/40krpg/ 40k Roleplay General

"Truly a Ded Gaem" edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/d28i243u2k7di3z

prev:

What was the encounter, fight, or situation that you remember the most, be it as a player, or a GM? What made it so special?

Other urls found in this thread:

rollforheresy.net/book/look-not-upon-wytch
40krpgtools.com/bestiary/
twitter.com/NSFWRedditVideo

i'm considering trying to hack dh2e into some kinda AoSrpg

"Fuck You Edition"
Fuck off before I send you to gay baby jail

What do people think of the huge psychic powers expansion thinger that roll for heresy did?

The what that who did?

Two from a DH game I was in for a few sessions.

>team is inserting from a Valkyrie, fast roping in
>one to two others and myself all faceplant
>then the firefight begins

Another one
>get grappled by a mutant
>wrestling on the ground over my shotgun
>succeed at strength test to not have my head blown off and blow the mutant's head off instead

A shame I couldn't stay in the game, but it gave me a look at the system and % games in general.

rollforheresy.net/book/look-not-upon-wytch
this giant thing which is a pain in the dick to navigate but essentially consolidates all the PR based powers into big trees. so all the powers from Rt to dh2e

Here's mine, it's a long one:

>Tipped off that a Chaos cult is gathering a power outside the main Hive
>Figure something big is going to go down
>We call in PDF and Arbiter allies. They give us 100 men and a Leman Russ
>Roll up at the wastes outside of the cult's shanty town home
>Suddenly a horde of mutants led by a daemonhost emerge from the town
>Two teammates that infiltrated ahead instantly fail Fear. One is rooted to the spot. They stay hidden
>Two other characters are in the tank. Mine is partially out of the top hatch swinging a sword around and acting all inspiring
>Open fire
>Daemonhost tanks multiple Battle Cannon hits
>Daemonhost begins metamorphosing
>Imperials are wiping out mutants
>Mutants close the gap and start wiping out Imperials
>Infiltrators search the main chapel. Get into fist fights with mutants
>Battle is going well
>Suddenly, Daemonhost emerges from his cocoon as a horrible bone warp-terror
>Begins charging at the tank
>Imperials have almost been entirely wiped out
>Tank becomes immobilised
>Battle Cannon manages to wound the Daemonhost enough that it has to return to its cocoon to heal, stopping its charge
>Infiltrators flailing about in the Chapel
>Suddenly, there's scratching underneath the Russ
>Fucking sapper midget-mutants trying to break in with acid
>Crew manages to repair the Russ. We're rolling again but the midgets are still underneath
>They break into the tank
>My character chops two up. The other one suicide-bombs into weird ichor. A couple of crew snuff it
>Daemonhost is back
>Imperials are wiped out
>A few mutants left. They charge the tank
>Put the Russ into reverse
>All guns on the 'host. We're backing up towards the chapel
>Mutants can't crack the hull. Daemonhost is struggling
>Suddenly, Russ is immobilised again
>Oh shit, the engineer died
>We still have have guns
>It's not enough
>mfw

Cont.

Cont.

>Teammate manages to get the tank repaired thanks to some fate points
>Go go go!
>Daemonhost is still damaging the tank
>Meanwhile, the chapel has been cleared. Other teammates find a strange alter with a knife lodged in it
>They try to blow up the alter
>Nothing
>Decide to loot the chapel instead
>Outside, we turn guns onto the mutants. The last of them die quickly
>Only the Daemonhost left
>We reach the chapel. Other teammate hops out of the tank, takes one look at the Daemon and falls unconscious from Fear.
>Daemonhost is slowly slicing his way through the tank
>Immobile for good now
>He's STILL tanking hits in return
>Suddenly, the hull is cracked open like a pinata. The tank is down to a couple of hitpoints
>This is it lads
>Literally at that moment, one of the chucklefucks in the chapel decides to pick up the knife
>Knife latches onto its new "owner", but the other teammate chainswords the hand off.
>Outside, the ritual is severed. The Daemonhost disintegrates
>mfw
>Air support FINALLY arrives
>"Lol. Looks like you guys got into a scrap!"
>Knife, hand and "core" of the Daemonhost get set away for safe keeping
>Inquisitor takes all the credit for the successful mission

This thread is necrons.