>We take grenades to automated facilities! >But we leave most of our guns behind because it'll be a milk run. >Our troll has a dwarf harness so he doesn't get left behind in case of running! >the dwarf is actually a hacker who likes to think he's a face! >The mage has a shock collar so he doesn't keep turning into a miniature Irenicus when he fails his checks to compulsively perform for an audience, even one that wants to kill him! >Our getaway driver is a Ganesh changeling with a burnout zen addiction, swears it helps him drive better, won't wear a disguise!
Look, do we sound like we think things through? We've been playing together for years now. Very rarely do we do anything but 'run with it'. The troll with the harness and the shock collar control was actually a welcome change, because having a straight man who was basically a 10 foot overtired single mother probably kept us going for as long as this campaign did. The reasoning was something like "Quick in, quick out, never see the fuck again".
Jackson Robinson
Jesus fuck that's a runner group if I've ever heard one.
Mason Brooks
A dysfunctional group of people that think they're mercenaries with little to no capacity to plan? Yeah, that's a runner team alright.
Colton Butler
Not sure if that's a dude or a gal though.
Brayden Thompson
But would you still hit it ?
Michael Gomez
Who wouldn't?
Gavin Martin
what do you guys think of this guy's look for a death metal themed spellcaster
Oliver Butler
He seems very smol. Is he a pixie?
Lincoln Smith
Wasn't especially designed to be a pixie but now that mention it, something is indeed odd about those proportions
Xavier Foster
So, I decided to do a little looking in the core and did some calculating. If you were to go for a gun that supports going max silence, used subsonic ammo, and the situational bonuses and negatives were balanced, how hearable is that gun shot?
To pretty much nobody's surprise, the lower PR thugs and leaders can't hear the thing without some big bonuses. Ratings 0 and 1 are at negative five dice, so they really aren't going to be hearing that shot.
PR 2 is only at negative 2 dice (4 for leader), so it's possible in the right circumstances with good gear.
PR 3 and 4 are only one die in the hole for the thugs, and the leaders have three dice. So the grunts can be brought to have a chance, and leaders to have an average one.
PR 5 starts with 3 dice (4 for leaders), so they can get to having a statistically average or better chance of noticing that shot.
PR 6 starts with 6 dice, so they're likely to notice, especially if they start getting bonuses.
Most animals tend to hold around three or four dice with a few outliers each way. Basilisks and horses have no reach chances (0 and neg 4 to start), while most dogs and especially barghests have a chance (4 and 6) but not hell hounds (2 dice, low).
The generic infected are at 4 dice, and dragons tend to have enough dice.