/5eg/ - Fifth Edition General

D&D 5th Edition General Discussion

>New Unearthed Arcana: Traps Revisited
media.wizards.com/2017/dnd/downloads/0227_UATraps.pdf

>Give feedback on the previous Unearthed Arcana
sgiz.mobi/s3/19723ad02610

>New Plane Shift: Kaladesh
media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf

>Official /5eg/ Mega Trove v4b
mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on
pastebin.com/X1TFNxck

>5etools
5egmegaanon.github.io/5etools/5etools.html

>Previous thread
FACT: MANTICORES ARE THE MOST POWERFUL MONSTERS IN THE WORLD

How have you best used Manticores to bully your players?

Other urls found in this thread:

strawpoll.me/12466636
thisisthinprivilege.org/
drive.google.com/open?id=0B9p7DxYuE-3VRVB2aUFXdmpxMU0
twitter.com/NSFWRedditImage

>strawpoll.me/12466636

A rather basic one this time.

Has Speak with Dead been used in any of your campaigns?

Yes.

No.

Maybe

fuck you

Yes.

It went badly.

Speak with Dead is the only reason my current campaign didn't end three months ago. The players don't care about a story, they don't care about any sort of quest, all they care about is killing things and then using Speak with Dead to laugh and call the corpses pussies and piss in their mouth. I need a new group but everyone I know is somehow worse please help

9th for Timestop is a joke for a 9th level spell

Back when we were drunken teens this happened a few times. The group would kill people they didn't like then Speak With Dead to bring the poor fuck around enough to watch them vandalize his corpse.

Wish I could help more than "they'll maybe grow out of it in a decade or so".

>Time-affecting magics before level 9

Rather than make timestop a lower level spell, they merely need to buff it. And even then, considering action economy, I'm pretty sure there're some pretty good uses for it, even if it's a 'get out of jail free' spell like teleport except with more fucking around.

I agree it can be lowered in lvl, it has always be 9th level and deserves it.

>I am pretty sure there's some pretty good uses
Everybody says so but I've never seen anything compelling.

>teleport
Just teleport then.

>buff yourself
Concentration

>delayed spells
Really not worth a 9th level slot

desu you should be allowed to affect other creatures during it

DMs, was there time in your campaign where you threw in this elaborate hook that would tangent your players to this adventure you got planned out that could tide them over for a couple of months or three of good old adventuring but was cut-short to a criminal few weeks when they did something that sensibly ended your planned adventure?

Yes, if you affect a creature it should end the spell FOR THAT CREATURE.

The problem with buffing is its easy to overshot.

I DONT KNOOOOW

Can you repeat the question

There are plenty of non-concentration buffs out there, or traps or environmental things you can do.

Forcecage, for example, doesn't use concentration and you could easily argue that it doesn't affect other creatures until they try to bash against it or teleport out.

Mirror image. Maybe dispell magic on something that'd fuck up the combat if it's not worn.

Use items. Set up traps. Move a trap. Mostly a lot of environmental things you could do here.
Maybe animate some dead, the dead don't become creatures until after you animate undead them.

Make some walls, minor illusion, this or that. Use your bonus actions to put poison on an array of weapons for the rogue.

I think the main synergy you could be getting is through using your time to interact with the environment, really. The problem is that 1+1d4 turns is basically only an extra 1d4 turns if all you planned to use was your action. Which could be only 1 extra turn, as a level 9 spell.

By the sounds of the 'ready' action description, you could even ready an action to happen later in the round because technically it's still the same round.


Still, I can see some really niche uses cropping up here and there where you simply just need more actions and not the actions something like 'haste' grants you, and those actions aren't just 'fireball enemy again'.


But overall the spell is really niche and it has the chance of rolling a 1 on the 1d4 to give you jack shit but a worse action surge.

So my players are thinking of uniting Klauth and his dragon cronies and King Hekaton and like-minded giants to go against Imyrith who I've added that she's in cahoots with a Beholder and Slarkethel.

Their SKT run for the past year has let them unite the giant lords (save for the Hill and Frost giants) with Hekaton and on the other hand, they've made a very uneasy alliance with Klauth and during a little improv and other shit, they somehow managed to get Klauth and Felgolos to help deal with this giant threat (at the time, they really thought something was up with the giants that bringing in dragon's help would be a good idea) I also added some info that Klauth hates the shit out of Imyrith for reasons.

Now with the information that Imryith is behind it all and she's in cahoots with a beholder (something I threw in), the daughters of Hekaton and Slarkethel (I might not bring the kraken in the foray though but I really dig the Society), they're thinking this one big fight to handle that they want to get dragons and giants, enemies that span centuries, to unite for this one moment.

My players are excited at the prospect but I'm wondering if this is gonna bite them (and me) in the ass. I'm just asking for another set of eyes if there might be some crazy plot hole coming in (I mean, you can't just set aside centuries of hatred between dragons and giants for this one dragon gone rogue for once but i'm letting that slide) or should I just let them have it cause "rule of cool"?

No. I would not let foolish pride lead me to sabotage my hard work and spitefully blame everyone else for it.

Speaking of which, power word: kill is really niche, too.

I think the problem with level 9 spells is there's a couple of overwhelmingly generally great spells like wish and foresight to fuck up the purpose of using any other level 9 spell.

Seriously, where did that one user disappear to?

Got a beta for the orcs, have had for a long time now. Fixed the Wisdom modifier because jesus christ Kensei Monks for murder.

How do we fix the kaldesh crafting feats?

Problem: One feat is basically an inferior find familiar. The other feat, quicksmithing can just have find familiar, meaning there's no reason to ever pick up servo crafting.

Problem: Quicksmithing is unclear about how the spells are cast. Are they even cast? you're using artifice instead of hand movements. Is the 10 minute ritual time the time you spend crafting? Or do you craft the object earlier, in your downtime? One way is kind of lame, since it just makes you sort of an inferior spell caster, Don't get me wrong, it's easily one of the best feats you can take in any situation. But it's implemented poorly. the other way doesn't seem to be supported by the text at all.

Force them to earn actually getting the drakes and giants cooperate, make them demonstrate s feat or strenght or something

At least if the niche use for those spells comes up you're more likely to have the spell prepared than in earlier editions.

So, beside the weird and original settings like Dark Sun, Planescape, Spelljammer...what other d&d settings are there and what makes them recognizable?

>forcecage
Just cast forcecage then you don't gain anything with timestop there

>non con buffs
Timestop for blink + mirror image. Not worth

>set up traps
Kek you in a level 17+ fight

>make some walls
Make one wall you mean, walls require concentration (except one of them I believe), just cast the wall then.

>minor illusion
Give an example

>poison an arrow
9h level

>still I can see some really niches uses croppong up here
Just like I said, everybody says it has some good uses but I've never seen one.

You gave nice things to do during a timestop
but earnestly, would you cast it for any of the reason you listed above ?

I need help making a werewhale, any tips/ideas?

Look for posts made on nights of the full moon to observe differences between their natural state and the transformed state.

thisisthinprivilege.org/

Here's your character art.

How would you make the revised ranger spellless? I really like the idea of a ranger without magic.

By playing a battlemaster or scout fighter.

Allright, user wherever you are, I'm done (stat-wise). I'm not sure whether I'm up to writing all the fluff for them, especially when you can find all the needed info in Volo.

Or maybe I should just rip pieces of that fluff into these?

Neither of those have wilderness mechanics like a ranger, or favored enemy, or good animal companions.

>wilderness mechanics
Survival skill.
>favored enemy
Who gives a shit?
>Good animal companions
Ranger doesn't have that either

As if favored enemy was worth considering at all.

Read Scout Fighter again, to correct your ignorance. Then come back and read this post.

just add the find familiar feat from kaladesh and refluff it as a small animal companion

that's...a really good fix, actually. I will steal this.

For 9th level spells? I don't think anything can even scratch Wish, so I think it's pretty safe to buff it.

So, I want to RIP AND TEAR. And do a fuckton of damage, in melee. And actually stay there, and not have to worry about spell slots or self-heals or whatever bullshit is there. Wha class, or combo, is best for that?

So I hear vecna is omniscient in term of knowing secrets, like if you know say a way out of the dnd multiverse he would know it due to it.

thats retarded you should feel embarrassed even thinking about that

Barbarian? Totem barbarian?

underrated

nah it's shit

>So, I want to RIP AND TEAR. And do a fuckton of damage, in melee.
PAM Oathbreaker Paladin
>not have to worry about spell slots or self-heals or whatever bullshit is there
Doing the sickest melee damage with spell slots or doing mediocre damage without spell slots. Pick 1

i was asking it as a querstion wanker, I heard it somewhere and was asking for its vercaity.

What about the damage bit?

That's the opposite of what I was aiming for.

There's the basic use of putting up all your non-conc buffs if you get ambushed, but there's also a few killer combo uses with spells that don't affect the enemy right away, like cloudkill. It triggers at the start of enemy turn and when they enter the spell's area on a turn, but not when you cast it.

Favoured enemy and animal companions who fight in combat are both archetypal for a ranger.

Just ask your dm about magic items and how often you'll get them. Maybe beg him for one and tell him your concept?

Anyone have any experience with the Oath of Treachery UA?
How'd it play, what was your character like, etc.?
Asking because one of my players is interested and I want to know how it plays out on the table before giving him the go-ahead.

I guess you could go PAM GWM Barb but it's not going to do anywhere near the damage any paladin will dish out.

>Speaking of which, power word: kill is really niche

Great for killing death fuckery, and Shapechangers.

That onion druid giving you shit with infinite wild shapes? Just shut his ass down

Are you telling me that martials are still worthless, even though this edition is praised for fixing that?

That's an awful fix, for the record.
>Cast mass buff.
>Whole team has 1d4 rounds to fight enemies one at a time.

Friendly reminder that PAM is part of what's wrong with this edition.

Also crossbow expert.

I went Fallen Aasimar, Paladin of Loki

It was fine. Just fine. Some niche mesh here and there, but at the end, I'd might as well just have had better roleplay with a Valor Bard

>PAM is OP meme

kek, good laugh, bruv

It's not OP, it's mediocre and everything else is shit.

There's no reason to choose any feat over stat increase. Or PAM. That's why it's shit.

You guys really ought to be nicer to Pam.

It attempted to snatch the cute Fighter from their encampment late at night because she smelled the most delicious

Eberron has magic robots, magic skyships, magic cold war intrigue, and halfling barbarians riding dinosaurs.

>implying it wasn't intended

Like, for example, you want to maximize missing opportunities, so that means pumping up your armor class to the point where a lot of your other options become boring.

She's a fat whore and deserves to be drowned in a toiled.

>There's no reason to choose any feat over stat increase.
Why say things that make it so that no one will take you seriously?

>non con buffs
yawn.jpg

>killer combo
>casting cloudkill
You need to develop, as of now you are just reducing the duration of cloudkill by 1d4+1.

What are some useful ways to use an AT? On the surface, they don't seem too in-depth or useful aside from healer kits.

>gwm
>sharpshooter
>cbe
>resilient
>shield master
>sentinel
All respectable feats
>lucky
>magical initiate
Meme feats but fun

I suppose that if you're a bard, you can use Time Stop to start laying Circle of Power, Forcecage, Enhance Ability: Charisma and a level 8 Spiritual Weapon

Make alchemists fire.

Seriously, though, out of all those feats there are like seven or eight worth taking, tops. Others are pretty niche.

But then the question becomes:

Why didn't you use Foresight instead?

>high fantasy game
>magical beasts every-fuckin'-where
>give players free reign in character creation
we shot "serious" campaigns in the back of the head and dumped that body in a ditch a long while ago.
"So what are you guys playing as."

>A CENTAUR SHIELD PALADIN LANCE ALL-DAY EVERY DAY

>A NAGA HEAVY MUSKETEER

>A DRIDER DRUID / SORCERER

>the final guy.
>a human fisherman

Hey, you never know. The guy might have a fun idea in mind.
But you'll probably just get anti-fun responses telling you to kill yourself or go back to pathfinder general because how DARE you play something other than the core four races.

Battle master fighter with the outlander theme

Soulknife is always the answer.
Resources like a monk, damage like a paladin, flexibility like a warlock with useful invocations.

File's too big cause pics but here: drive.google.com/open?id=0B9p7DxYuE-3VRVB2aUFXdmpxMU0

Have you never heard of a straight man?

This. In a group of weirdos a regular dude provides some nice contrast.

It probably wouldn't be hard to work favored enemy and animal companion into feats

He did.
I was just surprised how he didn't go for is usual harpy character.

Basically he was your standard fighter class but his fishing rod was his weapon.
>quarterstaff
>with a special ability to HOOK and PULL enemies out of cover.
>advantage on tiny enemies
It was hilarious

you just have to pair it up with Conjure Machine and flashy roleplay

Well, that sounds pretty fun and tongue-in-cheek. I see nothing wrong with that.

Honestly the opposite, dirt-and-dung peasantpunk fantasy that tries to be all dark and realistic, is way worse imo. I'd rather play a historical setting and treat it like the legends about magic were real.

My party had a rival/enemy. A mad scientist with no natural magical inclination, who was obsessed with recreating magic through science. He was a recurring antagonist throughout much of the campaign. When he was finally defeated, it was in his workshop and it was filled with wondrous mechanical machinations and clockwork automatons and equipment far beyond anyone else in the world. There were also horrific blends of mutilated corpses fitted with machinery and, in the last few months of the game he'd made a pact with a demon and had begun intertwining magic into the mix to create a bunch of really cool and disgusting stuff.

They took some awesome loot and his journal and left. His journal was written in code and they needed someone to decipher it. Now here's what should have happened...

They get it deciphered. They learn he had visited this massive underground city filled with sentient and living mechanical beings, and that this all spurred his fascination with machinery. The location is in the journal so they decide to go there and check it out. This city had dozens of unique NPCs and quests and stories for them to find, and more importantly they could potentially be their most useful ally in the main quest of the campaign.

What really happened...

They threw the book in a fire and left.

That doesn't sound much like fifth edition... How do monster races look like statwise?

Horrendous, probably.

Honestly could you blame them? I would've done the same thing. Toss the book in the fire and hope no one ever gets curious enough to recreate the same horror-tech the mad scientist. Sometimes, some tech is just better off lost and forgotten.

The same? Why?

Not playing your GWM + Lucky Goliath Barbarian with oversized weapons.

user get to it!

>playing barbarian ever

>The same?
same as what?

Fighters work well as well, but totems work really well with this.

>Honestly could you blame them?
Not one bit. They definitely did the smart thing, which is surprising since this is the same party that summoned a demon because one of them misread a nod.

>oversized weapons
That's not a thing anymore buddy.

>misread a nod
Under what circumstance did a nod ever mean "Let's summon a demon"?

Be small, make Minor Illusions and hide completely inside them