>What is /awg/? A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.
>Examples of games that qualify en.wikipedia.org/wiki/List_of_miniature_wargames Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).
Konflikt 47 question. What do heavy infantry's Assault Weapons do?
Gavin Robinson
/awg/ space wars is best wargames...
Kayden Richardson
Alright /awg/, what should I work on first: Dark Age Dragyri Fire Caste army, Kulkakani army, or Malifaux Arcanist crew?
Lucas Carter
Fire Caste! Or Kulukani. I vastly prefer DA to Malifaux.
Jeremiah Brooks
Second for SPACE Wargames. Dropfleet Commander's really hitting that itch.
Grayson Wright
Would be better without the autistic >"You must play dropfleets over a world cause droppin guys = winang" Prefer space combat games that are actually in space.
Jace Williams
I want this game so badly, just can't find a buddy to split the box with me.
Jack Peterson
15mm sci-fi bump
Jose Fisher
I mean, your personal choice is important. I love malifaux, so I think Arcanist, but it's pretty personal.
Joseph Kelly
There will be missions specifically designed for this with some additional rules I think.
Matthew Gray
DFC is nice, but I really wish they took some consideration of people who want to blow each other's fleets up instead of fiddling about with the fucking clusters. That part of the game is slow, awkward and chit-heavy to absurd degree.
Austin Jackson
Hey, I know this isn't really the right thread for this, but /gdg/ has proven to be useless. Can anyone give me feedback on my homebrew wargame? And yes, I know it's nothing unique, it's just something for me and the guys to play cause we're sick of 40k, we'd still like it to be balanced.
Eli Davis
That's too bad. I've had an itch for a space battles game recently
Michael Howard
>exclusive minis and other promos only available to backers isn't?
The only exclusive I can recall was a 28mm pilot figure that wasn't even for the game.
Joshua Fisher
You guessed wrong. Also probably the best space dogfight minis so far, which isn't that hard, but still they are really good. I'll get some of them for the ganesha ruleset once both are released.
Levi Harris
Backer here. As far as I remember nothing I'll be getting from this won't be available post-launch.
Carter Adams
Any Dystopian Wars players still around? New boats are coming soon.
More Descartes painted, can't wait to try them in the field- and I thought Spartan's designers were losing their touch, but at least the Covenant designs are still on point.
Matthew Flores
Used to play, back when we had a scene (when the Euclid was still batshit broken). Ended up selling what I had when I went six months without a game. I miss the shit out of my Cov fleet.
Damn sexy paintjob there. The lighting in particular is excellent. I took the easy route of inking panels, picking out details, washing and calling it good.
Dominic Wood
Aside from Ground Zero Games, are there any UK based companies doing 15mm gunships? Shipping from the states is too much of a punch in the wallet.
Parker Clark
This seems to be the right place to ask:
I've heard that there are solo rules for Frostgrave planned. Is this a thing? Is there a release date yet?
Lincoln Richardson
There's been a slight uptick in activity what with the new models and kickstarter showing that the game isn't quite dead.
The only solution I found before for keeping games up was to be autistically obsessive and pushing it every chance I got.
Tyler Perry
I did try and get some demo games going, during the months of downtime. Had a few folks take part, but believe it or not, the biggest complaint I kept hearing was that the models were "too detailed," and that it would take too much effort to get them painted well. Too daunting, in their eyes.
A bit silly if you ask me. However, if the scene ever did pick up again, you can bet your ass I'd be dropping a shitload on a new Cov fleet in a heartbeat.
Asher Myers
Weird for a game that can be acceptably painted with a couple of layers of drybrushing and a lick of metallics on the smokestacks.
Just have to hope that the KS and DW2.5 bring it back a bit.
Andrew Sanchez
I hope that whatever updates they do to the books involve toning down the amount of bold text. It started getting difficult to read when every sentence had some bits of bold floating through it.
And I have no pics of my DW stuff at work, so have a random wastelander.
Lincoln Flores
>Get out of here Stalker.
We can hope. It seems Spartan is aware, but who knows how much that will help.
Gavin Campbell
Well, rulebook bitching aside, I am curious - have their been any drastic changes to how the factions operate? I haven't looked at any rules or FAQ since 2.0 launched (euclid was the last unit I purchased, for time frame), so I'm a bit out of it.
Henry Nelson
>Needing additional rules so I can actually fight my fleets in space instead of muh low orbits. Trash.
Matthew Peterson
>random wastelander
Connor Richardson
A friend sent it to me when we were doing a mini's swap - I had some knock-off Krieg he wanted, and I was into painting random stalker-esque stuff. Cant remember where it's from (Brother Vinny maybe?), but it's a nice model with some decent detail.
That's the whole point of the universe itself, user - taking back planets. Every race's motivation (well, all but the Shaltari) is to take magic dirt for themselves, or keep said magic dirt from being invaded.
The game still works just fine without a planet and sectors to capture, but then you're missing out on the rules for high orbit, low orbit, atmosphere, etc.
Carson Torres
Apart from all the major factions (Except Russia) becoming a little less one note, nothing massive. I can't say much in detail for most of the factions, since I've got PLC, BW and CoA, and 90% of my games were against RC
PLC still goes fast and burns shit. BW lost the Echo generator, gained fun toys in the form of being Russia by way of Covenant thinking.
Covenant are still all about shenanigans. Energy turrets vs normal guns is actually a choice. Euclid has been nerfed to shit. They're all specialists now, so you generally choose some stupid thing you want to do, then build around it. They can still do energy turret gunline, but it's the least interesting choice. Loads of models which buff other models, teleporters and the like. pdf related is the rules for the new battleship- you get a choice between super-fast harasser and pile-of-toys assault ship (that in fluff, launches robots from the tubes on the front of the superstructure, which is how its extended range boarding works)
Henry Harris
Hrm. Turn limit 0 is fantastic, but what does the Energy Blast do? Is it template based?
Joshua Scott
Yeah, it's the old energy blast template (1.5" diameter?), rolls Xd6 AD (So anywhere from 5-30 AD at RB1) and is Indiscriminate 4+ (Hits on 4+, ignores defensive abilities like Ablative Armour and Shields).
Downside is that it's unreliable as shit and the ship has no real heavy weapons otherwise.
Luis Smith
Hey /awg/, I need some help finding a Good Necromancer mini. Im looking for a mix of wizard and Shaman, preferably female. Im also looking for some Aztec looking undead/Monsters.
Julian Campbell
Oh, turn limit 0 is pretty much universal except for big flyers and land stuff- if it doesn't use the 45 degree template, chances are it's turn limit 0.
Ryder Sullivan
Huh. I thought the ships had a bigger turn limit. Memory's fading, it seems. Interesting about the template though - never really cared for random AD.
Lucas Gutierrez
Descartes MkII is the only model with it except the alternate Time Orb (the one without the teleporter), so it's not like they crop up that often.
It's an option. If you want to risk getting shit-all dice in exchange for an attack that evades all those annoying modifiers, it's there, but the Covenant isn't exactly lacking in alternatives- even in the template weapon category.
Ryan Peterson
>I've heard that there are solo rules for Frostgrave planned. Is this a thing? Is there a release date yet? Well, there's basic rules in the Dark Alchemy supplement, and a three-game mini-campaign for solo players. I suspect full SP rules are gonna be a while down the pipeline, what with the pirates supplement coming out in September and all.
Dominic Bailey
Are there any Gruntz players around? How does BOGINT actually work? Can one of the markers fire and stay a marker? Can you switch which marker fires every turn?
Nathan Watson
Thinking of trying out This is Not a Test. What size do warbands usually run? I was writing up a prospective Preserver warband, but hit 400 points with only 4 models. Is that too small to be viable?
Nolan Allen
>I was writing up a prospective Preserver warband, but hit 400 points with only 4 models. Is that too small to be viable? Viable? No, you can get away with it for a while. Risky, though? Yeah. At those point levels you're a couple bad activation rolls away from missing your entire turn while everyone reboots the powered armor. Fortunately, Diggers are really cheap. Generally, Warbands run from 5-15 models depending on how you kit them out, with most starting warbands hovering around 10 dudes.
Preservers are already a gamblin' force, but with only 4 guys you're not even going to be able to scavenge properly if someone goes down. I'd drop one of the super-expensive ones and get some jokers in lighter armor. Also, there's been a few errata - Assault rifles now cost 20 instead of 15, and SMGs and Machine Pistols can now Burst fire even if your first action was a Move (basically on a successful action a MP or SMG carrier can move and then fire twice). There are a few others, but those two really affect warband construction the most.
Austin Phillips
I remember this being posted. Yeah, except the occasional board or card game, /gdg/ only really knows RPGs.
First things that jump out at me are 1. how is range handled? Is it just straight measuring in inches between the two units, and any squares you cross are intervening? And 2. the MOV on the basic squads is a but much. For a 5x5 grid, even traveling diagonally, the heavy infantry can clear most of the board with 6 movement.
Chase Price
This looks nice!
Cameron Carter
For Aztec themed undead you could look at the Kukulkani from Dark Age.
John Scott
THESE look so dope
Connor Torres
Shieldwolf has something you described.
John White
Playing my first game of Flintloque tomorrow. Hopefully can wrap my head around the rules better. Also just picked up a sealed original boxed set on eBay, from a charity of all people.
Christian Miller
Does anybody have better resolution pics of at-43's art (especially pic related)?
Chase Gutierrez
Thanks.
Nolan Morales
you could try karl kopinski's portfolio page or is deviantart if that is still around. Maybe he has an artstation account.
Hudson Garcia
Already tried that. The best results I got from shifting through the net are something like this (but still no quality red blok art)
Ryan Anderson
You could ask him directly on Facebook.
Hudson Green
worth a try
Isaac Ortiz
this is the only other one I have. yeah his fb has a few pieces that look similar, but fb doesn't allow high res images. and the compression is potato.
Ryder Myers
thank you Does cogs even have decent pics?
Isaac Harris
biggest resolution I could find
Asher Powell
Does this count as a wargame?
Luis Thompson
Man, I miss AT-43.
David Baker
Looks like so...
Nice board.
Camden Hill
Shame
Parker Russell
The rules are pretty confusing in some parts but I found myself really enjoying the game once I figured them out.
Logan Taylor
Greek Mythology? Looks cool how does it play?
Hudson Thompson
Is range not clear? I thought it was. Range is measured in squares, so you count the shortest orthogonal distance between the attacker and target. LOS is a straight line between the two, and any squares that crosses are intervening. No rulers required.
Also I think you misread something with the MOV, I recommend a 50x50 grid for a 1000-point match.
Camden Evans
Urban War and partly Void bump.
Anyone playing these? Been looking at both since I could start with an UW team and expand into a Void army.
Kayden White
I miss being able to play Dust Warfare. Used to be a scene, a few years ago, and then it up and vanished.
Jonathan Reyes
I actually ran a demo game of Urban War yesterday. Man I love that game. Though I'm annoyed at myself; I always used to have a reputation of losing demo games which seemed to be great at bringing people into the game I was demoing at. 'cause people like to win. Last night my opponents dice were so shit and my dice were so hot, I lost no models and basically tabled the opposition. Still, he seemed to enjoy the game, and has lots of Junkers anyway, so hopefully I'll have some more games against him at some point.
Waiting on dat Age of Tyrants fulfillment too.
Matthew Brooks
Would the content of the starters be enough for some fun games? I'd probably expand on them, but not sure when can I buy the two starters.
Jaxon Murphy
So I've already got one warband for This is Not a Test (Some Stalker-esque caravaneers, pic related) and I'm thinking about making another one but I kind of want these guys to be weirder and perhaps more fallout esque so I thought I'd run it by you guys first to see what people think.
So the idea is that there was once a group of Preservers doing the preserver thing of hoarding technology and one day they came across some unexploded nuclear missiles (probabley at Kirtland Air Force Base since my friend is setting his campaign in Albuquerque) and they decided since they lacked the manpower to defend the base to begin the process of disarming them, lest they fall into the wrong hands. They did however keep one, just in case.
Rather predictably the caravan transporting the nuke to the preserver HQ is attacked and disaster strikes when the weapon is hit by stray plasma fire and detonates and all of the preservers are presumed killed (along with undoubtedly a shitload of other people too).
Fast forward several years and a new group of preservers have popped up, only three have been sighted so far and the all wear power armour and none of them wield any weapons more advanced than a sword. One them is always seen carrying a banner with a mushroom cloud imposed over a green cross further emblazoned with one word "LAZARUS". Though rarely seen up close by outsiders it's fairly obvious that they are somehow mutated having an outward appearance not dissimilar to rad zombies.
Blake Ortiz
This new group of preservers are often found in the vicinity of rad zombie nest, typically they will aggressively cleanse the area destroying all zombies and any nests before moving on but occasionally they will be spotted leaving with one or two rad zombies in their company strangely these rad zombies appear to be completely passive and follow the preservers willingly. Whereto is anybody's guess.
Curiously the only technology this new group appears interested in preserving is none weaponized, old civilian tech, agriculture, medical, but nothing "aggressive". The only military equipment they attempt to seize is defensive equipment, power armour and the like.
More disturbingly for the caravaners and other preserver groups operating in the area is that this new group have been hunting down and destroying almost all advanced weaponry they can get their hands on and in this context advanced is anything beyond the level of a crossbow.
TL:DR it's a post apocalyptic Order of Saint Lazarus but with ghouls instead of lepers who believe that technology should only be used to help, heal, and defend and never to destroy. As a secondary objective they are actively tracking down and providing sanctuary for other sentient rad zombies or ghouls.
I'm thinking about using pic related as a base.
Jack Kelly
Yeah, they all look good. What might also be worth checking out are the Metropolis boxes (Metropolis is/was the platoon level version of Urban War). For example, the Urban War Viridian starter has 4 Colonial Marines, a Sergeant and a Sniper, along with some quick start rules and dice etc. The Metropolis Viridian Colonial Marine box doesn't have the starter kit elements, but instead has 5 Colonial Marines, a Sergeant, a Sniper and a Heavy Gauss Rifleman (future-SAW gunner) for basically the same price, which gives you a few more options. They don't always give more options, but they're worth a look as an alternate starter pack.
Julian Hall
Sounds really awesome and I hope you post pics here when you've started working on them
It's a nice backstory and gives you loads of scope for fun modelling and painting.
Joshua Brown
I'm thinking of picking up a Void Viridian starter frm eBay. Not sure if it'll still be there when I get around ordering it, but in case it will be, it has 6 marines (sergeant and HMG included), 5-6 assault troops, an assault Gauss emplacement, a named character (prolly use it as a sergeant or something), plus I got a marine chaingun and 10 of the plastic interdict marines (in a rather awful state, they need to be stripped).
For the other army, not sure what should I get. I have two boxes of Void Archangels (better sculpts than the UW ones IMHO) and a box of Junker exo-suits. To be honest this whole universe strikes me like Warzone, I kinda-sorta like every faction and would collect everything.
Jacob Williams
>I vastly prefer DA to Malifaux. Why?
What is?
Lincoln Martin
That sounds fine for Urban War, I don't know the size of a standard Void game though as I've never played Void.
Please tell me you didn't get the Void Exosuits. Those things are ugly as hell. Which really sums up my feeling about most Void designs, they're way too goofy terrible 80s-esque sculpts. Some are alright, but in the large part they're naff.
Jose Clark
>Please tell me you didn't get the Void Exosuits Well, I hate to disappoint...
Tho in my defense I bought the Archangels and some Warzone minis from a guy and he's thrown those in along with the HMG on a "hey, want these too?" basis.
Aaron Flores
Well if they're free that's OK I guess. Have you found somebody to play against or is this on a "Buy now, find opponents later" basis?
Levi Diaz
>Have you found somebody to play against or is this on a "Buy now, find opponents later" basis? Buy now, solo whenever.
Or just collect. Or I don't know. I just like these figures, and there's a guy I know who plays games like this. Such a shame he lives 200kms away from me.
Christopher Thomas
Anyone have experience/stories about the batman miniature game? I recall an user recounting a guy playing as bane and memeing hardcore before dying to stun batons.
I still chuckle at the thought.
Or other awg shenanigans had?
Noah Wood
It's pretty popular at my LGC but I've never paid it much mind.
I've never been that interested in games where you play as established characters.
Aiden Cooper
Cheers.
/wip/ doesn't care about conversions half as much as painting and it's a complete 40k wankfest so I'd rather post them here.
Hudson Hall
wip is a shithole for fags
William Myers
Yes, yes it is.
Levi Thomas
some people over there do, but we are the minority ;_;
Daniel Nelson
I rarely comment over in /wip/ because it's just endless pictures of spess muhreens and they're so dull. I do try and give feedback on other manufacturers or cool conversions but like you said, we're a minority.
Jacob Perry
Trying to get actual advice on improving my boats in /wip/ is a waste of time. At least in /awg/ there's a chance of a fun discussion about DW or complaining about Spartan breaking out
Kevin Carter
I think you're boats look pretty good. My only thought would be a slightly lighter highlight, to make them pop, especially on the decking. But then again, if you're going for the dark look, I think you nailed it.
Xavier Lewis
Thanks user. Still working on highlights. I don't think the hull highlights show up so well on a light background, but they are there.
Ryan Nelson
Anons, I want to play 40k again, but not with the currents rules. One or two squads, maybe one or two vehicles/MCs per side.
What /awg/ rulesets are good for this? Or maybe I should look for older editions (Was 2nd like this?)
Thanks in advance
Daniel Clark
One Page 40k?
Asher Torres
Heralds of Ruin
Kayden Green
>One or two squads, maybe one or two vehicles/MCs per side. 3rd edition. 2nd edition was more about the characters than anything else. And insane wargear that could wipe you opponents army off the table entire with a bit of luck. 3rd edition is a bit of a patchwork since Andy Chambers regularly published optional rules in WD and waited for community feedback. 4th is also ok and had a lot of the customization ideas from 3rd in the dexes already. After that the game really starts to bloat with apocalypse and the like.
Killteam or Heralds of Ruin might be an alternative to that. More of a skirmish than a wargame though.