/gurpsgen/ - Gurps General

Superhero Edition
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Tell us your hero stories!

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Challenging question. Superheroes are one of those game types GURPS struggles on, partly because it's a game where being able to run at light speed cost a lot of points.

That said, I've had a lot of fun in Grimwyld playing someone that is in that gray zone between 'heroic fantasy' and 'superhero', with tremendous physical strength and toughness. In GURPS that's something of an expensive combo, ST is pricy, but it leads to dramatic and fun characters.

>Creep into lair of monsters and spot an ogre bossing around some evil dwarves.
>Knock on the wall and wait in a shadowy alcove.
>Ogre comes to investigate sound.
>All Out Strong hit the Neck with a SM+1 Broadsword, killing him instantly
>Kick ogre head over to the evil dugar fuckers.

My players whines like a girls each time when I try to accustom them to t-bone DECIDE tweak to bring more logic and realism to our x-comish demon hunters game.The most part of what frustrates me is this tweak isn't complicated as technical grappling, last gasp or broken blade things.

Do I retain the aim bonus when I spray a high RoF weapon at multiple targets? Or only against the first? Or none?

You lose Acc bonus when switch targets.

Unless you have the ability to track/aim at two targets at once?

Doesn't this require different weapons?

DISCWORLD PDF WHEN

>that pic
>"Damnit, I'm on holiday, I should be drinking wine right now, not shooting terrorists."

>"It's a counter-terrorism game. Why does your character have Fashion Sense, Appearance and Goodwife?"

>"Because GURPS is a game of freedom. That's why. You also gave us 180 points and you can only buy Combat Reflexes and Guns so many times."