I have a feeling that making a player, potentially even true-name nemesis, will be a mechanic within amonkhet.
In Egyptian mythology the god Ra had a hidden name revealed to Isis. Ra named everything and made every thing this way. In many fantasy games the name of a wizard holds power (this was the logic to true-name being blue).
Amonkhet speculation
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Naming a player*
My bad. Thoughts tg?
I wouldn't get my hopes up for them getting into the nitty gritty of Egyptian mythology. Less Kamigawa, more Theros. They're going to have some mummies, pyramids, God look-alikes, all as a backdrop to the gatewatch fucking around.
That said, I feel like they'll bring curses back, and more than just one card.
WHITE ZOMBOS
WHITE ZOMBOS
WHITE ZOMBOS
WHITE ZOMBOS
WHITE ZOMBOS
My Teysa EDH deck is going to go bananas if we get a bunch of BW mummy tokens.
>Less Kamigawa, more Theros.
Kamigawa was too good for this world.
>That said, I feel like they'll bring curses back, and more than just one card.
I never realized how badly I want a legendary mummy that tutors curses until now
There were major problems with Kamigawa's approach, but yeah, I really hope they don't completely shit the bed on the flavor side. Pic related better have some flavorful graveyard interaction or so help me.
I really hope that Bolas is recruiting planeswalkers (The Worthy) with his "Trials of the Five Gods", who we'll see in future sets acting as an anti-Gatewatch. If WotC isn't going to abandon their planeswalker push, I'd at least like to see regularly recurring bad guys. "The Worthy" is also a great villain team name.
They'll also make it some kind of reanimation themed block.
Methinks that Amonkhet's gods are more like artifact creatures that happen to be called gods rather than Theros style gods. This is a world ruled by Nicky B after all. WotC is retarded, but they're not THAT retarded. Everything else seems spot on though.
Gods can be subservient. There would be no problem with them having God as a creature type.
... What possible benefit could such a mechanic have in a game which doesn't automatically assume a multiplayer environment.
Also that's getting far into mythology, especially given that the current design team is pretty much only interested in using actual cultures as window dressing.
>There were major problems with Kamigawa's approach
The problem was expecting the Magic Audience not to be a bunch of plebeians... and having such an underwhelming power level especially after Mirrodin.
>Legendary Artifact Creature - God
Exactly.
FOUR COLOR FACTIONS
>The problem was expecting the Magic Audience not to be a bunch of plebeians.
Not plebs, just normals. Maro talks about it in his podcast. As dumb as he is sometimes, he's actually pretty on point regarding Top-Down vs Bottom-Up. One of these:
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No. Fuck no.
Lottery cards?
>Enchantments
>Creatures
>Sorceries
>Instants
>Planeswalkers
Smart money is on Sorceries.
Definitely not happening, just read any of their C16 articles to get the context to realize they won't be doing 4c for awhile, if ever.
Eh, that stuff was before the reception to C16 which was huge as far as I know. I'm sure it won't be these guys, but I think it's definitely a when more than an if for more 4-color commanders.
Will it be full of black characters?
First off, forget about a True Name Nemesis reprint in a Standard set. That card was a GRIEVOUS mistake.
Regarding a possible "players matter" subtheme... Well, that may be. Wizards have already explored that territory with curses, experience and energy among others, but it's still mostly uncharted territory, with rewards and possibilities ripe for the picking.
But "naming a player" in particular?, That ain't appearing in any standard set because most games are 1vs1 and that sort of mechanic is not very interactive at all.
It could show up in supplemental Commander sets though.
>Pic related better have some flavorful graveyard interaction or so help me.
Think it's more likely of the croc surrounded by zombinos
also, have some full-art boobie-dog
Well yeah, but that's different. The afterlife of Egyptian Mythology was guided by Anubis. I was hoping essentially for an Athreos kind of card, but it looks like she'll be Jund or Mono-Red.
I swear, MTG has done more to try to turn me on to furries than any other medium.
Holy shit
Can we get Curses?
I fucking love Curses.
They printed one in Shadows over Innistrad, so it's not like it's an abandoned mechanic.
Traps would be great too, flavored like a pharaoh's tomb.
Kamigawa was roundabout and all over the place and big-costed and impracitcal because that's what the shinto folk tales are like. It coming after Mirrodin and it not having more Arcanes and implicitly a way to ramp in every color were its only faults.
It was literally too deep for the players.
>roundabout and all over the place and big-costed and impracitcal
>because that's what the shinto folk tales are like
>too deep
Bad design is bad design. They should have picked themes that would actually resonate (or a large overarching theme like Oda's campaigns and picked bits and pieces of folklore to splash in).
You don't base a set's mechanical structure on the story structure of the world you're basing it off. That's just a horrible interpretation of top-down design.
predictions:
snake:sultai
cat: mardu
heron: jeksai
croc: abzan
jackal: temur
Nah, you're just a degenerate, KYS
We're not getting wedges again before we get a shard set.