Endless hordes of crap edition; let's keep the talk focused on games and not shitting on each other. Pick the favorite game in your collection and give a serious writeup why it's awesome. Pick the one turkey in your collection that started good but is showing it's age/failings now, tell us how it'd be better. Let's see some critical discussion, and not just flaming poo
Brayden Morales
Most differences are aesthetic - like, for example, Bases and Outposts are now Champions who stay out on the field til they're killed, some having Taunt - this is completely identical to how they work in Star Realms, but in this game they make way more sense, because having a dude in front of you to protect your face is a much better established mechanic in card games.
Balancewise it seems like they rebalanced for more Champions (bases) in the deck and more ways to kill them, since it makes sense that a game trying to fuse Star Realms and Epic/Magic would need more of these guys than a direct space combat game would.
Champions also have "tapping" abilities like in Magic, though the abilities are just slightly better versions of what you'd usually expect from a Base, and tapping them instead of just taking their abilities as granted charges nothing. The a act of tapping them sideways does literally nothing but remind you they've been used this turn.
And it plays 2-4 out of the box instead of needing 2 sets to break the 2p limit.
Otherwise it's mostly identical.
I think it wins for being the most accessible. The 2-4 thing really clinches that I always bring it out of the house instead of Star Realms.
Reposted since I accidentally feel off the end of the last thread.
Blake Adams
Do you have any of the class or whatever they are expansions? Heard they take it from good to amazing
Jace Bell
Am I the only one who has a hard time figuring out what their favorite game is? I have this rough, approximate grouping of 5 to 10 games which I really enjoy playing and on any given day if pressed I could name any one of them as my favorite.
Eli Collins
Definitely, I think it might just be due to no single game in my collection getting too many plays, so they all seem fresher. Whenever I watch top 10/50/100 lists, it's either something that you play all the damn time, or something that holds special nostalgia/emotional value more than it's just the best game you own in the #1 slot.
That said, what's your top 5?
Bentley Hughes
Repost from last thread. Looking for a party game, right now thinking about getting both SpyFall and Cash&Guns.
Any other cool games, something that isn't to complex and still has a unique twist to it?
Camden Robinson
What's your group size?
Nathaniel Evans
3~8, usually 4~6. I thought of Dixit, but I don't see them clicking with the whole mechanic.
Kevin Baker
Just going by alphabetical order my top 7 would be: >Argent: The Consortium >BattleCON >Battlestar Galactica >Kemet >Mage Knight >Millennium Blades >Scythe
I wouldn't even begin to know how to cut it down from there. And if you asked me tomorrow I'd probably end up with a different list.
One interesting observation is that I actually own and tend to play more euros than ameritrash games, but for whatever reason my emotional responses to them are much more constrained, with Scythe and Argent being notable exceptions. My typical response to a euro is 'mm, this is good, I should play this more often' while my response to ameritrash games ranges from 'fucking garbage' to 'holy shit'. I'm not sure why that is, but it's interesting.
Levi Reed
Yeah it's almost too abstract for some groups I've played with. You might look at not really party games but still light fare with that group size. Incan Gold/Diaamt (or Celestiat) and For Sale are both really easy to explain. Everyone understands push your luck, and a bid or fold auction is simple enough. Maybe look at the dexterity field? A lot of those scale really easily