Working on a homebrew system for campaigns set in Yharnam during Nights of the Hunt. Relatively rules-light, wouldn't want more complexity than (say) NWoD. Right now the thing I'm working on is combat mechanics.
-Dice pool mechanic, currently thinking 8+ is a Success.
-A hunter PC would start with 8 stamina dice, leveling can improve it to 12 and runes can grant up to +3 additional.
-Recover 3 stamina at start of your turn. You can take 1 Major and 1 Minor action, or 2 Minor actions; latter grants 3 additional stamina recovery at your turn's end. Some actions (attacking) cost additional stamina, some don't.
-Attacks are made using 2-5 Stamina dice depending on your weapon, successes = damage.
--Getting at least two successes on a single blow will Stagger human-sized targets. (larger enemies require more)
--If your initial attack hits the target you can declare additional Chain attacks. You can keep declaring & resolving chain attacks so long as you've got at least 1 stamina.
--Reach weapons (e.g. transformed Hunter's axe) can make Chain attacks even if the initial attack whiffs.