Illegal Magic

My players are planning on heading to a major city in a country that is known to have banned all magic
>how would fellow fa/tg/uys run a place like this?
>smaller towns surrounding the area?
my party consists of a palidan, Druid, fighter, and rogue and I'm thinking about whether or not they'll condemn holy magic

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ALL PUBLIC MAGIC IS BANNED.
THE PENALTY IS DEATH.

Why is the magic banned? D&D isn't a setting where casting spells inherently corrupts your soul or has a chance of summoning a bazillion demons if you fuck up. And frankly it's too damn useful.

So the most obvious reason why magic would be banned and the ban could actually be enforced is if it's religious or ideological in nature, and enforcers are either full of holy magic, psions or can reliably disable magic (and if your whole town is within an anti-magic field, a ban might be a waste of time anyways).

Maybe send an inquisitor to the smaller towns surrounding the capital to live like the lord of the town and make sure they don't cast spells under his nose /spoiler/they do/spoiler/

>D&D isn't a setting where casting spells inherently corrupts your soul or has a chance of summoning a bazillion demons if you fuck up. And frankly it's too damn useful.

Hey dipshit, D&D isn't a setting at all, it's a rules system.

they can't use an anti magic field if all magic is banned
lol

Depends. 'holy' magic isn't really magic as much as it is divine providence. It's more about channeling your gods power and gifts against your enemies or using it to aid your allies.

That's why Clerics don't remember their spells but pray for aid and why Paladins have to follow the tenets of their god since they are avatars of their will.

I'd say that it's all depending on what you'd personally consider magic. I'd say that a druid and paladin would be fine and thus would be unabated. Make it like the Holy City in Claymore where non-humans were totally untolerated but there's factions within the city that realise magic users have their merits and they can't rely on knights to do everything.

Maybe magic is banned because of some dipshit who DID summon a ton of demons or tried to become a lich, and then all magic got associated with that evil asshole

>D&D isn't a setting where casting spells inherently corrupts your soul or has a chance of summoning a bazillion demons if you fuck up

>he says, ignoring the fact that the book of Elder Evils includes a creature by the name of Father Llymic who was brought into the world specifically because of high level mages fucking around with planes-travelling magic

>it's too damn useful

Which is precisely WHY it would be banned by a city, in a setting where magic has no inherent cost/benefit system.

It really depends on why magic has been banned. If the factions in power have religious backing, they'll probably be alright with holy magic but want to burn Druids at the stake. If it's all magic, then I'm not sure how you'd go about it.

Personally I'd ripoff Novigrad from The Witcher 3: groups of purpose-trained mage hunters scour the city and surrounding area for magic users where an underground resistance movement of mages tries to fight back/escape the city etc.