/WFG/ Warhammer Fantasy General

Kindly no End Times or Age of Sigmar. If that is your cup of tea, please go elsewhere, especially if you're just going to shill or troll. For all intents and purposes, it's not the same universe.

> A hostile spear, a new frontier, the end is near.
> The lines must hold, their story told, Orc's Drift controlled... edition.

> 1d4chan
1d4chan.org/wiki/Category:Warhammer_Fantasy

> Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
mediafire.com/download/i330182xo9b1hsi/Rulebook (Hardback).pdf

> Third Party Miniature Manufacturers
pastebin.com/CvGaNyrk

> List of Warhammer recommended proxies
the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Tomb Kings Range reborn!
tabletop-miniatures-solutions.com
indiegogo.com/projects/tms-undying-dynasties-army-release#/

> Bretonnia range reborn!
indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> Fimir range reborn!
krakongames.com/product-category/miniatures/fomorian/

> Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page
warhammerfb.wikia.com/wiki/Warhammer_Wiki
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Resources (Armybooks, Supplements, Lore, Crunch and Warhammer Fantasy Role-play)
pastebin.com/8rnyAa1S
pastebin.com/0e6RuQux

> Endhammer
1d4chan.org/wiki/Endhammer

> 9th Age
the-ninth-age.com

> Warhammer Online: Return of Reckoning (Alpha)
returnofreckoning.com/

> Total War: Warhammer
store.steampowered.com/app/364360/

> End Times: Vermintide
store.steampowered.com/app/235540/

> Mordheim: City of the Damned
store.steampowered.com/app/276810/

> Bloodbowl 2
store.steampowered.com/app/236690/

> Man O' War
store.steampowered.com/app/344240/

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Other urls found in this thread:

kickassunblock.net/user/BranStark/uploads/
games-workshop.com/en-IE/Start-Collecting-Skeleton-Horde
en.wikipedia.org/wiki/Egregore
en.wikipedia.org/wiki/Tulpa#Thoughtform
1d4chan.org/wiki/Dwarfs_(Warhammer_Fantasy)
twitter.com/SFWRedditGifs

Unfortunately model war-gaming is pretty expensive wherever you go. A lot of companies have followed GW into the breach of regularly increasing their prices unless your Mantic or into Historics. Best thing you can do is get second hand or go through 3rd party websites that offer a discount.

> Is the party over?

I would bet Fantasy war-gaming was around before anyone in this thread was born and I'll outlive us all. It's harder to get a game of Fantasy that it was 2 years ago but with your models you can play any game, Kings of War, Avatars of War, Dragon Rampant, 9th Age, Age of Smegma (if needs must) and every edition of Warhammer. You can still have your guys set in the Warhammer world though even if you're not using the official rules.

Could someone explain to me how magic and wizard levels and power dice all work together in the tabletop? Alternatively where I could find these in the pastebin.

The level of the Wizard determines how many spells he can generate, ie. a level 4 Wizard will have 4 different spells each game to use each magic phase.

Power Dice are just the number of dice the casting player has available to them to try and cast a spell. All the spells have a casting value and you can throw as many or a few dice at it as you want. So if you generated 6 power dice and the spell needs a 7 you could pick out 3 dice and try to equal or exceed 7 to cast the spell. You would then have another 3 power dice left in your pool for another spell.

Is this what you mean? It's all in the rulebook.

That makes sense, I had absolutely no idea what wizard levels where, and how magic should work.

CA straight fucked it.

Re-reading all that made me remember what a great book the BRB was.

I do think the passing of WHFB is signalling an end to complex games. In the future they're just going to be simpler and simpler and companies are just going to rely on a churn and burn of new players with none of them offering any depth (before Infinity players butt-in I'm talking about the mass market games). Flames of War V4 is significantly simplified as well.

Fantasy should have had two systems of skirmish and mass battle with the latter being like 6th edition.

How does it work in TW:W?

The level of the Wizard represents his ability and seniority. He will know hundreds of spells but for the sake of the game it just means 4 heavy hitters that are 'battle magic'.

All characters, lords or wizards or heroes, get a max 30 levels. Wizard spells lay down one level path for them, there are others like campaign effects and one-off abilities. You can grab a new spell every level if you stay on the path. A wizard can learn his entire lore, but CA usually leaves a spell out for one reason or another. In battle you have a 'pool' of magic depending on the strength of the winds in that part of the campaign map. The most magic you can have available at one time is 30 which recharges from the larger pool. Spell costs range from Raise Dead (3) to Foot of Gork (15) and then overcharged versions which cost more but have a chance of damaging the caster. Spell also have a recharge on them after casting so you can't cast the same spell over and over. putting another point into your spell skill will reduce the recharge time.

All this would be fine if damages and effects weren't totally neutered. Vortexes do fuck-all if they aren't sitting right on the enemy, which they don't because they move. Buff and debuff spells have been cut from bubble effects down to single units, and they last 30 seconds at most. My guess is they're afraid players will spam magic but as it is it's more cost effective just to bring a beatstick captain or champion. You cast one or two underwhelming spells and then your recharge slows to a trickle.

Lucky for me there's mods.

Well apart from how they pick their spells it seems an okay analogy of how it works on the table-top.

I think magic in 8th was too powerful in regards to how predictable it could get. On paper it seems really dangerous but for most they're just throwing as many dice as possible at their big bad spell and wiping out entire units. Also, Total War's fan base would rip them to shreds if they game was like this.

So where does everyone get their models and bases and such from these days? Most of the named characters and many models are no longer sold by GW, so where do you find them? Amazon or Ebay? Some other 3rd party place? What about square bases?