Contemporary/Modern Wargaming

Hey guys, is anyone into Modern wargaming? Is there any rulesets you like or is there a gap in the market there?

I have been writing a modern skirmish wargame and been bandying it around to some publishers without any luck yet, so just curious if there was any interest in modern/post apocalyptic/shtf style gang warfare. If I don't have any luck with publishers I might end up self publishing.

What would you want in a contemporary tabletop wargame?

These are some spectre miniatures I have been using in play-testing. The game uses D20's and plays fast, with some detailed campaign/rpg elements ala Necromunda/Mordheim

You mean a military game with operators operating operationally, or a gang game ?

As for minis, the recent zombie games (Warlord or mantic) both have ranges of modern humans so there's that. TAG also have some.

Anyway I'm interested in this thread, but since I am at work I probably won't be that active.

It is both, there is 4 factions with 3 gang types each, the first campaign book is set in a pseudo-contemporary USA where the worst fears/hopes of /k/ have come true and the country has destablised to the point of armed conflict.

Government (police/armed Forces), Destabilising Factions (cartels/terrorists), Neutrals (civilian groups) and Criminals (Gangs)

Empress miniatures also does some amazing minis.

There some nice models out there

As far as the rulesets goes, there's always double-tap.

A good ruleset for something like this would be one accommodating forces of very different playstyles (first-world regular army with drones and vehicles, commandos, gangs, insurgents, durkas in toyotas, etc) so it seems like yours is on the right track.

Seriously I'd love that.

Thanks for that, it's what i'm hoping to do basically,

For example the three Government factions in the first release are the United States Armed Forces, Law Enforcement and SOCOM

They are not super specific so people can play as Marines, National Guard, SWAT, Sheriff's Delta etc whilst still retaining the broadest flavours of those groups.

US Armed Forces are well equipped with heavy weapons and armour, police special in close quarters and SOCOM small elite groups relying on more stealthy tactics.

About the scale of the games, something like between 10 and 20 minis on the table would be great. No linked squads except maybe for the cheapest mooks.

I'm glad you said that, from what I have seen most mini skirmish games are around platoon size, I wanted something more individual based where you get to know your characters.

From SOCOM to Street Gangs it will probably have a variance of between 6-18 guys per side.

That's pretty great. Do you have a WIP ruleset one can playtest ?

I do but I can't send it out to the internet just yet cause I am still seeking publishing, if I decide to go self published i will get some internet playtesters for sure.

Well, I guess you should keep us posted.

On the subject of vehicles, I doubt including tanks other than as objectives would be a good idea but trucks/APCs would be good.

And maybe the ruleset could also accommodate black ops/spy-types missions

I don't have vehicle rules at the moment, I wasn't sure if the scale would suit it. But I might consider it if people would think it's vital. Trucks, Humvees nothing armoured particuarly.

Is this Day of the Rope wargaming? Sounds fun.
Enough for a single truck/van/atv/apc might be okay. I don't think you'd want big armor like tanks or the homemade ISIS tanks.

Vehicules don't need to be in at first, however having rules for drones or remotes strikes could be cool.

>I don't think you'd want big armor like tanks or the homemade ISIS tanks.
As targets for a demolition mission ?

A target for a demolition mission absolutely would be fine. Tanks being a part of the core army I'm not so sure about for a platoon skirmish game though.

What will the civilian groups and criminals get that'd make them an interesting option to play?

Criminals would probably have their numbers. Civilians may have huger numbers+alternative weapons (lots of CCW, molotovs, etc)

What is Day of the Rope?

Yep definitely, some of the factions will have specific missions, attacking a Federal vehicle park might be a good mission for a terrorist group.

Depends on the group, the Mafia have acess to the blackmarket by default for example, allowing them a chance to get some rare weapons. Street Gangs have the largest numbers, the swarm army if you will.

One of the civilian groups, the Castlers (named after the castle doctrine) who are the regular civilians defending their homes, are led by their local leader, a mayor or other charimsatic townsman, leading poorly trained armed civilians, the local doomsday prepper who gives bonuses in the post game sequence and a veteran, who has very high stats, but starts with a randomly determined injury.

I haven't included such rules yet, though I might consider them, it would have to be a balancing act though.

It might make an excellent scenario however, planting a beacon or using a laser designator to order in a drone strike.

...

One shameless op bump before I sleep

is ISIS a playable faction?

>What is Day of the Rope?

You might know it by its more modern name, "The Beta Uprising".

I like your idea OP would love to try a modern wargame in the setting you've described. Good luck finding a publisher. Don't forget about us when you hit it up and please let us test

Secondign Scectre. They have some great figures for modern tacticool guys. If I wanted to play tabletop Counter Strike I would go with them.

I'm making a modern tactical squad based wargame but it's more modern fantasy shadow war than realistic tacticool stuff

Like I have a street magician faction and a gator people faction alongside FBI operators and /k/ styled conspiracy nuts