Veeky Forums makes a setting

Here are the rules:

>No shitposting
>Each post that contributes to the setting must roll a d10, 6+ and it gets added
>If other Anons agree, then a "cannon" post will take the express route to the trash
>Have fun (at least try to have fun)

Rolled 2 (1d10)

It's set in 40kBC, But still sufficiently advanced, Cavemen operating advanced technology.

Rolled 4 (1d10)

Asian Dieselpunk.

Rolled 10 (1d10)

Races capable of innately casting magic have green copper based blood, humans and other iron-blooded beings can only cast with rituals or magic items and are resistant to spells.

Isn't copper based blood blue? Neat though.

Damnit, I wanted Flintstones 40K.

Rolled 7 (1d10)

This also carries over to the land, with areas of copper rich soil and rock being magical areas where weird shit and monsters happen, while iron rich soils and rocks make up areas which monsters avoid and where spellcasters struggle to use their powers.

Rolled 2 (1d10)

It's set in 40kAD, but Homo Sapiens never got past the Stone Age, with other hominid species scrambling to get back on their feet after a Galactic societal, economic, and technological collapse

Reroll?

Rolled 4 (1d10)

It's set in a vast underdark-like network of caves and tunnels.

Rolled 6 (1d10)

It's set ambiguously 40k years in the past or future, with technology at level that borderline resembles magic via nanomachines, son, which explains the difference in blood color.

Hominids play a major role

Rolled 6 (1d10)

Urban Fantasy.

Rolled 4 (1d10)

In a Grimbright setting equal parts Destiny and 20000AD, the solar system has fallen apart, race wars having divided the primates inconsolably. Now in the dawn of a new area, enterprising humans and hominids stand back up from their megacities and for the first time in millenia, look back to the stars for hope

Rolled 8 (1d10)

Magic use is regulated by an oppressive Orwellian technocracy

Rolled 3 (1d10)

Both copper and iron are highly valued materials. Copper is valued for it's inherent magical properties and is widely used as a magical reagent and to make magical items. Iron, due to it's antimagical properties, is similarly valued for crafting weapons and armor designed to fight and protect against magic. Control over these resources is an important geopolitical priority.

Rolled 1 (1d10)

This, but there's also Dinosaurs.

This is explained by scientists absolutely fucking time, causing the collapse.

Rolled 3 (1d10)

These, but the technocrats are more like the Brotherhood of Steel in that they don't want time getting nuked again, and magic makes it easier to do than its ever been

Rolled 1 (1d6)

The God of Death, and the God of Dreams are one and the same. Every time you sleep, you wander into the valley of the dead.

It's another, "every other race is tired of the humans shit" setting.

Rolled 8 (1d10)

Rolled 3 (1d10)

Actually, the ruling government is made of literal blue blood elves.

Rolled 4 (1d10)

SHITSTORMS!!! LITERAL SHITSTORMS!!!

Rolled 2 (1d10)

Flamingos are worshipped as sacred cows.

Rolled 3 (1d10)

Emus are the enemy of mankind after they hybridised themselves with magpies.

Flying Emus.

Rolled 10 (1d10)

Ninja wizards riding on top of war bears that shot beams out of their eyes.

Rolled 1 (1d10)

Killer Rabbits are more dangerous than dragons. .

Rolled 8 (1d10)

Everything small is always more lethal than anything large.

Ants can kill fire-breathing dwarf-eating elephants.

Sheeeiiit.

Rolled 5 (1d10)

There are rabbits on the moon.

Rolled 3 (1d10)

God fucking damnit it, last reroll for all of these.

Rolled 4 (1d10)

Everyone speaks backwards.

Rolled 6 (1d10)

People wear fancy moustaches. [spoilers]even elves wear fake ones.

This could have been a nice setting.

Should we salvage what we can/ is usefull and do something with it? Or should we just vote out the bad/unfitting things that have been added?

Let it die then try again.

Prepare yourselves for waves of kenders