Kindly no End Times or Age of Sigmar. If that is your cup of tea, please go elsewhere, especially if you're just going to shill or troll. For all intents and purposes, it's not the same universe.
> Jump in my Voltsvagen, we're purging Lustria edition.
People want Zoats back? They always looked clunky to me.
I suppose the Dragon Ogres might be considered a spiritual successor.
Asher Phillips
Damn it, that's the only positive thing I could fine with AoS. I could rune a Dragon ogre army and say they were Zoats. The only problem is nobody playing AoS would have a clue what Zoat was, so I suppose it's a catch 22.
Liam Butler
Actually, looking a little closer they were featured in Storm of Magic as some of the many magical things happening, so they actually have more modern rules.
Nolan Cooper
>Send the peasants forward so that they may know the horrors we protect them from!
Adrian Turner
I can't seem to find Storm of Magic in the pastebin.
I don't care if Bretonnian peasant mobs are possibly the shittiest unit in the whole game, I love them. They're fluffy, they're fun, and they can be surprisingly useful in a pinch, especially since they're so cheap.
Asher Butler
The Phoenix King demands that you develop your ideal Warhammer Fantasy video game. He has promised the treasury of Ulthuan to finance this venture, as well as all the time in the world as if you spend your entire life on it it'd be like a week to him. What is it?
Hard Mode: It can't be an RTS, RPG or open world survival/crafting game.
John Wilson
Shadow of the Horned Rat 2.
Luke Edwards
I wonder if josh reynolds will ever write for arkhan the based again
James Torres
Multiplayer first person combat game. Optionally third person mode for witch elf and wardancer players.
Alexander Bailey
I didn't see anything in there about a turn-based tabletop adaptation, so I'd go with that.
Aaron Gonzalez
>Hard Mode: It can't be an RTS, RPG or open world survival/crafting game.
Castlevania-style point-crawl across the Old World as a peasant in the Empire cutting your way through battlefields and looting ruins.
Two paths of Progression, Saintly Path and Chaos Path. Saintly Path sees you becoming more and more a holy servant of Sigmar given your righteous murder across the Old World. Chaos Path sees you getting more Mutant Powers and slowly becoming the enemy of the Empire and the rest of the world.
Do it up in Barbarian King style pixel art because that's cheap and easy compared to proper stuff. Five levels per zone, plus a Boss. Allow for full on wandering across the Old World. Each zone has one shop/town hub.
Dominic Turner
Don't test the Phoenix King's patience, keigh'mon.
Xavier Turner
> Mon'keigh
Hey... wait a minute.
Carter Miller
To be fair there is shoddily made digital 40k tabletop game, i don't see why WHFB can't have one.
Grayson Diaz
>Spend a few turns recuperating in Mousillion after conquering it because I took some losses and the province is close to rebellion because of all the vampire corruption >Louen gets the 'Procrastinator' trait
Aw come on
Dominic Peterson
I thought I had covered it, but I, nay, the King should have specified.
Using my on Hard Mode, I'd want to see a 2d fighting game like Marvel vs Capcom or Mortal Kombat, though obviously the latter due to its dark setting. Control Malekith, Grimgor, Karl Franz, Louen Leoncour, Greasus Goldtooth, Lord Mazdamundi and more on a variety of stages.
The story takes place moments before the first battle of the End Times takes place. The Old Ones have returned and disabled all the combatants. Rather than see their creations, and the other oddities, destroy each other, they take the leaders and host a tournament that pits them against each other. The winner's race is spared and taken into space with the Old Ones while the rest die with the planet. And like Mortal Kombat there is the 'story' ending and the 'ladder' endings.
Hudson Martin
A turn-based game in the vein of Disciples II.
Honestly I'd probably just make Disciples II but set in the Warhammer universe and with some fancy features on top.
Ethan Peterson
I learned from an user in the last thread that you can deal with that by having your lord stay at a city with a shrine to the Lady in it. They pray there and it deals with the effect.
I get that this isn't the Total War general, but honestly I'm glad I'm not the only one playing it. It's my first time being a part of something as it happens, and it's weird to have almost nowhere else to look for advice.
Andrew Taylor
Has anyone noticed that all the Warhammer Dwarfs are from Yorkshire.
Gabriel Taylor
Is there possibly anything better in life than being a Dwarf?
Jaxon Barnes
Being immortal Christmas cake.
Evan Sanders
just go to Veeky Forums there is always a total war general up and its 90% totalwarhammer
you can literally just read the effects of the shrine and it says all that
or you can just use mods to not get shitty traits
Jayden Sanchez
Being a Grail Knight. Similar, if greater, lifespan as dwarfs and with none of the many drawbacks of vampirism. Plus your soul goes to the Lady after death and your remains are protected.
Nicholas Brown
Defeating the enemies of mankind with pike, shot and guts?
Henry Watson
>>not Faith, Steel and Gunpowder
Leo Brooks
> Not Beer, Beards and Battle Axes.
Gavin Powell
...
Nicholas Roberts
...
Brayden Rodriguez
...
Ryder Hall
I've been really into the Skaven recently and dug out my army after getting a new warp lightning cannon, the new Thanquol and Boneripper and some stormfiends.
I can't wait until they make it into Warhammer Total War.
Austin Phillips
They'll be in the expansion, no doubt. >>High Elves >>Dark Elves >>Lizardmen >>Skaven
Works even if you make it Southlands only.
Colton Bell
Those are the 4 factions I figured would be in the next expansion. Putting Naggaroth, Lustria and Ulthuan on the map makes sense and the Skaven are popular enough that they shouldn't wait much longer to put them in.
I could, however, see them expanding Chaos (either adding daemons or fleshing out mortals) since the Dark Elves, High Elves and Lizardmen all have good enough reason to fight them. But the Skaven and Lizardmen are good opposites. We'll see.
Luis Anderson
Third person shooter massive online battle arenas with the occasional npc herding abilities, the possibility to momentarily escalate from being a basic infantry unit to stronger tiers and player driven content in the form of dinamic campaigns and maps workshop.
also modes with aos stuff
Xavier Cruz
I'm worried about how they'll handle the globe as a whole. The game already has a ton of factions, and adding more makes turns go longer. And most of them won't even really be interacting with each other anyway, unless they add quests and prompts to have factions sailing halfway around the map just to get to each other.
Still, I hope they don't split things up into theatres like they did in Empire Total War, or worse, just chop the globe up into sections. I understand it's already an ambitious project, and I don't want them to cut corners, but if I could sail an army from Marienburg to Lustria, that would make my day.
Carter Gutierrez
Been from Yorkshire can confirm, they are all pretty Yorkshire (stubborn, unpleasant, enjoy ale, never impressed by anything.)
Justin Rogers
I'm worried about how well the whole Warhammer world will be implemented as well. I'd like to take my fleet of Dark Elf corsairs to every corner of the globe and bring all the slaves, gold and assorted relics and ancient artifacts back to Naggaroth.
How CA does the Skaven is also a thought I've had. How will the many tunnels of the Under-Empire be handled? Will the Skaven be popping up everywhere? Hopefully yes, to add some flavor to the map and allow them to visit any faction at any time for more variety.
How will Ulthuan be handled? So far every faction is split up into subfactions that can war with each other, but it wouldn't seem right to have the High Elves at war with each other. So that means they'll have to sail away from their island home.
I can't wait to see Naggaroth and Ulthuan battlefields, and perhaps the tunnels of the Under-Empire too. The Dark Elves and Skaven are the two factions I've collected and played for many years on the table, and I'm just waiting for one of them to be added. None of the current factions interest me much, but if CA delivers on a good experience for those two factions I'll be a happy man.
Jackson Evans
I just wish they'd fix the Bretonnia map. It doesn't need to be so squished seeing as how the Empire got all its provinces.
Caleb Johnson
I would find it kind of cool if each dukedom got its own province, but they'd also all be fairly small - unless you made Bretonnia as a whole larger, which might start to strain things a bit. It'd also really help my autism if Couronne and L'Anguille were in the right shape and the proper place respectively.
Aaron Scott
class based open world fightan game mashup, with Witcher 3s interactivity, and For Honors combat style.
But it's not allowed to be a rpg so we have to shoehorn some dumb progression system in.
Josiah Robinson
Problem with the skaven is that
a) they have to design the UnderEmpire map b) they've got a fuckton of special rules to port
You know what I'd love to see for Skaven? A Black Hunger mechanic. There's a few different ways you could go with that. Perhaps they have ridiculous Growth, but if you have a population surplus you get massive settlement unhappiness and your armies get a buff/debuff combination to represent them going mad from hunger. Something to represent their whole Malthusian aspect.
Easton Stewart
does a diablo-like count as an RPG?
Levi Anderson
>have ridiculous Growth >get rebels stacks every other turn
Colton Edwards
>Playing TWW >Isabella >Push out against Empire, non-aggression with other Vampires >Mannfred breaks it >mamaspank.png >Spitroast him with Vlad and Isabella >He flees somewhere >Lay siege to Drakenhof >Mannfred offers so much to end the war he loops back around when he runs out of things >Take Drakenhof >Whoop Dwarfs, push out into Kislev >Mannfred has spent the last 30 turns hiding with a small mob of zombies so far north he may be trying to join Archaon >mfw
Christian Gutierrez
Seconding vamp.
100% free from any form of Chaos other than being possessed by a Daemon.
Charles Robinson
manlett deserves all bullying possible even more than archaon
Benjamin Rodriguez
Another stretch goal past in the Dwarf minis. Free coin piles!
- Investigate cults in Nuln as a hired blade for the Countess secret service
- Open world survival and crafting in the Chaos Wastes
Hard mode - Angry birds but your a halfling throwing food at Ogres
Asher Miller
GW already made Warhammer Angry Birds.
You throw Goblins.
Adrian Rodriguez
Warhammer Go.
You strengthen your warband and recruit more. You take over structures in your Warhammer-ized area, turning them into faction-specific buildings.
Taking one over is an isometric strategy game with card game magic.
You choose faction (Order, Chaos, Destruction, Undead, Neutral) and your race (Order has Dwarf/Empire/Bret/HE, Chaos has Slaanesh/Khorne/Nurgle/Tzeentch, Destruction has Savage/Forest/Black/Plains, Neutral has Vampire/Tomb/Ogre/Lizardmen).
Dwarf/Nurgle/Black/Ogre are slower troops with shit magic but hardier. Empire/Slaanesh/Plains/Tomb are jack of all trades with great ranged options, Bret/Khorne/Savage/Vampire are fighty with shit magic, High Elves/Tzeentch/Forest/Lizardmen are fast magic users but flimsy.
Someone posted a short story about beastmen in Middenland here a couple months ago, anyone have it? I thought it fit the tone of WHFB really well.
Zachary Harris
Fuck hard mode.
Isometric RPG which faithfully adapts WFRP 2nd ed.
Jace Hill
>when you love an IP but the owners keep abusing it
Oliver Cook
I want to be outraged, but GW has always made shit like that. It's a proud tradition.
Cameron Wilson
a classic Lucas Arts style adventure, set in the Warhammer Fantasy Universe
wow, that hardmode was easy
Cameron Carter
This.
Renting out the IP for ludicrous reasons was part of the draw.
Remember how there was going to be a 40k television gameshow?
William Perez
What!?! What would the game even be like?
Josiah Kelly
>Vampire Counts >sometimes getting their shit shoved in, but half the time they're spreading across Stirland and Averland and trying to subsume half the Empire >almost always a fun fight, can bring some challenging armies against you that require strategy to beat their sheer numbers
>Mousilion >one tiny territory, surrounded by dukedoms that won't go vampiristic easily >Bad Puke just forms thousand-men armies and gathers them around Mousilion, afraid of Grail Knight bullying >refuses to attack outside his borders, but no one can fight him because he can just overwhelm with sheer numbers, not fun at all >keeps suing for peace even when I've been busy fighting Marienburg and forgotten I've been at war with him
It's rather disappointing. Maybe it's just that one game, but you'd think Mousilion could be more of a threat, or at least fun to stomp.
Gavin Lopez
Robot Wars, before Robot Wars was a thing. The first robot fighting TV show in the mid 80's.
Like Carmen Sandiego or Legends Of The Hidden Temple it'd be a show where there's a setup and story each episode even if formulaic each time. Players were AdMech building robots. Keep in mind this was before "machine spirit" lore where technology is scary, this was when pic related was part of the Imperium army.
It fell through when Kirby bought GW. He didn't see any point in advertising which is why GW ads stopped showing up in magazines too. He was right-ish at the time, but a decade and a half later Warhammer was Warcraft for proto-hipsters due to obscurity and effort needed to get into it.
Camden Moore
Is it okay to discuss Mordheim in this general?
Asking 'couse I'm about to start playing Mordheim for the first time and could use some pointers.
Charles Green
It is okay, but I have no pointers to give myself.
Matthew Campbell
Aight, well hopefully some one does. At worst I'll just have contributed to the thread with some pictures.
I'm going to be playing as Carnival of Chaos. The setup I'm planning is the following:
Carnival Master - Morning star + Pistol.
2x Brute - Double-handed Weapon.
Tainted One - Club + Shield + Light Armour + Bloated Foulness.
Tainted One - Axe + Sword + Nurgle's Rot.
4x Nurglings.
Brayden Parker
Eventually you settle down and find a Miss Spawn and have little spawnletts.
Isaiah Cooper
I'll get you next time He-man!
Chase Rogers
Yes we like all things Fantasy here.
EXCEPT FUCKING AOS.
My best advice for Mordheim is to max out on characters and get henchmen later.
Tyler Green
Sweet! As you can see in I've maxed out the amount of Heroes I can have to start with. What do you think about their set up?
Angel Thomas
Just finished my Total War Brettonia Campaign. The last quest battle was really fun. Royal Hippogriffs are really fun to use.
Levi Myers
Or adopt a forsaken or two. After all, not every forsaken finds itself a VIP to act as personal champion for.
Xavier Morgan
Well, I'll be honest. My knowledge of the CoC is limited, I was more of a Sisters of Sigmar man myself. But, it all seems pretty good, DHW on Brute is good, the only thing I'm thinking is giving the Carnival Master some better protection like a shield instead of the pistol.
Lucas Jenkins
Yeah he is abit on the squishy side. I was hoping that the first round dmg-output he would be capable of would scare away some of the dangers.
Juan Ortiz
Is it worth taking a Bretonnian Lord on a Pegasus on the tabletop? I'm not too particular on editions, but let's just say in the case of 8th.
Isaac Bennett
should I go tzaangor or Daemon focus for tzeentch?
Leo Gomez
Europa Universalis but for Warhammer
David Cooper
dice+1d6
Benjamin Clark
Pegs are usually pretty good but since Bretonnia has Peg knights I'm not so sure. I would maybe let them focus on flying and run the Lord on a normal horse. You would maybe take a Fey Enchantress or a Wizard/BSB on a Peg though.
Logan Myers
There are no Tzangors in Warhammer Fantasy. They would both be demons.
Jayden Mitchell
There actually are Tzaangors, they're just only mentioned in fluff, alongside Slaangors. Pestigors and Khorngors, as far as I know, are the only ones that got models.
However, if you're an autist like me, you'll be pissed that Tzaangors were described as having exotic patterns and colors like tiger stripes or leopard spots, and Tzaangors in AoS are just burds. Well sculpted birds, admittedly, but not especially creative.
Cameron Edwards
>There are no Tzangors in Warhammer Fantasy. Tzaangors are just Tzeentch-aligned Gors. Pretty sure the name even goes back to Realms of Chaos.
Adam Sanchez
And Khorngors, just for completeness's sake.
Benjamin Miller
I meant there were no rules for them, his question related to building an army list I think.
Jose Powell
To add, by 'no rules' I meant not in the context of the Demons of Chaos army book.
Robert Barnes
So you mean proxies?
Mix it. My Daemons mix all three generations of Daemonette, Raging Heroes Mantis Warriors, the Melusines from Mantic, some Reaper Satyrs, a Beastman, and some Dark Elves.
If you paint it right, it just looks like a fantastic Chaos troupe wandering through the woods and looking for trouble.
Blake Martin
...
Zachary Gonzalez
I haven't played the last patch but in two of my campaigns Mousillion either consumed all of Bretonia or had taken the coast as far south as Tilea. Meanwhile I've never seen VC go any further than Ostmark.
Brandon Gray
I'll try to be a little fairer towards Mousilion and see what they're like next time I play, I guess.
This time around they sat adamantly around Mousillion, three lords with about 4000 soldiers between them. They've split up for whatever reason, so I'm trying to attack with Lyonnesse providing support.
Anthony Brooks
There should also be an option to spend a turn after a succesfull battle to eat the fallen.
James Robinson
This brings up memories of one of the last games I saw
>HE vs Orcs&Goblins, 4k >O&G is known for excessive melee focus >HE risks it and brings a FH phoenix and a lord upon a griffin >O&G list includes all the possible warmachines. Bolt throwers, goblin-lobba, rock-lobba >big horde block of goblins with BSB, poisoned bows >And of course a big block of savages witht he 4th level shaman >Turn1 goes to O&G >Goodgod.jpg >Gryffin dies, 2 wounds on the phoenix, 2 wounds on the lord, 1 HE bolt thrower is destroyed, 1 O&G bolt thrower misfires and dies, SoA receive 8 casualities and the HE player has to throw his dispel scroll to stop the Foot of Gork >Turn 1 the HE player is desperately trying to close distance, a Silver Helm units eats 2 fanatics in the face, tries to get around the endless night goblins redirectors. >Turn 2 continues as the SoA are reduced to rabble, the Phoenix has 1 wound left. Fanatics galore basically wrecks a unit of Phoenix Guard (around 20 hits, totalling roughly 10 casualities) >Turn 3 silver helm finally get in combat with the savages, but the rest of the army is a mess >turn 6 the O&G players wins (narrowly, due to a couple of lucky Dwellers and the phoenix refusing to die)
Brayden Wood
Can someone dump Dwarf artwork? I can't find any worthy wallpaper pieces.
Jack Cox
What are some good ally factions for Lizardmen?
Justin Flores
On tabletop? High or wood elves, or empire. Both elves have exceptional shooting and infantry that packs a punch but is rather squishy. Wood elves have additional singery due to the added woods, which can quickly become nightmarish for your enemies.
Empire can provide the artillery support and heavy cavalry
Nolan Garcia
Are Ghoul Kangz viable? Back when Fantasy was a alive they seemed like the expensive version of Vampire Lords with fewer options and less survivability.
I ask because my conversion for something entirely different at one stage looked like it would make neat looking Strigoi waifu.
Kayden Taylor
>On tabletop?
Or Lore, either way.
Caleb Gray
>lizards riding lizards Always found this silly.
Carson Anderson
There isn't going to be anymore DLC after the Brettonia one