/swg/ Don't lead em as much

Previous thread Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

Other urls found in this thread:

youtube.com/watch?v=F1ElpucXu6A
mega.nz/#F!6kczUR6L!03HhW1zTC92RQPHlO3Yi0w
youtube.com/watch?v=Sst-reJ-Y4M
twitter.com/AnonBabble

So what I learned from the most Recent Rebels episode is either Lothal station doesn't have enough officers or has too many ships - if they have an LT commanding a Light Cruiser doing what looked like solo patrol duty. A kid who was previously a ground-pounder too.

And two, Imperial Academy has some fucking GREAT CQC courses.

In my current AoR game, my players have infiltrated a shockboxing league in order to make contact with an undercover Alliance agent. What are some good ideas for the other fighters they could encounter? I need some Punch-Out tier zaniness here.

You definitely need a competitor with four arms.

A grizzled old R5 unit training partner, too many years without a memory wipe, remembering a heyday long ago.
Uses holograms of the greats to train his chosen disciple.

The current champ, The Kessel Kid, is a force user that cheats with force heal/harm powers during matches to recuperate while inflicting horrible internal injuries on his opponents mid match.

Even better, a aging, former-champ besalisk named "Lefty" who lost his dominant upper left arm after throwing a heavily gambled-upon match.

Now he's stuck in the lower circuits, just trying to make ends meet.

I'm slightly in love with this ancient, loony piece of shit for a sporting blaster
youtube.com/watch?v=F1ElpucXu6A

Boss Bomba, middleweight gungan with a right hook and ability to take punches to the face like nobodies business.
>Also a chronic steroid abuser with a psychotic level of propensity for violence

You have only one option.

Hapans sure know how to make a great fighter!

What RPG is the best "Space trucker simulator"?

EotE of course.

I thought that was Chiss. Hapes are known for their Battle Dragons, which is a rad name

Edge of the Empire without a doubt.

The three major Hapan designs are the Battle Dragons, Nova Cruisers, and the My'til fighter

There's also the larger fighter-bomber variant that I think the prince used.

I'm looking at doing a West-Marches inspired game in the star wars universe. I need some inspiration for the sort of random encounters my players could meet.

The concept is that they're EotE style characters who've been put in charge of a derelict space station by a Hutt they work for/owe a debt to/are owned by, who wants them to make it into a viable shadow port he can make cash off. So the players need to go out into the nearby systems (inhabited and otherwise) to make contacts and acquire the resources needed to get the station up and running again.

So both space and ground encounters are needed. Things like being attacked by pirates, dealing with unknown aliens on an uncharted system, responding to distress signals, finding salvageable derelict ships, etc etc. Any suggestions are welcome.

So hold up, I'm confused about ABY/BBY. I know it's based on Coruscant's orbit, but did the Battle of Yavin occur on the Coruscanti New Year?

Ahahahhah it became the new year, btu really even the writers have said that ABY/BBY should not be an in-universe thing.

What's a good way of getting GCW characters to the TFA era without being old fucks? I was thinking carbonite chamber but that seems kinda cliche.

It really depends on how much detail you want. FFG is the most abstract, WEG with the appropriate suppliments offers a fairly detailed system, and if you want to go full accountant, kitbashing WEG with traveller is a good choice

Regular cryo works too I guess.
Really, that, and Suspiciously Similar children are the only options if you don't want them to have aged.
Of course, a 20-something character would only be in his 50s after the skip, and 50 isn't that old in the star wars universe, so them just having spent the time living relatively quietly is a perfectly fine option

Legends had a few options you might want to consider.

A broken hyperdrive lead one dude's ship to skip forward about two hundred years in time to just before the prequel era.

Ancient magitek stasis tube, this was used to bring the Talisman of Karness Muur from the KotOR era to the OT era in a special Dark Horse comic crossover called Vector. Though technically it was just a one-off creation and only enough size for one person. Look for Dreypa's Oubliette on the Wook.

Destiny is fun

>That face when you realize
>That deathtroopers had grenades and blasters
>with the VICIOUS quality
>which is why heroes and npcs dropped like flies
>whenever they popped up

So the newest Rebels episode was really, really good.

Same goes for the two before that as well

I love how Thrawn is like an evil Sherlock and also that motherfucker lifts.

I can totally buy the imperial shipyards are churning out more ships than they can fill and are tossing anyone that can read a book into the commander's chair. someone who has previous experience and has proven his loyalty on the battlefield at least once? That's gonna be a fast track for promotion.

Well, that, and at least since Thrawn rolled into town, if not Tarkin himself PROMOTIONS have been running rampant.

Sherlock Holmes was also quite the martial combatant too, quite capable of beating the shit out of ruffians and if sufficiently annoyed, blowing their brains out with his pistol

I meant more that even in addition to being a brilliant strategic commander with martial prowess, he's also shown like, doing serious work-outs. His kung fu powers are not just because he's smart he probably put some Rocky montages in.

Governor Pryce just inexplicably knows CQC because that's something they teach imperial women, I guess.

Mando women are better at it

He also has the holy grail(?!?) in his art collection because reasons

He seems the type who'd put as much effort into working on his body as his mind. Cultivating one but not the other being for fools and all that
Pic related

>Governor Pryce just inexplicably knows CQC because that's something they teach imperial women, I guess.
I doubt you can get into any high ranking officer position without learning combat stuff.

>because reasons
Han Solo is going to end up stealing it.

Yeah, I think she implies when she has her hell in a cell with Sabine that they both picked it up from from Imperial training somewhere, though Pryce seems a little old to have gone up through an imperial academy and have reached Governorship of an entire imperial world (even a nowheresville like Lothal) by only a few years BBY.

That said Pryce doesn't really have a great track record, she got beat up by a prisoner who was like a head shorter than her, then stalemated by an old clone commander. Had Kanan not gotten stunned first, his Zatoichi ass probably would have done okay, we know he knows the Jedi fu.

Playing Force and Destiny in a duo game, GM is having trouble finding a good exp rate since we don't have the luxury of party diversity, or the game style (Inquistor + Imperial Handler) to warrant companion NPC's. What sort of rate would you recommend for a game that is only two players?

XP rate won't address holes in the party, it's more about how you design the campaign.

Well, we've seen how their minions seem to lack the ability to do very much in Rebels aside from block blaster bolts with their face, so a bit of personal skill in actually fighting can't hurt.

5xp per hour seems to be ok, I'll sometimes give them a little bit more if they have the initiative, manage to plan out and execute something spectacular.
Early starts in the game can seem a bit hard to do much, but by 3-4 sessions in you usually have a couple of pips in your skills of note, the odd talents and can generally get by on most hard (3 purple) rolls without sucking too much.

That's silly, they just had enough skill to land hits.

They took his workout routine from Rom "COMBAT EXOSKELETONS SON" Mohc.

And apparently the Story Group didn't even remember that bit of fluff, at least Matt Martin didn't Pablo may have.

Also I am legit depressed because the DisneyXD streaming service is down and my ISP spies on me so I can't risk pirating from the Mouse and I'm too lazy to buy a VPN.

She's governor of Lothal, a Rebel hotspot so volatile that Vader, Tarkin, and Thrawn have all paid it serious attention. Not to mention whole bushels of Inquisitors. She usurped the actual legitimate government and has spent her days actively crushing dissent. She's a perpetual assassination target.

If they didn't choose someone who could hold their own in combat, they would be filling that position once every other week.

mega.nz/#F!6kczUR6L!03HhW1zTC92RQPHlO3Yi0w
Usually updates a day later after its shown, or you can risk wading through the weapons grade autism that is /co/ to their Star Wars thread for something that is more recent

My ISP spies on me and sends very specific scare letters, but they haven't caught me on a direct download so far, just torrents, that may work safely.

>My ISP spies on me
Maybe time to get a cheap vpn, or just write a script which will cycle through the most vile porn sites imaginable to the point their eyes bleed every time they look at your account history

>when you heard the muffled Rogue One-style klaxon

>catching up on rebels and finish Warhead
That might be my favorite episode of season 3. I loved the call back to the older C-3PO design, and the plan reeks of some players dealing with a problem the GM set them up with beautifully.

Huge mistake by nu-canon in completely destroying the Empire post-Jakku. This was brought up in the new book.

What the hell are you even trying to say?

In Aftermath: Empire's End its confirmed that the Empire is 100% gone after the Battle of Jakku. No Warlords, no remnants beyond the First Order fleeing to the Unknown Regions.

Okay? An entire galactic society went from Republic to Imperial in roughly 10 years and you are surprised the entirety of the Empire was wiped out?

But why is that a mistake. The first order is the Imperial remnant under a different name. Empire's End did a good job of explaining why Jakku was the final major battle and how the Republic was able to defeat the empire so quickly after killing the Emperor. Wendig is a shit author but the lore of the book was well done.

Just finished newest episode.
Holy shit, even for ISB, Kallus has the spy thing down.
Episode's almost over. Did Kallus seriously just pull a fast one over Thrawn?
Stormy brings in Ezra's helmet.
Oh fuck, he's going to figure it out isn't he?
*Uses "Careful Planning" Talent from Strategist Specialization tree*
Goddammit Thrawn, you magnificent bastard.
God, what a great episode.

Man I am so glad I happened to catch the Rebel's pilot on TV on break at work, I don't have a TV so I would've never picked it up any other way. Same with Clone Wars, didn't really watch until after I learned about rebels.

Clone Wars is a million times better than Rebels

Having an unsustainable budget funded from the pockets of a rich autist will do that.

see: But for what they have to work with, I think they are doing a decent job. I imagine in later seasons they are going to be given the go ahead for larger scale stuff. A lot of this is just build up for IV, which is just the beginning of the rebellion at a galactic scale.

in the FFG rpg how, mechanically do you use force push to push or move enemies?

Luke, did I ever tell you about Darth Vader's glove? After the destruction of the second Death Star and the death of the Emperor, the Empire is left without a true leader. The Supreme Prophet Kadann prophesied that the next leader of the Empire would wear the indestructible right-hand glove of Darth Vader. The Rebel Alliance and the Senate Planetary Intelligence Network (SPIN), hoping to find information on the new emperor, send C-3PO and R2-D2 disguised to the planet Kessel. There they discover Grand Moff Bertroff Hissa introducing Trioculus, who claims to be Palpatine's son, as the heir to the Empire. Although he manages to trick his followers by seemingly producing Force lightning, he demands that his advisors find the glove so he can cement his power. After much searching and no clues on the glove's whereabouts, Captain Dunwell, the head of the Whaladon Processing Center on Mon Calamari, contacts him to inform him that he has found the glove, deep in the oceans of Mon Calamari. By chance, Luke Skywalker and Admiral Ackbar, after picking up the droids from Kessel, bring them to Mon Calamari to download the information that R2-D2 found. Although the whaling ship is destroyed and Captain Dunwell killed, Luke is unable to stop Trioculus from obtaining the glove and becoming the new Emperor. As he parts ways with Luke, Trioculus swears he will destroy him. And he was a bad friend.

With the control upgrade which lets you hurl things, and the strength upgrade which lets you increase the silhouette you can effect. Also range upgrades if you wanna push particularly far.

So you'd be spending 2 force points at minimum, one to activate the power, and one to upgrade to Sil 1. And then a Discipline roll for the hurl, unless you want to be moving them slowly. Hurling does damage, which may or may not be suitable.

You will need one strength and range upgrade. At that point, three pips can move an enemy at short range away to medium range. Add the control upgrade to 'force throw' and you can 'throw' enemies against walls ala Qui-Gon during the rescue of Queen Amidala.

Since they are silhouette 1, you deal 10 damage (before soak), which usually enough to KO most minions. Technically you also deal damage against the wall, but most GM's are autistic enough to stat that kind of stuff out.

Get a few ranks in magnitude, as well as discipline, and suddenly you are shooting Stormtroopers at their allies with the linked quality. Get some ranks in strength and you are toppling AT-AT's.

My favourite is throwing enemy fighters away in mid-dogfight.

thanks!

So your favorite is cheating? Because that isn't possible in the rules. Is your character supposed to be Darth Vader or something?

With a high enough force rating and all the upgrades it's entirely possible, if totally cheesy. Only something you'll achieve in a high power, high XP game. I'm playing an Old Republic game where we're at that sorta level.

Dogfights happen in the close range band. Which is within personal scale range bands, i.e. areas which Move can effect.

If they can move AT-ATs how can they not move fighters?

How is it cheating? If you have range high enough, you can reach extreme with one pip. Add another for a high rank strength and suddenly you can cause that enemy X-65 on your tail to go spin around like Vader at the end of IV.

...

What's a good follow up to long arm of the hutt?

Beyond the Rim is god tier and should be run in every campaign.

Jewel of Yavin is GOAT but you need to be high XP (150+ i'd say) before running it.

Characters are generally 150+ XP after completing Escape from Mos Shuuta and Long Arm of the Hutt, so Jewel of Yavin would probably be good for him.

Finally got around to doing a royal guard TIE Striker.

Despair-and-also-a-boner.jpg

That episode was wild as fuck.

Season 3 is the last one. Count it.

DOUBT

>that pic
Hello there, sexy, can I buy you a drink?

Why does it have such a big cockpit?

Its a two-seater

Disney picked it up for a full run with several more seasons last year, user. Any "we have renewed Rebels for another season" is basically just them stating the obvious to the news. Theoretically we could see Rebels go five to seven seasons. The only reason Clone Wars didn't last more - it was planned for at least seven, possibly eight seasons - was because of the sale.

So is TIE FO one, and still has a normal TIE's cockpit

JJ is a fucking hack that's why.

>The only reason Clone Wars didn't last more - it was planned for at least seven, possibly eight seasons - was because of the sale.
Damn, son. The Clone Wars lasted three years. Any more seasons and it would have brought up questions of how little sleep Anakin and Obi-Wan got.

We were already entering the last year of the war with Season 6/The Lost Missions. They had plotted out some stuff for Season 7 and some ideas for things for 8.

Some of that material was put out as the comic Darth Maul: Son of Dathomir and the novel Dark Disciple. Two arcs of the show were left unfinished and released as story reels on the official Star Wars site. Other stuff they have written down and reference as being canon, but aren't going to put it out unless a publisher decides they want to do that, like the Siege of Mandalore, which was supposed to be where Anakin and Obi-Wan were right before RotS.

The show was actually supposed to go into RotS and beyond it, but obviously they never made it that far.

I guess I should say that it's a combination of things that prevented the show from continuing. Pablo has mentioned that how dark it got actually shifted its demographics away from what they were going for. The show was also ridiculously expensive, and the toy sales just weren't there to support it - not even counting George's personal monetary input. Each episode towards the second half of the show cost at least $2 million. And then there's the whole "Disney doesn't really want one of their products to be shown on another company's network" thing.

Funnily enough, as a kid that was the exact thing I was most confused about. Looong before I had any semblance of what a "canon" was, the bajillion adventures Obi-Wan and Anakin went on in only three years were the thing that made me ponder the most, not that sometimes Grievous was coughing before ROTS and sometimes not, or that Anakin was knighted waay too late in the war for all of TCW to happen in that time frame. I have mixed feelings about the canon wipe.

I was a strange little autist.

IIRC, Stover also commented on that in the RotS novelization. The reason Anakin made so many stupid decisions that led to his fall was due to a rather bad case of sleep deprivation, which clouded his ability to think rationally.

TCW starts about six months in to the war. And remember that even though there's five seasons and a half seasons of the show, that's spread out over two years. 120-ish episodes over 700 days or so, with a decent amount of those episodes taking place either right after the previous began, or not long after. Even accounting for travel time and downtime, that's still not that bad for a war.

Post stupid shit

>/co/ to their Star Wars thread
Don't do it, user. Swco is awful

>The umbra arc
>Not the high point of the show

Why because they are prequel hating mice like /tv/ and here?

Story was good but duel wielding doublebladed lightsabers is beyond stupid.

No, because they descend into meme shit with the second post of the thread and rather blatantly refuse to discuss Star wars comics or cartoons

The TIE Striker actually has bomber capability, according to one of the visual guides, so they needed the extra space for a proton bomb launcher.

Sadly, no one told FFG this, or else it would have a Bomb slot in X-Wing

That's probably because nobody actually said that anywhere but a guidebook FFG probably didn't have access to because it was being written while the movie was still being shot.

Eh, I doubt a bomb slot would actually improve it much, we'd all just run it empty.

My headcanon for why it hasn't got a bomb slot in XWM is that it lacks the sophisticated priming and targeting systems to carry anything but atmospheric freefall bombs. Yes, yes stupid headcanon is stupid but that's my 5 decicreds worth

So how do I recreate this in FFG?

youtube.com/watch?v=Sst-reJ-Y4M

>in FFG
>Not racing real cars with your friends
Depending on where you live, rally cross racing can be cheaper than golf.

Unless you are running a solo pod-racer game, its probably gonna be difficult unless you can multitask a race with intrigue as it goes on or something.

How about as a campaign arc for my players?