Are you supposed to put it on yourself or an opponent? If it's on yourself, then why put "enchant player" on it in the first place? It's much cleaner as a non-Aura Enchantment.
And if you put it on another player, that player has no way to benefit from the extra mana because they don't control the ability. You can just keep tapping it on your draw step to give mana they can never use. Then it just becomes an anemic drain spell that hurts you both.
Dylan Collins
The point seems to be the latter. You enchant the opponent, and in order to build up to the card's ultimate effect of blowing up in their face, you give them 2 black mana each turn. Don't say they can never use it, because you know that's not true.
Charles Gomez
Enchantments shouldn't really tap for there effects, it's very rare that they do this and is one of the main differenes between artifacts and enchaments.
Oliver Evans
The percentage of games where the opponent can actually make use of BB once per circuit may not be "never" but it's damn close. Tapping the enchantment on their upkeep or draw phase ensures they can only use it on instants and activated abilities. And since it's colored mana the opponent probably can't use it except to pay generic costs, unless they happen to be playing black too.
Luke Diaz
>The percentage of games where the opponent can actually make use of BB once per circuit may not be "never" but it's damn close...And since it's colored mana the opponent probably can't use it except to pay generic costs, unless they happen to be playing black too.
I can imagine plenty of situations where I needed/wanted another two mana of any color to throw around
>Tapping the enchantment on their upkeep or draw phase ensures they can only use it on instants and activated abilities.
You're right about this, and I think is right too. There's no reason for it to tap for effect; it should instead just give the BB in the first main phase.
I'm not saying this is a card that needs to be printed, or even that its effects are well thought out or airtight. It's just a funny idea to kick around.
Are any of these to your liking? I am a different user, by the way. Made these back in 2010.
Austin Mitchell
Yeah, the card would work a lot better if the rules text was just
"Enchant Player
Cumulative Upkeep - Pay 1 life
At the beginning of enchanted player's precombat main phase, that player adds BB to his or her mana pool.
When ~ leaves the battlefield, ~ deals X damage to enchanted player, where X is twice the number of age counters on it."
Owen Garcia
So I've been toying with the idea of a 1 mana planeswalker for sometime now, would love some opinions. [Sorry for the lack of art.]
Luis Russell
I actually like this. It's about on par with Llanowar Elves or Wild Growth for ramp. The first ability is not quite right though. It should read, "Tap up to one untapped basic Forest you control. If you do, add GG to your mana pool."
Jose Rogers
I meant for the player to have the option to either put it on themselves for high-risk fast mana, or they can use it as a very expensive and telegraphed bomb on an opponent. An opponent would probably not benefit from the mana most turns, but an extra two mana at the end of second main phase would totally open some options up occasionally. It's on the complex end of things, but I think it's justified for a big, black niche rare. Tapping enchantments only occurs on Future Sight cards, maybe I should change it to FS style?
Carson Flores
btw, thanks for the advice
Blake Bell
Same user as The 1 Mana Dork. Been toying with mechanic for a while. Works very similar to Morph but for any type of spell.
Kayden Mitchell
Journey is alright.
Earth to Earth is no Harrow, and is not really better than Explosive Veggies.
Sylvan Epiphany is in a weird spot where it waffles between really good and really shit.
Kayden Perry
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Aiden Wilson
Essentially a preemptive kicker, since face-down in exile is not that different that in your hand.
Matthew Wood
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Zachary Reyes
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Xavier Lee
Eternal Guard 3W Creature- Skeleton Soldier First strike Whenever an Angel enters the battlefield under your control, if ~ is in your graveyard, you may pay 1W. If you do, return ~ from your graveyard to the battlefield and put a +1/+1 counter on it. 2/1
Caged Vitae 2GG Creature- Elemental Trample ~ gets -X/-X, where X is the number of creatures opponents control. 8/8
Fading Ember 1R Creature- Elemental Haste Whenever ~ becomes blocked, it gets +3/+0 until end of turn. 1/2
Skullward 1B Enchantment Whenever a creature attacks you or a planeswalker you control, sacrifice ~. If you do, that creature's controller sacrifices it.
Shadow of Memory 3UU Creature- Illusion Wizard Whenever a creature you control becomes the target of a spell or ability you don't control, draw a card. 2/4
Epitaph Stone 1 Artifact When ~ enters the battlefield, exile target nonland card from a graveyard. 5: Exile target nonland card from a graveyard. Cards with the same name as a card exiled by a card named ~ can't be played.
Carson Jenkins
Caged Vitae is an interesting idea, but starts too strong. Fading Elemental looks good, but your opponent is perfectly happy to let you chip in for 1 each turn. Skullward is neat.
Tyler Ortiz
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Joseph Allen
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Michael Morales
>Vitae Knock off the trample, you think, or just make it smaller? It's already never going to see multiplayer. >Ember 2/1, maybe? >Skullward Slightly different Edict, basically.
Bentley Diaz
This is a pretty cool card. Pretty good play pre-blockers or postcombat. Given that though, I'm not sure about the cost. It's much easier to twist this in your favor than say, a Pyroclasm.
I feel like flavor-wise, this wants to be GW. I know white can do this sort of thing, and it's not just the art making me think that, but if I saw this in print I'd expect it in GW myself.
I like Shadow of Memory. Epitaph Stone seems like a really mean late-game play; I'm not sure about this sort of lockdown in any color for 1 mana. Sure it's not as flexible as something like Meddling Mage but it's still very cheap, and that's a touch worrisome.
I dunno if the first line works. Wouldn't it be "If you would draw a card, instead reveal the top card of your library and put that card into your hand."? Also feels like it ramps way too hard.
Ooh, this is spicy.
I also really like this. Very nice green mechanic.
Damage needs a source, user.
Ryder Martinez
Islandwalk feels excessive given how strong it could be, but it's alright otherwise. That itty bitty waist though...
David Evans
NotBut yeah, mad spicy.
Isaiah Rivera
>I dunno if the first line works. Closest example I could fine, so its current wording should be okay.
Jace Sanders
I kinda tossed it on there as a thematic inclusion. I was actually designing it with the OP edition in mind; it'd go into a land-focused set that'd share some aspect of that stuff with Zendikar but with none of the Eldrazi. I'd be fine with it without Islandwalk if I had to remove it.
Hm, well then, I suppose I stand corrected.
Jayden Powell
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Brayden Hughes
Thoughts?
Ian Williams
Exiling facedown gives you protection from discard effects and gives information to your opponent as there are only a certain number of hidden cards.
Justin Jones
Neat design, could see that in a standard big green ramp deck with blue splash. Wording seems a little off but can't find an example to reference.
Blake Watson
Actually I copypasted the wording word for word from cards like Broken Visage. IIRC there was only one other card I've found that makes this kind of tokens (probably because of potential memory issues with the token P/T? idk).
Grayson Martin
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Adrian Harris
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Aiden Parker
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Grayson Sullivan
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Brody Taylor
Love this design, much flavour like sweet garlic bread.
Luis Watson
Updated text, and now with art. Just a little worried about the utility and value you are getting with a one mana card, tried to balance as best as possible with limitations on the plus ability.
Jaxon Wright
Might should be blue.
Justin Murphy
Should be red/blue and ditch that reminder text
John Evans
Is this wording ok? I want it to do nothing if the creature card is removed in response
>+1 Just say "Tap an untapped..." The "up to one" wording is used so that abilities that target can be used on an empty board, but this one doesn't target so you don't need that. Also add a comma after "if you do". Not sure about the card as a whole. I like that it doesn't generate card advantage as a 1 mana walker, and in a green heavy ramp deck I think it's worse that arbor elf.
This is blue.
White reducing toughness on a buff is strange. Maybe 1R instead?
Daniel Gomez
Yeah the wording on that fine. Seems like a blue black effect though, it's kind of along the lines of bodydouble and haven ghoul lich.
Reason that it has 'Up to' is so if you play him on turn 1 he isn't completely useless and can still tick up.
Gabriel Davis
>Reason that it has 'Up to' is so if you play him on turn 1 he isn't completely useless and can still tick up. But that only matters if the effect targets. Since your effect doesn't target it doesn't need a legal target and so you can activate it even if you have no basic forest.
Ryan Harris
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Samuel Carter
An interesting idea, though fairly terrible when compared to Terminate.
I agree that this is blue-black.
Well in that case the first ability needs to target.
Jonathan Flores
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Ethan Evans
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Nolan Martinez
Wouldn't this loop with itself?
Nicholas Cruz
Probably something like >Whenever a permanent would leave the battlefield, if it wasn't destroyed, destroy it.
These aren't hybrid cards. Don't use the hybrid frame.
pls no
Asher Bell
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Kevin Watson
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David Gray
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Caleb Brown
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Jacob Robinson
Would love to have this in red EDH decks.
Jaxon Garcia
Seems a bit under powered. Make him start with 2 or have +2 on the first ability
Juan Turner
Simple and clean. Nice work.
Aaron Nguyen
Long time no see, /ccg/. I have nothing new to share, but I'll bump with commons to help keep the thread going. I'm hoping that I'll have the time to return to my set within the next couple of months.
Joshua Hughes
Why red?
Eli Butler
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Easton Davis
Becomes really messy with layers. Just have it be a triggered ability at start of each combat.
Jason Bennett
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Joseph Price
Shit design/10
Noah Bailey
Wouldn't make sense lore-wise
Isaac Russell
Mechanics > Flavor
James Roberts
Turning stuff dying into a bonus fits into green, black or red but I wasn't sure it was a good idea to just make it single colour as it's a rather hefty bonus as it can shove it on anyone you want, rather than most of the green ones being self-buffs.
That and green/red felt like a good pair of colours for the fluff out of the three options for it's mechanics. Riots and Strikes.
Easton Foster
It's just that gaining +1/+1 counters on death is a very black/green thing. It can be red, but it feels lacking. You should give it a red keyword to emphasize its redness more.
Julian Collins
Let's keep it alive. Highly conditionality and the fact that it's sometimes bad for you help to balance out the 3-mana price. I like it. I feel like the flavor would be better if you nixed the can't be blocked clause and made it trigger on attack. The cost would need to be adjusted, though, probably to monowhite. I'd go with a variant of the Palisade Giant wording. Fun alternate win condition. White really only returns its own creatures to hand, if I'm not mistaken. >Revealing whole libraries >Each player Please no. Make it a search instead. Probably should have a higher base cost, since adding counters is absolutely free with no downsides. Solid. I like it. Not sure if blue's in the entombing business, though.
Landon Jackson
Continued bumping.
Grayson Wilson
balancing on this?
Dominic Watson
you did it, i like it.
Dominic Wright
Needs to be sorcery speed or more expensive, definitely. Maybe even both. Probably both, in fact.
Ryder Hernandez
you think looting is that much stronger than scry 2 that the double red mana cost doesn't work?
Connor Peterson
Yes. The difference between a card in hand now and a card in hand later is huge.
Christopher Cruz
>enchantress T4 win every game please no my deck will get banned
James Murphy
Sorcery, 1R. it's an uncommon it's fine.
Wyatt Stewart
sorcery speed and 3 mana would make it trash
Jace Baker
Trash is an exaggeration. Additionally, erring on the side of too weak is better than broken.
Jason Perry
changed my mind: RR, rare, sorcery, and it's 2 to player 3 to creature
Jeremiah Long
Make the discard an additional cost, or have the draw be an "if you do".
Colton Rivera
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Levi Ward
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Zachary Foster
Just made this, let me know what you think.
Would you play this if it was legal in any format?
Owen Torres
forgot to post, also forget the picture i just didn't have one
Joseph Peterson
So... no drawback at all then? Because that's not really a drawback.
First strike is tertiary in black, so it being granted by an Aura without deathtouch or some other "black" reason to have it feels off. I don't consider the Sengir effect to be enough justification myself. Honestly this could be WB and be just fine.
Works for me. I love P/T switching effects. Also, good to see you again, Timeanon. How goes school/grad stuff/career/life in general?
not!China cards ahoy. Maybe. It depends if I have enough art to pull off more than one or two. This card is kinda weird but I like weird cards. Not sure about the cost. I think CMC4 should be okay, though maybe it needs a little something else?
Jaxson Lee
updated to make it playable in atraxia
Kayden Cooper
updated to make it playable in atraxia fuck, and fuck the post timer
Christian Diaz
This card probably couldn't really exist as it is in a set unless you wanted to give up the ability to have +1/+1 or -1/-1 counters as well, but I still think it's kinda fun. Hopefully the creature theft being temporary as often as not makes it sufficiently UR.
Jackson Reyes
Replacement effects can't target.
Kayden Fisher
Oh? So... "may have a player" then? Or is it a hopeless case? I couldn't find anything close to similar but I am also rusty at searching Gatherer.
Dominic Long
what do you mean? unless you ramp it doesn't come out until turn four and you have to lose a land
Aaron Young
T3: Play land, tap out, cast elemental, lose no land
Sebastian Nelson
Here is my final make of this card, i will explain the thought behind it. Don't let Trump on it sway you it's unrelated and random image.
So it deals you 20 damage if you dont pay any mana, if you have a mana you play it on turn 1. If you go first it deals 18 damage to you and you deal 10 to your opponent. Then they take their turn, it can block one creature with vigilance, if they have haste. Then turn 2 if they have a blocker you deal trample damage, get them down to around 1-4 health, if you have another creature attacking as well you win, if not, turn 3 comes and you lose.
The haste on this card also makes it usable on any turn if you would win the game and can pay for it. Its risky and pretty much meant as a thought experiment about MTG.
say "sacrifice an untapped land or sacrifice Tremor Elemental"