Runewars Miniatures Game

Are many people on Veeky Forums keeping an eye on this game?

I've heard a couple of people suggest it could draw a lot of the Warhammer Fantasy fans who were turned of by Age of Sigmar, since it's a rank-and-file fantasy wargame. But I personally doubt that alone would be enough to really draw the WHFB crowd in, especially considering how generic the Runewars setting seems to be. There are only two factions revealed so far, and they're mostly generic fantasy humans vs. generic fantasy undead.

What I can tell of the rules looks interesting, though. It looks like a combination of rank-and-file fantasy with aspects of X-Wing (secret, simultaneous action planning and upgrade cards) with an objective system like Armada's.

I guess I don't know what to make of it. Maybe if there were more than two factions revealed I'd have more of a feeling about it. Because god are the two factions so far generic.

Other urls found in this thread:

fantasyflightgames.com/en/news/2017/2/13/the-land-of-steel/
fantasyflightgames.com/en/news/2017/2/28/protectors-of-the-realm/
youtube.com/watch?v=yOfmW-vTK74
twitter.com/AnonBabble

no idea, if that game takes interest in the WHFB crowd
but I guess, they are rather interested in Kings of War anyway...

Saw demo on GenCon, Humans looks a meh, but skelies are good

Yeah, that was the other thing that occurred to me. If WHFB oldfags were looking for a new game, they probably already found one.

In terms of models, or in terms of strength/abilities?

interlocking bases is cool, but never once in playing whfb did I ever think "gee, this needs template restricted movement" or when I played xwing, I never thought "gee, this would be great in a fantasy mass battles wargame"

I think the template movement works for their WW1 or whatever era dogfighting game or xwing, but I don't see it needed anywhere else

While I agree than movement templates in Runewars looks muc less common than in X-wing, it's still good system, which makes maneuvering much faster and makes it much more interesting

>If WHFB oldfags were looking for a new game, they probably already found one.

And the rest either stuck with 8th edition or went on to 9th Age.

eh, ill still give it a pass. the minis are not drawing me in. especially since theyre doing preassembled or preprimed.

>doing preassembled or preprimed.
nope

oh thats cool. Although i just still cant get excited about it. i have a couple games in the meantime that fulfill all i want from fantasy battles and really don't feel they lack enough to search elswhere

I was thinking it would be neat to pull the templates from this and applying it to WHFB directly just to change it up.

will be there any other faction and units?
because so far it looks very limited.

>I've heard a couple of people suggest it could draw a lot of the Warhammer Fantasy fans who were turned of by Age of Sigmar, since it's a rank-and-file fantasy wargame
it could have. if it came out a year or so ago.
now most of the WFB have moved onto kings of war or 9th age. a decent chunk went back to AoS when the generals handbook and the more structured army rules dropped.

if its a success probably.
they're just starting small to test the waters and focus on getting it right.

am i the only one bugged by the price of the miniatures? Not the starter pack which has decent price of course, but the pack of miniatures are pretty fucking expensive.
of course there will be other factions,unless the game flops hard daemon orcs and elves are a given.(acutally i think they might have announced them directly, but not sure.

>Board-game plastic units
>Requires specialised dice and tokens to play
>More expensive than GW

Going to be honest... if this takes off I'll be genuinely surprised.

preassembled but not prepainted is a big plus in my eyes- i hate gluing, but love painting. that said, my hopes aren't super high, but i'll pick up a box to be a 'my first wargame' to run with some friends.

it's not preassembled though, it should be something like dark vengeance.

>>More expensive than GW
Redshirt, please.

And no game with good game-design.
>a decent chunk went back to AoS
Kek, I guess it mostly were Daemons players?

>Kek, I guess it mostly were Daemons players
can't say. locally its a good mix
same as pre AoS really other than a sprinkling of stormhost armies.

>locally its a good mix
Then guess you are from EU, because only EU will have such cucks concentration.

the price point is pretty much the same.
GW have slightly cheaper infantry. runewars has slightly cheaper cavalry.

the big tell on value will be how detail quality compares which won't know until we get our hands on them.

>GW have slightly cheaper infantry.
Yeah 30-35$ for single model are much cheaper.

Saw a video of a demo game of this at some convention or other, was monumentally underwhelmed. It seemed seriously clunky and bloated, like I think there were over 20 minutes of solid talking from the game's rep before a single model moved or dice/counter was thrown (even the youtuber interviewing him was making bored "uh huh uh huh uh huh" responses as he waited for stuff to happen). By comparison, a game called Dropfleet Commander got a reasonable amount of hype a while ago, and in demo games of that ships were moving and things exploding within 5 minutes, which suggests a game that's been designed elegantly (while still having depth).

Runewars just seems to have too much bloat, with counters that you flip and special dice to roll and secret orders to give on the special orderwheels and who knows what else. It's like they're really excited with making their own tokens etc., and shoved as many as possible into the game, to its overall detriment. Hell, one of the major criticisms levelled at GW's i-go-you-go games is how long one player spends with nothing happening, but remarkably Runewars seems to be even slower to play.

>but remarkably Runewars seems to be even slower to play.
Well nope, at least movement phase are much faster, than KoW, WHFB, 40k and AoS

Another user.
I'm from Tampa and there's plenty of people playing AoS. Also went to LVO this year and they had... what, a hundred-ish people at their tournament? Read somewhere that in Nova they did a pretty decent turn-over and it seems they'll have 4 events at adepticon. So it seems there's some "cucks" here.

>WHFB, 40k and AoS movement phases
You pick the model up, and move it up to the maximum distance.
>Runewars movement phase
You flip some "rune" tokens, then you set orders on your order dials, wait for your opponent to do the same, then find out which unit has initiative, then look up what bonuses the runes flipped at the start of the turn mean according to what you set on the unit's dial, THEN you pick the models up and move then up to the maximum distance.

Yeah, seems much faster.

>You pick the model up, and move it up to the maximum distance
Guess you never played guard, nids, orks and skaven?
>You flip some "rune" tokens, then you set orders on your order dials, wait for your opponent to do the same, then find out which unit has initiative, then look up what bonuses the runes flipped at the start of the turn mean according to what you set on the unit's dial,
It's not movement phase.

>I'm from Tampa and there's plenty of people playing AoS. Also went to LVO this year and they had... what, a hundred-ish people at their tournament?
So what? I've talked about idiots who plays old armies instead of new one.

>It's not movement phase.
YEAH YOU FUCKING GOT HIM THERE
WHAT AMAZING PEDANTRY
ITS NOT TECHNICALLY THE MOVE PHASE BECAUSE YOU ARENT MOVING, JUST PLANNING YOUR MOVE
you fucking know what they mean, don't play dumb

FFG are finally getting big enough that people are starting to nit-pick their products, desperately wanting them to fail. I guess that's a mark of success.

>you fucking know what they mean
Nope, I don't. I talked abiut movement process in Runewars.

I'm almost certain I've seen something about 2 other factions supposed to show up pretty early on, but I couldn't for the life of me point you to where I read that.

In the last 40ish days, though, they've actually started announcing the expansions. So far what we know is coming for each faction is:
>Basic infantry unit
>Special unit (cavalry for humans, archers for skellingtons)
>Unit command figures
>Monster unit (golem/carrion worm)
>Hero on foot
>Hero who can be mounted or on foot

Good counter argument, you really disproved all the criticisms of the game made so far with your reasons and logic.

I don't dislike the game because I'm desperate for it to fail, I'm just very unimpressed with what I've seen of it played, and I'm not hearing counterarguments that make me want to play it. And this isn't a Runewars General thread that I've barged into to say I DON'T LIKE THING, it seems more a thread to discuss the pros and cons of the game, so highlighting cons is hardly "nitpicking".

>and I'm not hearing counterarguments
You didn't bring any arguments except
>planning phase are stupid

There's considerably more criticisms in this thread than just that (and I notice you haven't even offered a counterargument to that one statement) but fine, I'll leave you to fanboy your game in peace.

>There's considerably more criticisms in this thread than just that
You mean ?

The "lore" preview mentions Elves and what I assume are Orcs. And in the preview of the core set Humans, the hero has an ability to bring a non-unique Elf infantry unit into your army. So it looks like we should have four factions fairly early on: Humans, Skeletons, Elves, and Orcs. (Seriously, could they have picked more generic factions?)
>fantasyflightgames.com/en/news/2017/2/13/the-land-of-steel/
>fantasyflightgames.com/en/news/2017/2/28/protectors-of-the-realm/

>claims to love logic and reason
>resorts to ad hom

trips are for kids

But he's made no logical statement, just said that he didn't offer an argument.

Heroes =/= infantry.

You get 16 chaos warriors for 50 bucks, and even those dated sculpts look better while being cheaper if bought on equal numbers..

>EU
>AoS
kek

Well yeah the UK is not part of the EU anymore, but there is a strong following of AoS in both the EU and UK

>counters that you flip and special dice to roll and secret orders to give on the special orderwheels
You see this is a big turn off for me, FFG's obsession with unique dice and counter crowding.

>All these people underwhelmed and can't get excited about it
>I guess they're doing something right!

>while being cheaper
Nope, 50 for 16 and 24,95 for 8

Can we both stops this discussions (about any game) since none will provide exact numbers?

>buying old chaos warriors
What a shiteater.

Ah. Did the conversion wrong, then... I'm too used for the Eu to have lower prices in miniwargaming, not the other way around.

We do have some decent numbers for the US:

LVO had 100-ish players, a bit more than a quarter of the 40k events' membership.
NOVA too reached the three-digit mark (and knowing how big the US are I doubt there would be too much overlap in participants).
Adepticon had the idea to make a tournament, it got full and decided to open another. They have managed to fill out three tournaments.

Can't say about AoS, there is no major tournament in my country.

I'm not seeing triumph. It will have it's players but it's claim to fame's been already taken by the half a dozen alternatives that popped before, plus AoS becoming more bearable.

Pros
>90 bucks get you damn near a full army
>Super simple rules
>Easy to assemble minis
>Expansion rules in regards to rule cards will be free

Cons
>Generic factions
>Samey Sculpts
>Proprietary dice
>Clunky movement trays
>Expensive unit "expansions"

Over all I'm not touching the game or wishing it ill or well wishes till I see reviews of it or play test it first hand. So far though in my early opinion kings of war will still eat it's lunch in regards to mass ranked fantasy battles.

>>Clunky movement trays
AoS, please.

Look again at the interlocking movement trays they use user. They look clunky.

Also I don't even play AoS but still find it funny that it's used as almost an insult now and days on here.

For those who haven't been following the Terranoth games there are two or three other factions from RuneWars or Rune Age that could be added to RuneWars Miniatures games:
Llatari Elves (generic elves), Dunwarr Dwarves (Generic dwarves), Uthuk Y'llan (Demons).

>They look clunky.
Modular trays in Runewars one of the best things.

>>Proprietary dice
How is that a problem if they come in the box?

Misplace them outside of said box then get back to me on how easy it is to get more. I have containers full of d6 and d20's. On the other hand I don't have containers full of "Runewars: The miniatures game special dice."

I get it. You like the game. You like the look of it. You even possibly like the way it plays.

Agree to disagree because I'm not going to persuade you.

How is interlocking movement trays a good thing? What does it offer that just moving movement trays together does not?

I guess it would be being able to change their shape and adjust their ranks and columns on the fly or change it from game to game. Whereas most rank an file games use static trays. I know it would have been nice in whfb because there was an order you could give to reform and change the shape of a unit. If they were on a normal movement tray, you would have to remove models from it and form up outside of the tray. People sometimes got around that by using magnetic breakaway trays similar to this. It's not an original idea, but i could see its use, and probably the only thing I find interesting about runewars.

But does it really give that great a benefit to moving two movement trays? Like a tray of 20, then add another beside or behind it happily makes a 40 man unit... does moving one or two trays slow down the game?

Versus the risk of a 40 model interlocking tray, with the risk of the puzzle connectors failing and half the unit dropping?

The game seems interesting albeit a bit over complicated. I'm willing to try it out though just to see how smooth it plays comparatively since X-wing looks more complicated than it really is
youtube.com/watch?v=yOfmW-vTK74

>I get it.
and you still didn't explain how trays which allow you to reform squd or split it very quickly are bad thing?

Sure there can be alternatives. It's a nice idea and seems like a good idea in practice. But to me it's not enough for me to want to invest or even switch games, especially since I am happy with the games I am playing.

The problem with these FFG "miniature" game and also lots of company that sell miniature is that they don't have a good preview pic of the mini on their store page, they're all tiny preview pictures. You have to google them to find a somewhat close-up picture.

But i doubt the miniature is near GW-mini Level of detail by the look of it.

>But i doubt the miniature is near GW-mini Level of detail by the look of it.
no probably not.

but this seems to be more aimed at the gamers, who don't really care about minis beyond their function as pretty game peices. And they look fine for that.

I think I might be who they are aiming for. I love wargames but hate that almost every single one assumes I also want to assemble and paint miniatures. I enjoy miniatures vastly more than abstract chits or tokens, but dislike the amount of time I have to put in with glue and shit just to have something three-dimensional.

Yeah that single-handedly stopped me from ordering the Starter Set. The upgrade kits are ridiculously priced. A single unit is 1/4 the price of the starter box, at the very minimum.

>but still find it funny that it's used as almost an insult now and days on here.
Well, it is the worst wargame ruleset out there. It has set a new low.

>52039499
Nice bait. You're an idiot. That's all you're getting from me.

What kind of prices are we talking about here?

>What kind of prices are we talking about here?

$25 USD for 8 infantry or 2 heroes, and $35 for 2 golems or cavalry.

>He loses dice

>He thinks 1 Core game will have enough dice.
>He has never played or bought a FFG game before

That's their whole schtik. You always need more.

And a dice pack was literally the first extra product they announced, and it costs like 8 bucks.

Honestly old WHFB required templates and speciality dice and it never was a problem.

Simultaneous order declaration through the maneuver wheels Is certainly the make or break element of the game. It really cuts down on the amount of time you are waiting for your opponent in an I go-you go format. I played the demo at Gencon last year, and it seems promising. I'd really like to play some more games with the system since it they get the simultaneous order declaration done right, then it will undoubtedly be the best mass fantasy battle wargame.

obviously it was, otherwise it would still exist.

>More expensive than Mantic for models that are actually worse
>A million special doodads as with everything that FFG makes
No thank you

Why does FFG insist on pushing new and unheard of products at the equivalent MSRP of franchises with dedicated fanbases?

FFG decided to make a vanilla rank and file game based off their most vanilla IP? Great.