discussions about; characters, weapons, campaigns, ect
Cyberpunk general
Anyone got a beta copy of Vurt yet?
What are the big issues that cyberpunk as a genre should be dealing with today, in 2017?
EULAs
Corps trying to prevent you from ever actually owning anything, trying to make it more like rent-based, rather than purchase-free.
Pretty esoteric legalese, but okay.
You could just use the Shadow run general, considering no one plays anything cyberpunk outside of that setting/system.
>Mass surveillance
>Corporate globalisation
>Corruption
>Drug abuse
>Organised crime
Basically the same stuff it already does, except now there is more real world examples to draw from.
Kinda like what the Queen of England did with the colonies.
Is this pixel art from game?
I was more referring to what video game publishing companies try to do with digital copies the games they publish.
You can't even resell them.
From one of the writers if the original Deus Ex
vice.com
"Human beings feel pleasure when they are being watched." htis is truer than ever. Many of us chose to sacrifice privacy and put a version of our lives in front of an audience. Yet the theme isn't touched upon again, and social media is conspicuously ab sent from Deus Ex. I'm being unfair, considering that the game hails from the age of GeoCities and HamsterDance.com. However, if you were to approach Deus Ex once more, would social networks have a place in that world? If so, what would they have looked like?
> If I were approaching the Deus Ex universe today—and I must admit that I have no insight into what Eidos is planning for Deus Ex: Mankind Divided—would have to accept social networks as a physical fact of the world.
I think conspirators would concern themselves with personal identity and public opinion, constructing false personas and sabotaging the identities of real people. We've seen a single tweet ruin lives. In a story about truth and falsehood, the public personas of the characters would be a key battlefield.
That said, how would a game depict social media? Would some poor intern need to write mile-long Facebook feeds? I wonder if, mechanically, the impact of social media would need to come through in traditional news stories, cutscenes, murmurings of a city's inhabitants. In that sense, barring a game mechanic that allowed players to actively manipulate social media, I think social networks would simply amplify the power of media and public opinion, already a strong presence in Deus Ex: Human Revolution. But I would love to see a game mechanic that allowed engagement with a social network. You could have a lot of fun with a man-in-the-middle attack on an Illuminatus's LinkedIn profile.