Would its story make a good tabletop campaign? Would you play it? What system would work best?
We will not discuss the sequel.
Would its story make a good tabletop campaign? Would you play it? What system would work best?
We will not discuss the sequel.
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inb4 GURPS
>We will not discuss the sequel.
Why?
Yes
Yes
Fuck if I know
Because I'm afraid this will devolve into a GW2 hate thread and I only want to talk about the first game.
That game had the best loading screens.
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Here's a bigger version
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You gotta love guild wars
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And that's the lot of them. Holy shit this brings back memories.
Hide charr threads
Ignore charr posts
Do not reply to charr posters
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who else here believes that GW had a god-tier ost due to high concentrations of dat Jeremy Soule
Legit, ever since KOTOR and GW1 he's been my fav composer.
Agreed, best soundtrack of its time.
What's your favorite campaign? Mine is Prophecies, because I think it does a great job of making you care about the world and its inhabitants.
That one quest in Ascalon where you and your party had to run away from a gigantic horde of Charr warriors holy shit that was amazing.
Also, Factions was definitely the high point for me. It was gorgeous.
Why is GW's aesthetic so GOOD
I wasn't as much of a fan, but it's definitely because I could never get past FUCKING VIZUNAH SQUARE.
Luxon or Kurzick?
I love them both but Luxon. Just the carved-out tribal villages in the jade sea and enormous crab huts. They were beautiful.
Don't forget these bad motherfuckers.
Luxon genocide best day of my life.
You're gonna get hate whether you talk about the first game or second one. Anyone here will find any excuse to hate a thing.
Regardless of whether you're talking about GW1 or GW2, I really like their take on fantasy races. They feel refreshing while not being too alien for ~originality~. I can't really say there's a tabletop RPG that would work "best" with Guild Wars, though, since it's a setting that wouldn't be particularly difficult to adopt to anything.
Their Tengu are great.
Holy fuck I forgot about those guys 100% lmao
A lot of potential as an rpg setting for all different kinds of game type.
You could go high level heroes fighting the big bad all the way down to some Kaineng street rats trying to survive against the gangs, plague and starvation.
A game as a Charr warband set before the searing would be interesting.
Was it ever established what relationship the Charr had with the Grawl?
Yes. Yes! D&D 4e could work well if you want to emulate the skill system.
Even the exotic professions work with the system.
>Ritualist = Shaman
>Dervish = Avenger
>Paragon = Warlord
If you just want a story set in Tyria, or if you dislike D&D and/or 4e, you could use just about any system though.
What about necromancers?
>Would you play it?
I dunno, can I create a 55HP Monk and farm griffons all day?
Hekets were best frogmen!
Them binning the monk class one one of the reasons I hardly played GW2.
Though I rarely 55ed, I liked 600ing more as it was more relaxed.
Also no Touch Ranger no Life.
The handling of races was fucking fantastic. I have mixed feelings about the races themselves, but none of them have the problem where they could've just been replaced by humans of identical culture which is my biggest pet-peeve about fantasy races.
Speaking of rangers, I really liked the variety of pets that you can get. The Zaishen Menagerie was a godsend if you like switching them out a lot.
Jesus, you could tell that there's so much love put into the game. I just recently got back into it and I was struck by how much stuff there was just in pre-searing Ascalon.
Why don't I remember these guys? When I played Prophesies I only got a bit into the jungle.
I think it would have made the game a lot more interesting if they sort of switched the Norn and the Charr culturally, so that the Charr had retained their cross between native american and mongol aesthetic and the Norn had advanced technologically out of necessity after being pushed out of the far shiverpeaks by Jormag.
Because they were in Nightfall. Kourna, if I remember correctly.
Ahh. I don't think I ever made it off the start island in nightfall. It was pretty though
Was the cheap and easy resurrection canon? If so, was it why humans had such a stranglehold on all three continents?
>was it why humans had such a stranglehold on all three continents?
They didn't in the first campaign. They were forced out of Ascalon by the Charr, the mountains were controlled by dwarves and the jungle, desert and fire chain islands were largely, if not completely, uninhabited by humans.
What made Tyria (the continent) so hard to colonize?
Monsters on Tyria are still DnD tier but casters are all martial tier.
It probably could've been done if it wasn't for the Guild Wars and the subsequent Charr invasion driving humanity to near extinction.
>They were forced out of Ascalon by the Charr
The Charr did a lot more than that. They were the bane of humanity and, left unchecked, probably would've conquered the whole world. The Ascalonians were the only thing holding them back. So after the Searing removed Ascalon as an obstacle, they were free to invade Orr and Kryta.
In Kryta they were plowing through the humans until the White Mantle and the Mursaat appeared and pushed them back. Without those ancient phase-shifting flying assholes, the Krytans would've been annihilated.
An interesting aside, since the Dwarves were too strong to overcome, the Charr had to go through Norn territory to reach Kryta. The Charr knew that the Norn could go viet cong on their furry asses, but didn't care to do so unless provoked, so they reached a tacit non-aggression pact and passed through the Shiverpeaks peacefully.
Anyway, in Orr, the Charr were also devastating the humans. Mind you, by the way, that Orr was pretty much the greatest human civilization on the planet. It was where the GODS lived until they left. With the Charr knocking on their door, Khilbron (coaxed by Abaddon) panicked and nuked the entire subcontinent. Though Orr was destroyed, it also destroyed the Charr army and likely prevented them from continuing south to Elona.
It's funny, without the Mursaat and Abaddon, humanity outside of Cantha probably would've been annihilated.
Canthan master race.
>didn't have an unending war against ferocious cat beasts while simultaneously having separate, smaller wars against your human neighbors for centuries
Don't even talk.
Factions campaign is best campaign.
Wandering regions where your sea was turned to jade is fantastic. The jade quarries where gigantic blocks of jade are left standing because there is a fuckhuge monster frozen in it. I preferred the stone goths to the jade hippies, tho.
>not domesticating your cats like normal humans
Tyria plz
Who is the best god and why is it grenth?
>grenth
>edgy death god
>not Kormir, the human who accomplished so much that they ascended to godhood
Kormir is objectively the best god to worship for anyone who doesn't want to bootlick.
>>not domesticating your cats like normal humans
>implying we don't
Grenth started as a demigod son of Dwayna and imprisoned the old god of death, Dhuum, for his policy of "death undeniable" which allowed neither resurrection nor undead. Grenth then ascended to the pantheon. Pretty badass if you ask me.
bump
If she's so godlike, why couldn't she cure blindness?
>check + mate
To be fair, apparently neither could Dwayna.
>tfw smiting monks were never viable
fuck me
This might be shitty new GW2 lore, but I think they say that Grenth was specifically the child of Dwayna and a human sculptor.
>mfw Malchor actually got to tap that divine pussy
I feel like dervish kind of filled the role of holy warrior. I mean, technically every class was a type of priest, but still.
Will there be gee vee gee in this game?
>tfw Nightfall is honestly the best fantasy setting you've ever seen
>tfw it's gone forever
But GW2 is the source for my waifu, how could I possibly hate it
It's mentioned a bit in 2.
Grawl do live in Charr inhabited lands, but since they're lowly tribal creatures they are just ignored.
Nightfall was the hardest of the three overall.
Fuck those mandragors.
You shut your damn mouth about Papa Grenth.
Kormir a shit.
I took a lot of inspiration from both GW1 and 2 in many of my homebrews. GW1's hit location mechanic was ripped wholesale. Dual professions lives on in spirit, but its definitely moved away from where I started.
There's just something especially solid about its lore and mechanics. It just displayed itself exactly what it was supposed to be, it didn't need to try and be anything else.
Gone? You can play it right now.
2 kind of lost that direction of lore and setting since it's now only in continent Tyria and that is experiencing a nascent globalisation of sorts. The races have their own thing going but its all starting to meld together because plot.
GW1 felt organic as it depicted a variety of different cultures around the world that really were different because they had developed on their own in different circumstances.
Starting up Factions blew my mind after Prophecies and it blew again when I left Shing Jea for Kaineng.
GW2's lore is tarnished by real politics and that started even with EotN. There's too much that feels like "we just have to put this in" without regard to whether or not it was really needed or beneficial to the story. Mechanically, its a good, fun game, but the lore doesn't compare to the first.
I've heard plenty of people complain about GW1's story, particularly prohpecies, but the story a unique aspect of GW1. Despite any of the technical aspects of what the story is, or how easy it was to predict where it was going, the simplicity and directness of its own presentation made it what it was. GW1 is unpretentious, and maybe that's why I like it so much.
Yeah 1 isn't some stellar example of video game writing done right, on any of the campaigns, but they are well written enough, with sufficiently flowing plots, interesting and varying locations and overall just bits and pieces of cool things that keep you hooked.
Prophecies is a great journey, Factions about saving the crumbling empire and Nightfall uncovering the unimaginable machination's of a fallen god.
They're all different but they're cohesive.
GW2 is a patchwork.
>Start your journey, do some personal adventuring, none of this has relation to the main plot
>Choose your organisation yeah whatever, look how the dragons have fucked shit up
>Oh right the dragons, lets unite these organisations
>lets kill one of these dragons, okay now it's dead and took us a whole MMORPG launch campaign, 5 more to go
>I'm not a dragon but I'm a huge threat let me just destroy Lion's Arch lel
>well shit she was controlled by a dragon maybe we should mobilise ourselves to go and kill the dragon
>okay now we're in the jungle let's kill the dragon, okay it's dead
>two dragons are awake now, goddamn, oh shit it's the White Mantle though better take care of that first
I mean, sure, apart from the beginning it is ostensibly about facing the Elder Dragons but it just goes about it in a lackluster way, but even if it didn't and it would focus ONLY on defeating them all, it would be repeating the same thing over and over again, which it will still be doing even if they throw in these diversions like Scarlet was and White Mantle is now.
They wrote themselves into a corner of boring writing.
In the name of the Ministry of Purity.
The story? No.
Could put some neat things into the setting though.
>kormir
>accomplishing anything
>actually just a worthless tagalong who did nothing and stole all the reward
#notmygod
>he never played protsmites
Was that monk tanking?
GW2 has an okay story.
I like the elder dragons. Those are cool antagonists.
But the protagonists side is full of annoying characters, like Taimi, or the Commander. It comes across as tumblr self insert fanfiction, and that's hard to do when you're the company writing the story, and not a fan writing fanfiction.
Player character's fine, I think. Really neutral about everything but this is understandable. Dead right about Taimi though, and the rest of the party aren't much of characters or likeable, save for Canach.
For how much of an ensemble cast the whole story of GW2 is, quite few characters actually have any plot significance. Traeherne obviously, who is ridiculously dull, but other than him and obviously Pact Commander it's pretty much only Taimi, Rytlock, and Logan and Caithe I guess, of which only Rytlock's any cool.
>you know what, this isn't working. Let's just- let's just go to hell and kill satan.
Kek.
"*IM-MO-LA-TION IS THE SIN-CERE-EST FORM OF FLAT-TER-Y*"
The char abandoning religion and spirituality makes sense in lore though, as thier priest class did nearly fuck the whole race (and maybe world) over by siding with the destroyers.
Yes, but I think there was a missed opportunity when they stopped being the barbarian race.
I dunno if there is a system that can replicate my favorite part of GW1: the mesmer's ability to punish targets for using skills. The mesmer is just all-around difficult to conceptualize from a gameplay standpoint, so much so that they complete reworked the class for the second game.
I would have thought of the spellthief but I agree the Mesmer is different in spirit
Original mesmer is one of the more unique concepts of a class I've encountered in vidya.
It was also by far the hardest profession to play. It was almost as if designed strictly for PvP, but you obviously had the option to play them in PvE, but to be an effective mesmer you absolutely had to know what you would be facing against and adjust yourself accordingly.
But if you knew, the denial and shutdown they could dish out could trivialize fights.
Minion master builds would be kinda rough, since 4e wasn't big on the whole "ruin the action economy with a bunch of minions", but blood/death/curse magic necros fit in pretty well. It's essentially the warlock class. Somewhere between controller and striker.
Now, Mesmer would be a fun class to stat up.
I remember running a melee punishment Mesmer in random arena. That shit was so much fun. It's too bad they did away with the skill system for the second game.
There was so much system there to play with. It reminded me of the best parts of MtG deck building. To say nothing of 8v8 where you could start to get team-wide builds going: EoE ranger teams, etc...
GW was theorycrafter's wet dream vidya. Due to the amount of skills and dual class mechanic it was an absolute nightmare to balance, but that also made the meta fluctuate constantly with every balance patch.
It was dynamic and exiting.
I'm replaying Prophecies with a warrior/ranger right now. The combo with sever artery and gash is very fun.