OP here. I made this thread, but I didn't expect an OotS thread to go this long.
Truthfully, I'm looking at the last panels.
>Roy dropped his sword into snowy mountains, from on board a moving airship, albeit one close to crashing.
>He is now being hit by a frost giant, and it appears to be an axe blow to the back.
Perhaps I'm underestimating a high level 3.5th Edition Fighter, but I'm betting that the axe will break Roy's back, or cause him severe difficulty moving.
Combined with the fact that he'd have to travel down a mountain, or survive a big drop to BEGIN to search for his sword....
And the fact that Roy, while on good terms with most of them, doesn't really like his father, nor does his dad like him.
And his dead dad's oath is why he started on trying to fulfill this quest to begin with.
But now he knows Xykon isn't trying to just take over a dungeon or kill a city. Xykon is confident he can control or make use of the Snarl.
Unless the last gate stays in-tact, protected, and unopened, things get fucked up.
>If Xykon destroys the last gate, and can indeed control/use the Snarl, he uses it and fucks things up.
>If Xykon destroys the last gate, and can't control the Snarl, it's still a world-ending monstrosity with even more freedom, & things get fucked up.
>If Redcloak successfully betrays Xykon, and gets control of the gate, he now has an army of goblin(oid) nations, and guards the door to a world-threatening monstrosity.
And if any other evil faction doesn't destroy it but gets control of the last gate, having the keys to a world-threatening monstrosity's jail cell is a huge bargaining chip for THEM.
Roy probably knows this, and I bet, feels it's his duty to stop evil from winning this gate. It's no longer just about fulfilling his dead dad's oath.