First for stop arguing about whether the Empire is evil
Blake Garcia
First for the Empire isn't evil.
Tyler Young
First for The First Order
Nathan Parker
First for evil or not, the Empire has more style than the Rebel scum ever will.
Adrian Morgan
nth for nJo is a cooler stable than the Force Nexus
Sebastian Davis
All right, enough shitposting. What career/spec from EotE would you make Luke? What about from AoR? FaD?
I would say definitely Ace (Pilot) for AoR but I'm not sure about the others.
Jacob Adams
>Eote I think there was a Force user class in the core book
otherwise colonist maybe?
Angel Miller
>actually putting star wars in the title You fool you've killed us all
Elijah Torres
>Ace (Pilot) >Commander (Squadron Leader) >Warrior (Starfighter Ace) He favored Djem So, but I can't remember if FaD has a class for that yet. I'd also wager he would have Guardian (Peacekeeper). Feels like it falls in line with his general personality and character traits.
He would also have a unique Moisture Farmer career. He doesn't use it on many things other than Mara Jade's panties.
Elijah Ross
I just finished playing the KotOR games, are there any systems based in that time?
Jackson Carter
You could easily set the FFG games in that era.
Ayden Harris
The KOTOR games mostly follow the d20 system, which conveniently has KOTOR-era source books. If you don't like d20, FFG probably works, too. Most KOTOR tech is just thinly veiled PT/OT reskins anyway.
KotOR itself used a modified version of WotC's Star Wars d20 RPG, which itself was basically just 3.x D&D with a few minor changes.
WotC's Star Wars RPGs (d20/Revised/Saga) all have setting books based on KotOR.
WEG d6 had rulebooks for the Tales of the Jedi era, though, and FFG's are centered basically around the OT.
Carter Powell
>tfw the Old Republic era will never return to the glory days of crazy Egyptian space wizards
Jaxson Cruz
What's a way akin to bloodstripes (But not bloodstripes) to mark a First Order TIE fighter as a veteran?
My normal list is 5 Omega Squadron generics, so I just gave them Blood Stripes, but I want to pimp out Omega Leader more.
James Wilson
Slick gray camo and yellow wingtips?
Xavier Russell
Sharkmouth or tiger stripes are always cool designs to add to a squad leader
Jackson Wilson
Good that was fucking shit
Isaac Murphy
The only shit thing here is your taste. Classic basilisks and goofy, blinged-out Sith were great.
Isaiah Torres
Pin-up girls
Connor Anderson
Look at him and laugh
Grayson Hall
Everything is better with pin up girls
Leo Jenkins
>le we have super ftl yet still dress and act like regular Egyptians from Earth. It's fucking shit I don't care what you think. If they wanted to mimic earth they should look like The Expanse or some shit not medieval and shit.
Daniel Parker
It's their custom user.
That's how they dress. Its fashion
Isaac Sanchez
About to run a game using ffg star wars in the days at the beginning of the Old Republic mmo time line.
Is there any work been done or a suggestion page as to what stats to use for ships and droids during that era?
Adam Ramirez
There are people in robes, cowboy dusters and utility belts in the original trilogy. Commanding officers wore nazi uniforms and people had the equivalent of bicycle for ship to ship combat.
You can talk shit when half the ass hats on Coruscant did not look like they dressed in Hell Boy 2 costumes.
Carter Torres
Nope it's retarded shit but be my guess keep defending it in the knowledge that based Disney will never ever make it canon
Jack Gray
Sure thing, mate.
Thomas Murphy
Sure is cutting edge here
Andrew Morris
To add to that, Vader's helmet is heavily inspired by both the stahlhelm and samurai kabuto. The OJO had a thing for monastic brown robes. Gamorreans still go around with axes and Royal Guards still carry pikes. Stormtroopers walk around with Sterlings and MG34s, while Rebel troopers have StG-44s, M1 helmets, and dressed up M60s. Saw's faction is literally just Space Muslim terrorists.
This is space fantasy franchise, not hard sci-fi. Shit from thousands of years in the past is should look archaic as fuck.
Josiah Martin
How would I best go about running a session where the party would be involved in the battle of Malachor V? I don't know how to set it up and get the players involved without either ruining the significance of the event or without putting them in a situation that could easily get them killed
James Wright
Well, this /swg/ is off to a fuckin' awful start.
Things we're no longer allowed to argue, because shut the fuck up:
1. The Empire isn't evil 2. Rebels is a good/shit show 3. Pablo Hidalgo likes it up the bum 4. Old Republic medieval dress is cool
Anthony Robinson
Now you guys are strawmanning. The majority of the Republic doesn't look like that but the entirety of the old republic looked medieval and used spears and shit
Grayson Ross
You would either have to build up to it through the campaign, making them work with or against Reavan who is going to set the thing off.
Or
Set it up so they are part of the space battle during it and are removed from the events of the planet. Either fighter pilots or ship to ship combat with mandos who have invaded their ship before landing.
Camden Edwards
user, you're just going to make them want to talk about it now
Charles Russell
>entirety No it didn't.
Levi Sullivan
Original concept art for the entire OT was heavily Three Musketeer style, with nobles in silk shirts sword fighting armored soldiers.
Liam Russell
You would best not be doing that, unless you want your Force sensitive players to all die from the sheer terror of feeling thousands of fellow Revanchist "Jedi," Republic military, and Mandalorians get crushed, up close and personal.
The Exile had to cut herself off from the Force to survive. That's... almost the whole setup to her story.
Landon Green
It's a TIE fighter that I'll probably add a Bloodstripe to as well. There are no conventional wings, so wingtip designs would probably be hard. Same as above, where would those go on a TIE Fighter?
I can't paint that well.
Leo Edwards
Are there rules for force imbued/alchemically altered swords in the FFG books yet?
Bentley Perez
Wow that looks like fuckin' grade A generic shit.
If you can take an image and, despite knowing it's from Star Wars can't see ANY of the aesthetic, it's bad design for Star Wars.
Brayden Rodriguez
>A E S T H E T I C
Ian Bailey
You'll take your dragon dildo blasters and like them, young user.
Kayden Evans
What, do you need a fuckin' definition? Or just like repeating things like an aspie?
Your pic looks like ass, by the way.
No thanks. I'd consider it, but they sure don't look like anything from Star Wars and I only stick Star Wars dildos in my chocolate starfish.
Nolan Rivera
And it doesn't fit Star Wars. Looks like some gritty dark horse comic >that fucking gun
Nathan Brown
>Royal Army Not actually a thing >In actual practice stormtroopers are what appears almost exclusively in both offensive and defensive capabilities, with army and navy troops essentially being a garnish added on I boil it down to writers either not reading too far into the lore or forgetting that the other two exist, it's a problem that only gets worse over time. I like the idea of using elite Imperial Army/Navy troopers as different elites than yet more Stormtrooper variants, it gets tired after a while.
Jack Gray
Star Wars kancolle when?
Ryan Sanders
>And it doesn't fit Star Wars. Looks like some gritty dark horse comic
Why not both?
Jaxon Davis
Wait, is that lightsaber dripping blue cum?
I've heard of blue milk, but THIS is ridiculous!
Cameron Brown
>tfw nucanon Mandalorians will never ride eternal, shiny, and beskar like their far cooler pre-Traviss ancestors
Gavin Harris
This actually doesn't look that bad. It actually looks like Star Wars.
Jaxon Perry
So... SCAR Trooper stats?
There shouldn't be a stat below 3 anywhere to be seen, at least
Tyler Barnes
I thought the same myself. You can see Star Wars in the outfits and the weapons. The covers are often okay - it's the pages inside the comics that were drawn by someone who had never seen the films before.
Josiah Kelly
>Not actually a thing An interesting bit of history, that. It's a bit opaque to a foreigner, but I love the idea that England still has a goddamn "First Sea Lord."
Shit, all we have in the US are sea lions.
Landon Foster
And Seahawks if you come from Seattle. But let's be honest, who gives a shit about Seattle or the Seahawks?
Carson Mitchell
The 2014 Broncos.
Hudson Moore
Savage. I'll give you that one, user.
Parker Ramirez
Sharkmouth would go over/around the TIE cockpit glass or white sharkteeth along the border of the solar panels. Tiger stripes would go either from front to back over the top hatch of the cockpit or diagonally across the cockpit
Yellow "wingtips" would be painting the top and bottom edge of the solar panels
Liam Moore
Now the real question is when they're going to get rid of the space needle to stop that awful space heroin epidemic
Oliver Sullivan
The canon is young. They may yet get their robot-dragons
Brandon Fisher
Sharkmouth on a TIE would look a lot like the Ball version
Nicholas Harris
Woo Ball
Charles Cooper
>awful space heroin From a certain point of view
Dominic Cruz
>TIE Ball Ingenious. Add it to R&D's to-do list, along with the TIE Experimental M1 walker variant.
Owen Hernandez
Luke would be a Colonist with a piloting spec, then later Sentinel.
Nolan Carter
Shien and Djem So are both variants of Form 5. Shien was the anti-blaster variant, Djem So was for dueling.
Alexander Williams
I know there's a Shien specialty, but is Djem So Guy specifically a playable class in FaD?
James Williams
Djem So is a talent that a few specs get.
Alexander Rodriguez
Love me some of that cosmic doochie
Carson Butler
Shien Expert has anti-blaster and dueling talents both, so it covers either variant.
Hunter Reyes
I'd make Luke a (Warrior) Starfighter Ace. He then cross specs into shein expert in ESB.
Gabriel Perry
Need some character art for dudes, all I have are women.
Angel Long
...
Kayden Baker
...
Ryan Parker
I want to build tie swarm in x-wing. I purchased the Tue fighter booster that has howlrunner and the OG starter. What else should i pick up to finish the army?
Henry Murphy
...
Mason Gomez
...
Hudson White
...
Oliver Bennett
The only male Jedi picture you'll ever need.
David White
Probably a Gozanti if you really want all the TIE pilots, Youngster in particular seems pretty good for a swarm since you can pass around rage or expose or something. If you don't want to spend 70 bucks on two more TIEs then probably an ace or two in Defenders, Interceptors, Advanceds or Advanced prototypes and/or a Punisher for some Ion Engine Mk.IIs.
Liam James
So I'm torn /swg/. I have three concepts for a campaign and I can't think of which one to run. They all sound good, but I haven't GMed in a while and I'm worried that I'm rusty. Sadly it's difficult to find a game myself, so I figured I'd try running one again.
>The first idea is purely EOTE but all three books can be used. The group is a bunch of mercs/adventurers who play off of Debts to Pay to join the service of a corporate lackey who seeks to take control over the cybernetics company he works for and who wants to kill his asshole of a boss. He recruits the players to handle a job his boss needs done, which leads them into the storyline of Debts to Pay. However, throughout he tries to overtly or covertly get the players on his side to help him, the lackey does, and in the end with their help he tries to hostile-takeover the company, killing the boss and becoming quite a prick himself. If the players don't help him, he makes them his target. If they helped him, he'll give them pay then tell them to fuck off. This leads into more adventures with now a crime boss from Debts to Pay and this corrupt exec being two recurring Nemeses.
>The second is an Imperial Campaign using the AOR system that is set shortly after the destruction of the Death Star II. The Empire is beginning to crack and the players are at the forefront. They rise through the ranks as resources become more and more scarce, participating in major battles and possibly turning the tide of the war in the Empire's favor, such as by helping a particular Moff keep from splintering off and keeping the Empire unified. They may also join a splinter faction themselves and fight the others. A more straightforward military campaign with the AOR Imperial Duty chart used as the general go-to for missions and such.
Continued in the next post
Henry Powell
>The third involves a clandestine monastery on an Outer Rim world that houses some Force Sensitives, but adheres neither to the Jedi nor Sith. Not Grey Jedi, just Force users that don't adhere to ANY side and teach your typical monastic peace and isolation stuff. The group of newly-ordained monks go on a journey to retrieve their Saber Crystals, which is a trial long since set up by the monastery, but the Empire has recently arrived to colonize the planet and bring both order and exploitation of resources. The players end up finding an old star chart that takes them off-world and ultimately sets them in a conflict between Rebel Spies and the ISB, and an agent of both sides seeks to recruit them for their own side's gain. The ultimate "loyalty mission" for both sides is to kill the opposing agent. This will lead them to either joining the Rebellion or ISB and going on further adventures for that faction with that theme.
I know scripts can change, so all this is a basic outline, and I plan to use a lot of material, including from older versions of the game, to make interesting stories and continuing adventures for my players. I just don't know if it's worth my time given the increasing rarity of online Star Wars games using FFG's system or if any of my ideas are worth implementing.
Advice and thoughts?
Julian Hernandez
Oh also a TIE Striker because it's a cool ship on its own with cool pilots and it comes with Swarm Leader which is basically made for TIE swarms.
Well, not this one, 'cause non-Jedi probably shouldn't have sabers.
Liam Cook
The first you may be able to finagle beyond the rim into the campaign.
Adrian Campbell
They all sound like they'd make for decent campaigns. For #3, how are you going to make both offers seem appealing? The players will probably go into this with the assumption that Rebels = good, Empire = evil so they'll probably join the Rebels by default (unless you make the Empire the obvious good guys in which case it still isn't much of a dilemma).
Caleb Jones
Not everyone cares about good vs. evil. Personally, I'd have my character go Imperial, were everything the same - you don't become a criminal that way, and it's expected in-universe that the rebels will lose.
It's OOC thinking that Rebels = good guys.
Logan Baker
This. Personally, I'd think it would be cooler for the players to try and keep the temple independent, or at the very least let the monks decide what they think they should do themselves.
Nathaniel Roberts
I tend to shoot for more moral grays in my universe, so no fanon with the Rebels being psycho evil and the Empire paragon saints, but both sides have their ups and downs, goods and evils. A choice I had in mind was that the Rebellion would want the party to go and convince the rest of the monastery to join them, but as the monks are reclusive and don't care about either side (most don't even know about the majority of galactic events, other than the Republic fell and the Empire's in charge) they would be resistant to it. If the party failed to convince them to fight the Empire, the Rebellion would try to forcibly integrate them itself, regardless of the cost to the monks.
The ISB meanwhile would note the monastery being benign and isolationist and would offer to leave it alone (unless they start causing trouble) and protect it from Rebel interference so long as as the party helped them out and opposed the Rebellion. Sounds easy until the party realizes that their ISB ally just may be using the monastery and their kinsmen as leverage, so if the party turns against them the Empire could move in and wreck shit easily.
Basically either way it boils down to the Imps and Rebs saying "Help us and we won't fuck up your home" in a less overt way, and the choice would come down to the players' and/or their characters' personal views of the Rebellion and Empire.
The players betraying their own monastery to gain favor for either side (telling the Rebels where they are so they can go conscript them by force or telling the Empire where they are so an Inquisitor can come do the dirty work) is also a possibility. A fairly dramatic betrayal which wouldn't be unheard of in Star Wars, and joining either side involves betraying the ISB/Rebellion anyway.
Josiah Brooks
Yeah, if they're a bunch of monks, give them Shaolin-type weapons (grain flails, sticks, lengths of sharp pointy chain, sickles etc) and soak up the cheesy goodness that is 1980's martial arts movies.
Landon King
>forgot to namefag
Also this is a very rough draft/idea for the basic outline, so it won't be as strict or defined. It's just my general concept of giving my party a goal and ways to reach that goal.
Noted, good point.
That'd be nice. Beyond the Rim looks incredibly fun to run.
A player in a game I once watched some of when trying to decide whether or not I'd enjoy AOR brought up that point. The party was unanimously wanting to help the Rebels and he was the only person suggesting they check out the Empire a bit more first. There was no hostility or anything but he did get irritated and tell them that "Rebels = Good" was OOC, since up until that point the Empire had actually helped out the party with some jobs and the Rebels had never even appeared.
That's the Independent option. I'd love to have that.
Luis King
Might I suggest watching The 36th Chamber of the Shaolin for some inspiration?
It's classic kung fu movie awesome, and has a pretty interesting concept.
Luis Carter
Art a great user from the better days of this thread drew for me, for a character who never quite happened
Owen Anderson
Endor Open was won with Parattani.
Get your salt shakers ready, folks!
Luis Clark
If you are a new player, just pick up whatever you think sounds/looks cool.
What this guy says is for advanced players, no new player needs a Gozanti. Youngster isn't that good either. the best pilots in that set are Wampa and Scourge.
Most TIE swarms are mini-swarms of howlrunner, 3 Black Squadrons, and then an ace like Soontir Fel, Vader, or Countess Ryad.
John Gray
Well, Endor had less than 100 people though. I heard 80? It got held in a hall that required you to buy a con ticket, and those were $110 AFAIK?
Like Chumbalaya said a couple threads back- It will be funny if Paratanni wins all but one open, just so that the shitstorm happens. (and they make Mindlink the first 2-dot unique card as a result)