of having a bunch of weak, small spiders at first and then a bigger one at the end. the setting is supposed to be "abandoned mine repurposed as a "testing" location, to test the party if they really are adventurers.

what are some small neat traps that could work in that setting, that allows the party to test their different skills?

I came

What is your party? And what kind of skills do you want to test?

If you're going Paladin on one side? There's Celebrity, Diva and Negotiator for Bard that fits in well with being a whore, be sure to buy some Night Tea and a Courtesan's Kit!

As for gods, I'd try Lymnieris if you want to be a hooker with a heart of gold, or Arshea if you're the type who wonders how big the man can get until she can't handle it.

Why don't we just start up our own games instead of ending it all?