ITT: Series that would be perfect for an RPG

ITT: Series that would be perfect for an RPG

Rewatching the last airbender, I was simply stunned how imaginative fights were. In Korra, it was usually limited to FIRE PUNCHES and EARTH kicks.
With notable exceptions, of course, such as Suyin vs Kuvira fight.

Ben 10
Jurrasic park or Prehistoric Park
Spore (the game)
Asterix comics
Teen titans (Original animated one)

Make way for the best series on kid's WB (after Megaman NT Warrior)

Both would be amazing as a setting.

Magreed though Xiaolin Showdown is a close second for me.

Disney's worst film ever in terms of financial return on investment and my favorite Disney movie to date.

AtLA is a great idea for an rpg, but (at least when I tried) it falls kinda short.

The world is really incredible and the characters are memorable. But when I tried, Every one argued over who would be the Avatar for five hours. Then we agreed to drop the idea and never talk about it again.

You're not that guy with all that shit duct taped to his arm , are you?

The Fire Nation was right!

simple: have none of them be the avatar

No one

No one gets to be the Avatar, it's that simple

...

>trying to balance a character class that would literally be every other class combined along with a bunch of extra unique shit thrown in

It should be obvious that literally no one will get to be the avatar that isn't a NPC or played by the DM's significant other

I suggested that around hour 2.

>how about no one is the Avatar?
>what, no way!
>yeah, there has to be an avatar
>and it should be me. I mean, if you npc the avatar, it'll just turn into "ESCORT QUEST: THE GAME"
>.... whatever, I'm going out for food.

It was not a proud moment for my group. We just decided to leave it alone. And, actually, I've been toying with creating a NOT!Avatar universe with none of the spirit Jesus stuff. Hopefully, it will have all the charm with none of the problems.

>ESCORT QUEST: THE GAME
Because that's what all non-avatar characters did in the show. Escorted Aang from A to B to C and so on and never had their own development, missions, time in the spotlight, etc.

I shouldn't be upset, but I am and I don't like it.

That's most of what they did even before he became a fully realized avatar. The core premise of the plot is that Aang is the only one who can actually fix shit, everyone else exists to facilitate that fixing.

If he hadn't been an impulsive 12 year old there wouldn't have been a story to begin with.

I don't know if you're trying to be sarcastic.

And you clearly never watched the show.

I would never want to play with your group

Tell them they're idiots and none of them deserves to be the Avatar.

Would it be possible to make non-benders worthwhile?

Depends on the system, but overall? Yes

>he forgot about half the things Zuko did with team avatar

I was thinking you can balance them out by giving them higher base stats.

I take it you actually haven't seen the show.

Skilled Nonbenders are some of the most dangerous people in Avatar.

Or use the Dresden Files RPG thing of giving them greater flexibility

I just watched the whole series.

I would suggest that the problem is not the setting but your group. It's like if your group had watched the D&D cartoon and argued over who got to be Venger, refusing to play if nobody could.

If you use classless systems like Mutants and Masterminds or BESM (I like to call them Build- a- Bear systems), then probably. Every point not spent on bending powers frees up points for skills, non- magical combat abilities, etc. And if the system is mostly balanced as far as those options are concerned, then you should be able to make someone like Sokka or Asami just as good as Katara or Bolin.

Then you should know better.

>Because that's what all non-avatar characters did in the show. Escorted Aang from A to B to C and so on and never had their own development, missions, time in the spotlight, etc.
NotSureIfTrollingOrJustStupid.jpg

Yes.

The real issue is messing about with the sheer amount of stuff a Bender can do.

So are you forgetting about Sokka? Suki and the Kyoshi Warriors? Ti Lee and Mai? Piandao, the master swordsman that trained Sokka? Or hell, Zuko didn't bend when he was fucking around as the blue spirit and he still got shit done.

There's so much room for weapon masters, ki blockers, and other martials in the Avatar universe.

MY FUCKIN NIGGA.

MOTIVATING ME TO KEEP WORKING ON THE HOMEBREW FOR THIS I STARTED MONTHS AGO.

as if the answer wasn't already obvious

>Treasure Planet homebrew

....wut?

You could always give them special (non-mystical) powers. Boosted initiative. Extra attacks. Nerve strikes. Cut through crazy shit. Better of two attack rolls. Grappling / holds. Press the attack so that nearby people's actions get interrupted or are performed under duress. Etc.

DO IT

I remember this, but have lost the sceencap.

Once upon a time, there was a video game based off of treasure planets naval combat. It wasn't a particularly good game, but it would have made a great tabletop game

He's being sarcastic

Are we talking TLA time period or Korra? Because sato tech/varrick industries is a major equalizer

the kyoshi warriors were fucking great, also zuko as the blue spirit were some of the best fight scenes.

I mean sure it was a party full of That Guy (and one edgelord) but it really was a perfect RPG party.

This discussion could have ended instantly with the Avatar being the BBEG.

Why did you just have the game in the hundred years where aang was in his ice block?

>He's being sarcastic
Now that I examine the post he was responding to, that's pretty obvious. It seems that the just stupid one was me.

I'm literally running that campaign right now the players are just in the bathroom

Eh?

>Megaman NT Warrior

My sibling of Netfrican descent

I can confirm he is

...

I loved Xiolin Showdown, but I was like 10 at the time, so in my mind it was better than Avatar because it was funnier.

Thanks user. And before you ask, Megaman Battle Network is best played using any Super-powers system, and the order of games from best to worst is.

3>6>5>2>1>>The order of 5 and 2 on the list may be switched to taste, but personally, I liked it better.

Star force wasn't bad, it just wasn't the sequel BN deserved.

I wish....

I think you mean the Technocracy.

...

we all do

punch thing, get food, cook and eat, punch thing harder
also the setting is fun

It's basically "What if Shokugeki did One Piece." I really need to finish up the last few chapters.

>Rewatching the last airbender, I was simply stunned how imaginative fights were
I rewatched and I had the opposite view. There are a fuckton of fights in ATLA that are just slowly lobbing elements at each other, but only LoK gets the FIRE PUNCH complaint.

WHYYYYY!!!!

>Jackie Chan Adventures
>Better than Batman: TAS and Superman: TAS

You couldn't be more wrong if you tried.

I've only actually read one of these, I only now realize its a series finding it again now

Came here to post this. A Bionicle RPG would be the tits.

so who are the pcs? story? are aku and jack involved? or u are just in the setting?

Everyone in this thread has shit taste.

Discworld RPG would be the funnest thing ever.

>Discworld RPG would be the funnest thing ever.
no, only the best of GMs could run it. and only then would it be anything more than meh-tier.

Well, duh, but that's like saying Star Wars episode IV is better than Pirates of the Caribbean. You're technically right, but only because one is a time-tested classic of the ages. The other is a fun, interesting series that is good in its own right.

Nah, Discworld is best served as a side-dish, not the main and only course. Too much comedy and deep wisdom does not make for a good campaign.

How would you run a megaman BN game?

Like, one person controls the operator and the navi or is it two players that have to work together?

Isn't that just Spelljammer?

It would be if Terry Pratchett was your DM. Actually I think that would apply to any setting, Terry Pratchett would make an awesome DM I think.

*would have made

>tfw

Nah, two sets of stats. One for your NetOP, which is within Human standards, and one for your Navi. The GM RP's as whichever character you aren't at the moment, following some character guidelines you set out before hand, but mostly stays out of it, and the game usually focuses on one character at a time. The GM would probably handle it the same way a Ranger's Companion Beast is handled.

Naw, his DMPCs would all be mary sues and he'd dedicate an entire campaign to whatever annoyed him when he read the morning paper.

I mean I love the guy, but there was a pattern here.

I would think that a person who could graze a fly in midair with an arrow without killing it and could reliably hit four target with four arrows in a single draw would be far more lethal than a basic shitty firebender.

Those guys were outrageous.

>There are a fuckton of fights in ATLA that are just slowly lobbing elements at each other,
Now, this is a personal thing, but I can remember a unique use of bending in nearly every single episode of AtLA. I think the absolute best fight actually comes from Korra, but only by a hair because I can't think of one that blew my mind as much as the one from Korra (Bolin vs the kidnappers in S2). Which, appropriately, has a unique use of bending in that too.

sigh....

What episode in season 2 is that in?

I believe it's episode 11. Because it's part of the four-episode finale that dropped all at once when it originally aired. What a shitshow that was.

IGNORING THE MOVIES
this series is pretty fuckin awesome, and packed with fantasy violence.

Holy fuck I remember that. I left to go away for 3 days and my mate txt me to let me know when we were camped for the first night. I was like

REEEEEEEEEEEEEEEEEEEEEEEEEEEE

Laurence Yep's Tiger's Apprentice Series was better imho. Same concept, Chinese gods instead of Greek, and featuring Sun "The Monkey King" Wukong as a wonderfully roguish side-character.

Actually, Journey to the West is a great story to draw on for inspiration. Don't believe me? Akira Toriyama agrees with me.

Wasn't there a point and click one online or something? I think it was called Mata Nui or something.

YES. Kids Next Door is awesome!

really tried reading that one but couldn't get into it. not super into chinese mythos. loved greek shit since age 8. even reading the roman saga sequel now.

The story of Korra's airing schedule is a more moving story than Korra's own, sadly. Imagine going back in time before the series debuted and explaining only that.
>So you guys get four seasons, about 52 episodes total
>the second season drops a year after the first season ends, but switches from Saturday mornings to Friday nights
>and the big mid-season special is leaked beforehand
>also after that they drop two episodes a week
>including the last four episodes of the season in one night
>and then the next season starts around a year after that, with 3 episodes
>then two episodes a week for two weeks, followed by one episode, and then a brief hiatus
>the show returns but is digital only now. The last five episodes of season 3 go online across one week
>season 4 starts a month later. initially all digitally, but the tail end of your show gets back on the air. it officially ruins christmas
>also there might've been one point where someone got killed for leaks?

Holy fuck I completely forgot about the level of bullshit with the schedule.

Since nobody else has posted it.

>you play a squad of fabulous men with musical reference punchghosts who run around being slightly gay and having wacky fights with other musical reference punchghosts
We all want this deep down inside

No one posted it because it was already assumed.

Don't forget 3 episodes of Book 3 being leaked by Spanish Nick.

>Joejoe fags

What would be the best way to handle the monster of the day without it getting stale?

I wouldn't necessarily say I want that, but I will say that if you created a perfect digital model of me running a game and ran it for a simulated decade that the stuff going on at the other end would look a hell of a lot like that.

I played a game where we were Sentai. It was fucking epic and dumb and i miss it.
By not making it the focus of the game. Our game was a lot more interpersonal stuff (like the american PR) and dealing with small things. 'weeks' usually lasted a couple of sessions and it was usually late in the week when it was time to mash some monsters.

Monsters of the day are just what comes in between the plot-relevant stuff.

>MotD
>MotD
>Fight with evil lieutenant
>MotD
>Quest for Macguffin
>Really powerful MotD that requires an upgrade to defeat
>Rematch with lieutenant
>etc

Did you do mech fights? How did you handle multiple players controlling a single mech?

Not him, but I always let the players control individual systems. Usually a helmsman, one or two on weapons, and someone on defensive systems.

>Dammit Jim! I can't shoot him from here!
>Shut up, Tom! His tentacles will rape us!
>Quiet down, you two. I am trying to recalibrate the polarized hull plating to deflect the radiation from its breath attack.
>Pew pew, lasers!

We did. Any monster we fought as squishies or transformed came back later as a mech fight.

Since we were playing in BESM it was pretty easy to stat the individual mechs, and we literally just added everyone's stats together to make the full one. Then our red ranger would pilot (read rolled the dice) with the others offering support (bonuses) and tactics (meta gaming). We are a pretty co-operative group (we'd probably handle the avatar thing with 'make them a GM PC?' 'make them a GMPC' 'CONSENSUS') so there was never much fighting between us (out of character). The giant fights were much more narrative driven though, and we often used the rule of cool, but it was hella fun.

BEEG at the end was Zordon's evil side that got separated when he died and got resurrected. That was probably the most anti climatic fight i've ever seen.