/awg/ Alternative Wargames General

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
pastebin.com/viWJ1Yvk

Other urls found in this thread:

archive.4plebs.org/tg/search/subject//hwg//
twitter.com/SFWRedditImages

what game is this?

I'd guess it's called "shattered void?"

Could you please take out the reference to /hwg/ in the OP so it doesn't always come up in a search?

I oppose this, largely because I can just search for /hwg/ and open up both threads one after the other.

Shattered Void?
this one is new. is like X-wing or anything based on flying paths system?

>Could you please take out the reference to /hwg/ in the OP so it doesn't always come up in a search?

No thank you.

The rules are up on the KS page- it's kinda like X-Wing but with a more Infinity-esque face-to-face dice system.

I think they're aiming for a KS fulfillment mid-April after Prodos fucked them around.

Oh so this has not released yet. also
>KS
let me guess. exclusive minis and other promos only available to backers isn't?

You could just search for /hwg/ in the subject line, instead of the whole opening post.

archive.4plebs.org/tg/search/subject//hwg//

Konflikt 47 question. What do heavy infantry's Assault Weapons do?

/awg/ space wars is best wargames...

Alright /awg/, what should I work on first: Dark Age Dragyri Fire Caste army, Kulkakani army, or Malifaux Arcanist crew?

Fire Caste! Or Kulukani.
I vastly prefer DA to Malifaux.

Second for SPACE Wargames. Dropfleet Commander's really hitting that itch.

Would be better without the autistic
>"You must play dropfleets over a world cause droppin guys = winang"
Prefer space combat games that are actually in space.

I want this game so badly, just can't find a buddy to split the box with me.

15mm sci-fi bump

I mean, your personal choice is important. I love malifaux, so I think Arcanist, but it's pretty personal.

There will be missions specifically designed for this with some additional rules I think.

DFC is nice, but I really wish they took some consideration of people who want to blow each other's fleets up instead of fiddling about with the fucking clusters. That part of the game is slow, awkward and chit-heavy to absurd degree.

Hey, I know this isn't really the right thread for this, but /gdg/ has proven to be useless. Can anyone give me feedback on my homebrew wargame? And yes, I know it's nothing unique, it's just something for me and the guys to play cause we're sick of 40k, we'd still like it to be balanced.

That's too bad. I've had an itch for a space battles game recently

>exclusive minis and other promos only available to backers isn't?

The only exclusive I can recall was a 28mm pilot figure that wasn't even for the game.

You guessed wrong. Also probably the best space dogfight minis so far, which isn't that hard, but still they are really good. I'll get some of them for the ganesha ruleset once both are released.

Backer here. As far as I remember nothing I'll be getting from this won't be available post-launch.

Any Dystopian Wars players still around? New boats are coming soon.

More Descartes painted, can't wait to try them in the field- and I thought Spartan's designers were losing their touch, but at least the Covenant designs are still on point.

Used to play, back when we had a scene (when the Euclid was still batshit broken). Ended up selling what I had when I went six months without a game. I miss the shit out of my Cov fleet.

Damn sexy paintjob there. The lighting in particular is excellent. I took the easy route of inking panels, picking out details, washing and calling it good.

Aside from Ground Zero Games, are there any UK based companies doing 15mm gunships?
Shipping from the states is too much of a punch in the wallet.

This seems to be the right place to ask:

I've heard that there are solo rules for Frostgrave planned. Is this a thing? Is there a release date yet?

There's been a slight uptick in activity what with the new models and kickstarter showing that the game isn't quite dead.

The only solution I found before for keeping games up was to be autistically obsessive and pushing it every chance I got.

I did try and get some demo games going, during the months of downtime. Had a few folks take part, but believe it or not, the biggest complaint I kept hearing was that the models were "too detailed," and that it would take too much effort to get them painted well. Too daunting, in their eyes.

A bit silly if you ask me. However, if the scene ever did pick up again, you can bet your ass I'd be dropping a shitload on a new Cov fleet in a heartbeat.

Weird for a game that can be acceptably painted with a couple of layers of drybrushing and a lick of metallics on the smokestacks.

Just have to hope that the KS and DW2.5 bring it back a bit.

I hope that whatever updates they do to the books involve toning down the amount of bold text. It started getting difficult to read when every sentence had some bits of bold floating through it.

And I have no pics of my DW stuff at work, so have a random wastelander.

>Get out of here Stalker.

We can hope. It seems Spartan is aware, but who knows how much that will help.

Well, rulebook bitching aside, I am curious - have their been any drastic changes to how the factions operate? I haven't looked at any rules or FAQ since 2.0 launched (euclid was the last unit I purchased, for time frame), so I'm a bit out of it.

>Needing additional rules so I can actually fight my fleets in space instead of muh low orbits.
Trash.

>random wastelander

A friend sent it to me when we were doing a mini's swap - I had some knock-off Krieg he wanted, and I was into painting random stalker-esque stuff. Cant remember where it's from (Brother Vinny maybe?), but it's a nice model with some decent detail.

That's the whole point of the universe itself, user - taking back planets. Every race's motivation (well, all but the Shaltari) is to take magic dirt for themselves, or keep said magic dirt from being invaded.

The game still works just fine without a planet and sectors to capture, but then you're missing out on the rules for high orbit, low orbit, atmosphere, etc.

Apart from all the major factions (Except Russia) becoming a little less one note, nothing massive. I can't say much in detail for most of the factions, since I've got PLC, BW and CoA, and 90% of my games were against RC

PLC still goes fast and burns shit.
BW lost the Echo generator, gained fun toys in the form of being Russia by way of Covenant thinking.

Covenant are still all about shenanigans. Energy turrets vs normal guns is actually a choice. Euclid has been nerfed to shit. They're all specialists now, so you generally choose some stupid thing you want to do, then build around it. They can still do energy turret gunline, but it's the least interesting choice. Loads of models which buff other models, teleporters and the like. pdf related is the rules for the new battleship- you get a choice between super-fast harasser and pile-of-toys assault ship (that in fluff, launches robots from the tubes on the front of the superstructure, which is how its extended range boarding works)

Hrm. Turn limit 0 is fantastic, but what does the Energy Blast do? Is it template based?

Yeah, it's the old energy blast template (1.5" diameter?), rolls Xd6 AD (So anywhere from 5-30 AD at RB1) and is Indiscriminate 4+ (Hits on 4+, ignores defensive abilities like Ablative Armour and Shields).

Downside is that it's unreliable as shit and the ship has no real heavy weapons otherwise.

Hey /awg/, I need some help finding a Good Necromancer mini. Im looking for a mix of wizard and Shaman, preferably female. Im also looking for some Aztec looking undead/Monsters.

Oh, turn limit 0 is pretty much universal except for big flyers and land stuff- if it doesn't use the 45 degree template, chances are it's turn limit 0.

Huh. I thought the ships had a bigger turn limit. Memory's fading, it seems. Interesting about the template though - never really cared for random AD.

Descartes MkII is the only model with it except the alternate Time Orb (the one without the teleporter), so it's not like they crop up that often.

It's an option. If you want to risk getting shit-all dice in exchange for an attack that evades all those annoying modifiers, it's there, but the Covenant isn't exactly lacking in alternatives- even in the template weapon category.

>I've heard that there are solo rules for Frostgrave planned. Is this a thing? Is there a release date yet?
Well, there's basic rules in the Dark Alchemy supplement, and a three-game mini-campaign for solo players. I suspect full SP rules are gonna be a while down the pipeline, what with the pirates supplement coming out in September and all.

Are there any Gruntz players around? How does BOGINT actually work? Can one of the markers fire and stay a marker? Can you switch which marker fires every turn?

Thinking of trying out This is Not a Test. What size do warbands usually run? I was writing up a prospective Preserver warband, but hit 400 points with only 4 models. Is that too small to be viable?

>I was writing up a prospective Preserver warband, but hit 400 points with only 4 models. Is that too small to be viable?
Viable? No, you can get away with it for a while. Risky, though? Yeah. At those point levels you're a couple bad activation rolls away from missing your entire turn while everyone reboots the powered armor. Fortunately, Diggers are really cheap. Generally, Warbands run from 5-15 models depending on how you kit them out, with most starting warbands hovering around 10 dudes.

Preservers are already a gamblin' force, but with only 4 guys you're not even going to be able to scavenge properly if someone goes down. I'd drop one of the super-expensive ones and get some jokers in lighter armor.
Also, there's been a few errata - Assault rifles now cost 20 instead of 15, and SMGs and Machine Pistols can now Burst fire even if your first action was a Move (basically on a successful action a MP or SMG carrier can move and then fire twice). There are a few others, but those two really affect warband construction the most.

I remember this being posted. Yeah, except the occasional board or card game, /gdg/ only really knows RPGs.

First things that jump out at me are 1. how is range handled? Is it just straight measuring in inches between the two units, and any squares you cross are intervening? And 2. the MOV on the basic squads is a but much. For a 5x5 grid, even traveling diagonally, the heavy infantry can clear most of the board with 6 movement.

This looks nice!

For Aztec themed undead you could look at the Kukulkani from Dark Age.

THESE look so dope

Shieldwolf has something you described.

Playing my first game of Flintloque tomorrow. Hopefully can wrap my head around the rules better. Also just picked up a sealed original boxed set on eBay, from a charity of all people.

Does anybody have better resolution pics of at-43's art (especially pic related)?

Thanks.

you could try karl kopinski's portfolio page or is deviantart if that is still around. Maybe he has an artstation account.

Already tried that. The best results I got from shifting through the net are something like this (but still no quality red blok art)

You could ask him directly on Facebook.

worth a try

this is the only other one I have.
yeah his fb has a few pieces that look similar, but fb doesn't allow high res images. and the compression is potato.

thank you
Does cogs even have decent pics?

biggest resolution I could find

Does this count as a wargame?

Man, I miss AT-43.

Looks like so...

Nice board.

Shame

The rules are pretty confusing in some parts but I found myself really enjoying the game once I figured them out.

Greek Mythology? Looks cool how does it play?

Is range not clear? I thought it was. Range is measured in squares, so you count the shortest orthogonal distance between the attacker and target. LOS is a straight line between the two, and any squares that crosses are intervening. No rulers required.

Also I think you misread something with the MOV, I recommend a 50x50 grid for a 1000-point match.

Urban War and partly Void bump.

Anyone playing these? Been looking at both since I could start with an UW team and expand into a Void army.

I miss being able to play Dust Warfare. Used to be a scene, a few years ago, and then it up and vanished.

I actually ran a demo game of Urban War yesterday. Man I love that game.
Though I'm annoyed at myself; I always used to have a reputation of losing demo games which seemed to be great at bringing people into the game I was demoing at. 'cause people like to win. Last night my opponents dice were so shit and my dice were so hot, I lost no models and basically tabled the opposition.
Still, he seemed to enjoy the game, and has lots of Junkers anyway, so hopefully I'll have some more games against him at some point.

Waiting on dat Age of Tyrants fulfillment too.

Would the content of the starters be enough for some fun games? I'd probably expand on them, but not sure when can I buy the two starters.

So I've already got one warband for This is Not a Test (Some Stalker-esque caravaneers, pic related) and I'm thinking about making another one but I kind of want these guys to be weirder and perhaps more fallout esque so I thought I'd run it by you guys first to see what people think.

So the idea is that there was once a group of Preservers doing the preserver thing of hoarding technology and one day they came across some unexploded nuclear missiles (probabley at Kirtland Air Force Base since my friend is setting his campaign in Albuquerque) and they decided since they lacked the manpower to defend the base to begin the process of disarming them, lest they fall into the wrong hands. They did however keep one, just in case.

Rather predictably the caravan transporting the nuke to the preserver HQ is attacked and disaster strikes when the weapon is hit by stray plasma fire and detonates and all of the preservers are presumed killed (along with undoubtedly a shitload of other people too).

Fast forward several years and a new group of preservers have popped up, only three have been sighted so far and the all wear power armour and none of them wield any weapons more advanced than a sword. One them is always seen carrying a banner with a mushroom cloud imposed over a green cross further emblazoned with one word "LAZARUS". Though rarely seen up close by outsiders it's fairly obvious that they are somehow mutated having an outward appearance not dissimilar to rad zombies.

This new group of preservers are often found in the vicinity of rad zombie nest, typically they will aggressively cleanse the area destroying all zombies and any nests before moving on but occasionally they will be spotted leaving with one or two rad zombies in their company strangely these rad zombies appear to be completely passive and follow the preservers willingly. Whereto is anybody's guess.

Curiously the only technology this new group appears interested in preserving is none weaponized, old civilian tech, agriculture, medical, but nothing "aggressive". The only military equipment they attempt to seize is defensive equipment, power armour and the like.

More disturbingly for the caravaners and other preserver groups operating in the area is that this new group have been hunting down and destroying almost all advanced weaponry they can get their hands on and in this context advanced is anything beyond the level of a crossbow.

TL:DR it's a post apocalyptic Order of Saint Lazarus but with ghouls instead of lepers who believe that technology should only be used to help, heal, and defend and never to destroy. As a secondary objective they are actively tracking down and providing sanctuary for other sentient rad zombies or ghouls.

I'm thinking about using pic related as a base.

Yeah, they all look good. What might also be worth checking out are the Metropolis boxes (Metropolis is/was the platoon level version of Urban War).
For example, the Urban War Viridian starter has 4 Colonial Marines, a Sergeant and a Sniper, along with some quick start rules and dice etc. The Metropolis Viridian Colonial Marine box doesn't have the starter kit elements, but instead has 5 Colonial Marines, a Sergeant, a Sniper and a Heavy Gauss Rifleman (future-SAW gunner) for basically the same price, which gives you a few more options. They don't always give more options, but they're worth a look as an alternate starter pack.

Sounds really awesome and I hope you post pics here when you've started working on them

It's a nice backstory and gives you loads of scope for fun modelling and painting.

I'm thinking of picking up a Void Viridian starter frm eBay. Not sure if it'll still be there when I get around ordering it, but in case it will be, it has 6 marines (sergeant and HMG included), 5-6 assault troops, an assault Gauss emplacement, a named character (prolly use it as a sergeant or something), plus I got a marine chaingun and 10 of the plastic interdict marines (in a rather awful state, they need to be stripped).

For the other army, not sure what should I get. I have two boxes of Void Archangels (better sculpts than the UW ones IMHO) and a box of Junker exo-suits. To be honest this whole universe strikes me like Warzone, I kinda-sorta like every faction and would collect everything.

>I vastly prefer DA to Malifaux.
Why?

What is?

That sounds fine for Urban War, I don't know the size of a standard Void game though as I've never played Void.

Please tell me you didn't get the Void Exosuits. Those things are ugly as hell. Which really sums up my feeling about most Void designs, they're way too goofy terrible 80s-esque sculpts. Some are alright, but in the large part they're naff.

>Please tell me you didn't get the Void Exosuits
Well, I hate to disappoint...

Tho in my defense I bought the Archangels and some Warzone minis from a guy and he's thrown those in along with the HMG on a "hey, want these too?" basis.

Well if they're free that's OK I guess.
Have you found somebody to play against or is this on a "Buy now, find opponents later" basis?

>Have you found somebody to play against or is this on a "Buy now, find opponents later" basis?
Buy now, solo whenever.

Or just collect. Or I don't know. I just like these figures, and there's a guy I know who plays games like this. Such a shame he lives 200kms away from me.

Anyone have experience/stories about the batman miniature game? I recall an user recounting a guy playing as bane and memeing hardcore before dying to stun batons.

I still chuckle at the thought.

Or other awg shenanigans had?

It's pretty popular at my LGC but I've never paid it much mind.

I've never been that interested in games where you play as established characters.

Cheers.

/wip/ doesn't care about conversions half as much as painting and it's a complete 40k wankfest so I'd rather post them here.

wip is a shithole for fags

Yes, yes it is.

some people over there do, but we are the minority ;_;

I rarely comment over in /wip/ because it's just endless pictures of spess muhreens and they're so dull. I do try and give feedback on other manufacturers or cool conversions but like you said, we're a minority.

Trying to get actual advice on improving my boats in /wip/ is a waste of time. At least in /awg/ there's a chance of a fun discussion about DW or complaining about Spartan breaking out

I think you're boats look pretty good. My only thought would be a slightly lighter highlight, to make them pop, especially on the decking. But then again, if you're going for the dark look, I think you nailed it.

Thanks user. Still working on highlights. I don't think the hull highlights show up so well on a light background, but they are there.

Anons, I want to play 40k again, but not with the currents rules. One or two squads, maybe one or two vehicles/MCs per side.

What /awg/ rulesets are good for this? Or maybe I should look for older editions (Was 2nd like this?)

Thanks in advance

One Page 40k?

Heralds of Ruin

>One or two squads, maybe one or two vehicles/MCs per side.
3rd edition.
2nd edition was more about the characters than anything else. And insane wargear that could wipe you opponents army off the table entire with a bit of luck.
3rd edition is a bit of a patchwork since Andy Chambers regularly published optional rules in WD and waited for community feedback.
4th is also ok and had a lot of the customization ideas from 3rd in the dexes already.
After that the game really starts to bloat with apocalypse and the like.

Killteam or Heralds of Ruin might be an alternative to that. More of a skirmish than a wargame though.