Song of Swords is a a tabletop RPG centered around realistic medieval fightan' with a ludicrous variety of weapons and fighting styles, centered around a dice pool system. It's currently in beta, and can be used for both fantasy and historical games. Kickstarter is happening NOW we are kicking ass baby!
Call of the Void: Ballad of the Laser Whales is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.
MEGA folder containing current version of the game and all supplementary materials. Note that the latest version of the game is v1.9.9 but with additional supplements. It's NOT what's currently on Opaque's website, because Jimmy is Jimmy. mega.nz/#F!S89jTT7J!ozFi9GvzaFGHfBa59Ik2-Q
There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: app.roll20.net/join/346755/ If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.
I'm likely not gonna upload new PDFs unless I know of anything important enough to warrant it that I've fixed, or someone requests it. Even if I do make fixes that I push to GitHub, so suggestions in the etherpad are more likely to get good suggestions out.
This could be examples of how maneuvers work, sentences you want rewritten to fix ambiguity, etc., or even just misaligned text. Because of reasons, I don't read the PDF anymore, so I will only see errors if you point them out to me somehow
Dominic King
I clicked on the wrong Roll20 room, one that someone had used for a SoS oneshot or tournament or something, and what looked like SoS community members were playing what looked like 4E D&D.
Bentley Campbell
>Haki What time was the tournament supposed to be, today?
Jordan Cook
Probably about an hour and a half from now. Just trying to get my migraine under control. Anyone who submitted characters and is planning on playing, toss in your characters once more for final review, and so we can get matchups set.
In SoS? Yes it is. Bows are very weak against armor. To make that work you need to either be a Zell, have very high MP, or use flaming arrows to cheese out the instant win.
5 shots at -4 MP outperforms 1 shot at full MP at a fairly low breakpoint of MP and I'd be happy to do the math for you to show you how bad at math you are if you think Rapid Shot isn't fine in SoS
Josiah Ramirez
Go for it, and compare it to Power Draw as well, since there's little reason not to Power Draw if your target is armored.
Jackson Rivera
Rolled 4, 36, 41, 62, 54, 56 = 253 (6d100)
Alright looks like we have 5 entries into the tourney, so I'll toss in a lad of my own to even it out. For fighters we have;
So, for our first round of fights we have; Zaidu vs Verseck the Fat Repanse Waad vs Swinger German Longsword Jobber vs Vito Acosta
That'll leave us three fighters next round, so we may do the same as we did for finals as last time, which the three fighters all squaring off in turn. Whoever has a character in the running, hop in the 20!
Anthony Ortiz
The maximum MP you can get at chargen is 11 at 26(13 at 30 big whoop). If you fire all 5 then your expected value is 2.8 well below the 4 needed to hit. Doing head math I come up with a 25% to get 4.5 or better so if you do that only one of your shots will hit on average. Further more you need 5 success in ballad to not be capped at level 1 wounds though that hardly matter since bows do 9 damage(Wheelbow Heavybroad) or under. 3 shots at 9 MP though does sound way better than 1 at 11 though
Evan Sanders
Our first fight is starting! Vito Acosta is facing the venerable German Longsword Jobber! Can the pseudo-rodelero defeat the tried and tested Jobber fechtan? We'll find out!
Andrew Wright
And the fechting is off to a miserable start, with no less than three rolls getting no successes in the first action alone!
Wyatt James
Jobber has been stabbed in the neck for a level 3 wound! Can he struggle through it and win? Only the next round will tell!
Christopher Sanders
>Further more you need 5 success in ballad to not be capped at level 1 wounds though that hardly matter since bows do 9 damage(Wheelbow Heavybroad) or under. Do you mean bow damage is so low that the wound cap almost isn't necessary? Whether many shots is better or worse than fewer or single shots with more MP relies heavily on how much damage you need to deal.
Using SmallRoller gives the following results 11 MP - 4 = 7 MP Your head math was pretty close. Five shots: At TN 7, 7 MP each gets 4+ successes 28.98% of the time, and 5+ successes (uncapped wounds) 9.63% of the time. The chance they'll all miss (3 or fewer successes) is (1 - 0.2898)^5 = ~18.06%, so you've got about a 82% of hitting with at least one. The chance they'll all get capped (4 or fewer successes) is (1-0.0963)^5 = ~60.27%, so you've got about a 40% of getting a good hit with at least one.
Three shots: At TN 7, 9 MP each gets 4+ 51.74% of the time, and 5+ 26.66%. They all miss ~11.24% of the time, which is about 1 in 8 They all get capped ~39.45% of the time.
One shot at TN 7, 11 MP gets 4+ 70.37% of the time, and 5+ 46.72%. It misses about 30% of the time, and is uncapped about 54%.
Eli Taylor
And the German Longsword Jobber falls, as is his destiny, with a second level 4 wound to the face. Like every generation of the Jobber family before him, he faces his inevitable fate with grace.
Jacob Adams
The fight is over! >Victor: Vito Acosta >Method of Victory: A level 3 to the neck followed by a Level 4 to the face.
Cage visors, better than nothing does not equal all that good! Our next fight shall be Zaidu vs Verseck, as Waad's player must go AFK for a bit.
Connor Nelson
The next fight is beginning shortly! Our fighters are the corpulent Verseck, and the Karthacki Zaidu! Can the moon's light defeat the jiggly rolls and flails of the goblin menace?
Juan Anderson
Quote from the thread:
a fecht for the ages silversteel-coated murderaxer vs literally a goblin
John Taylor
>thread
Dominic Hill
rooms and threads are basically the same thing
Julian Ramirez
With a successful flail swing, Verseck moves into H range, a whole 3 range steps! Things are getting romantic!
Luis Stewart
Another swing cancels Zaidu's knee from shock, but a Rodela spares the Karthack from a caved-in chest! We move into the next Round unsure of the likely winner.
Glad to know that finding the 3rd quartile worked out for me
Liam Allen
Is this the same person? I'm still waiting on how Rapid Shot is fine in SoS. Not with CotV's 4 RS rule, but in SoS.
Carter Butler
You'll have to wait. I was saying it sucked in Ballad rules
Noah Davis
You do realize SoS uses the 4 RS rule too, unless you're some kinda weirdo who doesn't use the latex version with the updated Combat chapter, right?
Alexander Roberts
>On average, only one of your shots will hit with Rapid Shot >If you shoot only one, one of your shots will hit (albeit with fewer successes, on average, than the one of the 5 that'd hit with Rapid Shot) >Therefore, it's better to shoot only one, because on average, each shot from Rapid Shot will miss what
Joshua Rodriguez
You do realize Rapid Shot isn't in the updated Combat chapter, right? It's a defunct maneuver with the new combat rules. We're talking about Rapid Shot before the new combat rules.
Kayden Sanchez
You do realize it totally is, right? Look under the Missile Attack section in Combat, it's right under Shoot
Robert Scott
You do realize it's not the same as the maneuver, right?
Dylan Peterson
You do realize that's completely irrelevant considering that, as you just mentioned, it's a defunct maneuver and doesn't matter at all, right?
This discussion sprang from that new GM wanting to use Ballad rules but in SoS, and couldn't figure out bows.
Some dude said to treat them as single shot. I said that Bows can Rapid Shot in the updated combat chapter, and it'd be a nerf if you didn't allow them to at least do what they usually did.
The reply was that Rapid Shot was terrible in SoS, as a reply to using the Rapid Shot rules in updated SoS. This prompted an incredulous reply.
If at any point anyone's been talking about Rapid Shot from pre-update SoS, they need to follow the conversation better.
Camden Campbell
It's the same as Superior Rapid Shoot, so, it's basically the same thing
So what are we even arguing about with Rapid Shoot?
Benjamin Turner
If it's a nerf to not allow them to Rapid Shot, but only let them single shot, ever, because single shot is always better than Rapid Shot, because Rapid Shot is terrible
Saying Rapid Shot is terrible belies some pretty bad math abilities
Liam Walker
Well did ever explain that math behind it?
Kevin Green
>If you shoot only one, one of your shots will hit (albeit with fewer successes, on average, than the one of the 5 that'd hit with Rapid Shot) That should say more successes, not fewer
Owen Peterson
What's the point when makes it abundantly clear?
The odds of getting 5+ dice is ~46.72% for 11 dice, ~40% for 7 dice with 5 arrows, which I can corroborate with my own math.
This shows fairly clearly that even without Aim, without Zell bonuses, without stacking arrows doing lodes a damage, without any flanking, and without autistic savant-levels of proficiency, Rapid Shot is still fairly good even if you go about it in a stupid way.
If you aim thrice, Rapid Shot then becomes retarded strong since the gap between the two is a constant 1.6 successes on average, and the extra successes matter way, WAY less once you get above the 4 successes on average at 10 dice, since stacking bonuses become a fairly hefty damage factor.
Rapid Shot is not always better than Shoot (it's worse in this worst-case scenario, at ~11 MP without aiming, for example), but it's definitely not terrible.
The statement that it outperforms 1 shot at full MP at a low breakpoint, though, is not true insofar we use this worst-case scenario, though, since 11 MP is fairly high without aiming.
Zachary Sanchez
>rapid shooting arrows dipped in your shit.
Adam Foster
5+ successes, rather
Typo, my bad
Nolan Sanders
Sheet for Versck with far better formatting than the last, which was horribly shitty: paste2.org/vnBbgM9G
Evan Turner
I assumed it does this because it's made out of Silversteel.
Makes me wonder what it would do to a proud and noble knight if he ever commissioned a suit of plate made out of the stuff.
Jimmy, if you still come here are there any soulless knights wandering the land is a suit of gleaming silver?
Jaxson Robinson
I'm not sure what you mean by stacking bonus damage for arrow fire. Yes, getting multiple shots on one location in Ballad does more damage, but that doesn't appear to be the case in the updated SoS. It'd be rather difficult to achieve too since there are so many more locations in SoS than Ballad.
Liam Clark
>that pommel misaligned with the blade and quillons
That better be because he's unscrewed in in preparation to end his foe rightly.
Brayden Walker
His sword is too long for his scabbard
Zachary Green
It's also not wide enough to fill the scabbard properly.
Nolan Turner
The problem with it is still that bows do around 7/8 damage at 1bs(uncapped wounds). There are few combat characters that can't soak that and the example also isn't really the worst case scenario. the worst case scenario is that they are behind cover or moving. But yeah if you get all three aims off why not throw some extra arrows in there god knows you can afford it
Christopher Baker
Looks to long to draw from a side scabbard comfortably. Sword is at least 4'8 if that's a short dude
Adrian Harris
SHILL AS HARD AS YOU CAN, SEARCH GOOGLE FOR YOUR NATIVE RPG FORUMS!
Jason Thompson
>This shows fairly clearly that even without Aim, without Zell bonuses, without stacking arrows doing lodes a damage, without any flanking, and without autistic savant-levels of proficiency, Rapid Shot is still fairly good even if you go about it in a stupid way. Here's the problem. What is "good"? That was never defined. When you shoot a guy you want him to stop being a threat; we don't really know how Pain and Bleed work with the new Ballad style rules; you can't narrow down where your shot will land on the target; most (piercing) wounds have all their fun stuff happen at level 3. Some wounds have really debilitating level 3s (neck, belly, elbow), some have really lackluster level 3s (shoulder, chest). Level 4s and 5s often neutralize the target. Let's say good is inflicting a level 3 or better wound. If we can inflict a level 3 through armor we can certainly inflict a level 5 without problem, so hitting an unarmored spot is pure upside.
When you account for RS adjusted for movement or active defense, possible shield coverage, RS/MP changes from poor lighting, weather problems, the situation looks a lot worse than what I'll show below. [All bows are MTN 7. MP will mean the number of dice you actually roll, after modifiers like range and Aim. All percentages are rounded to 2 decimal places and gotten from SmallRoller and my own calculator.]
It's worth noting that Aim gives you a bonus to your next "Missile Attack", and Rapid Shot is one type of "Missile Attack", so even though it consists of multiple lowercase missile attacks, it probably gets the bonus for all shots, because the Rapid Shot is itself one Missile Attack. If this isn't intended Jimmy you gotta fix it.
Jaxon Wood
Let's look at a Warbow or Composite Warbow (which I guess is a bow in the ~120 lbs draw weight range?) with something different, like Swallowtail arrows. They have Winged 1, so they ignore Textile and each BS counts twice against soft armors, like Draw 1 used to be. Your damage is 6+BS, or 6+(2*BS) against soft armors. Your damage per BS is going 6, 8, 10, 12, 14... Going against TOU 4 with AV 2/3/4 leather/quilt, and needing at least 1 BS to be uncapped, means on 1 BS you're good against unarmored spots, level 2s and 1s to AV 2 leather and 3 leather/quilt, and matching AV 4 leather/heavy quilt. With 2 BS you're good against AV 3, and 3 BS is good against all of the soft armors. But 3 BS is 7 successes on a roll, and that's not easy to achieve. |7+ successes on MP| 0.16% on 7 MP 2.50% on 9 MP 9.94% on 11 MP 22.88% on 13 MP 39.02% on 15 MP Against plate, just forget it. You're at 6+BS against AV 11. To be good you'd need 8 BS -- 12 successes. That's a 5.65% on 20 dice. You've got other arrowheads for that.
So in this scenario, when is Rapid Shoot better than single shots? Certainly if your chances of inflicting a good wound at all go up, Rapid Shoot is better. Say we have 15 MP. We have the options of 1x15, 2x14, 3x13, 4x12, and 5x11. Let's say the target's total defense is 8, for heavy quilt. That's also the same as TOU 5 with regular AVP 3 quilt, or TOU 6 with AV 2 leather. Remember Textile doesn't apply because Swallowtail arrows have Winged. |Chances of at least one level 3+ wound against 8 defense| 1x15: 39.02% 2x14: 52.05% 3x13: 54.14% 4x12: 49.79% 5x11: 40.74% In this scenario it's better to do three 13 MP shots than two 14 MP shots or one 15 MP shot. If you instead defined "good" as level 4 or 5 wounds only: 1x15: 21.31% 2x14: 27.77% 3x13: 26.53% 4x12: 21.03% 5x11: 13.81%
Aaron Walker
The wheelbow is the strongest example. With heavy broadheads, like user said before, it's 9+BS damage. With 4 successes you have 0 BS, so 9 damage capped at a level 1. With 5 successes you have 1 BS, so 10 damage uncapped.
Against TOU 4, 1 BS would be a level 5. Against TOU 4 with AV 2/3/4 leather/quilt, it's a level 4/3/2. Against TOU 4 with quilt without Winged, it's 10 or 12 defense, so no wound. You'd need 2 BS -- 6 successes on your roll -- to deal a minimum level wound (in this case level 2, because of Winged) through basic quilt. This is why you probably always want to Winged arrows in a world where quilted armor is common. Your basic Broadhead arrowhead is usually the best choice.
In this scenario we have 9+BS with a Heavy Broadhead Zellish Wheelbow. Let's try a tough target, TOU 4 in AVP 7 plate. That's 11 defense, the same as TOU 6 in AVP 5 lamellar. Bonus damage from Winged won't apply. Let's find where Rapid Shot is better than Shoot. To be good we need 5 BS -- 9 successes. Again we'll assume 15 MP. |Chances of at least one level 3+ wound against 11 defense| 1x15: 9.5% 2x14: 11.32% 3x13: 9.32% 4x12: 5.97% 5x11: 2.93% Again a Rapid Shoot is better than a single shot, although this time only the 2x14 is better. That's with the strongest possible bow and ammo combination for raw damage.
So just experimentally, given all these conditions, it appears that Rapid Shoot is often a better decision than normal shoot.
Chase Watson
OK Claymore
Lucas Rodriguez
And by the way, 15 MP wasn't chosen for any particular reason, but it is achievable by a moderately skilled archer. 6 proficiency + 6 Aim + 4 PER = 16 You'll always have 3 phases to Aim because you can Steal Initiative up to 7 ADR and simply Aim in all 3 phases, then shoot during your turn next round, when the stealing initiative penalty goes away.
Christian Ward
It's not a property of Silversteel, but that of enchantment in general I believe. See Gizja's sword
Gabriel Jenkins
If I start with 1 PCP amount of B&B points of -15, can I take 30 points of banes to have 15 points to spend on boons?
Thomas Lewis
Ok. I've tried merging Song of Swords and Ballad. I included everything except for a few skills and boons/banes, and kept out Ballad equipment. Firearms I"ll stat out in a separate document.
Does the combat chapter look good? Like it's a coherent ruleset anyone would understand?
Bows/Thrown weapons I'm still not 100% on.
Kayden Stewart
That's how it works, yes. You take -15 for your PCP 1, and you can take up to -15 more to get the max Bane to Boon
Elijah Murphy
No, every magic weapon in Vosca comes with a price.
Grayson Walker
I've needed this for a while. Giving it a look over now.
Adam Long
Remove the SoS missile hit location table. It's no longer needed with the Ballad hit location.
Colton Cruz
The projection cone on the kickstarter is looking pretty narrow. Now it's looking like we might not hit even one more stretch goal.
Brandon Murphy
shill harder
Juan Bailey
Honestly it sounds like they were just making stuff up to fill the slots at the end, I don't think they really expected to get this far.
Chase Allen
Anything else?
John Hall
...His pommel is diagonal to his blade and cross guard.
Joseph Lee
I haven't had a chance to really dig in, but is there a way to make tables a bit easier to parse?
Gavin Russell
Which tables? I used a combination of the LaTeX SoS and two column Ballad books.
Austin Carter
Like.
All of them. Having just blank space is pretty weird.
Connor White
Huh. Haunted polearms.
Samuel Turner
Hopefully he just plans to quickly end his enemy rightly.
Adam Perez
>However, there is a darker side to the material. None are quite sure what it is, but many describe a feeling of loss associated with Silversteel. As though, after touching it, something beautiful and precious has been taken away forever, and can never be reclaimed. Even the memory of what has been lost is sealed away. Most people think this is just nostalgia and superstition, and yet...
Carson Gutierrez
That is actually weird. We know that magic weapons usually have downsides, but Hladnavrata's seems specifically connected to silversteel.
We know that Orichalcum draws on "life" per-se to achieve its effect. It is only invulnerable when touching living matter. We cannot know, but is it possible that it DRAINS life from whatever touches it, in some small and unnoticable way?
What if Silversteel is the same, but instead of the life of the physical body, it somehow draws on the mind, memories, or the soul?
Jace Foster
You have a lot of redundancies. Ballad missile hit locations and SoS hit locations, when only Ballad should be in. Observation AND Awareness. Athletics and Climbing when Ballad makes Climbing part of Athletics.
Logan Kelly
>James: It is a natural impulse of people, if they have sort of a pathos, or a historical impulse they feel the need to address because of something in their cultural, or racial, or national past… You know, they just want to work something out in that way, as you said. There’s nothing wrong with that. But it’s a little bit weird when you see [that built into] tabletop games in particular, because it’s such a group-centered milieu. Everything really relies on your GM and on your players. Not so much of it is supposed to come from the makers of the game. It’s very weird to see the trend of politically or socially conscious tabletop games [that’s] going around. Players don’t like that stuff. If you go on the internet… I won’t name any names, but there are a lot of games out there that are trying their bestest to make a political or social message. Everyone hates it, because it just feels so preachy and kind of whingey, you know? Someone always gets annoyed by it. So what’s the point?
MEANWHILE, IN BALLADVERSE
Juan Davis
"A magic sword wielded by a mysterious Din of unknown race called Luu"
So in previous threads I've seen someone talking about getting a prepaid card to back SoS with on kickstarter. Is it a bad plan to use your regular card? I'd like to support this madness, but I'd also like to not have my bank account drained by leet Korean Haxxors.
Dominic Butler
That was because the person didn't have the right kind of bank card or something because of his country. KS is liable for hacking and stuff like that (not for fraud though, lol) so don't worry about getting screwed for using your own info. t. IT dipshit who spends way too much money on kickstarters
Julian Hughes
Illiad of Idols when?
Kayden Foster
Thanks. Time to give Jimmy my shekels so he can resume his drunken storytimes.
Carter Collins
Ballad is less message-laden political allegory and more Jimmy seeing how ridiculous of a political satire he can make before someone stops him.
Isaiah Cruz
That's not really true. All the societies are about the same level of ridiculous, even for cases like the nazi analogues which actually had to be scaled back to match the others.