So, I'm looking into and considering GURPS for my next campaign., And have been reading the books, but have yet to play the system.
I get that it's more work for the GM up front, picking and choosing which options to include for the campaign you want to run.
Let's assume I'm fine with that. If I run the same world twice I can reuse most of it.
I've heard people complain they don't like GURPS' mechanics, but nothing specific.
Currently GURPS is in the "it looks good on paper" category for me, which is where m&m and Savage worlds, until I played them and learned I hated their gameplay.
Looking for info primarily from people who played it and don't really like it, Or who have mixed feelings about it.
Justin Perez
Too much rules. Is nothing but a clusterfuck of rules when to do thing that better games do with just a roll. All in the name of 'simulation', something nobody needs. Is the emblem of what is wrong with RPG. Something that need to be utterly euthanized. GURPSfag are first grade sperger retarded.
Jose Long
>It's a crunchy game. I don't like crunchy games. Fair enough, some people only like 'lite' games that fit on a few pages.
But where my favorite RPGs are Shadowrun 4e and Shadowrun 5e, I personally prefer a game with some mechanical depth to it (when playing tabletop games - if I'm spending the weekend larping in the woods I'll want something simpler.
However, it's a bit retarded to hate people just for liking things you don't.
Jason Cox
You hate people that kill whales and put nuclear waste in the sea? Playing GURPS is litterally this. And GURPS Player are RPG equivalent of Serial Killers Sociopath. Rules Matter. Too much Rules don't make somethign Deep. Just stupid.
Ian Brown
The overall opinions on Gurps are such that trying to find any meaningful answer through discussion is worse than pointless.
All you can really say is that GURPS is. It's a system, one that fans will defend to the death, and an equal number will come out and despise with every fiber of their being. Ultimately GURPS can be defined as a system that may or may not work for you, so you'll just have to try it out first.
It's funny... we throw around the word "objectively" a lot. The problem with using that term is that even if you have evidence on your side, Veeky Forums's major selling point is that it has people that will disagree with you, and so there's always at least one guy that will argue with you every step of the way in the face of all evidence, logic, or reason.
In other words, arguing logically means nothing when the other guy argues emotionally, and so "Objectively" has come to mean "I think I'm right and so do two other people in this thread, and one of us will most certainly argue autistically about it."
Gabriel Evans
>Playing GURPS is literally murder and the destruction of the planet you live on. Citation needed. >*ALL* GURPS players are sociopaths. I haven't met too many GURPS players, but these claims seem, well, insane. I think I'm gonna need some good explanations for this one.
>Too many rules is stupid. From what I've gathered, the reason GURPS has so many rules is so you can pick and choose the ones that fit the game you want to run. I expect you would eventually slip into a pattern of "these are the rules I include in my campaigns all the time as my default for this genre".
But, in general, you're making lots of broad statements (crazy seeming ones, even), with nothing backing them up at all.
Which leaves me wondering...
Are you serious, or just memeposting?
Aiden Phillips
*Sigh*
Yeah.
I'm just looking for logical explanations about specifics about what people disliked about specific core and commonly used GURPS mechanics, so I can avoid pitfalls and possibly determine if it's a system I'll like or not.
There's always someone making outrageous emotional claims on Veeky Forums, or just trolling.
So you ignore them and focus on the rational ones.
Josiah Gonzalez
There are too many options. This might sound like a good thing at first, but most of them are pretty boring and even if you want your character to have that ability you'd rather just RP it than to have to go through the whole process. Most of them are pretty minor and a lot of them do more or less the exact same thing.
Yeah, it's up to you to prune that down, but at that point why even bother providing the list in the first place?
Ethan Fisher
Isn't there a "cinematic" skill system, for people who want a more D&D or WoD style skill system instead of a crazy specific and lengthy Rolemaster/Classic Unisystem type one?
I don't expect I would use the regular GURPS list.